scholarly journals PENINGKATKAN HASIL PEMBELAJARAN POLA BILANGAN DENGAN PENERAPAN MODEL REALISTIK KELAS VIII C SMP NEGERI 1 WONOMERTO

2020 ◽  
Vol 1 (1) ◽  
pp. 10-16
Author(s):  
S. Hendi Susirowanto

Penelitian ini bertujuan untuk meningkatkan hasil belajar dan proses pembelajaran Matematika menjadi lebih aktif, kreatif, dan menyenangkan dengan menerapkan model realistik dalam pembelajaran pola bilangan. Model realistik sebagai upaya  pemecahan masalah belajar demi menciptakan kondisi dan suasana proses pembelajaran Matematika yang efektif, efisien, inovatif, dan lebih bermakna terutama bagi siswa. Jenis penelitian ini adalah penelitian tindakan kelas (PTK), dengan subjek penelitian yaitu siswa sebanyak 22 anak, dengan rincian 14 siswa laki-laki dan 8 siswa perempuan. Dalam proses pembelajaran Matematika tentang pola bilangan dengan menerapkan model realistik dapat berjalan efektif, praktis, kreatif dan menyenangkan sehingga dapat meningkatkan kualitas dan hasil belajar siswa kelas. This study aims to improve learning outcomes and the mathematics learning process to be more active, creative, and fun by applying a realistic model in learning number patterns. The realistic model is an effort to solve learning problems in order to create conditions and an atmosphere for an effective, efficient, innovative, and more meaningful Mathematics learning process, especially for students. This type of research is a classroom action research (PTK), with the research subjects as many as 22 students, with details of 14 male students and 8 female students. In the process of learning mathematics about number patterns by applying realistic models, it can be effective, practical, creative and fun so that it can improve the quality and learning outcomes of class students.

2019 ◽  
Vol 2 (2) ◽  
pp. 67-77
Author(s):  
Sitti Rahmah Tahir ◽  
Muhammad Irfan Basri ◽  
Andi Mulawakkan Firdaus

This research is a classroom action research which aims to improve mathematics learning outcomes through the application of the Think-Pair-Share type of cooperative learning model. The research subjects were 25 tenth grade students who consisted of 9 male students and 16 female students. The instruments used were observation sheets, response questionnaires, and learning outcomes tests. Data collection techniques in this study were information on student activities, implementation of actions, and students’ learning outcomes. Data on the observations of student activities and response questionnaires will be analyzed qualitatively, whereas data on students’ learning outcomes will be analyzed quantitatively using descriptive statistics. The results of this study showed that the application of the cooperative learning model with Think-Pair-Share model can improve students’ mathematics learning outcomes.


2016 ◽  
Vol 17 (1) ◽  
pp. 22-44
Author(s):  
Mustakim Mustakim

The problems of classroom action research are for students of class VII A SMPN 2 Patean Kendal 2nd Semester Academic Year 2015/2016: (1) Is ELPSA learning with the game KSD can improve learning outcomes Mathematical quadrilateral material?, (2) What ELPSA learning with games KSD can increase the activity of learning mathematics quadrilateral material?, and (3) How to change the behavior of students of class VII A after following learning learning ELPSA with KSD game on material quadrilateral? The study was conducted in two cycles each consisting of planning, implementation, observation, and reflection. Data collected through observation activities, teacher journals, student questionnaire, and test. Subjects were increased activity and results study A class VII SMPN 2 Patean Kendal, amounting to 22 learners with a composition of 12 male students and 10 female student. The study was conducted in January to April 2016. The indicators in this study were (1) More than 75% of students are actively involved in the learning process; (2) The average grade formative test at least 75 to 75% of students reach the minimum KKM is 75; (3) At least 85% of students are well behaved during the learning process.   The results showed that (1) increased student learning outcomes seen from the highest value, lowest value, average, and mastery learning. In the first cycle the highest grade 86 increased 14 points to 100 in the second cycle, the lowest value of 54 increased 4 points to 58 in the second cycle, the average value of 74 increased by 12 points to 86, and the learning completeness 51% increase 35% to 86%; (2) All aspects of the students in learning activities is experiencing an increase in both activity visual, oral, listening, writing, drawing, metrics, mentally, and emotionally. The conclusions of this Class Action Research is a learning game ELPSA with KSD on quadrilateral materials can improve learning outcomes and activities as well as change the behavior of students of class VII A SMPN 2 Patean Kendal 2nd Semester Academic Year 2015/2016.   Rumusan masalah dalam Penelitian Tindakan Kelas di SMP2 kelas VII A tahunajaran 2015/2016 adalah (1) Apakah pembelajaran ELPSA dengan permainan KSD dapat meningkatkan hasil belajar Matematika materi segiempat Semester 2 Tahun Pelajaran?, (2) Apakah pembelajaran ELPSAdengan permainan KSD dapat meningkatkan aktivitas belajar Matematika materi segiempat?, dan (3) Bagaimana perubahan perilaku siswa Semester 2 setelah mengikuti pembelajaran pembelajaran ELPSA dengan permainan KSD pada materi segiempat? Penelitian dilakukan dalam dua siklus yang  terdiri dari perencanaan, pelaksanaan, pengamatan, dan refleksi. Pengumpulan data, melalui pengamatan, jurnal guru, angket siswa, dan tes. Subjek penelitian adalah peningkatan aktivitas dan hasil belajar siswa kelas VII A SMPN 2 Patean Kendal yang berjumlah 22 siswa dengan komposisi 12 siswa putra dan 10 siswa putri. Penelitian dilakukan pada bulan Januari sampai dengan April 2016. Indikator dalam penelitian ini adalah (1) Lebih dari 75% siswa terlibat aktif dalam proses pembelajaran; (2) Rata-rata nilai tes formatif minimal 75 dengan 75% siswa mencapai batas minimal KKM yaitu 75; (3) Minimal 85% siswa berperilaku baik selama mengikuti proses pembelajaran. Hasil penelitian menunjukkan bahwa (1) hasil belajar siswa meningkat dilihat dari nilai tertinggi, nilai terendah, rata-rata, dan ketuntasan belajar. Pada Siklus I nilai tertinggi 86 meningkat 14 point menjadi 100 pada Siklus II, nilai terendah 54 meningkat 4 point menjadi 58 pada Siklus II, rata-rata nilai 74 meningkat 12 point menjadi 86, dan ketuntasan belajar 51% meningkat 35% menjadi 86%.; (2) Semua aspek aktivitas siswa dalam belajar mengalami peningkatan baik aktivitas visual, oral, mendengarkan, menulis, mengambar, metrik, mental, maupun emosional. Simpulannya adalah pembelajaran ELPSA dengan permainan KSD pada materi segiempat dapat meningkatkan hasil belajar dan aktivitas serta mengubah perilaku siswa.


2017 ◽  
Vol 6 (2) ◽  
pp. 539
Author(s):  
Saadah Saadah

The low mathematics learning outcomes of grade V students is the background of this study, of 18 only 8 (44.45%) are complete, the average value obtained is 55.83. This study aims to improve the results of mathematics learning by applying the method of discussion. This study is a classroom action research conducted in class V SDN 003 Tembilahan Kota, the subject in this study amounted to 18 students consisting of 15 male students and 3 female students. The study was conducted in two cycles, each consisting of two meetings and one daily test. The results of this study states that after applied the method of discussion of mathematics learning outcomes of students of grade V SDN 003 Tembilahan Kota has increased. This is evidenced by: in prasiklus a thorough student is 8 students with an average score of 55.83, in the cycle I complete student is 16 students with an average value of 80.00. And on the second cycle of completed students is 18 students with an average grade of 88.06.


Author(s):  
Neneng Hesti Handayani Ningsih

The reality of the process of learning mathematics that occurs commonly in the field it’s complicating dan confusing students. This is very impact on interest and student learning outcomes. One of the alternative to improve students in understanding the definition of logarithms. The purpose of this study is to know the understanding of learning concepts and to know the response of students during the learning process. The research was located at SMA Negeri 15 Bandung, in class XII-Language, the number of students 20 people consisting of 6 male students and 14 female students. The location is on jl. Sarimanis I Sarijadi Bandung. Classroom action research method with research design consists of 4 (four) stages: planning, implementation, observation and reflection. The study was conducted 2 cycles. Reflection results of the 1st cycle used as the 2nd cycle’s plan material in order to the 2nd cycle of learning process more focused. The results concluded that: The use of image illustration media can improve the concept of logarithm definition. The results of questionnaires and interviews with students showed all students were happy with the learning process, all students interested in discussing with friends, all students declared the role of teachers help in working easily and interactively, most assume the given problem is not too difficult, most students more active, and all students love to solve the problem of logarithm by using illustration of the picture. The method of group teaching is more appropriate because students can communicate with other friends so that all students can understand the definition of logarithms correctly. Keywords: Image illustration, logarithm definition, concept comprehension


Author(s):  
Azizah Azizah

The research objective was to determine the improvement of student learning outcomes in mathematics learning through the adoption of an open-end approach in class IX-A Integrated MTs of Langsa City even semester 2018/2019. By using classroom action research, because this research was conducted to solve learning problems in class through cycles of plans, actions, observations and reflections. The results of this study indicate that the open-ended approach has a positive impact in improving learning outcomes on the tube volume material in learning mathematics. This can be seen from the better understanding of students of the material delivered by the teacher (mastery learning increases from the first and second cycles), namely respectively 62% and 94%. In the second cycle classical student mastery learning has been achieved.


2017 ◽  
Vol 1 (2) ◽  
pp. 256
Author(s):  
Zainal Abidin

Based on the results of observations of students in grade VI SD Negeri 001 Binamang known that during theprocess of science learning took place in the classroom seen that there are still many students who are lessconcentrated in learning, while doing the task of many students who see his friend's work, and student learningmotivation in the learning process IPA is not optimal so that result of learning result of IPA obtained by studentstill low. Only 55.6% achieved KKM in science subjects. The purpose of this study is to know that the applicationof thinking pair share learning method can improve science learning outcomes in grade 6 students of SD Negeri001 Binamang. This research was conducted in the 6th grade of SD Negeri 001 Binamang in the odd semester ofthe 2016/2017 learning year. This research started from September 2016 until October 2016. The subject of thisclass action research was conducted on grade 6 students of SD Negeri 001 Binamang. Number of students 18students consisting of 6 female students and 12 male students. This research is a classroom action research withthe application of thinking pair share learning method. This study consists of two cycles and each cycle consistsof four stages of planning, implementation, observation and reflection. The results of this classroom actionresearch is the application of thinking pair share learning method can improve the learning outcomes of sciencestudents of grade VI SD Negeri 001 Binamang academic year 2016/2017. Learning outcomes before PTK is 72.0with less category. The result of learning cycle I meeting 1 is 75.0 with enough category and at meeting 2 is 77.8with enough category. The result of learning cycle II meeting 3 is 80.0 with good category and at meeting 4 is82.2 with good category.


2021 ◽  
Vol 7 (1) ◽  
pp. 67-86
Author(s):  
Mizaniya Mizaniya ◽  
Moh. Agung Rokhimawan

This study aimed to describe the implementation of the cooperative learning model of Numbered Heads Together (NHT) to improve mathematics learning outcomes. This research was a participatory and collaborative classroom action research conducted between researchers and teachers. The research subjects were teachers and 28 students grade IV A students at MI Al-Huda Karangnongko Yogyakarta. Data have been collected through observation, interviews, tests, and documentation, those further analyzed using quantitative and qualitative descriptive analysis. The results showed that learning mathematics using the NHT model could improve students' learning outcomes. This was indicated by an increase of learning outcomes percentage by 10.71% in pre-action, 53.57% in cycle I, and 92.86% in cycle II. The increase in the average of the evaluation test in the pre-action was 55.36 with the lowest score was 0 and the highest was 80, the first cycle was 72.86 with the lowest score was 0 and the highest was 100. The second cycle was 89.64 with the lowest score was 50 and the highest was 80 by minimum completeness criteria was 75. Therefore, NHT could improve students' mathematics learning outcomes.


2017 ◽  
Vol 1 (1) ◽  
pp. 28
Author(s):  
Mei Wulangdari ◽  
Awaluddin Muin

. This study aims to improve the learning outcomes of mathematics through Think Pair Share (TPS) learning model in fourth grade students of SD Negeri 14 Biru Tanete Riattang Sub-district  Bone District. Students' learning outcomes on material count arithmetic addition and fractional breaking is still much below the established KKM that is 75. This is caused by factors derived from the teacher are: (1) the presentation of the material is still monotonous, (2) the lack of mastery of the class, (3) The teacher's attention to the students is less, that is only focused on some students only, (4) instructional Media. Meanwhile, from the aspect of the students, it can be seen that during the learning process of mathematics, (1) the students feel bored during the learning process, (2) the students become noisy, (3) other students are allowed to do whatever activities they want, (4) teach. Therefore researchers attempt to solve problems through the application of Think Pair Share (TPS) learning model. This type of research is a classroom action research (PTK) consisting of planning, implementation, observation and reflection. The focus of the research is the application of Think Pair Share (TPS) learning model and student learning outcomes in mathematics learning. Subjects in this study were active fourth graders and enrolled in the even semester of the academic year 2016/2017 consisting of 24 students, 11 male students and 13 female students. Technique of collecting data in this research is done obeservasi, tes and documentation. While data analysis technique in this research that is 1) reducing data, 2) data presentation and 3) drawing conclusion. The results of the research have been analyzed, indicating that there is an increase in student learning outcomes from cycle I with enough category (C) increased to either category (B) on the second cycle. Results of data analysis concluded that the model of Think Pair Share (TPS) can improve student learning outcomes in learning mathematics in class IV SD Negeri 14 Biru Tanete Riattang sub-district Bone District.


2020 ◽  
Vol 4 (6) ◽  
Author(s):  
Masran Masran

This research was motivated by the low ability of grade VI students at SDN 005 Pulau Kumpai. The author is a grade VI teacher at SDN 005 Pulau Kumpai. With the minimum completeness criteria (KKM) 65, out of 10 students in grade VI (six) male 2 students, 8 female students, only 2 people scored above the KKM, and the remaining 8 people scored below the KKM. This research is a classroom action research (PTK) which aims to improve Civics learning outcomes in reading and understanding reading skills of grade VI students at SDN 005 Pulau Kumpai by using the cooperative learning model of game method. The research subjects were 10 grade students of SDN 005 Pulau Kumpai, consisting of 2 boys and 8 girls. The research was conducted in two cycles, each cycle consisting of four stages, namely planning, implementing, observing and reflecting during the learning process using the game method of cooperative learning. The results of the research obtained before the action were 61.50 and increased in the first cycle I increased by 2.5% from the basic score with an average of 64.00 and in the second cycle increased by 7.5% from the basic score with an average of 71.50. Before the action, there were many students with a percentage of 80% of the total number of students, namely 8 students in the incomplete category, 2 students in the 20% complete category. In cycle I there was another reduction in the number of students who were in the incomplete category by 60%, namely only 6 students, and in the complete category of 40% as many as 4 students. In cycle 2 there was another reduction in the number of students who were in the incomplete category by 10%, namely only 1 student, and the complete category as much as 90% as many as 1 student. Based on the results of the increase, it proves that the cooperative learning model of game method can improve the learning outcomes of Civics students VI SDN 005 Pulau Kumpai in their ability to read and understand the content of the reading.


2018 ◽  
Vol 2 (2) ◽  
pp. 173
Author(s):  
Jaimah Jaimah

The background of this research is the low of mathematics learning result of grade 1 student of SDN 004Tembilahan Kota, for that done perbaiakan learning process by applying method of discussion. This researchwas conducted in SDN 004 Tembilahan Kota with the subject of research is the first grade students with 36students. This research is a classroom action research conducted two cycles. Based on the results of theresearch, it is found that the use of the method of disuksi can improve the students' learning outcomes aboutknowing and determining the length and weight with nonstandard units using concrete objects / concretesituation in the initial data, the total number of completed students is 12 students (33.3%) average 55.83. In thefirst cycle has increased the number of students who complete is 26 students (77.22%) with an average value of80.00. In the second cycle has increased with the total number of students who completed is 32 students (88.89)with an average value of 88.06.


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