scholarly journals PROJECT ACTIVITY AS A RESULT OF THE FORMATION OF FUNCTIONAL LITERACY OF STUDENTS

2020 ◽  
Vol 65 (1) ◽  
pp. 254-260
Author(s):  
G.M. Bobizoda ◽  
◽  
T. Zh. Shakenova ◽  
N. Zh. Shakenova ◽  
◽  
...  

The article deals with the formation of functional literacy of students through the technology of project activities in biology lessons.Project activity is one of the most effective educational technologies of a modern school.It is a purposeful, independent activity of students under the guidance of a teacher.The teacher creates a positive emotional mood of all students during the work on the project and organizes equal partner confidential communication.The essence of this technology is to stimulate children's interest in certain problems involving the possession of a certain amount of knowledge and through project activities to show the practical application of the knowledge obtained. This project is designed for individual work, pair work, group work, which students perform for a certain period of time.At the same time,the role of the teacher changes - from a simple translator ofknowledge, it becomes a real organizer of joint work with students, contributing to the transition to real cooperation in the course of knowledge acquisition. The project activity is based on the development of students ' cognitive skills, the ability to independently construct their knowledge, navigate the information space, and develop critical and creative thinking.This technology allows students to acquire knowledge in the process of their own educational and cognitive activities.Project activity is one of the most effective means of forming key competencies of students at the moment.

Author(s):  
Zoja Chehlova ◽  
Mihail Chehlov ◽  
Ina Gode

In the 21st century, the creative role of education in the socio-economic development is increasing. Therefore, education is focused not only on the acquisition of certain amount of knowledge by learners, but also on the development of creative abilities and personal qualities, including the ability and desire to study, the ability and desire to act and the ability and desire to create. These key competencies develop in the process of learning on the basis of the technologies of the competency-based approach.The research problem is the development of positive learning motivation for students as the means of transforming inter-personal conflict into pedagogical conflict, which promotes individual’s moral education. The aim of the article is to analyse the characteristics of pedagogical conflict and elaborate the model of pedagogical conflict on this basis as a contemporary technology of the competency-based approach. The methodology of the research include: the competency-based approach and the activity-based approach;the research methods include: theoretical analysis, interpretation and mathematical statistics.The results of the study – there have been elaborated the theoretical basis of the pedagogical conflict as a technology of the competency-based approach:the nature of the has been analysed, and the content model of pedagogical conflict has been elaborated; there has been determined the organization of the process of learning based on the humanitarian inter-action of teachers and learners, which facilitates the transformation of inter-personal conflict into pedagogical conflict and promotes the moral education of an individual.  


2015 ◽  
Vol 47 (3) ◽  
pp. 137-145 ◽  
Author(s):  
Dominika Chądzyńska ◽  
Dariusz Gotlib

Abstract The authors discuss the role of the map in various game genres, specifically video games. Presented examples illustrate widespread map usage in various ways and forms by the authors of games, both classic and video. The article takes a closer look at the classification and development of video games within the last few decades. Presently, video games use advanced geospatial models and data resources. Users are keen on a detailed representation of the real world. Game authors use advanced visualization technologies, which often are innovative and very attractive. Joint efforts of cartographers, geo-information specialists and game producers can bring interesting effects in the future. Although games are mainly made for entertainment, they are more frequently used for other purposes. There is a growing need for data reliability as well as for some effective means of transmission cartographic content. This opens up a new area of both scientific and implementation activity for cartographers. There is no universally accessible data on the role of cartographers in game production, but apparently it is quite limited at the moment. However, a wider application of cartographic methodology would have a positive effect on the development of games and, conversely, methods and technologies applied by game makers can influence the development of cartography.


2020 ◽  
Vol 17 (35) ◽  
pp. 41-54
Author(s):  
Sailaugul AVDARSOL ◽  
Lyazzat B. RAKHIMZHANOVA ◽  
Bektas G. BOSTANOV ◽  
Ainur Ye. SAGIMBAEVA ◽  
Tiyshtik KHAKIMOVA

For a long time, the primary approach to assessment was the normative approach when the individual achievements of students were compared with a particular norm (the results of most students). Recently, domestic pedagogical research has been developing a criteria-based approach to assessing academic achievement when students' achievements are compared with the amount of knowledge that needs to be acquired at a particular stage of training. This study aimed to determine the role of criteria-based assessment in the formation of students functional literacy in computer science and to build a criteria-based assessment model in the development of functional literacy beyond to demonstrate the effectiveness of the methods of formation of students functional literacy in computer science. The leading research methods were the criteria-based assessment methodology developed by the authors and the method of formative assessment. Some elements of the methodology of forming evaluation were considered. For further development of the methods for the formation of students functional literacy in computer science, a criteria-based assessment model has been built. The introduction of criteria-based assessment will allow to switch to a formative evaluation aimed at developing student competence. The evaluation, consisting of criteria that a student understands, stimulates him and makes the learning process meaningful. Based on practical experiments and the proposed criteria-based assessment, the effectiveness of methods for the formation of students functional literacy in computer science has been proved.


2020 ◽  
Vol 23 (4) ◽  
pp. 6-12
Author(s):  
Yuriy Kravtsov ◽  
Konstantin Bogomaz

In the article, the authors consider education as a decisive condition for the formation of key personality competencies. The issue of the humanization of technical education is very relevant today. The authors believe that the generation of a technogenic type of culture leads to the spiritual impoverishment of the individual. There is a dehumanization of education, which turns into the development of future engineers only professional skills. The authors believe that the restriction of the humanitarian cycle of disciplines in technical universities casts doubt on the possibility of training engineers who combine high professionalism with well-developed communicative competencies. Particular attention is paid to the place and role of the study of philosophy, which, according to I. Kant, poses its task so that “a person has the courage to live with his own mind.” The authors note that the issue of awareness of oneself as a person, the society in which they live, the values on which relationships between people and children are raised, may arise precisely in the situation if the future engineer is given the opportunity to become acquainted with the philosophy of Platon, Kant or Hegel, with Marx and Heidegger. Most of the students, who are not interested in the issues of the world and the place of the person in it, are the ones who need an explanation of the real state of affairs and those issues that academic philosophy says.The authors reveal the content of the concept of the human factor - that means, first of all, to understand a person, enter the world of his interests, needs, expectations, comprehend many of his actions. , i.e. see his personality. The authors proceed from the fact that the selection of competencies at the moment remains one of the urgent problems of education in the context of a competency-based approach. Accordingly, the purpose of education is related to the formation of key competencies (competencies). It is concluded that the positioning of education (primarily professional) in the field of social meanings depends on the competence content of education.


2007 ◽  
Vol 4 ◽  
pp. 21-37
Author(s):  
Kristupas Sabolius

Kitybės klausimas dažniausiai kyla iš ego santykio su kitais arba su pasauliu. Šiame straipsnyje daroma prielaida, kad įsivaizdavimo funkcija ištirpdo subjektą ir jame pačiame atveria intersubjektyvią perspektyvą. Šiuo tikslu sugretinami Sartre’o, Husserlio bei Merleau-Ponty įsivaizdavimo funkcijos tyrimai, kuriuose išryškėja vaizdo kaip iš ego centro išslystančios ribos statusas, ir Holivudo filmo „Kovos klubas“ siužetas. Viename iš šios juostos epizodų pasirodantis pingvinas žymi egologinės schizmos akimirką ir tampa fantazijos apsireiškimu ir įsikūnijimu.Išgryninus žaidybinį, savarankišką ir multiformišką charakterį, galime konstantuoti, kad įsivaizdavimas, jei kalbėtume Kanto terminais, yra ne papildanti tarpinė funkcija, bet transcendentalinio subjekto genezėje atlieka paradoksalų „svetimos vidujybės“ arba „vidinės svetimybės“ vaidmenį. Vaizduotė yra katalizatoriaus, kuris, likdamas šalia, įgalina transcendentalinių formų išsikristalizavimą.Pagrindiniai žodžiai: vaizduotė, įsivaizdavimas, fantazija, ego, kitybė, sąmonė.PENGUIN AND PROTEUSImagination as Otherness in meKristupas Sabolius SummaryThe question of Otherness is usually taken into account while discussing the Ego’s relation with Others as well as with the World. This article is based on the premises that the function of phantasy melts the subjectivity, revealing the perspective of intersubjectivity within it. On this purpose Sartre’s, Husserl’s and Merleau-Ponty’s researches on the function of imagination, which elucidate the image as the boundary slipping from the centre of Ego, are compared to the story of Hollywood’ movie „Fight Club“. The penguin, which appears in one of the episodes, registers the moment of egological schism, thus becoming the revelation and incarnation of phantasy. While the playful, autonomous and multiform character of imaginary is cleared out, we can ascertain, speaking in Kantian terms, that it has not a complementary or intermediary function, but, in the genesis of transcendental subject, plays the paradoxical role of „allien innerness“ or „inner alienity“. Thought remaining always beside, imagination is a catalyzer which enables crystallization of transcendental forms.Keywords: imagination, imaginary, phantasy, ego, otherness, consciousness.


Author(s):  
A.V. GOLUBEV ◽  

The diffusion of innovations is described as a process in a number of scientific papers. At the same time, the causes of this process have not been sufficiently studied. The author’s goal is to consider the main regularities, under which the life cycle of innovations begins, and propose measures to enhance diffusion in modern conditions. As a scientific hypothesis, the author accepts the postulate about the primary role of the obolescence of attracted innovations in this process. The analysis revealed not only the economic proportions that initiate the start of innovation promotion, but also the influence on the diffusion rate of the obsolescence degree of innovations and the market share occupied by the new product. Methodological approaches have been developed to determine economic efficiency depending on the moment of technological change-over, as well as to determine the absolute and relative speed of innovation diffusion. Sociological studies were conducted to determine the state of innovation development and the time lag between obtaining information about an innovation and its practical implementation. The author presents his “Agroopyt” information system developed to disseminate knowledge in the agricultural sphere and ensure technology transfer in agriculture. Digital methods provide for significant accelerateion of the diffusion of innovations and expand its scope.


Author(s):  
Matthew Rendle

This book provides the first detailed account of the role of revolutionary justice in the early Soviet state. Law has often been dismissed by historians as either unimportant after the October Revolution amid the violence and chaos of civil war or even, in the absence of written codes and independent judges, little more than another means of violence. This is particularly true of the most revolutionary aspect of the new justice system, revolutionary tribunals—courts inspired by the French Revolution and established to target counter-revolutionary enemies. This book paints a more complex picture. The Bolsheviks invested a great deal of effort and scarce resources into building an extensive system of tribunals that spread across the country, including into the military and the transport network. At their peak, hundreds of tribunals heard hundreds of thousands of cases every year. Not all ended in harsh sentences: some were dismissed through lack of evidence; others given a wide range of sentences; others still suspended sentences; and instances of early release and amnesty were common. This book, therefore, argues that law played a distinct and multifaceted role for the Bolsheviks. Tribunals stood at the intersection between law and violence, offering various advantages to the Bolsheviks, not least strengthening state control, providing a more effective means of educating the population on counter-revolution, and enabling a more flexible approach to the state’s enemies. All of this adds to our understanding of the early Soviet state and, ultimately, of how the Bolsheviks held on to power.


2020 ◽  
Vol 375 (1803) ◽  
pp. 20190495 ◽  
Author(s):  
Natalie Uomini ◽  
Joanna Fairlie ◽  
Russell D. Gray ◽  
Michael Griesser

Traditional attempts to understand the evolution of human cognition compare humans with other primates. This research showed that relative brain size covaries with cognitive skills, while adaptations that buffer the developmental and energetic costs of large brains (e.g. allomaternal care), and ecological or social benefits of cognitive abilities, are critical for their evolution. To understand the drivers of cognitive adaptations, it is profitable to consider distant lineages with convergently evolved cognitions. Here, we examine the facilitators of cognitive evolution in corvid birds, where some species display cultural learning, with an emphasis on family life. We propose that extended parenting (protracted parent–offspring association) is pivotal in the evolution of cognition: it combines critical life-history, social and ecological conditions allowing for the development and maintenance of cognitive skillsets that confer fitness benefits to individuals. This novel hypothesis complements the extended childhood idea by considering the parents' role in juvenile development. Using phylogenetic comparative analyses, we show that corvids have larger body sizes, longer development times, extended parenting and larger relative brain sizes than other passerines. Case studies from two corvid species with different ecologies and social systems highlight the critical role of life-history features on juveniles’ cognitive development: extended parenting provides a safe haven, access to tolerant role models, reliable learning opportunities and food, resulting in higher survival. The benefits of extended juvenile learning periods, over evolutionary time, lead to selection for expanded cognitive skillsets. Similarly, in our ancestors, cooperative breeding and increased group sizes facilitated learning and teaching. Our analyses highlight the critical role of life-history, ecological and social factors that underlie both extended parenting and expanded cognitive skillsets. This article is part of the theme issue ‘Life history and learning: how childhood, caregiving and old age shape cognition and culture in humans and other animals’.


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