scholarly journals Sistema de Videocolaboração interoperável entre webconferência e endpoints de videoconferência

Author(s):  
Valter Roesler ◽  
Mário Gasparoni Júnior ◽  
Felipe Cecagno ◽  
Rafael Valle ◽  
Ronaldo Husemann

The purpose of this paper is to present advances in the Mconf web conferencing system to support transparent interoperability with room videoconferencing equipment (known as endpoints), Multipresence system, and Phone@RNP. The system can behave as SFU (Switching Forwarding Unit) or MCU (Multipoint Control Unit), making decisions about the best signal to send to each destination. The following main benefits can be cited: 1) Improving user interaction in the use of such systems, so that it simply enters the portal “Video Collaboration Service”, and the system make the necessary adaptations to obtain the best user experience; 2) Have a single MCU + SFU service, savings resources, as it concentrates programmers on the same code.

2018 ◽  
Author(s):  
Valter Roesler ◽  
Mário Gasparoni Júnior ◽  
Ronaldo Husemann ◽  
Roberto Irajá Tavares Da Costa Filho ◽  
Rafael Valle

The presented tool is a fully virtualized videoconferencing MCU (Multipoint Control Unit) system using the standard SIP (Session Initiation Protocol). The proposed tool works in the cloud in a scalable way, with low deployment and maintenance costs. In addition, the proposed tool is more than an MCU, functioning as a universal framework for media forwarding.


2018 ◽  
Vol 12 (4) ◽  
pp. 49
Author(s):  
Sadeq AL-Hamouz

Providing highly secured access to restricted or private areas has become highly required these days, mainly due to terrorism threats. One method of security is no longer sufficient, hence the term and technology of a “multi-level” security system was developed by integrating more than one security procedure, on both hardware and software levels. This research provides a simple, cheap, easily achievable, yet highly secured multi-level security system to control access through doors. The system integrates IRIS scan authentication, innovative IRIS image encoding, encrypted of mobile communication, and multipoint Control Unit (MCU) Security as main procedures of security. The system’s novelty shows in the encoding and encryption of IRIS image data that is acquired by a mobile phone before it is sent to the authentication site, where it is decrypted by a cheap and fast MCU to retrieve the IRIS image that is fed into a Neural Network in order to grant authorization to the user.


2020 ◽  
Vol 20 (1) ◽  
Author(s):  
Tatsuya Manabe ◽  
Mitsuhiro Takasaki ◽  
Takao Ide ◽  
Kenji Kitahara ◽  
Seiji Sato ◽  
...  

Abstract Background Effective education about endoscopic surgery (ES) is greatly needed for unskilled surgeons, especially at low-volume institutions, to maintain the safety of patients. We have tried to establish the remote educational system using videoconference system through the internet for education about ES to surgeons belonging to affiliate institutions. The aim of this manuscript was to report the potential to establish a comfortable remote educational system and to debate its advantages. Methods We established a local remote educational conference system by combining the use of a general web conferencing system and a synchronized remote video playback system with annotation function through a high-speed internet. Results During 2014–2019, we conducted 14 videoconferences to review and improve surgeons’ skills in performing ES at affiliated institutions. At these conferences, while an uncut video of ES that had been performed at one of the affiliated institutions was shown, the surgical procedure was discussed frankly, and expert surgeons advised improvements. The annotation system is useful for easy, prompt recognition among the audience regarding anatomical structures and procedures that are difficult to explain verbally. Conclusions This system is of low initial cost and offers easy participation and high-quality videos. It would therefore be a useful tool for regional ES education.


Author(s):  
Howard Rheingold

Reprinted from legendary cyberspace pioneer Howard Rheingold's classic, The Virtual Community: Homesteading on the Electronic Frontier, “Daily Life in Cyberspace: How the Computerized Counterculture Built a New Kind of Place” situates the reader in the context of social media before the World Wide Web. Rheingold narrates how he became involved in The WELL community; details community and personalities on The WELL; and documents user experience with the WELL's conferencing system, including how conversations are created and organized and how social media compares to face to face dialog. Rheingold also explores social media-based dialog in terms of reciprocity; “elegantly presented knowledge”; the tradition of conversation in the Athenian agora; and the value of freedom of expression. Introduced by Judy Malloy.


Author(s):  
Thiago D'Angelo ◽  
Saul Emanuel Delabrida Silva ◽  
Ricardo A. R. Oliveira ◽  
Antonio A. F. Loureiro

Virtual Reality and Augmented Reality Head-Mounted Displays (HMDs) have been emerging in the last years. These technologies sound like the new hot topic for the next years. Head-Mounted Displays have been developed for many different purposes. Users have the opportunity to enjoy these technologies for entertainment, work tasks, and many other daily activities. Despite the recent release of many AR and VR HMDs, two major problems are hindering the AR HMDs from reaching the mainstream market: the extremely high costs and the user experience issues. In order to minimize these problems, we have developed an AR HMD prototype based on a smartphone and on other low-cost materials. The prototype is capable of running Eye Tracking algorithms, which can be used to improve user interaction and user experience. To assess our AR HMD prototype, we choose a state-of-the-art method for eye center location found in the literature and evaluate its real-time performance in different development boards.


2008 ◽  
pp. 1551-1559
Author(s):  
George Lepouras ◽  
Costas Vassilakis

Firms and organizations are increasingly exploiting electronic channels to reach their customers and create new business opportunities. To this end, electronic shops have been developed, either offering products from a single firm or encompassing multiple individual electronic stores, comprising thus electronic shopping malls. Besides development activities, electronic shopping has attracted the attention of researchers, who have studied various perspectives, including user attitude, critical success factors, security, technical aspects, and so forth (e.g., Fang & Salvendy, 2003; Wang, Makaroff, & Edwards, 2003). Two main concerns for e-commerce are personalization and enhancement of user experience. Personalization addresses the ability to offer content tailored to the preferences of each user (Anupam, Hull, & Kumar, 2001) or user group (Wang et al., 2003). Preferences may be explicitly declared by the user, or derived by the system through inspecting user interaction; if the system dynamically reacts to changes of visitor behavior, it is termed as adaptive. Personalization allows customers to focus on the items they are interested in, and enables electronic shops to make targeted suggestions and send promotions to customers (Lekakos & Giaglis, 2005). Enhancement of user experience is another major issue in e-commerce, given that 2D images and texts on the screen are not sufficient to provide information on product aspects such as physical dimensions, textures, and manipulation feedback (Park & Woohun, 2004). Major e-commerce categories that could benefit from giving a more accurate and/or complete view of the products include real estate brokers who could present detailed models of properties, furniture stores that could allow their customers to view how certain pieces would fit in the target place (Hughes, Brusilovsky, & Lewis, 2002), and clothing shops that could provide a virtual fitting room with customizable avatars (Compucloz Corporation, 2003). Multimedia presentations can also be used as a means for “information acceleration” for promoting “really new” products (Urban et al., 1997). Enhancement of user experience may finally compensate for the loss of the pleasure associated with a visit to a shopping mall (Laskaridis, Vassilakis, Lepouras, & Rouvas, 2001). Nowadays, the technological potential of Internet systems provides adequate means for building online multimedia applications that can help e-commerce sites attract e-shoppers. Applications can be built to adapt to the user’s profile and provide the user with a suitable set of information in the most efficient way. Virtual reality (VR) technologies are also now mature enough to be used for the wide public, offering vivid and highly interactive environments, allowing users to view synthetic worlds within which they can visualize and manipulate artifacts. This article aims to specify a system that exploits capabilities offered by adaptation and VR technologies to offer e-shoppers personalized and enhanced experiences, while addressing challenges related to the cost, complexity, and effort of building and maintaining such a system.


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