scholarly journals Laboratorium GeoDesignu – koncepcja przestrzeni do pracy kreatywnej na Kampusie 600-lecia Odnowienia Uniwersytetu Jagiellońskiego

2020 ◽  
pp. 67-84
Author(s):  
Małgorzata Luc ◽  
Małgorzata Pietrzak ◽  
Katarzyna Rotter-Jarzębińska

GeoDesign Laboratory – a concept of a space for creative work on the Campus of the 600th Anniversary of the Jagiellonian University Revival GeoDesign is a set of techniques and technologies allowing to combine geographic analysis with the design process. It has an interdisciplinary character and is used to create projects of both natural and socio-cultural nature, on the basis of which it is possible to make the most rational decisions. As part of creating a sustainable Campus of the 600th Anniversary of the Jagiellonian University Revival, and at the same time in response to the prevailing trends in planning space for education and communicating the values of higher education, a concept of creating a geodesign laboratory will be presented. It is designed for the community of the Institute of Geography and Spatial Management of the Jagiellonian University in Kraków, and, more broadly, for the Faculty of Geography and Geology of our University. Scientific research confirms the effectiveness of space organized so as to stimulate creativity, encourage teamwork, and give an opportunity to apply methods in the field of geodesign, design thinking and learning by doing. Creating space for design activities is a noticeable trend at modern universities. The publication presents several examples of spaces with a similar function from Poland and abroad. The last part of the article presents a proposal of the appearance and functioning of the designed space for creative work. Zarys treści: GeoDesign to zestaw technik i technologii, które pozwalają na połączenie analiz geograficznych z procesem projektowania. Ma on charakter interdyscyplinarny i służy do tworzenia projektów zarówno o charakterze przyrodniczym, jak i społeczno-kulturowym, na bazie których możliwe jest podejmowanie jak najbardziej racjonalnych decyzji. W ramach tworzenia zrównoważonego kampusu, a jednocześnie w odpowiedzi na panujące trendy w planowaniu przestrzeni do edukacji i komunikowania wartości szkolnictwa wyższego, zostanie zaprezentowana koncepcja utworzenia laboratorium geodesignu. Jest ono projektowane na potrzeby społeczności Instytutu Geografii i Gospodarki Przestrzennej Uniwersytetu Jagiellońskiego i szerzej – Wydziału Geografii i Geologii naszej Uczelni. Badania naukowe potwierdzają efektywność przestrzeni zorganizowanej tak, aby pobudzała kreatywność, zachęcała do pracy zespołowej, dawała możliwość zastosowania metod z zakresu geodesign, design thinking i learning by doing. Tworzenie przestrzeni do działań projektowych jest zauważalnym trendem na współczesnych uniwersytetach. W publikacji zaprezentowano kilka przykładów przestrzeni o podobnej funkcji z Polski i z zagranicy. W ostatniej części artykułu przedstawiono propozycję wyglądu i sposobu funkcjonowania projektowanej przestrzeni do pracy kreatywnej.

Author(s):  
Patricia L. Rogers

If you are a practicing teacher at any level—primary, secondary, or higher education—you already know quite a lot about designing instruction. Your work, prior to teaching a course, includes finding out what your students already know when they walk into the first day of class and determining what knowledge you hope they will gain by the end of the course. You design activities that enhance their new knowledge and allow them to practice with it. You plan tests that help the students demonstrate their newfound understanding. Every time you teach the course, and even at some points during the course, you make changes based on “how things are going” and later on you think about “what happened” throughout the course. The next time you teach the course, it is (hopefully!) much improved. That is, in essence, exactly what instructional design is all about. But instructional design practices proceed from a more formal and systematic way of thinking about the teaching and learning process. Such systematic thinking helps designers focus on each component of the design process that ensures a successful design for learning.


2016 ◽  
Vol 10 (2) ◽  
pp. 102-114 ◽  
Author(s):  
Marc Fabri ◽  
Penny C.S. Andrews ◽  
Heta K. Pukki

Purpose – The purpose of this paper is to reflect on engaging young autistic people in the participatory design of the Autism & Uni online toolkit. The purpose of the toolkit is to provide autistic students with information and strategies for dealing with the challenges they may encounter when entering higher education. The study adds to existing research on participatory design by considering the specific needs and contributions of autistic people who are of average or higher intelligence, academically competent and generally articulate, a group that has received limited attention hitherto. Design/methodology/approach – The research used a five-step design thinking approach and engaged multiple stakeholders at different points. The paper covers the whole process, paying particular attention to the final two steps of prototyping and testing. During three participatory design workshops, autistic people acted as co-designers and co-creators. Findings – The workshops were effective in engaging participants in various design activities and rich discussions. Several assumptions about capabilities and preferences of autistic people were challenged. Design thinking proved a suitable framework for involving this group in the creation of solutions that serve their needs. Research limitations/implications – Because of the low number of workshop participants (11), research results may lack generalisability. Also, the workshop format with its focus on group activities may discourage some autistic people to take part. Further work is needed to explore this and to confirm the reported findings. Practical implications – The paper offers practical advice regarding how to involve autistic people in co-design activities. Social implications – The research contributes to a strength-based view of autism, rather than one that focuses on deficits. Originality/value – The paper provides new perspectives on the strengths of autistic people in participatory design settings, with a focus on those autistic people who are of average or higher intelligence and able to communicate effectively.


Author(s):  
Sophoria N. Westmoreland ◽  
Linda C. Schmidt

In this work, the researchers explore how a professional engineering designer documents thoughts during the design process. This research will increase understanding of design thinking, improve the effectiveness of the design profession, and create tools for design education. Analyzing professional design behavior is traditionally done using timed design activities that are audio and video recorded to collect design data. The methodology used here is to analyze a set of handwritten design journals used for one long-term project. A comprehensive cognitive coding scheme is applied that has been verified by applying it to the data set and refined through iteration. The coding scheme has also been validated by producing comparative results to similar design studies found in the literature such as Atman, Suwa, and Jain. The results found that the professional was very detailed, spent a considerable amount of time on project management and that students are recording in the design journal for different reasons and at different times during the design process than the professional.


2022 ◽  
Vol 9 ◽  
Author(s):  
Emily Rose Skywark ◽  
Elizabeth Chen ◽  
Vichitra Jagannathan

Background: Our instructional team at the The University of North Carolina at Chapel Hill led an innovative project that used IDEO.org's design thinking process to create a brand-new interdisciplinary graduate course, housed in the school of public health, titled Design Thinking for the Public Good. We offer our course design process as a case study of the use of design thinking for course design.Methods: We collected data and generated insights through a variety of inspiration, ideation, and implementation design thinking methods alongside members of our three stakeholder groups: (2) faculty who teach or have taught courses related to design thinking at our higher education institution; (2) design thinking experts at ours and other institutions and outside of higher education; and (3) graduate students at our institution.Results: We learned that interdisciplinary design thinking courses should include growth-oriented reflection, explicit group work skills, and content with a real-world application.Conclusions: Our course design process and findings can be replicated to design courses regardless of area of study, level, or format.


2021 ◽  
Vol 26 ◽  
pp. 709-728

Art of animation as an analysis of movement is based on the theory that the vision remains on the eye after the disappearance of the actual image, and this scientific theory is the same that the film industry was built upon. Recently, various techniques and ideas have entered the print design process as a means of expressing a phenomenon subject to the human will to change and elevate our aesthetic awareness and feelings, which rise in various forms of designs that reveal themselves in design work and are embodied in animation films. The design artwork falls within a group of intertwined elements fused with each other, reflecting the peculiarity of this work, as it is innovation and creating new and interesting things, so that the design is suitable for the desired purpose and beautifully. Perhaps the simplest type of optical illusion that can clarify to us the idea of the impression of the existence of an image that does not actually exist is represented in the decree paper. Key words: Design thinking, Typography, Animation films


10.6036/9821 ◽  
2021 ◽  
Vol 96 (5) ◽  
pp. 460-463
Author(s):  
OSCAR MARTIN LLORENTE

This work aims to carry out a comparative study between the apprenticeship system in the craft guilds in preindustrial Europe and the educational methods used in the European Higher Education Area (EHEA), with the aim of highlighting the role, within the field of engineering education in the EHEA, of the practice-driven approach (learning by doing), which yielded excellent results during centuries to craft guilds, since their institutionalized apprenticeship system was one of the reasons for their long-term survival. The transmission of technical skills and associated innovation were effectively supported by craft guilds but not as a main objective and even, sometimes, as a cause of undesired effects (formation of future competitors, revelation of secrets or shift of control over the production process from the owners of skills to the owners of capital. It has been demonstrated that both the organizational modalities or scenarios and the educational methods of the EHEA (except the binomial scenario-method formed by the theoretical class and the master lecture) used in engineering education, have a clear precedent in the preindustrial craft guilds, which emphasize the learning process instead of the teaching process and established, several centuries in advance and without intending to, a model for the EHEA. Keywords: Craft guilds; Apprenticeship; Learning by doing; Engineering education; EEES


Author(s):  
Lisa A. Dixon ◽  
Jonathan S. Colton

Abstract Preceding research on the re-design process focused on the development and verification of an Anchoring and Adjustment design process model. Compared to the existing, predominantly top-down, models, this new model was tailored specifically to describe designers’ approaches to re-design tasks. Building upon that work, this paper presents an evaluation of a re-design process strategy that is based on the key elements identified in the Anchoring and Adjustment model (a general pattern for re-design activities and two evaluation metrics). The overall goal was to formulate an efficient and effective process management strategy unique to re-design activities. Data were collected from three industry re-design projects for the evaluation. First, an analysis of the data confirmed that the pattern of design activities and evaluation metrics used by the company’s designers could be mapped onto those that comprise the Anchoring and Adjustment model. Second, the analysis of the data suggested that with additional formalization — based on an anchoring and adjustment approach — the company’s current process management technique could provide more accurate feedback to the designers for the more efficient and effective management of their re-design processes. One of the industry case studies is detailed to illustrate the research results and conclusions.


Author(s):  
Mats Nordlund ◽  
Taesik Lee ◽  
Sang-Gook Kim

In 1977, Nam P Suh proposed a different approach to design research. Suh’s approach was different in that it introduced the notions of domains and layers in a 2-D design thinking and stipulated a set of axioms that describes what is a good design. Following Suh’s 2-D reasoning structure in a zigzagging manner and applying these axioms through the design process should enable the designer to arrive at a good design. In this paper, we present our own experiences in applying Suh’s theories to software design, product design, organizational design, process design, and more in both academic and industrial settings. We also share our experience from teaching the Axiomatic Design theory to students at universities and engineers in industry, and draw conclusions on how best to teach and use this approach, and what results one can expect. The merits of the design axioms are discussed based on the practical experiences that the authors have had in their application. The process developed around the axioms to derive maximum value (solution neutral environment, design domains, what-how relationship, zig-zag process, decomposition, and design matrices) is also discussed and some updates are proposed.


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