scholarly journals Pengembangan Media Pembelajaran  Berbasis Video  Model Addie di SMA Citra Nusa Cibinong Bogor

2021 ◽  
Vol 20 (2) ◽  
pp. 151-158
Author(s):  
Azhar Alwahid ◽  
Agus Suryana

This study aims to develop a model of learning media development in Civics lessons in high school. This development research using the ADDIE model (analysis, design, development, implementation, and evaluation). The resulting product is a video-based learning media on Civics subjects at SMA Citra Nusa Cibinong. This media was developed through the stages of analysis, design, development, implementation, and evaluation. The media component developed is a learning video based on the main theme that is adjusted to the core competencies and basic competencies in the syllabus for Civics subjects. All of these learning videos are implemented through a project based learning learning system, with the following learning steps: Opening the lesson with a challenging question (start with the big question), Planning a project (design a plan for the project), Arranging an activity schedule (create a schedule), Supervise the course of the project (monitor the students and the progress of the project), Assessment of the resulting product (assess the outcome), Evaluation (evaluate the experience). At the end of the learning process, the Civics teacher and students reflect on the activities and results of the projects that have been carried out.  

2021 ◽  
Vol 7 (SpecialIssue) ◽  
pp. 139-144
Author(s):  
Menza Hendri ◽  
Dian Pertiwi Rasmi ◽  
Winda Ananda

Since the Coronavirus disease (COVID-19) pandemic, the world of education has been affected by the application of a learning system that is carried out in a blended learning manner. Therefore, this study aims to develop teaching materials in the form of a STEM-based web module using scaffolding to assist the learning process during the covid 19 pandemic. The development of a STEM-based web module using scaffolding is carried out using the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). Data were obtained through interviews with physics teachers. Based on the results of interviews with teachers at one of the senior high schools in Batanghari district, it is known that in offline learning, printed books from the school library are still used. Therefore, we need an electronic module that can be accessed anytime and anywhere to facilitate the learning process. So that researchers will develop a STEM-based web module using scaffolding on straight motion physics material for class X high school. The product produced is in the form of a web containing material for straight motion physics class X SMA/MA based on STEM using scaffolding


2020 ◽  
Vol 10 (1) ◽  
pp. 1925
Author(s):  
Anggi Desviana Siregar ◽  
Lenni Khotimah Harahap

Penelitian ini bertujuan untuk mengembangkan modul elektronik (E-Modul) berbasis project based learning terintegrasi media komputasi hyperchem pada materi bentuk molekul. Pengembangan e-modul sebagai implementasi teknologi, informasi dan komunikasi dalam media pembelajaran di Universitas Negeri Medan. E-modul disusun sesuai kurikulum Kerangka Kualifikasi Nasional Indonesia (KKNI) untuk meningkatkan hasil belajar mahasiswa. Penelitian ini termasuk penelitian pengembangan (research and development) dengan model pengembangan Analysis-Design-Development-Implementation-Evaluation (ADDIE). Instrumen yang digunakan pada penelitian adalah lembar uji kelayakan e-modul berdasarkan BSNP  dan tes hasil belajar mahasiswa untuk uji coba penggunaan e-modul. E-modul dianalisis menggunakan uji Independent Sample T-test pada program SPSS 21.0 for  windows. E-modul yang dikembangkan telah divalidasi menggunakan skala likert pada aspek kelayakan isi, kelayakan bahasa, kelayakan penyajian dan kelayakan kegrafikan.  Hasil validasi terhadap e-modul diperoleh nilai rata-rata keseluruhan dari keempat aspek sebesar 3,64 yang dinyatakan sangat layak untuk digunakan mahasiswa dalam pembelajaran. Berdasarkan hasil uji coba penggunaan e-modul diperoleh n-gain pretest dan posttest hasil belajar mahasiswa sebesar 0,78 yang tergolong kategori tinggi.


2018 ◽  
Vol 9 (1) ◽  
pp. 62
Author(s):  
Riza Noviana Khoirunnisa ◽  
Damajanti Kusuma Dewi ◽  
Desi Nurwidawati

Conventional learning method is viewed to be less effective because it poses the problems of space and time. Information Technology offers a method for more effective online learning called e-learning. This research aims to develop e-learning for the module of Child Development at Department of Psychology Universitas Negeri Surabaya. This study was a developmental research project that used the method of ADDIE (Analysis, Design, Development, Implementation, Evaluation). This model was chosen because the stages of its development are deemed appropriate especially for the refinement and implementation of e-materials in online system which facilitates the interactions among students and between the students and lecturers. The subjects of this study were 34 undergraduate psychology students who participated in the module of Child Development. This study was conducted during four meetings. The results of this study were e-material products which were uploaded in online learning system. The e-materials have been validated by experts. A questionnaire to record students’ responses on the e-materials was used. The analysis on the data resulted from students’ responses shows that there is no significant effect of the  e-learning application in the module of Child Development on the students’ learning achievement. Keywords: Online learning, child development module, ADDIEAbstrak: Metode pembelajaran konvensional dirasakan menjadi kurang efektif karena terbentur masalah ruang dan waktu. Teknologi Informasi menawarkan metode pembelajaran yang dinamakan metode e-learning. Penelitian ini bertujuan untuk mengembangkan pembelajaran e-learning pada mahasiswa yang memprogrram mata kuliah Perkembangan Anak di Jurusan Psikologi. Metode penelitian menggunakan Model ADDIE (Analysis, Design, Development, Implementation, Evaluation). Model ini dipilih karena tahapan-tahapan pengembangannya dipandang sesuai terutama untuk penyempurnaan dan implementasi bahan ajar e-materi dalam sistem online dan fasilitas interaksi mahasiswa dengan dosen dan antar mahasiswa. Subjek penelitian ini adalah mahasiswa yang memprogram mata kuliah Perkembangan Anak sejumlah 34 mahasiswa. Pelaksanaan penelitian ini dilaksanakan selama empat kali pertemuan. Hasil penelitian ini adalah produk e-material yang telah divalidasi oleh ahli. Kuesioner disebarkan untuk diisi oleh mahasiswa dengan tujuan untuk mengukur respon mereka atas penggunaan e-learning dan e-material. Hasil analisis data menunjukkan bahwa tidak ada pengaruh signifikan dari penerapan pembelajaran e-learning terhadap hasil belajar mahasiswa.


2018 ◽  
Vol 8 (1) ◽  
Author(s):  
KOMANG REDY WINATHA . ◽  
PROF.DR. NASWAN SUHARSONO, M.Pd. . ◽  
Dr. KETUT AGUSTINI, S.Si, M.Si. .

Penelitian ini bertujuan untuk menghasilkan produk pembelajaran berupa e-modul berbasis proyek yang valid, praktis, dan efektif bagi siswa kelas X semester ganjil mata pelajaran simulasi digital. Penelitian pengembangan ini didasari oleh belum tersedianya bahan ajar inovatif yang sesuai dengan tuntutan Kurikulum 2013 pada mata pelajaran simulasi digital di SMK TI Bali Global Singaraja. Prosedur pengembangan menggunakan model ADDIE yang terdiri dari lima tahap yaitu: analysis, design, development, implementation dan evaluation. Hasil penelitian terkait bahan ajar yang dikembangkan, telah memenuhi aspek validitas, kepraktisan, dan efektivitas. Hasil uji validitas menunjukkan bahwa e-modul berbasis proyek beserta buku panduan berada pada kategori sangat baik berdasarkan uji coba para ahli. E-modul juga telah memenuhi aspek kepraktisan dilihat dari respon guru dan siswa terkait kemudahan penggunaan dan kemenarikan desain antarmuka. Hasil uji-t menunjukkan, terdapat perbedaan yang signifikan antara nilai rata-rata hasil belajar siswa sebelum dan setelah menggunakan e-modul interaktif berbasis proyek. Di mana nilai rata-rata posttest lebih lebih besar dari nilai rata-rata pretest dan telah memenuhi kriteria ketuntasan minimal yang telah ditetapkan. Berdasarkan hal tersebut, e-modul interaktif berbasis proyek telah memenuhi aspek efektivitas.Kata Kunci : pengembangan,e-modul,simulasi digital,pembelajaran berbasis proyek This research aims to develop learning product such as valid, practical and effective interactive e-module based on project for student grade X first semester simulation digital lesson. This development research based by unavailable innovation education material which suitable with Curriculum 2013 on digital simulation subject in SMK TI Bali Global Singaraja. The development procedure use ADDIE model, it consist of five steps are analysis, design, development, implementation and evaluation. Results of research related teaching materials developed, fulfills the validity, practicality, and effectiveness. Validity test results indicate that the interactive e-module based on project with guide books that are in the very good category based on testing experts. E-module also fulfills the practicality on the response of teachers and students related to ease of use and attractiveness of the interface design. The results of t-test showed a significant difference between the average value of student learning outcomes before and after using the interactive e-module based on project. Where the average value posttest is greater than the average pretest and have met the minimum completeness criteria that have been set. Based on this, interactive e-module based on project fulfills the effectiveness.keyword : development,e-module,digital simulation,project-based learning


2017 ◽  
Vol 3 (2) ◽  
pp. 148-156 ◽  
Author(s):  
Selasih Putri Isnawati Hadi ◽  
Tjahjono Kuntjoro ◽  
Sri Sumarni ◽  
Muh.Choiroel Anwar ◽  
Melyana Nurul Widyawati ◽  
...  

To enhance the competencies of midwifery students, one must design the learning instruction in such a manner that it will optimize learning. The learning materials designed based on technology will facilitate the learners to achieve the desired outcome. In this study, e-partograph was developed using ADDIE (Analysis, Design, Development, Implementation, and Evaluation) instruction model. While the module of E-partograph was followed the structural guideline of Department of National Education of Indonesia consisted of: Self Instruction, Self-Contained, Stand Alone, Adaptive, and User friendly. The evaluation showed that E-partograph was feasible (99.3) in the material subject, very feasible (195) in terms of media, feasible (101.6) in the try –out, and feasible for the students (user) (104.18). It is suggested that e-partograph could be applied in the teaching learning system, and it is expected to contribute positively to the increase in skill and competence of midwifery students who will be able to carry out its role both academic and practice.


2019 ◽  
Vol 3 (1) ◽  
pp. 35 ◽  
Author(s):  
Rahmat Arofah Hari Cahyadi

Instructional material are an important part in determining the quality of learning. The design of the development of instructional material needs to pay attention to the development model to ensure the quality of instructional material in supporting learning effectiveness, because the development of instuctional material is basically a linear process with the learning process. One of the designs for the development of instructional material that is often used is the ADDIE Model through 5 stages; Analysis, Design, Development, Implementation and Evaluation. The ADDIE model is a learning system design model that shows the basic stages of a learning system that is easy to do. 


MaPan ◽  
2020 ◽  
Vol 8 (2) ◽  
pp. 264-280
Author(s):  
Baharuddin Abbas ◽  
◽  
Ayu Rahyuni Ali ◽  
Sri Sulasteri ◽  
Ahmad Farham Majid ◽  
...  

The research discusses about project-based on learning tools development in geometric material at class IX MtsN Gowa. This research aims to know the process of the project-based learning tools development which fulfills valid, practical, and effective criteria. The research is Research and Development (R&D) which uses the development model of ADDIE (Analysis, Design, Development, Implementation, and Evaluation). The development procedure contains 5 steps are: (1) Analysis, (2) Design, (3) Development, (4) Implementation, and (5) Evaluation. The subject of the research is the students at class IX MTsN Gowa which is in one class, the instruments of the research are the validation sheet, the learning outcome test, student and teacher response questionnaire, observation sheet of the learning process, observation sheet of student activity, and observation sheet of learning management. Based on the result of trials obtained that: (1) RPP 3.24 result of validation learning instrument, 3.41 textbooks, and LKPD 3.26 in each value which obtained in the valid category. (2) Practical based on observation result of learning tools practice with an average of 1.97 is in a fully implemented category, teacher response to textbooks and LKPD gave 100% positive response, the student gave 88.2% positive responses to the textbooks and while LKPD got 82.3% positive responses. (3) Effective based on the result of observation management learning got an average of 3.80 with a very good category, student activity in the very good category with an average of 80.56%, the learning outcome test got an average of 83.82 from 100 maximum scores. In conclusion that learning tools that have been tested fill-up the criteria of valid, practical, and effective.


2022 ◽  
Vol 2 (1) ◽  
pp. 8-17
Author(s):  
QURROTUL UYUN

The COVID-19 pandemic that has hit the world since 2019 has resulted in the world of education in Indonesia, which was initially required to conduct online or online learning at home. Until now, the number of Covid cases in Indonesia has decreased. Finally, the education office has implemented a hybrid learning system or offline and online learning. . Solutions for hybrid learning through several applications such as Whatsapp groups, Zoom, Google classroom, Google meet, Quipper and so on. With this application, teachers are required to be creative in delivering hybrid learning, therefore in addition to using this application, researchers use flipbooks to support hybrid learning. The method in this study using ADDIE namely Analysis, Design, Development, Implementation and Evaluation. The purpose of this study is to provide meaningful and fun learning and not boring without giving assignments that are too heavy so that it makes students uncomfortable because there are many assignments and too much material is delivered in a monotonous way. The results from the validation of the expert team were obtained at 86.5%, which means that the e-book is very suitable to be used and received a positive response with a percentage value of 89.5% resulting in a positive response. The conclusion that can be narrowed is that e-learning online learning using Flipbook with trigonometry material for class XI Science is declared effective because students can understand trigonometry material even though the learning is done in a hybrid way. ABSTRAKPandemi covid-19 yang melanda dunia sejak tahun 2019 mengakibatkan dunia pendidikan di Indonesia yang awalnya diharuskan melakukan pembelajaran secara daring atau dalam jaringan yang dilakukan dirumah hingga saat ini kasus covid di Indonesia semakin menaurun akhirnya dinas pendidikan memberlakukan sistem pembelajaran secara hybrid atau pembelajaran luring dan daring. Solusi untuk pembelajaran hybrid melalui beberapa aplikasi seperti Whatsapp grup, Zoom, Google classroom, Google meet, Quipper dan lain sebagainya. Dengan aplikasi tersebut guru dituntut kreatif dalam menyampaikan pembelajaran secara hybrid, oleh karena itu selain menggunakan aplikasi tersebut peneliti menggunakan flipbook untuk penunjang pembelajaran hybrid. Metode pada penelitian ini menggunakan ADDIE yaitu Analisis, Design, Development, Implementasi dan Evaluasi. Tujuan dari penelitian ini untuk memberikan pembelajaran bermakna serta menyenangkan dan tidak membosankan tanpa memberikan tugas yang terlalu berat sehingga membuat peserta didik tidak nyaman karena banyak tugas dan terlalu banyak materi yang disampaikan dengan cara monoton. Hasil dari validasi tim ahli didapat sebesar 86,5% dengan artian e-book sangat layak digunakan dan mendapat respon positif dengan nilai presentase 89,5% menghasilkan respon positif. Kesimpulan yang dapat dikerucutkan adalah pembelajaran daring secara e-learning menggunakan Flipbook dengan materi trigonometri kelas XI IPA dinyatakan efektif karena peserta didik dapat paham materi trigonometri meskipun pembelajaran dilakukan secara hybrid


2020 ◽  
Vol 2 (1) ◽  
pp. 27-43
Author(s):  
Fanny Nadia Hardjo ◽  
Anna Permanasari ◽  
Irvan Permana

Penelitian ini bertujuan untuk menghasilkan modul pembelajaran berbasis proyek yang dapat meningkatkan literasi sains siswa pada materi energi. Metode penelitian yang digunakan dalam penelitian ini adalah metode pengembangan atau Research and Development (R&D) dengan desain ADDIE (Analysis, Design, Development, Implementation, Evaluation). Instrumen yang digunakan dalam penelitian ini terdiri dari lembar validasi ahli yang digunakan untuk memvalidasi bahan ajar oleh ahli dan guru IPA (5 ahli), soal keterbacaan bahan ajar (100 partisipan siswa), lembar angket untuk mengetahui respon siswa dan guru terhadap bahan ajar. Untuk mengetahui dampak bahan ajar terhadap literasi sains siswa dilakukan tes pilihan ganda berbasis literasi sains. Hasil penelitian menunjukkan bahwa 1) pembuatan modul melalui beberapa tahap yaitu analisis kebutuhan, desain dan pengembangan, implementasi, evaluasi 2) hasil validasi pada komponen kelayakan isi, kelayakan penyajian dan kelayakan bahasa rata-ratanya 88% (sangat baik) dan hasil validasi oleh 2 guru IPA  memperoleh nilai rata-rata 95% (sangat baik) 3) bahan ajar berbasis proyek dapat meningkatkan minat siswa dibuktikan dengan hasil tanggapan siswa memperoleh nilai 90% (sangat baik) dan dapat memudahkan guru dalam pembelajaran dibuktikan dengan rata-rata tanggapan guru 86% (sangat baik) 4) pengembangan bahan ajar berbasis proyek pada materi energi dapat meningkatkan literasi sains siswa pada materi energi ditunjukan dengan hasil pretest sebesar 54, rata-rata posttest sebesar 69 dan N-gain 0,43 (sedang). Kata Kunci: Bahan Ajar, Modul Project Based Learning, Literasi Sains


2020 ◽  
Vol 4 (3) ◽  
pp. 759-778
Author(s):  
Slamet Widiantoro

Tujuan penelitian ini yaitu  mengembangkan media pembelajaran berbasis projek (Project Based Learning) untuk meningkatan keterampilan  komunikasi, kolaborasi, berpikir kritis, dan kreatifitas siswa kelas 4 SD. Metode yang digunakan ADDIE (Analysis, Design, Development for Production, Implementation and Evaluation). Pengumpulan data dilakukan dengan angket,  observasi dan tes performa. Teknik analisis secara diskriptif kualitatif. Penelitian ini menghasilkan media ecoprint yang dianfaatkan untuk pembelajaran berbasis projek. Hasil implementasi media ecoprint dapat meningkatkan kreatifitas, komunikasi, kolaborasi, dan berpikir kritis.


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