scholarly journals PENGGUNAAN KARTU DOMINO UNTUK MENINGKATKAN HASIL BELAJAR LOGARITMA

2021 ◽  
Vol 1 (4) ◽  
pp. 259-265
Author(s):  
NURSANTI IDAPITASARI

Learning mathematics from elementary school to college is considered a very scary subject. Just hearing the word math, the students already feel lazy, afraid. Mathematics is considered a scourge for students. The teacher's task must be to find ways to make learning effective, efficient and fun so that students feel happy and comfortable in participating in learning. Teachers must be able to choose the right learning media, which can convey messages well. With the discovery learning model, the domino card game method is expected to create fun learning. Students can learn while playing, so as to improve student learning outcomes in mathematics lessons on logarithmic material. Best practice writing is prepared with the aim of describing the author's best practice in applying the domino card game in learning logarithms. To increase the motivation of students so as to improve learning outcomes. The best practice is carried out in the 2019/2020 school year which is in October. This scientific paper describes the increase in student activity and learning outcomes on logarithmic material. The subjects in the study were students of class X MIPA 3, with a significant change, before using the domino card game the student's activity was only 46,7% by using the domino card media to increase to 76,7%. Likewise, learning outcomes before using dominoes averaged 55.33 after using dominoes increased to 75.33. ABSTRAKPembelajran matematika dari tingkat sekolah dasar sampai perguruan tinggi dianggap pelajaran yang sangat menakutkan. Mendengar kata matematika saja para peserta didik sudah merasa malas, takut. Matematika dianggap momok bagi para peserta didik. Tugas guru harus mencari cara agar pembelajaran menjadi efektif, efisien dan menyenangkan sehingga peserta didik merasa senang,nyaman dalam mengikuti pembelajaran. Guru harus bisa memilih media pembelajaran yang tepat, yang bisa menyampaikan pesan dengan baik. Dengan model pembelajaran discovery learning , dengan metode permainan kartu domino diharapkan dapat menciptakan pembelajaran yang menyenangkan. Peserta didik dapat belajar sambil bermain, sehingga dapat meningkatkan hasil belajar peserta didik pada pelajaran matematika materi logaritma. Penulisan best practice disusun dengan tujuan mendeskripsikan best practice penulis dalam menerapkan permainan kartu domino dalam pembelajaran logaritma. Untuk meningkatkan motivasi peserta didik sehingga dapat meningkatkan hasil belajar. Praktek terbaik dilaksanakan pada tahun pelajaran 2019/2020 yaitu pada bulan Oktober. Karya Tulis Ilmiah ini menggambarkan tentang peningkatan keaktifan dan hasil belajar peserta didik pada materi logaritma. Yang menjadi subyek dalam penelitian yaitu peserta didik kelas X MIPA 3, dengan perubahan yang signifikan, sebelum menggunakan permainan kartu domino keaktifan peserta didikk hanya 46,7% dengan memanfaatkan media kartu domino meningkat menjadi 76,7% Demikian juga dengan hasil belajar sebelum menggunakan kartu domino rata – rata 55,33 setelah menggunakan kartu domino meningkat menjadi 75,33.

Author(s):  
Risa Arum Mardiatama

<p><em>The learning outcomes of students of class V SDN Sumberagung 01 on the subjects of Bahasa Indonesia is still low. The cause is the activity of student learning is low and the use of learning model that is less varied. The purpose of this research is to improve student learning outcomes in subjects Bahasa Indonesia kelas V SDN Sumberagung 01 school year 2019/2020 through model Discovery learning assisted Zoom. The subject of research is the students of class V SDN Sumberagung 01, with the number of students as many as 10 children. The Data in this research is data about the improvement of learning outcomes of Indonesian Language through the use of model discovery learning assisted Zoom. The results showed that the application of the model the model of Discovery learning assisted Zoom can increase the mastery learning students. Learning outcomes students ranging from thepre-cycle to the second cycle in a row increased, i.e. 30%, 50%, and 90% with the average 59,00, 65.70, and 89,90.</em></p>


2020 ◽  
Vol 20 (3) ◽  
pp. 731
Author(s):  
Suyanto Suyanto

This research aims to obtain information and discuss the Implementation of Discovery Learning Model of Mathematics Content as an effort to improve student learning outcomes in Grade IV SDN 137/IX Petaling. This type of research is class action research. This research was conducted at SDN 137/IX Petaling in the even semester of the 2018/2019 school year. The subjects in this study were grade IV students of SDN 137/IX Petaling with a total of 28 students with a male number of 18 men and 10 women. These research procedures include planning, implementation, observation, and reflection. The study was conducted in two cycles, each cycle consisting of two meetings. Techniques used in data collection are observations, tests, field records and documentation. Data is analyzed through percentage and data reduction. The results of this study show that the results of students' mathematics content in the learning process improved by using discovery learning models with the act of giving praise.


2020 ◽  
Vol 2 (2) ◽  
pp. 64-72
Author(s):  
Yetri Ningsih

This research conducted caused by students' score at class X MIPA 4 very low in the vector material. The avarage of score of the daily test obtained by students was 60,5 and it had not yet reached mastery learning. One of the efforts to improve learning outcomes was to use powerpoint as a learning media. The purpose of this study was to determine the increase in activity and mathematics learning outcomes on vector material in learning using PowerPoint.This research design used the classroom action research. The research subjects were 36 students of class X MIPA 4 SMA Negeri 1 Lubuklinggau in the 2019/2020 academic year. Data collected by using tests and observations.The test used to obtain student learning outcomes in each cycle, while observation used to determine the learning process in each cycle. Data were analyzed using descriptive statistics. The results showed that the average score of student learning outcomes in the first cycle was 62.2 and 77.3 in the second cycle. The percentage of student learning completeness in the first cycle was 52.8%, in the second cycle it was 80.6%. The percentage of improvement in student learning outcomes after being given action was 15.29%. So it can be concluded that learning mathematics by using powerpoint media can improve student learning outcomes in class X MIPA 4 SMA Negeri 1 Lubuklinggau in the 2019/2020 academic year.


2020 ◽  
Vol 4 (2) ◽  
pp. 81-85
Author(s):  
Achmad Alim Asriadi

IMPROVING STUDENT ACTIVITY AND LEARNING OUTCOMES IN INHERITANCE MATERIALS IN LIVING INTERESTS WITH MICA PLASTIC TOOLSThis study aims to determine the increase in student activity and learning outcomes, describe the process of increasing student activity and learning outcomes, and measure the magnitude of the increase in activity and learning outcomes in inheritance material in living things. The use of plastic mica props in class IXC SMP Negeri 8 Bogor City Semester 1 of the 2019/2020 school year. This research is a Classroom Action Research by providing action on research subjects in two learning cycles. The results of this study indicate that using plastic mica props can be a fun variation of learning for students so that it is proven to improve student learning outcomes. Before using the plastic mica props, the learning outcomes of students only reached an average value of 68.18 then an increase occurred after using the mica plastic props to 85.15 in cycle 1 and 90.15 in cycle 2. So it can be concluded that the use of props mica plastic is very popular with students and there is an increase in student learning outcomes. Therefore, researchers suggest that the use of plastic mica props be socialized and used as an alternative in science learning in schools


2021 ◽  
Vol 1 (2) ◽  
pp. 134-140
Author(s):  
RETNO LUKITASARI

This study aims to improve student learning outcomes in class XI MIPA-3 SMAN 2 Jember in the 2017/2018 academic year through the application of discovery learning to the material properties of salt solutions. This research is a Classroom Action Research (CAR) which was conducted in two research cycles, namely cycle I and cycle II. The research subjects were students of class XI MIPA-3 SMAN 2 Jember, totaling 36 students, consisting of 17 male students and 19 female students. Data collection techniques in this study used observation for the implementation of the learning process and tests to determine student learning outcomes. Based on the results of the research, it can be concluded that the application of discovery learning can improve student learning outcomes regarding the properties of salt solutions. In the first cycle the percentage of student learning completeness was 58.33% (21 students) and increased in the second cycle, the percentage of student learning mastery was 88.88% (32 students). There was a significant increase from cycle I to cycle II, namely 30.50%. ABSTRAKPenelitian ini bertujuan untuk meningkatkan hasil belajar siswa kelas XI MIPA- 3 SMAN 2 Jember tahun pelajaran 2017/2018 melalui penerapan discovery learning pada materi sifat larutan garam. Penelitian ini merupakan Penelitian Tindakan Kelas (PTK) yang dilakukan dalam dua siklus penelitian yaitu siklus I dan siklus II. Subjek penelitian adalah siswa kelas XI MIPA-3 SMAN 2 Jember yang berjumlah 36 siswa, terdiri 17 siswa laki-laki dan 19 siswa perempuan. Teknik pengumpulan data pada penelitian ini menggunakan observasi untuk pelaksanaan proses pembelajaran dan tes untuk mengetahui hasil belajar siswa. Berdasarkan hasil penelitan dapat disimpulkan bahwa penerapan discovery learning dapat meningkatkan hasil belajar siswa materi sifat larutan garam. Pada siklus I persentase ketuntasan belajar siswa sebesar 58,33% (21 siswa) dan meningkat pada siklus II, persentase ketuntasan belajar siswa sebesar 88,88% (32 siswa). Terjadi peningkatan yang signifikan dari siklus I ke siklus II yaitu 30,50%.


Author(s):  
Eva Zumroh Rosiana

<p><em>This classroom action research aims to improve student learning outcomes for suggestion sentences by implementing an IT-based discovery learning model in class III SD Negeri Mrisen 1, Wonosalam District, Demak Regency, for the 2019/2020 school year. The subjects in this study were third grade students of SD Negeri Mrisen 1 which consisted of 19 students. This research consists of 3 cycles. The instruments used in data collection were observation sheets and formative lesspaper tests in the form of google form. This can be evidenced by the increase in the achievement of students' formative test scores in the first cycle (59.47%), an increase of 74.21% in the second cycle and again to 85.79% in the third cycle. This shows that the application of the IT-based discovery learning learning model at SD Negeri Mrisen 1 can increase the learning outcomes of third grade students by 26.32% from cycle I to cycle III.</em></p>


Author(s):  
Sri Hida Wahyuni

This study aims to improve student learning outcomes and activeness through the application of discovery learning models. This research method uses classroom action research which consists of 2 cycles. Each cycle consists of 4 (four) stages, namely planning, implementing, observing and reflecting. The subjects of this study were students of class XII MIA-1 MAN 1 East Lombok. The research instrument used observation sheets, documentation, and tests. The data analysis technique of this research is using descriptive analysis. The results of this study indicate that in the first cycle, the percentage of classical completeness of learning outcomes and the average level of activeness of students was 18% and 76%, respectively. Whereas in cycle II, the percentage of classical completeness of learning outcomes and the average level of activeness of students was 76% and 90%, respectively. This proves that, the application of discovery learning learning models can improve the results and learning activeness of class XII MIA-1 MAN 1 East Lombok, especially three dimensional material.


2019 ◽  
Vol 9 (1) ◽  
pp. 72
Author(s):  
Yonathan Saba' Pasinggi ◽  
Rita Thuken

This study aims to determine the use of a PMRI (Realistic Mathematics Education Indonesia) on mathematics learning can enhance students' understanding of the sum of fractions in grade V SDN 28 Kota Parepare. This study uses kualitiatif approach, this type of research is action research class that is located in SDN 28 Kota Parepare. Site selection based on the consideration of researchers looked at the implementation of a realistic approach to learning mathematics in primary schools has not been applied. TOD study procedures that (1) Perrencanaan, (2) Implementation, (3) observation, (4) reflection. Data collection techniques used in this study include (1) observation, (2) documentation, (3) interviews, (4) tests. Data analysis is an effort to improve student learning outcomes with the implementation of realistic mathematics approach. The results on initial tests showed that students' ability to understand the subject matter is still lacking in that category, after learning showed a significant increase with the evaluation results on the cycle I was on a qualifying well (B), continued research on the cycle II because researchers are not satisfied with the results obtained in cycle I, the evaluation results on the second cycle showed a significant increase in the category of very good results. This shows that the application of realistic mathematics approach can improve learning outcomes of students in the SDN 28 Kota Parepare.


2018 ◽  
Vol 1 (1) ◽  
pp. 1
Author(s):  
Hery Kresnadi

The purpose of this research, in general, is to describe the improvement of student learning outcomes using powerpoint slide media on learning mixed calculation operations in class IV State Elementary School 18 Sungai Kakap The method used is descriptive method with Class Action Research form. This research was conducted in 3 cycles and got an idea of how the design of learning, the implementation of learning, the characteristics of slide powerpoint media, the technical implementation of learning evaluation and improvement of student learning outcomes. There is an increase in learning outcomes in each cycle, from 37% of students who reach KKM in cycle 1 to 68% in cycle 3.


2018 ◽  
Vol 1 (1) ◽  
pp. 124
Author(s):  
Rosemey Ratna Purnawati ◽  
Slameto Slameto ◽  
Elvira Hoesein Radia

Abstrak: Penelitian ini bertujuan untuk meningkatkan hasil belajar matematika menggunakan model pembelajaran Discovery Learning berbasis Kurikulum 2013 pada siswa kelas 4 di salah satu SD Negeri kota Salatiga. Jenis penelitian ini adalah penelitian tindakan kelas dengan dua siklus. Siklus I dan II terdiri dari tiga kali pertemuan. Subjek penelitian adalah siswa kelas 4. Pada kondisi awal nilai rata-rata klasikal adalah 62,25 dengan jumlah siswa tuntas sebanyak 10 siswa dan jumlah siswa tidak tuntas sebanyak 10 siswa. Pada siklus I rata-rata hasil belajar matematika meningkat menjadi 75,50 dan pada siklus II rata-rata hasil belajar siswa meningkat lagi menjadi 83,00. Presentase ketuntasan hasil belajar siswa juga mengalami peningkatan. Pada siklus I presentase ketuntasan mencapai 75% dan pada siklus II presentase ketuntasan mencapai 90%, dengan demikian dapat disimpulkan bahwa model pembelajaran Discovery Learning berbasis Kurikulum 2013  dapat meningkatkan hasil belajar.Abstract:  This study aims to improve the learning outcomes of mathematics through Discovery Learning based on 2013 curriculum model in the fourth grade students on one of the Salatiga State Elementary Schools. This type of research is a Classroom Action Research with two cycles. Both cycles consist of three meetings. The subjects of the study were the fourth grade students. The initial condition showed that the score was 62,25 with the total number of students who passed were only 10 students and the number of students who hasn’t passed were 10 students. At the first cycle of mathematics learning the outcomes increased to become 75,50. It means the percentage of completeness reached 75%. At the second cycle the average of student’s learning outcomes increased again to become 83,00. Showed that percentage of completeness reached 90%, thus it can be concluded that the Discovery Learning based on 2013 curriculum model can improve student learning outcomes.


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