scholarly journals Classroom community and discourse: How argumentation emerges during a Socratic circle

Author(s):  
Alexis Carmela Brown

Literacy and language development is a central aspect of educational theory and practice.  One area of literacy and rowlanguage research that has had a lot of attention is dialogic teaching (Bakhtin, 1984; Freire, 1970; Murphey, Wilkinson, Soter, Hennessey, & Alexander, 2009; Reznitskaya & Gregory, 2013).  However, there is limited research on how high school students use their classroom discourse to construct meaning, especially in argumentation.  The purpose of this data analysis is to investigate the emergence of argumentation literacy in a Socratic circle.  Socratic circles, a literacy practice consisting of two concentric circles of students focused around a piece of text, are used to provide students with the opportunity to co-construct meaning through classroom dialogue (Copeland, 2005).  The emergence and construction of argumentation is analyzed by applying discourse analysis to a video of a high school classroom,.  Findings from this analysis reveal that through the use of exploratory talk, three discourse patterns emerge that are in line with argumentation practices: (1) generalizations, (2) communicative struggles, and (3) co-construction of ideas.  Results of the analysis are discussed to inform theory and instruction on dialogic teaching and the use of Socratic circles to develop argumentation-related forms of literacy.

2020 ◽  
Author(s):  
Nélia Lúcia Fonseca

This study first approaches the history of the observer’s gaze, that is, as observers, we are forming or constructing our way of visualizing moving images. Secondly, it reaffirms the importance and need of resistance of the teaching / learning of Art as a compulsory curricular component for high school. Finally, the third part reports an experience with video art production in a class of first year high school students, establishing an interrelationship between theory and practice, that is, we study video art content to reach the production of videos, aiming as a final result, the art videos created by the students of the Reference Center in Environmental Education Forest School Prof. Eidorfe Moreira High School. The first and second stages of this research share a theoretical part of the Master ‘s thesis, Making films on the Island: audiovisual production as an escape line in Cotijuba, periphery of Belem, completed in 2013.


2020 ◽  
Vol 13 (4) ◽  
pp. 370
Author(s):  
Júlio César De Carvalho-Santos ◽  
Felipe Mattei

With the amount of speeches delivered on social networks that students browse continuously, it is possible to use this mechanism as an additional support for classes. This research, using this possibility, seeks to present a didactic sequence applied to high school students from a public school, whose objective is to examine the concept of logic, present in the speeches of the two main candidates for the presidency of Brazil, in 2018 The proposal is to demonstrate to students how the concepts of logic can be identified in discourses that permeate the social environment and are part of the reality experienced by students. It is hoped that this research can contribute as a reference to an activity of theory and practice, such a relevant discussion in the school scenario.


2019 ◽  
Vol 121 (9) ◽  
pp. 1-34
Author(s):  
Breanne K. Litts ◽  
Sari A. Widman ◽  
Debora A. Lui ◽  
Justice T. Walker ◽  
Yasmin B. Kafai

Background/Context Though the maker movement has proliferated in out-of-school settings, there remains a design challenge of how to effectively integrate maker activities into K–12 classrooms. In other contexts, though, creative design and production have historically been successfully integrated in classrooms through studio models common to the arts, architecture, and engineering. Purpose/Objective In this paper, we leverage the features and practices of studio models from arts, architecture, and engineering education to integrate maker activities in a high school classroom. Within this Maker Studio model, students focus on designing a computational artifact and engage in practices more predominantly found in studio arts, architecture, and engineering classes such as feedback, critique, and reflection. Research Design We conducted a case study of how a class of 23 high school students participating in a STEM elective class in teams partnered with art students to develop an interactive installation. Our analyses focus on how the structure of the feedback, critique, and reflections in the Maker Studio informed and shaped students’ design processes. Conclusions We discuss affordances and implications of recognizing studio practices (particularly critique) as design features of maker activities, especially in high school classroom contexts, and present the Maker Studio as a viable model for integration of maker activities in classroom environments. We also characterize key features of the Maker Studio model, including the following: appreciation and support for maker processes in addition to or even above final products, integration of various structures for giving and receiving critique throughout the design process, support for interdisciplinary and collaborative project work, and engagement with diverse perspectives and expertise during critiques.


Author(s):  
Isabela Nardi da Silva ◽  
Josiel Pereira ◽  
Juarez B Silva ◽  
Simone Bilessimo

The VISIR+ project was an international collaboration project for the dissemination of the remote laboratory VISIR, a tool to support teaching the theory and practice of electrical and electronic circuits. The initiative was first disseminated in Europe, and Latin American countries such as Brazil followed. This chapter essentially aims to discuss the experience of the Federal University of Santa Catarina in Brazil with the VISIR+ project. Various approaches were used for the dissemination of the initiative, including free courses for high school students, teacher training, and the creation of a virtual environment to discuss and share lesson plans that used the remote laboratory VISIR on their plots. In conclusion, the experience was observed as excellent for the institution and there was no reason to put the project ideas aside. After participating in the project, it becomes a challenge to ensure its sustainability.


2019 ◽  
Vol 43 (3) ◽  
pp. 266-269 ◽  
Author(s):  
Gabriela M. Soares ◽  
Lucas Zangerolamo ◽  
Lucas R. O. Rosa ◽  
Renato C. S. Branco ◽  
Everardo M. Carneiro ◽  
...  

Obesity and diabetes are two of the biggest public health problems in the modern world. One possible way to combat the rising prevalence of these diseases is through the spread of awareness about its consequences and how to prevent them. Therefore, educational interventions focused on teaching the physiological basis of these conditions might be valuable tools. However, most scholar curriculums lack high-quality material devoted to this topic. Thus we developed an educational booklet, composed of playful elements, targeted toward high school students and destined for application in classrooms. The efficacy of the developed material was validated through a pretest-posttest design, in which the students had to answer a 10-question test. After booklet completion, students had better outcomes, with an increase in the percentage of correct answers in 7 out of 10 questions contained in the test ( P < 0.05). Thus we developed an effective material for usage in the high school classroom to spread the awareness of the risks of metabolic diseases and how to prevent them.


2016 ◽  
Vol 6 (3) ◽  
pp. 166 ◽  
Author(s):  
Patrick Gryczka ◽  
Edward Klementowicz ◽  
Chappel Sharrock ◽  
Jin Montclare

Here we describe the incorporation of a web-based application focusing on circuits for the physics high school classroom as part of an outreach program. The program involves college mentors creating and implementing science lessons in collaboration with the classroom teacher. Focusing on the challenge of understanding circuit design, a technology rich module is employed to improve learning and motivation of the students. The students’ conceptual understanding as well as interest in circuits was increased, the college mentors earned valuable teaching and mentoring experience and the teacher enjoyed more one-on-one time as well as assistance with students.


1995 ◽  
Vol 88 (9) ◽  
pp. 744-747
Author(s):  
Donna Ericksen ◽  
John Stasiuk ◽  
Martha Frank

The Curriculum and Evaluation Standards for School Mathematics (NCTM 1989) states that “[o]ne of the most important properties in geometry, the Pythagorean theorem, is introduced in the middle grades” (p. 113). Although the Standards document assigns much prominence to the Pythagorean theorem, our experience teaching at the university level has revealed that students know the theorem by name and can recite a2 + b2 = c2 but that they often cannot handle even simple computations using the formula. Students' experience with the Pythagorean theorem in high school needs to be broadened by their continually using the standard formula as well as applying the formula to geometric figures and special right triangles-in particular, the 30°-60°-90° and the 45°-45°-90° right triangles. The following game was developed to afford high school students more opportunity for practicing the formula in an engaging way. This game was created by the second author of the article, a high school classroom teacher, while he was a student in a class taught by another of the authors.


Author(s):  
Ольга Яловенко ◽  
Olha Yalovenko

The article analyses the methods and technologies of professional self-determination of students in the US education system. It has been found that the theory and practice of preparing students for professional self-determination has accumulated some positive experience in the development and use of activating career guidance methods and the formation and adaptation of career guidance programs with elements of activation of high school students. Also, the article presents the analysis of basic career guidance methods and technologies in the American high school. Keywords: professional self-determination, student youth, USA, methods, technologies, career choice, career guidance games and exercises, activating career guidance questionnaires.


Author(s):  

The present Project developed at Escola Família Agrícola Dom Antonio Possamai - EFADAP, aims to report the experimental activities, with the Mathematics teacher together with high school students, thus building rockets using a PET bottle in the study of concepts from physics, mathematics and chemistry, aiming to bring students closer to experimental activities, showing at the same time, the combination of theory and practice, where they would have autonomy to elaborate and test their hypotheses about the chemical reaction used in the rocket. The experiment is proposed to students and the teacher is a mediator of the process of study and application of knowledge, organizing weekly classes, until the end of the project. In the final considerations, the steps that students used to develop the experiment during classes are presented as a result of the development of the activity.


2011 ◽  
Vol 2 (2) ◽  
pp. 17-30 ◽  
Author(s):  
Jessica Chin ◽  
Abe Zeid ◽  
Claire Duggan ◽  
Sagar Kamarthi

Innovators and abstract thinkers - students who question why are going to be the future of engineering, of science and cures for diseases. Rarely do students ask where and how innovation is created. Students, particularly post-secondary students have lost their curiosity and they have lost their ability to question. Why? Because the relationship between theory and application has been removed from our high schools. Although the term “STEM” is generally used, students do not appear to understand the importance of core STEM principles such as Newton’s 2nd law and therefore do not understand the influence these basic algorithms have in daily life. In recent decades, high school education has focused on quizzes and exams, state and national standardize testing and SATs. More emphasis is placed on performing well on these exams, focusing on memorization and test taking rather than on thorough comprehension. The question is, “how do you translate theory to application in the high school classroom?” Students’ knowledge and engagement are only as good as their teachers. Educators need to be given the proper tools, resources, and knowledge. CAPSULE, a capstone-based experience provides tools, resources, and knowledge to enhance the teaching and learning involvement. CAPSULE teaches and promotes inquiry, exploration and application rather than just theory. The methodology engages and educates hands-on learning, teamwork and multiple solutions through the engineering design process (EDP). The theory behind innovation is the motivation for CAPSULE – to teach and engage teachers using 3D modeling, EDP, and project-based learning to create a high school capstone experience. This paper presents a new approach of teaching STEM related courses to high school students. The methodology presented is on “training the trainer” to enable and empower teachers to master and utilize this new approach. 


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