scholarly journals PENINGKATAN HASIL BELAJAR MATEMATIKA MATERI BANGUN DATAR SEGIEMPAT MELALUI MODEL PEMBELAJARAN ELPSA DENGAN PERMAINAN KSD BAGI SISWA KELAS VII A SMPN 2 PATEAN KENDAL SEMESTER 2 TAHUN PELAJARAN 2015/2016

2016 ◽  
Vol 17 (1) ◽  
pp. 22-44
Author(s):  
Mustakim Mustakim

The problems of classroom action research are for students of class VII A SMPN 2 Patean Kendal 2nd Semester Academic Year 2015/2016: (1) Is ELPSA learning with the game KSD can improve learning outcomes Mathematical quadrilateral material?, (2) What ELPSA learning with games KSD can increase the activity of learning mathematics quadrilateral material?, and (3) How to change the behavior of students of class VII A after following learning learning ELPSA with KSD game on material quadrilateral? The study was conducted in two cycles each consisting of planning, implementation, observation, and reflection. Data collected through observation activities, teacher journals, student questionnaire, and test. Subjects were increased activity and results study A class VII SMPN 2 Patean Kendal, amounting to 22 learners with a composition of 12 male students and 10 female student. The study was conducted in January to April 2016. The indicators in this study were (1) More than 75% of students are actively involved in the learning process; (2) The average grade formative test at least 75 to 75% of students reach the minimum KKM is 75; (3) At least 85% of students are well behaved during the learning process.   The results showed that (1) increased student learning outcomes seen from the highest value, lowest value, average, and mastery learning. In the first cycle the highest grade 86 increased 14 points to 100 in the second cycle, the lowest value of 54 increased 4 points to 58 in the second cycle, the average value of 74 increased by 12 points to 86, and the learning completeness 51% increase 35% to 86%; (2) All aspects of the students in learning activities is experiencing an increase in both activity visual, oral, listening, writing, drawing, metrics, mentally, and emotionally. The conclusions of this Class Action Research is a learning game ELPSA with KSD on quadrilateral materials can improve learning outcomes and activities as well as change the behavior of students of class VII A SMPN 2 Patean Kendal 2nd Semester Academic Year 2015/2016.   Rumusan masalah dalam Penelitian Tindakan Kelas di SMP2 kelas VII A tahunajaran 2015/2016 adalah (1) Apakah pembelajaran ELPSA dengan permainan KSD dapat meningkatkan hasil belajar Matematika materi segiempat Semester 2 Tahun Pelajaran?, (2) Apakah pembelajaran ELPSAdengan permainan KSD dapat meningkatkan aktivitas belajar Matematika materi segiempat?, dan (3) Bagaimana perubahan perilaku siswa Semester 2 setelah mengikuti pembelajaran pembelajaran ELPSA dengan permainan KSD pada materi segiempat? Penelitian dilakukan dalam dua siklus yang  terdiri dari perencanaan, pelaksanaan, pengamatan, dan refleksi. Pengumpulan data, melalui pengamatan, jurnal guru, angket siswa, dan tes. Subjek penelitian adalah peningkatan aktivitas dan hasil belajar siswa kelas VII A SMPN 2 Patean Kendal yang berjumlah 22 siswa dengan komposisi 12 siswa putra dan 10 siswa putri. Penelitian dilakukan pada bulan Januari sampai dengan April 2016. Indikator dalam penelitian ini adalah (1) Lebih dari 75% siswa terlibat aktif dalam proses pembelajaran; (2) Rata-rata nilai tes formatif minimal 75 dengan 75% siswa mencapai batas minimal KKM yaitu 75; (3) Minimal 85% siswa berperilaku baik selama mengikuti proses pembelajaran. Hasil penelitian menunjukkan bahwa (1) hasil belajar siswa meningkat dilihat dari nilai tertinggi, nilai terendah, rata-rata, dan ketuntasan belajar. Pada Siklus I nilai tertinggi 86 meningkat 14 point menjadi 100 pada Siklus II, nilai terendah 54 meningkat 4 point menjadi 58 pada Siklus II, rata-rata nilai 74 meningkat 12 point menjadi 86, dan ketuntasan belajar 51% meningkat 35% menjadi 86%.; (2) Semua aspek aktivitas siswa dalam belajar mengalami peningkatan baik aktivitas visual, oral, mendengarkan, menulis, mengambar, metrik, mental, maupun emosional. Simpulannya adalah pembelajaran ELPSA dengan permainan KSD pada materi segiempat dapat meningkatkan hasil belajar dan aktivitas serta mengubah perilaku siswa.

2018 ◽  
Vol 6 (2) ◽  
Author(s):  
Yoviani Minarti Rauf ◽  
Benedictus Kusmanto

This study aims to describe the process of learning with Problem Based Instruction (PBI) model in order to increase interest and learning outcomes of students of class VII B SMP Taman Dewasa Ibu Pawijayatan Yogyakarta in the even semester of the academic year 2016/2017. The research method used in this research is Classroom Action Research. The results showed that the interest and results of learning mathematics students with the model of learning Problem Based instruction (PBI) has increased. The average value of cycle I 65.8 and the average value of cycle II 72.6. While the percentage of interest for the cycle I 80% and percentage interest rate for cycle II 87%.


2017 ◽  
Vol 1 (2) ◽  
pp. 256
Author(s):  
Zainal Abidin

Based on the results of observations of students in grade VI SD Negeri 001 Binamang known that during theprocess of science learning took place in the classroom seen that there are still many students who are lessconcentrated in learning, while doing the task of many students who see his friend's work, and student learningmotivation in the learning process IPA is not optimal so that result of learning result of IPA obtained by studentstill low. Only 55.6% achieved KKM in science subjects. The purpose of this study is to know that the applicationof thinking pair share learning method can improve science learning outcomes in grade 6 students of SD Negeri001 Binamang. This research was conducted in the 6th grade of SD Negeri 001 Binamang in the odd semester ofthe 2016/2017 learning year. This research started from September 2016 until October 2016. The subject of thisclass action research was conducted on grade 6 students of SD Negeri 001 Binamang. Number of students 18students consisting of 6 female students and 12 male students. This research is a classroom action research withthe application of thinking pair share learning method. This study consists of two cycles and each cycle consistsof four stages of planning, implementation, observation and reflection. The results of this classroom actionresearch is the application of thinking pair share learning method can improve the learning outcomes of sciencestudents of grade VI SD Negeri 001 Binamang academic year 2016/2017. Learning outcomes before PTK is 72.0with less category. The result of learning cycle I meeting 1 is 75.0 with enough category and at meeting 2 is 77.8with enough category. The result of learning cycle II meeting 3 is 80.0 with good category and at meeting 4 is82.2 with good category.


PEDAGOGIKA ◽  
2020 ◽  
Vol 11 (1) ◽  
pp. 49-61
Author(s):  
I Gusti Ngurah Bagus Aryotejo

The purpose of this study was to determine the application of discovery learning methods to improve learning activities and learning outcomes Graphic Design Printing Material Picture Forms and Perspectives One-Point Missing Class XI Students of SMK Negeri I Tampaksiring Academic Year 2019/2020. This research is a class action research (Classroom Action Research). The study was conducted in class XI of Tampaksiring I Public Vocational School which was conducted from June to August 2019. Based on the results of the study showed that the application of discovery learning method can improve learning activities and learning outcomes of graphic design printing data material normally distributed Class XI SMK Negeri 1 Tampaksiring 2019-2020 Academic Year. This is indicated by 1) increasing each cycle in the pre-activity cycle of students obtained a percentage of 41% included in the unfavourable category, in cycle 1 the percentage of student activity increased to 72% included in the sufficient category and in the second cycle the process increased to be better by 89% included in either category. 2) Increased student learning outcomes in the pre-cycle stage, Cycle I, and Cycle II increased learning outcomes. In the pre-cycle stage, from 33 students, data obtained that there were 25 students or 76% who scored less than the cut-off score is 75 and 8 students or 24% whose scores were more than the cut-off score is 75 with an average value of 64.84. Furthermore, the first cycle of 33 students obtained data that there were 13 students or 39% who received grades less than the cut-off score is 75 and 20 students or 61% whose values ​​were more than the cut-off score is 75 with an average value of 70.69, and in the second cycle from 33 students obtained data that there are 4 students or 12% who scored less than the cut-off score is 75 and 29 students or 88% whose value was more than the cut-off score is 75 with an average value of 77.42.


GeoEco ◽  
2019 ◽  
Vol 5 (2) ◽  
pp. 112
Author(s):  
Dony Purnomo

<p><em>The aim of this reseach are:</em><em> (1) To describe the use of geospatial information in improving the skills of students in making maps, (2) To improve the skills of students in making maps. This class action research uses two cycles with research subjects in class XI IPS 4 at SMAN 1 Purwantoro academic year 2018/2019. The indicator of success in this study is the classical completeness of students above 70% and there is an increase in student learning outcomes. The results of this study are (1) Utilization of geospatial information in improving map-making skills through several stages, namely introduction, gathering geospatial information, making maps, presentations, closing. (2) Utilization of geospatial information on geographic subjects can improve students' skills in making maps. Improvement of student learning outcomes is reflected in the percentage of classical completeness in the first cycle of 57.69% and in the second cycle rose to 88.46%. While the average value in classical in the first cycle of 69.82 rose to 82.38 in cycle 2.</em></p>


2018 ◽  
Vol 5 (2) ◽  
pp. 1
Author(s):  
Selamet Winarni ◽  
Ngurah Ayu Nyoman Murniati ◽  
Duwi Nuvitalia

Classroom action research this used Learning Starts with a Question model . This research is motivated by the learning outcomes of students of class XI IPA-4 SMAN 2 Demak in learning physics is lower than other classes. This study aims to improve student learning outcomes class XI IPA SMA N 2 Demak of academic year 2013/2014. The subjects were students of class XI IPA-4 SMA N 2 Demak totaling 40 students, consist of 12 male students and 28 female students.Classroom action research through three cycles of learning. Where each cycle consists of planning, action, observation, and reflection. Data collected through testing, observation method and documentation method.The results showed this learning by applying Learning Starts with a Question (LSQ) model to improve learning outcome student at each cycle. The conclusion of this research is the application of Learning Start with a Question (LSQ) model to improve learning outcomes student class XI IPA SMA N 2 Demak academic year 2013/2014.


2018 ◽  
Vol 2 (4) ◽  
pp. 563
Author(s):  
Yusmanidar Yusmanidar

This research is motivated by the problem of low learning outcomes of students on learning mathematics in SDNegeri 6 Bukit Batu Bukit Batu Subdistrict. Students are not accustomed to dare to ask questions or expressopinions during learning activities, this happens because the learning atmosphere often makes students feel bored.Therefore, the teacher tried to use cooperative learning model of TPS type as a learning media in order to create aninteresting and fun learning atmosphere. the purpose of this study is to improve the learning process and improvethe learning outcomes of fourth grade students of SD Negeri 6 Bukit Batu in the academic year 2017/2018, throughthe implementation of cooperative learning model of TPS. The study was conducted in two cycles, one cycle wasconducted twice as much research. The subjects of the study were class of students of class IV as many as 26 peopleconsisting of 15 male students and 11 female students, conducted on the even semester of 2017/2018 academic yearin April 2018. Technique of collecting data, among others, with observation sheet and test sheet during the actionand documentation of learning activities. The result of learning cycle 1 obtained an average of 74.28 and cycle 2with an average of 85.20 in Mathematics lesson can be concluded, that the model of cooperative learning TPS typecan improve the learning outcomes of students of grade IV of SD Negeri 6 Bukit Batu. This is evident from theaverage increase in student learning outcomes of 85, 20 significant increases in cycle II. This success is supportedby the readiness of teachers in designing learning and learning process that is implemented according to plan


2015 ◽  
Vol 16 (2) ◽  
pp. 74-99
Author(s):  
Mustakim Mustakim ◽  
Solikhin Solikhin

Class Action Research was motivated by a lack of courage and ask the students of class VII student achievement SMP 2 Patean Kendal especially Class VII-A. To overcome this problem researchers use a learning Think Pair Share (TPS) aided media quiz game Who's He (KSD). Formulation of the problem in this study were (1) Is the TPS-assisted learning media KSD game on triangular and quadrilateral material can increase the courage to ask students and student achievement class VII-A SMP Negeri 2 Patean Semester II Academic Year 2014/2015 ?; (2) Is the TPS-assisted learning media KSD game on triangular and quadrilateral material for students of classes VII-A SMP Negeri 2 Patean Semester II Academic Year 2014/2015 can achieve mastery programmed? To address the above problems, it is done classroom action research conducted in two (2) cycles, each consisting of planning, implementation, observation, and reflection. Data collected through observation, interview and test. The subjects were students of class VII-A SMP Negeri 2 Patean Kendal totaling 27 students with a composition of 16 boys and 11 female student. The study was conducted in January to June 2015. The indicators in this study were (1) More than 75% of students courage students to ask bold minimal category; (2) The average value of student achievement of at least 75; (3) More than 75% of students reach the minimum learning achievement KKM is 75. The results showed that the students' courage to ask the brave minimal category increased 34%, from the initial conditions as much as 44% increased to 63% in the first cycle and 78% in Cycle II. The average value of student achievement has increased 23 from the average value of learning achievement in the initial conditions 59 to 72 in the first cycle and 82 in the second cycle. Likewise mastery learning has increased 41%, from the initial conditions of 37% rising to 67% in the first cycle and 78% in Cycle II. The conclusion of this Class Action Research is a learning Think Pair Share (TPS) game media aided KSD on triangular and quadrilateral material can increase the courage to ask students and student achievement class VII-A SMP Negeri 2 Patean Semester II Academic Year 2014/2015.   Penelitian Tindakan Kelas ini dilatarbelakangi oleh rendahnya keberanian siswa bertanya dan prestasi belajar siswa kelas VII SMP Negeri 2 Patean Kendal terutama kelas VII-A. Untuk mengatasinya peneliti menggunakan pembelajaran Think Pair Share (TPS) berbantuan media permainan Kuis Siapa Dia (KSD). Rumusan masalah dalam penelitian ini adalah (1) Apakah pembelajaran TPS berbantuan media permainan KSD pada materi segitiga dan segiempat dapat meningkatkan keberanian siswa bertanya dan prestasi belajar siswa kelas VII-A SMP Negeri 2 Patean Semester II Tahun Pelajaran 2014/2015?; (2) Apakah pembelajaran TPS berbantuan media permainan KSD pada materi segitiga dan segiempat  bagi siswa kelas VII-A SMP Negeri 2 Patean Semester II Tahun Pelajaran 2014/2015 dapat mencapai ketuntasan yang diprogram? Untuk membahas permasalahan di atas, maka dilakukan penelitian tindakan kelas yang dilaksanakan dalam 2 (dua) siklus, masing-masing terdiri dari perencanaan, pelaksanaan, pengamatan, dan refleksi. Pengumpulan data dilakukan melalui kegiatan observasi, wawancara, dan tes. Subjek penelitian adalah siswa kelas VII-A SMP Negeri 2 Patean Kendal yang berjumlah 27 siswa dengan komposisi 16 siswa putra dan 11 siswa putri. Penelitian dilakukan pada bulan Januari sampai dengan Juni 2015. Indikator dalam penelitian ini adalah (1) Lebih dari 75% siswa keberanian siswa bertanya pada kategori minimal berani; (2) Rata-rata nilai prestasi belajar siswa minimal 75; (3) Lebih dari 75% siswa prestasi belajar mencapai batas minimal KKM yaitu 75. Hasil penelitian menunjukkan bahwa keberanian siswa bertanya dengan kategori minimal berani mengalami peningkatan 34%, dari kondisi awal sebanyak 44% meningkat menjadi 63% pada Siklus I dan 78% pada Siklus II. Rata-rata nilai prestasi belajar siswa mengalami peningkatan 23 dari rata-rata nilai prestasi belajar pada kondisi awal 59 menjadi 72 pada Siklus I dan 82 pada Siklus II. Demikian juga ketuntasan belajar mengalami peningkatan 41%, dari kondisi awal 37% meningkat menjadi 67% pada Siklus I dan 78%  pada Siklus II. Kesimpulan dari Penelitian Tindakan Kelas ini adalah pembelajaran Think Pair Share (TPS) berbantuan media permainan KSD pada materi segitiga dan segiempat dapat meningkatkan keberanian siswa bertanya dan prestasi belajar siswa kelas VII-A SMP Negeri 2 Patean Semester II Tahun Pelajaran 2014/2015.


2020 ◽  
Vol 1 (1) ◽  
pp. 10-16
Author(s):  
S. Hendi Susirowanto

Penelitian ini bertujuan untuk meningkatkan hasil belajar dan proses pembelajaran Matematika menjadi lebih aktif, kreatif, dan menyenangkan dengan menerapkan model realistik dalam pembelajaran pola bilangan. Model realistik sebagai upaya  pemecahan masalah belajar demi menciptakan kondisi dan suasana proses pembelajaran Matematika yang efektif, efisien, inovatif, dan lebih bermakna terutama bagi siswa. Jenis penelitian ini adalah penelitian tindakan kelas (PTK), dengan subjek penelitian yaitu siswa sebanyak 22 anak, dengan rincian 14 siswa laki-laki dan 8 siswa perempuan. Dalam proses pembelajaran Matematika tentang pola bilangan dengan menerapkan model realistik dapat berjalan efektif, praktis, kreatif dan menyenangkan sehingga dapat meningkatkan kualitas dan hasil belajar siswa kelas. This study aims to improve learning outcomes and the mathematics learning process to be more active, creative, and fun by applying a realistic model in learning number patterns. The realistic model is an effort to solve learning problems in order to create conditions and an atmosphere for an effective, efficient, innovative, and more meaningful Mathematics learning process, especially for students. This type of research is a classroom action research (PTK), with the research subjects as many as 22 students, with details of 14 male students and 8 female students. In the process of learning mathematics about number patterns by applying realistic models, it can be effective, practical, creative and fun so that it can improve the quality and learning outcomes of class students.


2020 ◽  
Vol 8 (1) ◽  
pp. 159
Author(s):  
Eva Ria ◽  
Asriani Abbas ◽  
Muhaammad Hasyim

This study aims (1) to explain the application of the direct instruction model in improving the ability of students at SMS Negeri 1 batauga to understand the value of Wandiudiu’s folklore and (2) explain the effectivennes of the direct instruction model in improving the ability of students of SMA Negeri 1 Batauga to understand the value of Wandiudiu’s folklore. The type of research used is the type of classroom action research or commonly known as PTK (classroom action research). This class action research applies several cycles in it’s implementation. The results showed that there was an increase in student learning process. Learning out comes in the control class show differences. However, this difference does not indicate a significant increase in learning outcomes. Cycle I reaches an average value of 70,61 and cycle II reaches an average value of 72,04. The results of both cycles are only in the sufficient category. Learning outcomes in the experimental class showed significant differences. Cycle I reached an average value of 78, 87 and was in the sufficient category, while cycle II achieved an average value of 85,17 and was in the goog category. The improvement of learning outcomes shows taht the effective direct instruction model is used to improve the ability of students of SMA Negeri 1 Batauga to understand the values in Wandiudiu’s folklore.


TAMAN VOKASI ◽  
2015 ◽  
Vol 3 (2) ◽  
Author(s):  
Candra Rian Irawan ◽  
Slamet Priyanto

Researched was purposes to improve learning outcomes subjects starter and charging system in class XI TKR student of SMK Putra Tama Bantul Academic Year 2014/2015 by using STAD.            The experiment was conducted in SMK Putra Tama Bantul XI Academic Year 2014/2015 as a class by the number of study subjects was 26 students. This study is included classroom action research conducted in three cycles, each cycle carried out in four phases: 1. Planning the action, 2. Implementation of the action, 3. Observations, 4. Reflection. Data collection techniques in this class action research using test instruments in the form of questions about the pre-test and post-test was used to measure the improvement of student learning outcomes while the non-test instrument using observation sheet used to measure students learning activities.            The results showed that the application of the method of STAD (Student Team Achievement Division) can improve student learning outcomes in subjects starter and charging system. This can be seen from the acquisition of the average value obtained by the students in the first cycle of 65.76 with a highest score of 75 the lowest value of 40. In the second cycle the average value obtained by students at 73.84 with a highest score of 85 acquisition lowest score of 60. In the third cycle of acquisition average value of 77.5 a high of 85. The activity of students in the first cycle of 23.07% is included in the low category. Activity of students in the second cycle 37.82% is included in the low category. Activity of students in the third cycle of 57.05% in the high category. Based on the results of action research can be concluded that the use of STAD method can improve learning outcomes and charging system subjects in class XI student of SMK Putra Tama TKR Bantul with success indicators 88.46% of the total students. 


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