scholarly journals COMPUTER MODELING USING THE AUTODESK 3D STUDIO MAX EDITOR

2020 ◽  
Vol 69 (1) ◽  
pp. 440-444
Author(s):  
A.R. Turganbayeva ◽  
◽  
F.K. Bolysbekova ◽  

This article describes in detail the capabilities of the Autodesk 3D Studio Max editor, which allows secondary school students to master three-dimensional computer modeling. To do this, we selected and studied modeling methods that allow us to create models of various complexity. The article provides modules and operators that can create part models and create real-world effects, create relationships between parts, and combine parts with each other and other objects. We studied the well-known visualization tools for working with three-dimensional graphics Autodesk 3D Studio Max. As a result of the experiment, it was proved that this platform is popular due to a wide range of features that facilitate the creation of complex 3D objects and scenes. It turned out that the Autodesk FBX cross-platform was designed to create 3D data and share it. It provides access to 3D models created in most third-party systems. Conclusions were made that it is available for high school students to master.

2014 ◽  
Vol 1078 ◽  
pp. 341-344
Author(s):  
Ji Chang Long ◽  
Wei Hua Ma ◽  
Chun Lin Shen

Based on the technology of OpenGL and DirectX Wrapper, this paper designs and implements a new general method of data collection and display for the existing three-dimensional models using in multi-view 3D display system. Firstly, by using the technology of OpenGL/DirectX Wrapper, it obtains the application information such as the models, calls and associated data. Secondly, it sends the information to all rendering nodes. Then, according to the multi-view system projection array number and expected angle threshold parameter, each rendering node does the final adjustment and calibration on the obtained information sequentially for multi-view image rendering. Finally, each node transmits corresponding viewpoint image rendered by themselves to the projection equipment, and displays stereo images through 3D device synchronously. This method can be applied to all application programs based on OpenGL or DirectX Library. It is a general method for collecting and displaying multi-view 3D data sources. Experimental results show that this method is of high acquisition and rendering process, the image quality is the same as the source and stereoscopic displays strong. It has a wide range of applications and research value in the field of Engineering.


Author(s):  
Nicola A. Kiernan ◽  
Andrew Manches ◽  
Michael K. Seery

Visuospatial thinking is considered crucial for understanding of three-dimensional spatial concepts in STEM disciplines. Despite their importance, little is known about the underlying cognitive processing required to spatially reason and the varied strategies students may employ to solve visuospatial problems. This study seeks to identify and describe how and when students use imagistic or analytical reasoning when making pen-on-paper predictions about molecular geometry and if particular reasoning strategies are linked to greater accuracy of responses. Student reasoning was evidenced through pen-on-paper responses generated by high attaining, high school students (N = 10) studying Valence Shell Electron Pair Repulsion (VSEPR) Theory in their final year of chemistry. Through analysis and coding of students’ open-ended paper-based responses to an introductory task, results revealed that students employed multiple reasoning strategies, including analytical heuristics and the spontaneous construction of external diagrammatic representations to predict molecular geometry. Importantly, it was observed that despite being instructed on the use of VSEPR theory to find analytical solutions, some students exhibited preference for alternative reasoning strategies drawing on prior knowledge and imagistic reasoning; showing greater accuracy with 3D diagrammatic representations than students who used the algorithmic method of instruction. This has implications for both research and practice as use of specific reasoning strategies are not readily promoted as a pedagogical approach nor are they given credit for in national examinations at school level.


Author(s):  
Yahya Rasheed Alameer

  The purpose of the research is to determine the effect of the difference in the mode of presentation of the enhanced reality models in the development of the cognitive achievement of secondary students in Jazan region in computer science, the researcher used quasi-experimental approach in comparing the 2D image models of Augmented reality to the first experimental group, and teaching the pattern of 3D image models of Augmented reality of the second experimental group, to ascertain the hypotheses of the research and to reveal the relationship between the independent variable and the dependent variable, the sample consisted of (60) students: (30) students in the first experimental group, which was studied using the two-dimensional Augmented Reality models, And (30) students in the second experimental group, which was studied using the pattern of Augmented Reality three-dimensional, the results showed that there were statistically significant differences at (α≤05.0) between the mean scores of the students of the first experimental groups studied using the two-dimensional Augmented Reality models, the second experiment, which was studied using the Augmented three-dimensional image models, in the post-application to test cognitive achievement, for the second experimental group studied using the three-dimensional Augmented Reality models, In the light of the results, recommendations and suggestions were made to develop the cognitive achievement of secondary students in computer and various subjects.    


2020 ◽  
Vol 9 (S1-Dec2020) ◽  
pp. 30-33
Author(s):  
Sindhu Thamban

The Jigsaw II, one form of Cooperative learning techniques is an efficient strategy to use in a language classroom. The basic activities include 1) Reading with team members 2) Expert group discussion 3) Team members report 4) Test 5) Team recognition. The jigsaw II strategy is easyto implement and works well with a wide range of students.Previous researches related to Jigsaw II shows that it is more powerful and effective and appropriate in situations where learning is from text based materials. Reviews related to the strategy shows that no researches have been carried out to develop the reading comprehension of the high school students, particularly in the Indian context. Hence through this paper an attempt has been made by the researcher to check the effectiveness of Jigsaw II in developing the reading comprehension of High school students.The study statistically revealed that there is significant difference in the reading comprehension achievement of the students who were taught by using the traditional method and to those taught by using the Jigsaw II strategy. In accordance with the qualitative and quantitative findings attained it was found that Jigsaw II was found to be more effective than the traditional teaching method in developing the reading comprehension of high school students.


Author(s):  
A. Jarna ◽  
A. Bang-Kittilsen ◽  
C. Haase ◽  
I. H. C. Henderson ◽  
F. Høgaas ◽  
...  

Geology and all geological structures are three-dimensional in space. Geology can be easily shown as four-dimensional when time is considered. Therefore GIS, databases, and 3D visualization software are common tools used by geoscientists to view, analyse, create models, interpret and communicate geological data. The NGU (Geological Survey of Norway) is the national institution for the study of bedrock, mineral resources, surficial deposits and groundwater and marine geology. The interest in 3D mapping and modelling has been reflected by the increase of number of groups and researches dealing with 3D in geology within NGU. This paper highlights 3D geological modelling techniques and the usage of these tools in bedrock, geophysics, urban and groundwater studies at NGU, same as visualisation of 3D online. The examples show use of a wide range of data, methods, software and an increased focus on interpretation and communication of geology in 3D. The goal is to gradually expand the geospatial data infrastructure to include 3D data at the same level as 2D.


Nanophotonics ◽  
2018 ◽  
Vol 8 (1) ◽  
pp. 27-44 ◽  
Author(s):  
Qingfeng Li ◽  
David Grojo ◽  
Anne-Patricia Alloncle ◽  
Boris Chichkov ◽  
Philippe Delaporte

AbstractLaser direct writing is a well-established ablation technology for high-resolution patterning of surfaces, and since the development of additive manufacturing, laser processes have also appeared very attractive for the digital fabrication of three-dimensional (3D) objects at the macro-scale, from few millimeters to meters. On the other hand, laser-induced forward transfer (LIFT) has demonstrated its ability to print a wide range of materials and to build functional micro-devices. For many years, the minimum size of laser-printed pixels was few tens of micrometers and is usually organized in two dimensions. Recently, new approaches have been investigated, and the potential of LIFT technology for printing 2D and 3D sub-micrometer structures has become real. After a brief description of the LIFT process, this review presents the pros and cons of the different digital laser printing technologies in the aim of the additive nanomanufacturing application. The transfer of micro- and nano-dots in the liquid phase from a solid donor film appears to be the most promising approach to reach the goal of 3D nanofabrication, and the latest achievements obtained with this method are presented and discussed.


2004 ◽  
Vol 13 (6) ◽  
pp. 692-707 ◽  
Author(s):  
Sara Keren ◽  
Ilan Shimshoni ◽  
Ayellet Tal

This paper discusses the problem of inserting 3D models into a single image. The main focus of the paper is on the accurate recovery of the camera's parameters, so that 3D models can be inserted in the “correct” position and orientation. The paper addresses two issues. The first is an automatic extraction of the principal vanishing points from an image. The second is a theoretical and an experimental analysis of the errors. To test the concept, a system that “plants” virtual 3D objects in the image was implemented. It was tested on many indoor augmented-reality scenes. Our analysis and experiments have shown that errors in the placement of the objects are unnoticeable.


2020 ◽  
Vol 154 ◽  
pp. 07010
Author(s):  
Lesіa Zbaravska ◽  
Olha Chaikovska ◽  
Tetiana Bilyk ◽  
Lyubov Budnyak ◽  
Ella Dobrovolska ◽  
...  

The vocational training in agricultural and technical High School should be provided and organized in a systematic, rational, effective ways. The integration of Ukrainian High School in European education considers the training of a universal specialist competent both in theoretical study and practical application of farming and engineering. The first attempts have already been done: dual education projects are encouraged by the Ministry of Education of Ukraine. The paper reports on teaching Physics through the implementation of profession based elements. Therefore, the aims of this paper are threefold: (1) to characterize the scientific knowledge in connecting theoretical and practical areas of study, to determine the basic characteristics according to standardized training programme future specialists in agriculture and engineering should have, (2) to develop the strategies for integrating the profession-based approach to teaching academic disciplines on the basis of the pedagogical experiment that involved 176 student-respondents and 41 teacher-respondents and (3) to create integrated curriculum, profession-based lecture samples and problem book in Physics for students majoring in Power Engineering in Agricultural Complex. The survey was carried out on the basis of the State Agrarian and Engineering University in Podillia, Lviv National Agrarian University and Nizhyn Agricultural University. To gain evidence about the effectiveness of implementation of profession-based material in Physics course in vocational training of future power engineers we used specially designed questionnaires, interviews and observation of behaviour. The results of the study proved that the use of profession-based material promotes the formation of student natural knowledge, as well as a wide range of practical skills and abilities. Providing the professional competence in training stimulates cognitive interest in t studying Physics as a science, helps to absorb material from other science disciplines, to develop their cognitive and creative abilities and to influence on the formation of persistent motifs to obtain knowledge from special disciplines.


2019 ◽  
Vol 3 (Supplement_1) ◽  
pp. S567-S568
Author(s):  
Joann M Montepare ◽  
Laura K Donorfio

Abstract Populations are aging dramatically, and call for higher education to be more age-friendly and pave the way for career paths in aging. The Careers in Aging Week (CIAW) program sponsored annually by the Academy for Gerontology in Higher Education (AGHE) of GSA has been a core stimulus for building career interest – however, more could be done to strengthen and invigorate this effort. This symposium will show how intergenerational exchange can be used to mount interest in careers in aging and create new pipelines to gerontology programs in higher education. Examples of innovative approaches will demonstrate how career information can be communicated to students in more creative and compelling ways. The first paper will set the stage with an evidence-based overview of emerging areas for career development, and a presentation of career planning models to aid student understanding as to how to make aging career decisions. Two presentations will then focus on different aging-workforce initiatives aimed at building educational pipelines that connect high-school students with college students studying gerontology. In addition to highlighting the oft-overlooked population of high school students, attention will be given to the importance of including minority student populations in career development efforts. The final paper will describe the utility of broader intergenerational strategies that build bridges across students, educators, aging professionals, and community collaborators via campus career events. The discussant will bring these efforts together with an intergenerational programming lens that higher education can use to amplify awareness about the wide-range of career opportunities aging offers.


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