scholarly journals E-Module Pada Materi Suhu, Pemuaian, dan Kalor: Valid dan Praktis

2021 ◽  
Vol 5 (2) ◽  
pp. 201
Author(s):  
Ujang Supriyadi ◽  
Leni Marlina ◽  
Ida Sriyanti

Penelitian ini bertujuan untuk mengembangkan e-module pada materi suhu, pemuaian, dan kalor yang valid dan praktis. Metode pengembangan yang digunakan dalam penelitian ini adalah model pengembangan Alessi dan Trollip yang terdiri dari tiga tahapan, pengembangan dengan model Alessi and Trollip, dengan tahapan yaitu tahap perencanaan, tahap desain, dan tahap pengembangan. E-Module pada materi suhu, pemuaian, dan kalor dikembangkan dengan menggunakan program Flip PDF Professional. Setelah melalui tahap perencanaan dan tahap desain, selanjutnya pada tahap pengembangan peneliti melakukan uji Alpha dan uji Beta. Uji Alpha dilakukan untuk mengetahui tingkat kevalidan e-module dengan melibatkan tiga orang ahli untuk mereview dan menilai aspek isi (konten), aspek kebahasaan, serta aspek dasain dan fitur dari e-module yang dikembangkan. Sedangkan uji Beta dilakukan untuk mengetahui tingkat kepraktisan e-module dengan melibatkan enam orang siswa dengan kemampuan kognitif yang berbeda untuk mereview dan menilai aspek kelayakan isi (konten), aspek penyajian, aspek dasain dan fitur, beserta aspek manfaat dari e-module yang dikembangkan. Berdasarkan hasil uji Alpha yang dilakukan oleh tiga orang ahli diperoleh rerata hasil penilaian masing-masing sebesar 4,90; 4,75; dan 4,51; sedangkan melalui uji Beta yang dilakukan oleh enam orang siswa diperoleh rerata hasil penilaian masing-masing sebasar 4,97; 4,78; 4,60; 4,65; 4,81; dan 4,78. Berdasarkan hasil uji Alpha dan uji Beta tersebut maka e-module pada materi suhu, pemuaian, dan kalor yang dikembangkan dinyatakan sangat valid dan sangat praktis. E-Module pada materi suhu, pemuaian, dan kalor yang telah dikembangkan dapat dimanfaatkan oleh siswa dan guru sebagai sarana pembelajaran di sekolah serta sebagai sarana belajar mandiri oleh siswa dirumah.  This study aims to develop an e-module on the material of temperature, expansion, and heat that is valid and practical. The methodology of development used in this research is the development model consisting of three stages: the planning stage, the design stage, and the development stage. E-Module was developed using the Flip PDF Professional program on the material of temperature, expansion, and heat. After going through the planning and design stages, the researcher conducted Alpha and Beta tests on the development stage. The Alpha test was conducted to determine the level of validity of the e-module by involving three experts to review and assess the aspects of the content, the linguistic, and the design and features of the developed e-module. Meanwhile, the Beta test was conducted to determine the level of practicality of the e-module by involving six students with different cognitive abilities to review and assess the eligibility of the content, the aspects of presentation, the design, the features, and the benefits of the developed e-module as well. Based on the Alpha test results conducted by three experts, each obtained an average result of 4.90, 4.75, and 4.51. However, the Beta test results were conducted by six students, each obtained an average result of 4.97, 4.78, 4.60, 4.65, 4.81, and 4.78. In conclusion, the Alpha and Beta test results show that the developed e-module on the material of temperature, expansion, and heat is declared to be very valid and very practical. So, e-module has been developed to benefit students and teachers as a learning tool at school and as a means of independent learning by students at home. 

2014 ◽  
Vol 13 (3) ◽  
Author(s):  
Sri Wahyu Widyaningsih ◽  
Irfan Yusuf

<p>The research is motivated not yet using CTL approach. In addition, the study provided yet foster the character value of students. This study aimed to the development of learning materials by using CTL approach with the integration of character value are valid, practical, and effective. The type of this research is research and development by using 4-D models. The stages of this research are define, design, and development. The define stage consists of analyzing of curriculum, students, and concept. Then, the learning materials as lesson plan, handout, student’s worksheet, and evaluation, were designed at design stage. The development stage was doing validity, practicality, and effectiveness test. The data of this research was collected by using validation instruments, questionnaire of students and teacher, observation and test instruments. The result of research with validity of the test results showed that the syllabus, lesson plans, teaching materials, worksheets and assessment sheets (cognitive, affective and psychomotor) developed very valid. The test results showed that the learning practicalities developed very practical. Based on the results of efficacy trials, it was stated that the developed learning very effectively used as learning tools are developed to improve the activity and competence of students in the cognitive, affective and psychomotor and behavioral character. And Those, learning materials by using CTL approach with the integration of character values are classification of very valid, very practical, and effective.</p>


2021 ◽  
Author(s):  
Nurika Restuningdiah

The purpose of this research was to develop a mapping program for online-based teaching, using the instructional learning design based on ICT. Developing the mapping program consisted of three stages: the analysis stage, design stage and development stage, where each step had an output that supported the process of content development of the learning media. This mapping program is expected to support online learning for the Financial Accounting course during the COVID-19 Pandemic. Keywords: Financial Accounting, Mapping Program, Online-Based Financial Accounting Courses


2019 ◽  
Vol 3 (2) ◽  
pp. 64
Author(s):  
Sahala Freddy Simanjuntak

This research aims to produce interactive multimedia using Lectora inspire in learning economic using the 4D development model. This work employed a qualitative descriptive method. Interactive multimedia was produced through three stages: definition, design, and development. This research was limited to the development stage. Definition stage comprised the preliminary analysis, curriculum analysis, material analysis, characteristic analysis, and formulation. Meanwhile, the design stage included pre-production from flowchart and storyboard making, media production to final activities: mixing, editing, and finalization. The development stage encompassed the following: (1) Expert appraisal, which was expert validation and revision with a result of very appropriate based on validation of media expert, material expert and language expert, and (2) Developmental testing, consisting of a small-scale tryout with a score of 81.98% (very appropriate). Our proposed system was very appropriate, according to the result of validation by an expert in a small-scale try-out; thus it can be used in economic learning at SMA Darma Yudha.


2021 ◽  
Vol 13 (2) ◽  
pp. 101-110
Author(s):  
Fifit Fitriansyah

The condition of the Covid-19 pandemic has made learning that was originally face-to-face turning online, of course, brings new problems in learning, especially in practical learning. One of the efforts was to fulfill needs learning is through the use of media who had played a role as a tool or an intermediary that support the teaching process .In relation to this matter one of the media learning that can be used is a video. This study aims to develop PNPR 2 learning videos to facilitate learning by producing various independent learning resources in the form of instructional videos that can be used according to learning needs. The research method used is Research and Development (R & D) using the Derek Rowntree product development model with three stages, namely: a) the planning stage; b) the development stage (development); c) the evaluation stage (formative evaluation). Product effectiveness testing is carried out by providing advice and input from colleagues (one to one person). The results of this study indicate that (1) the development of instructional videos that was much as 87% is considered clear and effective for use in the learning process more broadly. Meanwhile, to measure the effectiveness of using PNPR 2 learning videos is to conduct performance tests on full stop, as such it was found that the percentage of student learning outcomes after using PNPR 2 learning videos was that 89% of students to display good performance, 11 % poor practice well or said wrong. Thus the PNPR 2 learning video is considered effective to be used in the learning process.


2019 ◽  
Vol 9 (1) ◽  
pp. 91-100
Author(s):  
Nurhayati Nurhayati ◽  
◽  
Wahyudi Wahyudi ◽  
Syarif Lukman Hakim ◽  
◽  
...  

This study aims to 1) produce a HOTS assessment instrument; 2) knowing the quality of the test instrument in terms of the feasibility of construction, material feasibility, and language feasibility according to the expert; and 3) knowing the quality of the test items in terms of validity, reliability, difficulty level and distinguishing power based on the test results. Research and Development ware used as a research method with 4D procedural development model consists of four stages, namely: the define stage, the design stage, the development stage, and the dissemination stage. The questionnaire was used for expert judgment validation. The characteristics measurement of the HOTS items instrument including the validity, reliability, difficulty level and distinguishing power of the questions. The HOTS assessment instrument developed was in the form of multiple-choice options with a reason based on HOTS in aspects of analyzing, evaluating and creating. The results of expert validation show that the average item with criteria is very good in terms of content, construct and language aspects. Instruments that have been validated and revised were tested on students who had studied vibration and wave material and the test results showed that 77% of the questions developed were of good quality with valid criteria, good distinguishing criteria, level of difficulty at moderate and easy levels and very strong reliability so that feasible and ready to be used to measure students' higher order thinking skills in vibrations and waves material. Keywords: HOTS, Instruments test, Vibrations and waves


2021 ◽  
Vol 5 (2) ◽  
pp. 211
Author(s):  
Hartanto Hartanto ◽  
Leni Marlina ◽  
Ketang Wiyono

Penelitian ini bertujuan untuk menghasilkan e-schoology materi getaran dan gelombang untuk meningkatkan keterampilan berpikir kritis siswa sekolah menengah pertama yang valid dan praktis. Penelitian ini menggunakan metode penelitian pengembangan dengan model pengembangan Alessi dan Trollip yang terdiri dari tiga tahapan yaitu perencanaan, desain, dan pengembangan. Sampel penelitian pada saat uji beta berjumlah tiga siswa yang diambil dengan teknik purposive sampling yang dapat mewakili siswa berkemampuan tinggi, sedang, dan rendah. Instrumen yang digunakan dalam penelitian ini adalah lembar validasi dan angket tanggapan siswa. Berdasarkan analisis kebutuhan pada tahap perencanaan diketahui bahwa 100% siswa memiliki smartphone dan sebanyak 72,50% mengakses internet setiap hari.  Semua siswa pernah menggunakan e-learning seperti Telegram dan WhatsApps tetapi belum pernah menggunakan e-schoology dalam pembelajaran. Pada tahap desain dilakukan pembuatan flowchart dan storyboard sebagai pedoman dalam pengembangan e-schoology. Tahap pengembangan diawali dengan memproduksi prototipe pertama, melakukan uji alpa, dan melakukan uji beta. Dari hasil uji alpa yang kedua diperoleh persentase dapat diterima sebesar 100%. Persentase dapat diterima dari hasil uji beta yang kedua sebesar 100%. Berdasarkan hasil penelitian ini, e-schoology materi getaran dan gelombang yang dikembangkan telah valid dan praktis sehingga layak untuk digunakan dalam pembelajaran IPA di sekolah menengah pertama.   This study aims to produce e-Schoology material on vibrations and waves to improve the critical thinking skills of junior high school students that are valid and practical. This research uses development research methods. This research uses development research method with Alessi and Trollip development model which consists of three stages, namely planning, design, and development. The research sample in the beta test consisted of three students who were taken by purposive sampling technique that could represent students with high, medium, and low abilities. The instruments used in this study were validation sheets and student response questionnaires. Based on the needs analysis at the planning stage, it is known that 100% of students have smartphones and 72.50% access the internet every day. All students have used e-learning such as Telegram and WhatsApps but have never usede-schoology in learning. At the design stage, flowcharts and storyboards are made as guidelines in the development of e-schoology. The development phase begins with producing the first prototype, performing an alpha test, and performing a beta test. From the results of the second alpha test obtained an acceptable percentage of 100%. Percentage can be accepted from the results of the second beta test of 100%. Based on the results of this study, the e-Schoology of vibration and wave materials developed was valid and practical so that it was suitable for use in science learning in junior high schools.


2021 ◽  
Vol 8 (2) ◽  
pp. 180-192
Author(s):  
Meyshi Ziya Dwi Putri ◽  
Febrina Dafit

The purpose of this research is to develop animated video learning media on theme 9 sub-theme 2 class V, make it easier for teachers to deliver learning materials. This research method uses development research with ADDIE development model. This research was conducted in three stages: 1) the analysis phase consisted of curriculum analysis, teacher and student analysis, and media analysis; 2) the design stage, namely the design of animated video learning media using the kinemaster application; 3) the development stage, namely producing learning media that have been designed at the design stage. In addition to media production, the researcher also developed a research instrument, namely a validation sheet. The results of this study indicate that the animated video learning media meets the very feasible criteria, in learning 1 the results are 94,85%, in learning 2, the results are 95% and in learning 3, the results are 95%. Abstrak Tujuan pelitian ini yaitu untuk mengembangan media pembelajaran video animasi pada tema 9 subtema 2 kelas V, mempermudah guru dalam menyampaikan materi pembelajaran. Metode penelitian ini menggunakan penelitian pengembangan dengan model pengembangan ADDIE. Penelitian ini dilakukan dengan tiga tahapan yaitu 1) tahap analisis terdiri dari analisi kurikulum, analisis guru dan siswa, dan analisis media; 2)tahap desain yaitu rancangan media pembelajaran video animasi dengan menggunakan aplikasi kinemaster; 3) tahap pengembangan yaitu memproduksi media pembelajaran yang telah dirancang pada tahap desain. Selain produksi media, peneliti juga menyusun instrumen penelitian yaitu lembar validasi. Hasil penelitian ini menunjukkan bahwa media pembelajaran video animasi memenuhi kriteria sangat layak, pada pembelajaran 1 memperoleh hasil 94,85%, pembelajaran 2 memperoleh hasil 95% dan pembelajaran 3 memperoleh hasil 95%. Kata Kunci:Media pembelajaran, video animasi, tema 9


2021 ◽  
Vol 5 (1) ◽  
pp. 70
Author(s):  
Tuti Patmawati ◽  
Abd. Kholiq

This study aims to describe the validity of E-FIST (Ebook Fisika STEM), namely the STEM physics ebook as e-learning teaching materials on temperature and heat material. The stages of development in this study were limited to the validity of the media, not up to practically and effectiveness trials in learning by students, this was due to the PSBB which was carried out in the prevention of the spread of Covid-19. The ebook was developed by integrating science, technology, engineering, and mathematics. This research was developed with the DDD-E model. The stages of the DDD-E model consist of the planning stage (decide), the design stage (design), the development stage (develop), and the assessment stage (evaluate). At the initial stage, namely planning, determining the learning objectives, material, knowledge analysis, and prerequisite skills was carried out so that a draft E-FIST was produced for further evaluation. The next stage is the development stage. After an assessment was carried out at the development stage, three expert lecturers were validated for E-FIST. The aspects that are validated are viewed from the aspects of learning, material, language, and media. The analytical method used is descriptive quantitative analysis. Based on the research results it can be concluded that E-FIST obtains a percentage of validity in terms of aspects of learning, material, language, media suitability with the principles of good learning media, media work processes, and media display respectively were categorized as very good, so that the E-FIST developed was declared very valid and suitable for use in learning. This research implies that it can provide further knowledge for educators regarding the use of ebook technology as the development of teaching materials. Also, further researchers, it can be carried out to test the effectiveness and practically to produce teaching materials that are suitable for use in supporting learning.


KOMTEKINFO ◽  
2021 ◽  
Vol 8 (1) ◽  
pp. 92-101
Author(s):  
Rini Sefriani ◽  
Jhon Veri

This research and development aims to produce products in the form of Learning Media Interactive Multimedia Module Based on Macromedia Director MX for Class X in SMK-SMAK Padang. This research uses the Research and Development (R&D) research method which refers to the 4D Model with the stages passed in this research are the definition stage, the design stage, the development stage, and the deployment stage. Data retrieval is done to the user of the Interactive Multimedia Module. The research sample consisted of 33 people consisting of 32 students and 1 teacher of the subject of Simulation and Digital Communication (SIMKOMDIG) SMK-SMAK Padang. Validity test results by experts Overall assessment of the validator test on Learning Media Interactive Multimedia Module Based on Macromedia Director MX is 90.35%, so that the level of validity can be interpreted very validly used. Overall practicality assessment of learning media Interactive Multimedia Module Based on Macromedia Director MX is 87.72%, so that the level of practicality can be interpreted very practically used. For effectiveness test Overall assessment of the effectiveness of learning media Interactive Multimedia Module Based on Macromedia Director MX at 85.51%, so that the level of effectiveness can be interpreted effectively used. MX has been tested for eligibility, is practically used and is effectively used in the learning process in Simulation and Digital Communication (SIMKOMDIG) subjects at SMK-SMAK Padang


2021 ◽  
Vol 3 (2) ◽  
pp. 95-102
Author(s):  
Fachrizal Rian Pratama ◽  
Anjar Hero Sasmiko

This study aims to develop a simulation and modeling physics textbook assisted by Unity3D software with a self-regulated learning approach. This research uses Development and Research method through 4D Model. The definition stage is carried out by determining the characteristics of the textbook that will be developed through the initial study. The design stage is done by choosing the format and design of the textbook to produce the first correction (draft). The development stage is carried out to have the second draft, third correction, and the final product of the textbook. The second correction is obtained through the revised expert validation results that have been recommended. The third correction is the acquisition of small group test results by taking them randomly. Based on the results of field tests on students who are taking Physics Simulation and Modeling courses, the final product of the textbook is obtained. One of the textbook features and tools developed is the project assignment feature and the video tutorial tool. Based on the validation of the textbook and its supporting devices, the criteria are very feasible and ready to be used and can guide student learning independently through the features in the textbook. The development of this textbook is expected to assist in developing simulations and modeling in physics and other fields of science, such as engineering and health.


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