Research gap, research question, data and methodology

2021 ◽  
Vol 16 (3) ◽  
pp. 210-227
Author(s):  
Mehmet Civelek ◽  
Michal Červinka ◽  
Krzysztof Gajdka ◽  
Václav Nétek

Abstract Due to lack of sources, SMEs face certain problems when applying innovative activities. Since marketing communication tools enable to perform innovative actions, SMEs’ usage of such channels might provide solutions for them to overcome the barriers of making innovation. Thus, this paper investigates whether the usage of marketing communication tools by SMEs enables them to be innovative in marketing or not, and the research question is “Does the usage of marketing communication tools by SMEs improve their innovativeness in marketing?” This paper focuses on traditional and technology-enabled marketing communication tools, such as direct marketing, personal selling, online marketing, and advertising in social media. The researchers employ a random sampling method and then create an online internet-mediated questionnaire to collect data from 812 SMEs in Slovakia. The researchers have also performed Ordinal Logistic Regression analyses to fulfill the research aim. The results show that the usage of marketing communication tools by SMEs improves their innovative posture in marketing. The education level of firm executives and cultural factors in a specific nation might be the reasons for the findings of this research. Thus, the trainings and financial support provided by policymakers and collaboration of other institutions are beneficial for the growth of SMEs. This research analyzes traditional and technology-enabled marketing tools, and areas of marketing innovation in a broad perspective, including innovations in products/services, prices, distribution, promotion, people, processes, and visualization. Therefore, it differs from other studies and fills the research gap by making a significant value addition in related literature.


2021 ◽  
Vol 42 (s4) ◽  
pp. 185-198
Author(s):  
Christoffer Bagger

Abstract Enterprise social media (ESM) have largely gone ignored in discussions of the datafication practices of social media platforms. This article presents an initial step towards filling this research gap. My research question in this article regards how employees of companies using the ESM Workplace from Facebook feel that the implementation of this particular platform relates to their potential struggles for digital privacy and work–life segmentation. Methodologically, I explore this through a qualitative interview study of 21 Danish knowledge workers in different organisations using the ESM. The central analytical proposal of the article is that the interviewees express a “digital resignation” towards the implementation of the ESM. In contrast to previous discussions, this resignation cannot only be thought of as “corporately cultivated” by third parties, but must also be considered as “organisationally cultivated” by the organisations people work for. The study suggests that datafication-oriented media studies should consider organisational contexts.


2019 ◽  
Vol 6 (3) ◽  
pp. 81-99
Author(s):  
Sobah Abbas Petersen ◽  
Manuel Oliveira ◽  
Kristin Hestetun ◽  
Anette Østbø Sørensen

Games have long been considered as a means to support effective learning, motivate learners and accelerate their learning. Several successful studies using game-based learning are reported in the literature. However, there appears to be a research gap on systematically evaluating accelerated learning in game environments. The main research question we address in this paper is how can we evaluate accelerated learning in game-based learning environments? The main contribution of this paper will be a framework for evaluating accelerated learning in games (ALF). We will illustrate the use of this framework by describing studies conducted in the Norwegian industrial project ALTT (Accelerate Learning Through Technology), aimed at capacity building in the aluminium industry, where we have co-designed a game for accelerating learning about the electrolysis process for extracting aluminium and heat balance in the aluminium production cells.


2019 ◽  
Vol 11 (6) ◽  
pp. 1761 ◽  
Author(s):  
João Valsecchi Ribeiro de Souza ◽  
Adriana Marotti de Mello ◽  
Roberto Marx

Although researchers have increasingly examined how business models promote sustainable urban mobility through innovation, the literature has focused less attention on what constitutes a sustainable and innovative business model in the context of urban mobility. To fill this research gap, this article aims to answer the following research question: what elements characterize sustainable and innovative business models in the field of urban mobility? To identify whether and to what extent the existing intersection between business models and sustainable urban mobility literature contributes to the development of this concept, a systematic review and analysis of the literature was conducted. The results indicate that the following aspects contribute to the sustainability of an urban mobility business model: favoring the use of clean energy; maximizing the use of transport resources and capabilities; encouraging substitution using sustainable modes; offering service orientation and functionality; articulating initiatives that address the needs of a wide range of stakeholders in transport systems; reducing travel demands; extending benefits to society and the environment in a systemic perspective; and developing scale-up mobility solutions.


2020 ◽  
Vol 21 (4) ◽  
pp. 239-256
Author(s):  
Elżbieta Stolarska

Employees and their knowledge are one of the most important resources of any enterprise. Material reward system often does not bring the assumed benefits. In public administration, it is trying to develop effective methods of rewarding employees that would not involve the entity’s financial resources and at the same time improve work efficiency. In this situation, it may be appropriate to introduce solutions used in agile organizations. The non-material reward system in the agile model allows for creating agility features in employees. The article includes an analysis of domestic and foreign literature on the subject and the author’s own research, carried out in two public administration units. In the context of the research gap, the author tried to answer the following research question: Can public administration units, like agile organizations, introduce actions aimed at creating agility characteristics in employees and thus achieve better results? The main goal of the study was to demonstrate the relationship between the introduction of intangible reward systems and the creation of agility in public administration employees. For the purposes of the study, the author formulated a research hypothesis assuming that non-material methods of reward contribute to creating agility features in employees.


2018 ◽  
Vol 22 (1) ◽  
pp. 201-218 ◽  
Author(s):  
Jaehyun Park ◽  
Arkalgud Ramaprasad

Purpose The purpose of this study is to explore an ontology of designer-user interaction with a knowledge management foundation. To address this research gap, the authors ask the following research question: what types of knowledge on designer-user interactions are associated with design function and approach in creating effective design outcomes in a collaborative design process? Design/methodology/approach Based on ontology of a knowledge management foundation and 99 design projects, the authors conceptualized the ontology of designer-user interaction, which considers design role, function, approach and outcome as a knowledge of designer-user interaction in the design process. Findings Based on this analysis, the authors theorize an ontology of designer-user interactions with five dimensions: participant, role, function, design approach and design outcome. Also, this study presents a case study of how this ontology could be applied into the actual projects. Originality/value In this study, the authors explore an ontology of designer-user interaction with a knowledge management foundation, because previous interdisciplinary design studies have not formalized the types of designer-user interaction. To address this research gap, the authors ask the following research question: What types of knowledge on designer-user interactions are associated with design function and approach in creating effective design outcomes in a collaborative design process?


2021 ◽  
Vol 0 (0) ◽  
Author(s):  
Charles H. Anderton ◽  
Roxane A. Anderton

Abstract Our research question is: Do state-sponsored genocides and mass atrocities disrupt trade? In the “conflict disrupts trade” literature there is substantial research on how interstate and intrastate conflict and terrorism affect trade, but very little research on the possible trade disruption effects of genocides and mass atrocities. Our work helps fill this research gap. We bring a suite of estimation methodologies and robustness checks to the question for a pooled sample of 175 countries for the time period 1970–2017. We also test for trade disruption individually for 26 countries that experienced genocide or mass atrocity. Unlike much of the “conflict disrupts trade” literature, we find little empirical support that genocide disrupts trade and at best weak evidence that mass atrocity disrupts trade. Our results have important implications for atrocity prevention policy; when potential atrocity architects evaluate the expected benefits and costs of carrying out atrocity, it seems that, in most cases, they need not worry about trade disruption costs. Our results also matter for empirical research on risk factors for genocides and mass atrocities, particularly for studies that hypothesize risk reduction properties associated with trade.


2017 ◽  
Vol 12 (4) ◽  
pp. 652-673
Author(s):  
Vlad I. Roșca

Abstract After the fall of communist regimes, Central and Eastern European states have been encouraged to Europeanise by aligning to Western standards. Even if politics and economy have been primarily concerned, football has often allowed easier and faster contact to occidental cultures than other facets of the civic society did. From a football club perspective, being Europeanized involves the abilities to establish a constant presence in continental cups, as well as to raise performances to higher, international standards. The game itself has strongly Europeanised over the years, with UEFA transforming its two continental inter-club competitions into iconic brands, ‘pluralizing’ fan attention between domestic leagues and international cups, with the latter ones enjoying increased awareness. While some UEFA member associations have properly mastered the process of Europeanisation, others saw their teams struggle to perform in Europe, which led to the creation of a cleavage between ‘elitist’ and ‘periphery’ countries. Results of Romanian teams in European competitions have fluctuated over the past and a half decade. The purpose of this research is to find out how far Europeanised Romanian football can be currently considered. The research question asks what is the current European dimension of Romanian club football? UEFA Country Coefficients are used as input data for computing statistical observations such as means and standard deviations, which are then compared with a three-levelled center-periphery model designed by Maguire (2001). Results indicate that Romanian football is still far away from the continental ‘center’ status it pretends to have. The Discussions section addresses some of the reasons for this distance. The article tries to fill in a research gap as most Europeanisation studies so far have focused on the hardcore concepts of economics, politics, or law, but rather few on social and cultural alignments, such as football (Pyta, 2005).


Author(s):  
Mikhail Rogov ◽  
Céline Rozenblat

This study explores how to delineate Russian cities in order to make them comparable on the world scale. In doing so we introduce the concept of large urban regions (LUR) applicable to the Russian urban context. This research is motivated by a principal research question: how to construct a statistical urban delineation, which would allow first, to demonstrate integration of cities into globalization, and second, to make global urban comparative research. Previous studies on urban delineation in Russia have focused almost exclusively on functional urban areas, which have substantial limitations and are not suitable for global urban comparisons. Addressing this research gap, we propose a new definition of Large Urban Regions (LUR). In doing so, first, we introduce the context of Russian cities (2), then we discuss existing Russian urban concepts (3), and justify a need for a new urban delineation (4). Afterwards, we present a general method to delineate Large Urban Regions in Russian context (5.1), and illustrate it in the two case studies of St. Petersburg (polycentric region) and Samara (monocentric region) (5.2). In the last part (6), we discuss the 10 the largest urban regions in Russia and describe a constructed database including all Russian LURs.


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