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2021 ◽  
Vol 15 (2) ◽  
pp. 176
Author(s):  
Eka Permatasari ◽  
Rushendra Rushendra

<p>Dalam sebuah perusahaan penyedia layanan jaringan internet, di tuntut untuk memiliki<br />kulitas jaringan <em>high availability</em> dan <em>high reliability</em>. Dalam mendukung kualifikasi<br />jaringan internet terbaik maka salah satunya perlu menjaga kestabilan bandwidth<br />internet pelanggan. Salah satunya menjaga kepadatan traffic data pada jaringan internet.<br /><em>Congestion</em> merupakan pengumpulan paket data yang melebihi kapasitas bandwidth<br />yang tersedia padasebuah link, hal ini memberikan dampak penurunan kinerja jaringan<br />internet. Permasalahan di atas dapat di selesaikan salah satunya dengan menerapkan<br />penggunaan metode <em>link aggregation</em> dan teknologi <em>load balance</em>. Pada penelitian ini<br />penulis menerapkan metode <em>link aggregation</em> yang digunakan dalam merancang<br /><em>redundancy link</em> dan <em>load balance</em> dalam membuat skema membagi traffic untuk<br />penyeimbang beban berdasarkan <em>src address</em> dan <em>src port</em>, serta <em>dst address</em> dan <em>dst</em><br /><em>port.</em> Dari hasil pengujian penggunaan <em>link aggregation</em> dan <em>load balance</em> pada<br />penenlitian ini dapat membantu menjaga kestabilan throughput dengan nilai pengukuran<br />sebesar 10GB dengan standart MTU (<em>Maximum Transmission Unit</em>) yang menandakan<br />hasil test pengukuran paket data terbesar yang dapat di transmisikan melalui sebuah<br />jaringan.</p><p><br /><em><strong>Keyword</strong> : link aggregation, load balance, congestion, MTU</em></p>


2021 ◽  
Vol 8 ◽  
Author(s):  
Joseline Raja Vora ◽  
Ameer Helmi ◽  
Christine Zhan ◽  
Eliora Olivares ◽  
Tina Vu ◽  
...  

Background: Play is critical for children’s physical, cognitive, and social development. Technology-based toys like robots are especially of interest to children. This pilot study explores the affordances of the play area provided by developmentally appropriate toys and a mobile socially assistive robot (SAR). The objective of this study is to assess the role of the SAR on physical activity, play behavior, and toy-use behavior of children during free play.Methods: Six children (5 females, Mage = 3.6 ± 1.9 years) participated in the majority of our pilot study’s seven 30-minute-long weekly play sessions (4 baseline and 3 intervention). During baseline sessions, the SAR was powered off. During intervention sessions, the SAR was teleoperated to move in the play area and offered rewards of lights, sounds, and bubbles to children. Thirty-minute videos of the play sessions were annotated using a momentary time sampling observation system. Mean percentage of time spent in behaviors of interest in baseline and intervention sessions were calculated. Paired-Wilcoxon signed rank tests were conducted to assess differences between baseline and intervention sessions.Results: There was a significant increase in children’s standing (∼15%; Z = −2.09; p = 0.037) and a tendency for less time sitting (∼19%; Z = −1.89; p = 0.059) in the intervention phase as compared to the baseline phase. There was also a significant decrease (∼4.5%, Z = −2.70; p = 0.007) in peer interaction play and a tendency for greater (∼4.5%, Z = −1.89; p = 0.059) interaction with adults in the intervention phase as compared to the baseline phase. There was a significant increase in children’s interaction with the robot (∼11.5%, Z = −2.52; p = 0.012) in the intervention phase as compared to the baseline phase.Conclusion: These results may indicate that a mobile SAR provides affordances through rewards that elicit children’s interaction with the SAR and more time standing in free play. This pilot study lays a foundation for exploring the role of SARs in inclusive play environments for children with and without mobility disabilities in real-world settings like day-care centers and preschools.


2021 ◽  
pp. 253
Author(s):  
Yeni Setiyawan ◽  
Endang Pudjihartati

Analysis of perceptions, preferences, and expectations for the design of the children playground at the Salib Putih Orphanage in Salatiga. Playing is a need for children that must be fulfilled. Children can improve gross and fine motoric development, improve reasoning, and understand their environment, shape theirimagination, fantasy power, and creativity by playing. At this time, the Salib Putih Orphanage did not have a special play area for children, the children play in the yard and hall. This study aims to determine the potential and constraints on the site of the Salib Putih Orphanage and to determine the perceptions, preferences, and expectations of stakeholders in the orphanage regarding the design of the children playground which can then be used as input in designing the play area at the Salib Putih Orphanage. The research stages included site surveys, interviews with orphanage caregivers and foundation administrators as well as questionnaires to 40 respondents covering the residents of orphanages, the children and adolescents, with educational levels ranging from elementary school, junior high school to higher education, the orphanage foundation staff and workers, also the practical students at the orphanage. Site survey includes location, boundaries, accessibility, climate. Interviews use the in-depth interview method, which is the process of extracting information in depth, openly, and free of problems and research focus, while the questionnaire for respondents using the Likert measurement scale is presented with several questions that must be filled, given 5 choices that have gradations levels from Strongly Disagree, Disagree, Neutral, Agree to Strongly Agree. Each of these answer choices hasa weighted value of 1-5 points. The results showed that the site in the area of the Salib Putih Orphanage has the potential to build a children’s playground with a variety of facilities and supports in accordance with the analysis of perceptions, preferences, and expectations.


2021 ◽  
Author(s):  
Joseline Raja Vora ◽  
Ameer Helmi ◽  
Christine Zhan ◽  
Eliora Olivares ◽  
Tina Vu ◽  
...  

Abstract Background: Play is critical for children’s physical, cognitive, and social development. Technology-based toys like robots are especially of interest to children. This pilot study explores the affordances of the play area provided by developmentally appropriate toys and a mobile socially assistive robot (SAR). The objective of this study is to assess the role of the SAR on physical activity, play behavior, and toy-use behavior of children during free play. Methods: Six children (5 females, Mage = 3.6 ± 1.9 years) participated in the majority of our pilot study’s seven 30-minute-long weekly play sessions (4 baseline and 3 intervention). During baseline sessions, the SAR was powered off. During intervention sessions, the SAR was teleoperated to move in the play area and offered rewards of lights, sounds, and bubbles to children. Thirty-minute videos of the play sessions were annotated using a momentary time sampling observation system. Mean percentage of time spent in behaviors of interest in baseline and intervention sessions were calculated. Paired-Wilcoxon signed rank tests were conducted to assess differences between baseline and intervention sessions. Results: There was a significant increase in children’s standing (~15%; Z = -2.09; p = 0.037) and a tendency for less time sitting (~19%; Z = -1.89; p = 0.059) in the intervention phase as compared to the baseline phase. There was also a significant decrease (~4.5%, Z = -2.70; p = 0.007) in peer interaction play and a tendency for greater (~4.5%, Z = -1.89; p = 0.059) interaction with adults in the intervention phase as compared to the baseline phase. There was a significant increase in children’s interaction with the robot (~11.5%, Z = -2.52; p = 0.012) in the intervention phase as compared to the baseline phase. Conclusions: These results may indicate that a mobile SAR provides affordances through rewards that elicit children’s interaction with the SAR and more time standing in free play. This pilot study lays a foundation for exploring the role of SARs in inclusive play environments for children with and without mobility disabilities in real-world settings like day-care centers and preschools.


2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Syaidatul Azzreen Ishak ◽  
Adi Ainurzaman Jamaludin ◽  
Hazreena Hussein

PurposeThis paper will identify people's experience of visiting selected neighborhood parks and their overall evaluations of selected neighborhood parks. The study is notably done by gathering data from the residents based on their neighborhood parks' experiences, including the landscape features and facilities related to their experiences.Design/methodology/approachThe Likert scale questions on user's experience of using park features at the neighborhood parks, open-ended questions were being applied in order to achieve more data on respondents' feelings and experiences on their thoughts. Then, the feedback from the information gathered from a minimum number of respondents (n = 382) will get into the development of semi-structured interview questions to discuss possible suggestions and recommendations for a better neighborhood park by interviewing a landscape architect and a planner.FindingsThe paper provides empirical insights on three particular themes that arise as significant in resident's experience of neighborhood parks in Kuala Lumpur. These three themes are by exploring the facilities of neighborhood parks, connection with natural features and the need for safety that has shown by the residents' experience and evaluation.Research limitations/implicationsBecause of the chosen research approach, the research results may lack generalizability. Therefore, researchers are encouraged to test the proposed propositions further.Social implicationsThe respondents consistently see neighborhood parks as a place for exercise, children's play area, social space and enjoying nature.Originality/valueThis paper fulfills an identified people's use and experience of neighborhood parks in Kuala Lumpur.


2021 ◽  
Vol 3 (1) ◽  
pp. 12-14
Author(s):  
Vera Rimbawani Sushanty ◽  
Ananda Liony Putra

Children in this millennial era cannot be separated from the use of smartphones, of course, without parental supervision, it will have an impact on the development of children's mental and psychological conditions. Excessive use of gadgets causes children to do little or even no physical activity at all, such as playing with their friends. Whereas physical activity in children affects the growth and development of children. Therefore, at the Bhayangkara University Surabaya Real Work Lecture, group 062 students took the initiative to make a playground in Tebel Village, Gedangan District, Sidoarjo Regency on 22 May - 6 June 2021. The children and residents around the play area were very happy and excited to come and take advantage of these facilities. It is expected that children are more active and can socialize with their peers.


Retos ◽  
2021 ◽  
Vol 42 ◽  
pp. 744-749
Author(s):  
Honorato José Sousa ◽  
Élvio Rúbio Gouveia ◽  
Adilson Marques ◽  
Hugo Sarmento ◽  
Helder Lopes ◽  
...  

Decision-making (DM) is an important ability targeted in the formation of young football players that can improve by using small-sided games (SSGs). The main purpose of this study was to assess players’ DM in different balanced and unbalanced SSG formats keeping the play area constant. The sample was composed of 10 field players plus 2 goalkeepers (13.55±0.51 years). This study consisted of 3 sessions, one day for each session, with an interval of 48 hours apart between sessions. Three different SSG formats (4vs.4; 4vs.5; 4vs.6), in a play area of 40x30 meters, were selected. The outcome was the decision-making index (DMI), assessed with the Game Performance Assessment Instrument (GPAI). Results showed that on two of the three days, there were statistical differences in DMI across the three different SSG formats. In the 4vs.6 format a higher median score than in the 4vs.4 format was recorded on day 2 (U=13.0, z=-2.34, p=.025, r=.57) and day 3 (U=5.50, z=-2.98, p=.003, r=.72). In conclusion, the use of unbalanced SSG formats in the training may benefit DM development, and therefore may constitute an important factor to be considered in the formation of young football players.


2021 ◽  
Vol 19 (15) ◽  
Author(s):  
Fatiah A.A. ◽  
Zakiah Ponrahono ◽  
Khalilah Zakariya

Small Urban Green Spaces (SUGS) mushroomed in dense cities as a scaled down version of larger parks. In the past, SUGS are often abandoned, or their quality is often overlooked. The purpose of this study is to explore the design and features to make a good quality SUGS. Five experts were approached with a weightage evaluation to rate its quality based on selected criteria's; Accessibility, Attractiveness, Functionality, and Safety. Each criterion had a variable to measure the construct. Findings from the expert evaluation showed that SUGS were rated medium or low overall quality. The variables that obtained the highest score and attained high-quality ratings were Obstacles (Safety criteria), General Maintenance (Attractiveness criteria), and Play Area (Accessibility criteria). Interview with park users revealed that they preferred the "presence of trees," "well-maintained environment," and "walking path accessibility." The least preferred attributes were "poor maintenance," "dangerous walking path," and "negative perception of safety." Overall, to ensure the quality of SUGS attention should be placed on the Accessibility of its features (e.g., walking path and play area), the attractiveness of the park (e.g., vegetation and maintenance), the functionality of the features (e.g., sports facilities) and perception of Safety (e.g., absence of obstacles).


2021 ◽  
Vol 9 (1) ◽  
pp. 69
Author(s):  
Dita Ollivia Artha ◽  
Bontor Jumaylinda Gultom ◽  
Emilya Kalsum

Adolescence is a period of development from children to adults. Adolescents have various characteristics in their development. Lack of facilities and guidance for adolescents causes juvenile delinquency behavior, while adolescence is a very important period because of the process of forming individual characters. Youth need a place that can nurture and develop their potential. Youth-oriented forum, namely the Youth Center. The design of the Youth Center must facilitate the function of the building while taking into account the characteristics of youth in Pontianak City. The design of the Youth Center used a descriptive method, namely the description of literature and theory. The stages in the design method begin with collecting data, then the data is analyzed to form a concept that produces a product in the form of a design image. The design of Youth Centers in Pontianak City has creative, reacreative and educational functions. The design location is at the intersection of A. Yani street and MT. Haryono street with an area of +5,877 m2. The building consists of four floors, the first floor consists of public spaces, the second floor contains a sports area, then on the third floor there is a play area, while the fourth floor consists of educational spaces. The results achieved were building design based on building functions based on the activities and characteristics of youth in Pontianak City.


2021 ◽  
Vol 102 ◽  
pp. 04008
Author(s):  
Taiga Moriguchi ◽  
Michael Cohen

We describe a method of achieving redirected walking by modulating subjective translation and rotation. In a real space, a user walks around without leaving a 5 m2 area, but we have built a system that allows virtual movement around a larger area than the real space. This system is realized by translating and rotating the apparent ground in response to user movement.


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