scholarly journals On 3D Dimension: Study cases for Archaeological sites

Author(s):  
M. G. D'Urso ◽  
C. L. Marino ◽  
A. Rotondi

For more than a century the tridimensional vision has been of interest for scientists and users in several fields of application. The mathematical bases have remained substantially unchanged but only the new technologies have allowed us to make the vision really impressive. Photography opens new frontiers and has enriched of physical, mathematical, chemical, informatical and topographic notions by making the images so real to make the observer fully immersed into the represented scene. By means of active googless the 3D digital technique, commonly used for video games, makes possible animations without limitations in the dimension of the images thanks to the improved performances of the graphic processor units and related hardware components.<br><br> In this paper we illustrate an experience made by the students of the MSc'degree course of Topography, active at the University of Cassino and Southern Lazio, in which the photography has been applied as an innovative technique for the surveying of cultural heritage. The tests foresee the use of traditional techniques of survey with 3D digital images and use of GPS sensors. The ultimate objective of our experience is the insertion in the web, allowing us the visualization of the 3D images equipped with all data.<br><br> In conclusion these new methods of survey allow for the fusion of extremely different techniques, in such an impressive way to make them inseparable and justifying the origin of the neologism "Geomatics" coined at the Laval University (Canada) during the eighties.

2020 ◽  
Vol 8 (2) ◽  
pp. 251-268 ◽  
Author(s):  
Cristela Garcia-Spitz ◽  
Kathryn Creely

How are ethnographic photographs from the twentieth century accessed and represented in the twenty-first century? This report from the Tuzin Archive for Melanesian Anthropology at the University of California San Diego Library provides an overview of the photographic materials, arrangements and types of documentation in the archive, followed by summaries of specific digitization projects of the photographs from physician Sylvester Lambert and anthropologists Roger Keesing and Harold Scheffler, among others. Through the process of digitization and online access, ethnographic photographs are transformed and may be discovered and contextualized in new ways. Utilizing new technologies and forming broad collaborations, these digitization projects incorporate both anthropological and archival practices and also raise ethical questions. This is an in-depth look at what is digitized and how it is described to re/create meaning and context and to bring new life to these images.


Heritage ◽  
2021 ◽  
Vol 4 (4) ◽  
pp. 2676-2690
Author(s):  
Carlota Pérez-Reverte Pérez-Reverte Mañas ◽  
Felipe Cerezo Cerezo Andreo ◽  
Pablo López López Osorio ◽  
Raúl González González Gallero ◽  
Luis Mariscal Mariscal Rico ◽  
...  

Public access to underwater and maritime cultural heritage has proven to have a very positive effect on the local economy. This type of heritage is very attractive for the cultural tourism sector in general and for active and diving tourism. The Nautical and Underwater Archeology Line of the University of Cadiz, within the framework of the TIDE Project (Interreg Atlantic Area) and Herakles Project (FEDER-UCA18-107327) have been working on the enhancement of maritime and underwater heritage through the application of new technologies. In this paper, we will present the advances in the project in the Strait of Gibraltar, based on the first phase of scientific analysis and on the definition of a common working methodology that has resulted in a toolkit for the development of tourism activities linked to the MCH and UCH. Pilot activities under development are focused on accessible underwater heritage routes, VR applications to create Dry Dive experiences and the streaming of underwater archaeological works, thanks to a bottom-surface acoustic communication buoy. Results show that these types of outreach solutions and, by extension, of tourism application, must be preceded by a rigorous archaeological research process, a study of the target audience and the evaluation of the carrying capacity of the sites, to avoid falling into the mercantilisation or deterioration of the UCH. On the other hand, virtual or indirect access solutions are very useful, but always through the correct interpretation of the heritage.


2002 ◽  
pp. 135-144
Author(s):  
Yong Jin Kim ◽  
H. Raghav Rao ◽  
Abhijit Chaudhury

The paper develops a set of hypotheses regarding the relationship between the TAM (Technology Acceptance Model) constructs and external variables such as individual differences, organizational factors, and risk factors. It uses TAM as a basis to hypothesize the effects of each external variable on the use of the Web as knowledge-transfer tool in the university context. The sample of this study will be professors in a university. The contributions of this chapter are twofold. First of all, this study may give an insight regarding the question of when and who is an eager user of new technologies for learning. Secondly, this chapter is the first one to use technology acceptance model in the context of knowledge-management systems.


2004 ◽  
Vol 31 ◽  
pp. 455-461 ◽  
Author(s):  
Kwame Sarpong

Throughout history, libraries and archives have been the guardians of the documentary heritage of mankind. Given the rapid evolution of the new technologies, safeguarding the cultural heritage becomes more and more the concern of specialists. One of the essential goals of archival and library services is to facilitate access to the documents or materials in their care, thus ensuring that that cultural heritage is kept alive and can be an object of research and enrichment. Their other important mission is to preserve the materials in their care so that cultural heritage may be passed on intact to future generations, since the future of a nation, a people, or a community is unthinkable without knowledge of its past. Preservation and access to the collection are the main objectives of the digitization project that was implemented recently in our museum with the help of international organizations and collaborators.One of the main goals of the Gramophone Records Museum and Research Centre of Ghana (GRMRC) is the preservation and the promotion of the nation's musical patrimony. The museum is located in Cape Coast. It is presently situated inside the building of the Centre for National Culture (CNC) just opposite the main gate of the University of Cape Coast. The museum was founded by Kwame Sarpong on the basis of his private collection, spanning over 40 years of music. From the modest beginnings in one small room inside the CNC building, it has grown to occupy an exhibition room, the archives and documentation rooms, and an office.


Author(s):  
V. Bagnolo ◽  
R. Argiolas ◽  
A. Cuccu

<p><strong>Abstract.</strong> The implementation of new technologies often leads research towards experimentation with new methodological approaches. The BIM process applied in cultural heritage is increasingly consolidating its practices, expanding its potential even in the field of archaeological research. Integrating archaeological data into BIM models has clear benefits but, due to the complexity of the involved elements, archaeological case studies can fit effectively into the BIM process only with the creation of semantic-aware libraries implementing dedicated objects. Cultural heritage can advantage of BIM-based knowledge management only integrating approaches and tools with different characteristics from those commonly used in BIM workflows. In the phase of the geometric modeling process, following that of the survey process and preparatory to the subsequent information modeling process, when the detected geometries are not easily traceable to libraries of pre-compiled objects, an alternative to the so-called "Scan to BIM" local modeling can be represented by algorithmic modeling. The paper, focusing on the geometric modelling phase of the HBIM process, presents first results and prospective tasks of an ongoing research project on the last architectural phase of the colonnade of a multilayered temple in the Antas valley in Sardinia (Italy), affected by imposing works of anastylosis and restoration.</p>


2012 ◽  
Vol 3 (5) ◽  
pp. 38 ◽  
Author(s):  
Jorge Angás Pajas ◽  
Alfredo Serreta Oliván

<p>The incorporation of new technologies in the geometric documentation of cultural heritage must contribute to the application of new methods and techniques for both its investigation and its diffusion. However, the apparent rate of development of the technology, together with the social immediacy, does not allow the establishment of an entire process of technologies and procedures necessary in all types of geometric documentation projects. This report intends to establish a brief reflection of the state of the enquiry, underlining that one of the present difficulties is the representation of cultural heritage and providing for each one of them a beginning point that will contribute to the establishment of a correct development in the process of creativity, innovation, culture and education.</p>


Author(s):  
D. Calisi ◽  
F. Cottefoglie ◽  
L. D&amp;apos;Agostini ◽  
F. Giannone ◽  
F. Nenci ◽  
...  

In this paper we present our novel approach for acquiring and managing digital models of archaeological sites, and the visualization techniques used to showcase them. In particular, we will demonstrate two technologies: our robotic system for digitization of archaeological sites (DigiRo) result of over three years of efforts by a group of cultural heritage experts, computer scientists and roboticists, and our cloud-based archaeological information system (ARIS). Finally we describe the viewers we developed to inspect and navigate the 3D models: a viewer for the web (ROVINA Web Viewer) and an immersive viewer for Virtual Reality (ROVINA VR Viewer).


Author(s):  
Damiano Antonino Angelo Aiello ◽  
Graziana D'Agostino ◽  
Mariateresa Galizia

In recent years, in addition to the consolidated interest of the scientific community towards 3D digital surveying methods for the documentation of cultural heritage, the need to virtually use it is rising, to promote and enhance its value. This chapter focuses on the use of new technologies aimed at the documentation and communication of Knowledge, with the objective of involving the community through a participatory and immersive approach. Technologies, visualization, and fruition are, therefore, the key terms of the work in progress conducted by a team from the University of Catania and aimed at the documentation, safeguard, and communication of the ecclesiastical architectural heritage of Acireale, built after the earthquake of 1693.


Author(s):  
M. Paolanti ◽  
R. Pierdicca ◽  
M. Martini ◽  
A. Felicetti ◽  
E. S. Malinverni ◽  
...  

<p><strong>Abstract.</strong> The promotion of Cultural Heritage (CH) goods has become a major challenges over the last years. CH goods promote economic development, notably through cultural and creative industries and tourism. Thus, an effective planning of archaeological, cultural, artistic and architectural sites within the territory make CH goods easily accessible. A way of adding value to these services is making them capable of providing, using new technologies, a more immersive and stimulating fruition of information. In this light, an effective contribution can be provided by sentiment analysis. The sentiment related to a monument can be used for its evaluation considering that if it is positive, it influences its public image by increasing its value. This work introduces an approach to estimate the sentiment of Social Media pictures CH related. The sentiment of a picture is identified by an especially trained Deep Convolutional Neural Network (DCNN); aftewards, we compared the performance of three DCNNs: VGG16, ResNet and InceptionResNet. It is interesting to observe how these three different architectures are able to correctly evaluate the sentiment of an image referred to a ancient monument, historical buildings, archaeological sites, museum objects, and more. Our approach has been applied to a newly collected dataset of pictures from Instagram, which shows CH goods included in the UNESCO list of World Heritage properties.</p>


Heritage ◽  
2021 ◽  
Vol 4 (2) ◽  
pp. 710-724
Author(s):  
Bruno Fanini ◽  
Daniele Ferdani ◽  
Emanuel Demetrescu

Today, Web3D technologies and the rise of new standards, combined with faster browsers and better hardware integration, allow the creation of engaging and interactive web applications that target the field of cultural heritage. Functional, accessible, and expressive approaches to discovering the past starting from the present (or vice-versa) are generally a strong requirement. Cultural heritage artifacts, decorated walls, etc. can be considered as palimpsests with a stratification of different actions over time (modifications, restorations, or even reconstruction of the original artifact). The details of such an articulated cultural record can be difficult to distinguish and communicate visually, while entire archaeological sites often exhibit profound changes in terms of shape and function due to human activities over time. The web offers an incredible opportunity to present and communicate enriched 3D content using common web browsers, although it raises additional challenges. We present an interactive 4D technique called “Temporal Lensing”, which is suitable for online multi-temporal virtual environments and offers an expressive, accessible, and effective way to locally peek into the past (or into the future) by targeting interactive Web3D applications, including those leveraging recent standards, such as WebXR (immersive VR on the web). This technique extends previous approaches and presents different contributions, including (1) a volumetric, temporal, and interactive lens approach; (2) complete decoupling of the involved 3D representations from the runtime perspective; (3) a wide range applications in terms of size (from small artifacts to entire archaeological sites); (4) cross-device scalability of the interaction model (mobile devices, multi-touch screens, kiosks, and immersive VR); and (5) simplicity of use. We implemented and developed the described technique on top of an open-source framework for interactive 3D presentation of CH content on the web. We show and discuss applications and results related to three case studies, as well as integrations of the temporal lensing with different input interfaces for dynamically interacting with its parameters. We also assessed the technique within a public event where a remote web application was deployed on tablets and smartphones, without any installation required by visitors. We discuss the implications of temporal lensing, its scalability from small to large virtual contexts, and its versatility for a wide range of interactive 3D applications.


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