scholarly journals How streamification challenges the Royal Danish Library’s collection of cultural heritage

2021 ◽  
Vol 37 (70) ◽  
pp. 091-109
Author(s):  
Andreas Lenander Ægidius

Danish legal deposit legislation mandates that the Royal Danish Library must collect contemporary culture for the benefi t of the public and researchers, now and in the future. In this article, I analyse how the move toward access models and the subsequent streamifi cation of media content challenges the collection of cultural heritage. I draw on empirical data from two central activities. The main empirical data stems from archival research and interviews with the library’s internal and external stakeholders. Th e second source of empirical data is the in-house testing performed by web curators when they analysed the collection of streaming-only content via an API from the Danish Broadcasting Corporation (DR). The analysis is followed by a discussion of the eff ects of streaming software and services on collection methods such as stream-ripping, screen capture (image or video), and research collaborations with the producers and distributors of born-digital content.

2011 ◽  
Vol 4 (2) ◽  
pp. 300-327
Author(s):  
Marie Vejrup Nielsen

AbstractThe article examines references to a specific religious heritage (Lutheran Christianity) within the debate sections of two national Danish newspapers. The aim of the analysis is to provide empirical data as a background for a discussion of conflicts concerning the connection between religious heritage and contemporary society. The themes of the public debate surveyed are identified as related to changes in the religious and cultural landscape in Denmark, such as the presence of Muslim immigrants. Three main discourse packages are identified in relation to the connection between religious heritage and contemporary culture: (1) strong connection; (2) no connection/disconnection; (3) negotiated connection. The conclusions of this analysis provide the foundation for a discussion of civil religion in zones of conflict over religious and cultural identity in a contemporary northern European context.


2021 ◽  
Vol 1 (1) ◽  
pp. 121-136
Author(s):  
Rania Erin Oktiara ◽  
Lilik Indrawati ◽  
Swastika Dhesti Anggriani

Abstract: A museum is an institution that collects and looks after historical objects to showcase and function them as educational media for the public. The realization of those functions depends on the interior concept through visualization in each room. One museum that is particularly attractive to the researcher to analyze is Surabaya House of Sampoerna Museum. This museum is recorded to be one of Surabaya’s cultural heritage buildings. It displays the history of the establishment and the development of Sampoerna company thematically in each room in the building, therefore, there are different themes even in one room. The implementation of the mentioned visualization concept has become the basis of interpretation for the researcher with the focus on room visualization. House of Sampoerna Museum consists of five showcase rooms; however, this research only interprets three rooms that do not undergo significant alteration since 2018. The three rooms are referred to as room 1, room 2, room 3. The data collection methods of this research are observation, interview, and document analysis that involves the researcher’s interpretation. Based on the results of this research, the interior concepts of room 1, room 2, and room 3 have been discovered. Keywords: concept, interior, museum, House of Sampoerna, visualization Abstrak: Museum merupakan lembaga yang mengumpulkan dan merawat benda-benda yang memiliki nilai sejarah untuk dipamerkan dan difungsikan sebagai sarana edukasi kepada masyarakat umum. Penyampaian fungsi tersebut dipengaruhi oleh konsep interior melalui visualisasi pada setiap ruangannya. Salah satu museum yang menarik peneliti untuk menginterpretasi penerapan konsepnya yaitu Museum House of Sampoerna Surabaya. Museum ini tercatat sebagai salah satu bangunan cagar budaya di Kota Surabaya. Museum ini menampilkan sejarah pendirian dan berkembangnya perusahaan Sampoerna yang bersifat tematik pada masing-masing ruangannya, sehingga terdapat tema yang berbeda-beda meskipun masih dalam satu ruangan. Adanya penerapan visualisasi tersebut yang melandasi tujuan penelitian ini untuk menginterpretasi konsep interior yang diterapkan berdasarkan visualisasi ruangannya. Museum House of Sampoerna terdiri atas 5 ruang pamer, akan tetapi pada penelitian ini hanya menginterpretasi 3 ruang pamer yang tidak mengalami perubahan interior secara signifikan sejak tahun 2018, yang disebutkan sebagai ruang 1, ruang 2, ruang 3. Penelitian ini menggunakan metode pengumpulan data observasi, wawancara, serta analisis dokumen yang melibatkan interpretasi peneliti. Berdasarkan hasil penelitian ini dapat diketahui konsep interior yang diterapkan pada ruang 1, ruang 2, dan ruang 3.  Kata kunci: konsep, interior, museum, House of Sampoerna, visualisasi


2020 ◽  
pp. 79-104
Author(s):  
Janice J. Nieves-Casasnovas ◽  
Frank Lozada-Contreras

The purpose of this study was to determine what type of marketing communication objectives are present in the digital content marketing developed by luxury auto brands with social media presence in Puerto Rico, particularly Facebook. A longitudinal multiple-case study design was used to analyze five luxury auto brands using content analysis on Facebook posts. This analysis included identification of marketing communication objectives through social media content marketing strategies, type of media content and social media metrics. Our results showed that the most used objectives are brand awareness, brand personality, and brand salience. Another significant result is that digital content marketing used by brands in social media are focused towards becoming more visible and recognized; also, reflecting human-like traits and attitudes in their social media.


2014 ◽  
Vol 7 (2) ◽  
pp. 197-211
Author(s):  
James Crossley

Using the 400th anniversary of the King James Bible as a test case, this article illustrates some of the important ways in which the Bible is understood and consumed and how it has continued to survive in an age of neoliberalism and postmodernity. It is clear that instant recognition of the Bible-as-artefact, multiple repackaging and pithy biblical phrases, combined with a popular nationalism, provide distinctive strands of this understanding and survival. It is also clear that the KJV is seen as a key part of a proud English cultural heritage and tied in with traditions of democracy and tolerance, despite having next to nothing to do with either. Anything potentially problematic for Western liberal discourse (e.g. calling outsiders “dogs,” smashing babies heads against rocks, Hades-fire for the rich, killing heretics, using the Bible to convert and colonize, etc.) is effectively removed, or even encouraged to be removed, from such discussions of the KJV and the Bible in the public arena. In other words, this is a decaffeinated Bible that has been colonized by, and has adapted to, Western liberal capitalism.


Author(s):  
Admink Admink ◽  
Катерина Гайдукевич

Обґрунтовано, що видовища характеризуються специфічними ознаками, серед яких варто наголосити на культурній цінності, що виявляється у використанні видовищем різних складових культури. Доведено, що видовища є показниками суспільних зрушень у системі цінностей, ідеологій, наявних і латентних проблем, устремлінь та бажань громадськості. Показано, що в сучасній культурі України пріоритетною є функція соціальної регуляції й формування  суспільної думки, яка реалізується у форматі імітативних практик та множинних культурних інтерпретацій. Проаналізовано напрями, за якими розвиватимуться видовища й видовищність в Україні: зміцнення й популяризація традиційних видовищних заходів; усталення нових видовищних практик; збагачення видовищної культури інноваційними формами та практиками. It is substantiated that the spectacle is characterized by specific features, among which it is worth emphasizing the cultural value that is expressed in the use by the spectacle of different components of the culture. It has been proved that the spectacles are indicators of social shifts in the system of values, ideologies, existing and latent problems, aspirations and desires of the public. It is shown that in the contemporary culture of Ukraine the priority is the function of the social regulation and the formation of the public opinion that is implemented in the format of imitative practices and multiple cultural interpretations. The directions for development of the spectacles and entertainment in Ukraine are analyzed: strengthening and promoting traditional entertainment events; establishing new entertaining practices; the enrichment of the spectacular culture with innovative forms and practices.


Author(s):  
Marie-Sophie de Clippele

AbstractCultural heritage can offer tangible and intangible traces of the past. A past that shapes cultural identity, but also a past from which one sometimes wishes to detach oneself and which nevertheless needs to be remembered, even commemorated. These themes of memory, history and oblivion are examined by the philosopher Paul Ricoeur in his work La mémoire, l’histoire, l’oubli (2000). Inspired by these ideas, this paper analyses how they are closely linked to cultural heritage. Heritage serves as a support for memory, even if it can be mishandled, which in turn can affect heritage policies. Memory and heritage can be abused as a result of wounds from the past or for reasons of ideological manipulation or because of a political will to force people to remember. Furthermore, heritage, as a vehicule of memory, contributes to historical knowledge, but can remain marked by a certain form of subjectivism during the heritage and conservation operation, for which heritage professionals (representatives of the public authority or other experts) are responsible. Yet, the responsibility for conserving cultural heritage also implies the need to avoid any loss of heritage, and to fight against oblivion. Nonetheless, this struggle cannot become totalitarian, nor can it deprive the community of a sometimes salutary oblivion to its own identity construction. These theoretical and philosophical concepts shall be examined in the light of legal discourse, and in particular in Belgian legislation regarding cultural heritage. It is clear that the shift from monument to heritage broadens the legal scope and consequently raises the question of who gets to decide what is considered heritage according to the law, and whether there is something such as a collective human right to cultural heritage. Nonetheless, this broadening of the legislation extends the State intervention into cultural heritage, which in turn entails certain risks, as will be analysed with Belgium’s colonial heritage.


2021 ◽  
Vol 14 (2) ◽  
pp. 1-20
Author(s):  
Néill O’dwyer ◽  
Emin Zerman ◽  
Gareth W. Young ◽  
Aljosa Smolic ◽  
Siobhán Dunne ◽  
...  

Cross-reality technologies are quickly establishing themselves as commonplace platforms for presenting objects of historical, scientific, artistic, and cultural interest to the public. In this space, augmented reality (AR) is notably successful in delivering cultural heritage applications, including architectural and environmental heritage reconstruction, exhibition data management and representation, storytelling, and exhibition curation. Generally, it has been observed that the nature of information delivery in applications created for narrating exhibitions tends to be informative and formal. Here we report on the assessment of a pilot scene for a prototype AR application that attempts to break this mold by employing a humorous and playful mode of communication. This bespoke AR experience harnessed the cutting-edge live-action capture technique of volumetric video to create a digital tour guide that playfully embellished the museological experience of the museum visitors. This applied research article consists of measuring, presenting, and discussing the appeal, interest, and ease of use of this ludic AR storytelling strategy mediated via AR technology in a cultural heritage context.


2021 ◽  
Vol 13 (8) ◽  
pp. 1558
Author(s):  
Timmy Gambin ◽  
Kari Hyttinen ◽  
Maja Sausmekat ◽  
John Wood

The seabed can be considered as the world’s largest museum, and underwater sites explored and studied so far provide priceless information on human interaction with the sea. In recognition of the importance of this cultural resource, UNESCO, in its 2001 Convention on the Protection of the Underwater Cultural Heritage, determined that objects/sites should be preserved in situ, whilst also advocating for public access and sharing. The implementation of these principles is not without difficulties. Some states have opened up underwater sites to the public—mainly through diving, yet the vast majority of the world’s population does not dive. In Malta, 7000 years of human occupation is reflected in and on the landscape, and recent offshore surveys show that the islands’ long and complex history has also left an indelible mark on the seabed. Besides difficulties related to their protection and management, these sites also present a challenge with regard to sharing and communicating. Recent advances in underwater imaging and processing software have accelerated the development of 3D photogrammetry of submerged sites and the idea for a virtual museum was born. The virtual museum, UnderwaterMalta, was created out of a need to share the plethora of underwater sites located on the seabed of the Maltese Islands. A multitude of digital tools are used to share and communicate these sites, offering visitors a dry dive into submerged sites that would otherwise remain invisible to the vast majority of the public. This paper discusses the basic principle of the sharing of underwater cultural heritage and the difficulties that beset the implementation of such a principle. A detailed explanation and evaluation of the methods used to gather the raw data needed is set in the context of the particular and unique working conditions related to deep water sites. The workings of this paper are based on first-hand experiences garnered through the recording of numerous wrecks over the years and the creation and launch of The Virtual Museum-Underwater Malta—a comprehensive virtual museum specifically built for “displaying” underwater archaeological sites that are otherwise invisible to the general public.


2021 ◽  
Vol 13 (10) ◽  
pp. 5547
Author(s):  
Nadia Pintossi ◽  
Deniz Ikiz Kaya ◽  
Ana Pereira Roders

Cultural heritage drives and enables sustainable urban development. The adaptive reuse of cultural heritage creates values while prolonging the lifespan of heritage. Similarly, circular economy creates value while extending the useful life of materials and elements through their reuse. Existing studies on adaptive reuse challenges seldom focus on cultural heritage properties, and they are often identified through the engagement of a limited variety of stakeholders, as compared to the actors normally involved in adaptive reuse. Filling this gap, this paper provides a preliminary baseline of challenges faced by the city of Amsterdam from the perspective of various involved stakeholders, and suggests solutions to address them. The participants represented the public, private, knowledge, and third sectors. The methods used were the following: for data collection, a multidisciplinary workshop using the steps of the Historic Urban Landscape approach as an assessment framework applied to multiple scales on adaptive reuse, and for data analysis, manifest content analysis. The results expanded the range of challenges and solutions reported by previous literature on the adaptive reuse of cultural heritage in content and scale by identifying 61 themes—e.g., knowledge and civic engagement. Tools and stakeholders were also identified. These findings provide a reference for future practice, policymaking, and decision-making, facilitating the adaptive reuse of cultural heritage to capitalize on its potential for sustainable development and circular economy.


2021 ◽  
Vol 13 (7) ◽  
pp. 3985
Author(s):  
Adam Kozień

The concept of sustainable development is widely used, especially in social, environmental and economic aspects. The principle of sustainable development was derived from the concept of sustainable development, which appears in legal terms at the international, EU, national and local levels. Today, the value of cultural heritage that should be legally protected is indicated. A problematic issue may be the clash in this respect of the public interest related to the protection of heritage with the individual interest, expressed, e.g., in the ownership of cultural heritage designates. During the research, scientific methods that are used in legal sciences were used: theoretical–legal, formal–dogmatic, historical–legal methods, as well as the method of criticism of the literature, and legal inferences were also used. The analyses were carried out on the basis of the interdisciplinary literature on the subject, as well as international, EU and national legal acts—sources of the generally applicable law. Research has shown that the interdisciplinary principle of sustainable development, especially from the perspective of the social and auxiliary environmental aspect, may be the basis for weighing public and individual interests in the area of legal protection of cultural heritage in the European Union. It was also indicated that it is possible in the situation of treating the principle of sustainable development in terms of Dworkin’s “policies” and allows its application not only at the level of European Union law (primary and secondary), but also at the national legal orders of the European Union Member States.


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