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2021 ◽  
Vol 6 (3) ◽  
pp. 380-398
Author(s):  
Arief Dwi Saputra ◽  
Alfina Rahmatia ◽  
Sri Handari Wahyuningsih ◽  
Andi Azhar

The COVID-19 pandemic brought about employees to be less enthusiastic due to the declining competitiveness and switching systems from offline to online. This study closely scrutinized how gamification strategies assume a part in entrepreneurial behavior on attitudes, subjective norms and behavioral control, and entrepreneurial education through self-efficacy, experience, and program involvement. Purposive sampling was utilized to choose a sample of 442 informants for this qualitative study. The review was carried out through a literature study and reinforced by in-depth interviews. The data was coded using the Nvivo 12 application with word similarity analysis at a maximum percentage of 100%. Based on the results of word similarity, there was a similarity in the relationship related to cluster analysis which classified the mutually supportive roles among variables as a business strategy during the pandemic. Overall, the application of gamification displays an impact on motivation, behavior change, and psychological effects on entrepreneurial behavior and education. The research contribution is utilized to address issues in the role of the organization as a solution to the relationship between gamification strategies and employee performance. The application of gamification strategies plays a role in opening fascinating exploration in the future. Further studies are expected to discuss pertaining business strategies in dealing with unexpected moments such as the COVID-19 pandemic.


2021 ◽  
Vol 10 (5) ◽  
pp. 114
Author(s):  
Endin Mujahidin ◽  
. Syamsuddin ◽  
Immas Nurhayati ◽  
Didin Hafidhuddin ◽  
Ending Bahruddin ◽  
...  

The purpose of this study is to analyse the implementation of three national education standards (SNPs), namely management standards, graduates competency standards, and teacher and education staff at the Ummul Quro (UQ) Islamic school and the Bogor Hajj Persaudaraan Foundation (YPHB) using importance-performance analysis (IPA) model. This study uses primary data sourced from a questionnaire distributed to thirty respondents. The test results reveal that the application of management standards, graduate competency standards, and standards for teachers and education personnel at Islamic boarding schools UQ and YPHB have been optimal with a level of compatibility between importance and performance at a very good level. The implementation of 3 SNPs in UQ and YPHB based on IPA showed that Islamic education institutions must strive to improve performance through compilation of the respective duties, job description, use of work procedures, and socialization management system and maintain several attributes that have been assessed as good, such as formulate vision and mission, goals, targets and strategic plans, organizational structure, guidelines. The institution also has to maintain the stability of the level of satisfaction with the quality of the performance, implementation of activities according to the agreed program, involvement of community participation and partnerships/school committees, monitoring the implementation of the program.   Received: 28 April 2021 / Accepted: 26 July 2021 / Published: 5 September 2021


2021 ◽  
Vol 6 (1SP) ◽  
pp. 54
Author(s):  
Alfina Rahmatia ◽  
Arief Dwi Saputra ◽  
Sri Handari Wahyuningsi

Gamification is a game design in a non-game context that can be applied to the UMKM business. This study investigates how gamification strategies can play a role in entrepreneurial behavior on attitudes, subjective norms and behavior control, and entrepreneurship education through self-efficacy, experience, and program involvement. The method in this study used a qualitative research strategy with a sample of 442 respondents. First, the root of the problem is reviewed from the literature review and strengthened by collecting data from the in-depth interview process. Furthermore, the data is processed using the Nvivo 12 application with word similarity analysis then the results of the study are used as a reference and conclusion through the data obtained. Finally, based on these results, research contributions are used to answer problems in the Organization's role to solve the relationship between gamification strategies for employee performance in improving entrepreneurial behavior and strengthening entrepreneurial education activities. The findings in this study indicate that the application of gamification with a total percentage of 100% can be used as a strategy for UMKM business recovery in the new normal era as a whole on each element that supports each other to have an impact on motivation, behavior change and psychological effects.


2021 ◽  
Vol 13 (9) ◽  
pp. 4906
Author(s):  
Min-Yuan Zheng ◽  
Chao-Chien Chen ◽  
Hsiao-Hsien Lin ◽  
Chih-Hung Tseng ◽  
Chin-Hsien Hsu

The purpose of this study was to investigate the influence of people’s involvement in tourism programs on the imagination and familiarity of rural tourism destinations, as well as the motivation and desire to visit them. The results were validated by using SPSS 22.0 and AMOS 21.0 statistical software to calculate and analyze the samples and to explore and infer the causal relationships. The results showed that: the degree of travel program involvement significantly correlated with familiarity and imagery of the destination (p < 0.000), and the degrees of familiarity and imagery of the destination also significantly correlated with motivation to travel (p < 0.000), and, lastly, the higher the motivation to travel in the last village, the greater the desire to travel (p < 0.000).


Author(s):  
Beth L. Fossen ◽  
Alexander Bleier

AbstractThis research explores how television viewers’ online program engagement (OPE)—engagement in social media conversations about television programs—relates to audience size during ads in those programs. We leverage a multisource dataset of 8417 ad instances, volume and deviation measures of OPE activity (program-related Twitter mentions), and audience size during ads. We show that increases in OPE volume and positive deviations from the episode’s average level of OPE before an ad relate to higher ad audience size. To explain, we argue that OPE reflects viewers’ program involvement which attenuates their channel-changing behavior during ads. Positive OPE deviations moreover relate to higher ad audience sizes most strongly for earlier ads in a break. Our results help television networks and advertisers strategically determine ad placements for increased ad audience size by highlighting social episodes (characterized by high OPE volume) and social moments (characterized by positive OPE deviations) as attractive advertising environments.


2021 ◽  
Vol 2 (1) ◽  
pp. 1-6
Author(s):  
Rio Hermawan Rio

Abstrak: This research is a type of descriptive analytic study, which explains and analyzes how the collaboration of counseling teachers and parents in distance learning during the Covid-19 pandemic. During distance learning the bk teacher should consider increasing communication interaction with parents as well as collaborating with parents and trying to develop positive perceptions about students in terms of student success during distance learning. Collaboration is an activity where there is cooperation between various parties in realizing educational goals, both parties from within and from outside educational institutions. Collaboration in guidance and counseling is a collaborative activity between counseling teachers and a number of related parties in order to achieve the objectives of the guidance and counseling service program, therefore there is a need for a good collaborative strategy between counselors and parents, especially in terms of developing student study success. The involvement of parents in question can be in the form of inviting parents as members of the school committee, providing opportunities for parents to become tutors in an instructional program, involvement of parents in funding a broader school program and also strengthening the understanding and skills of parents regarding child and adult development.


2020 ◽  
Vol 25 ◽  
pp. 214-228
Author(s):  
Britney Uffner ◽  
Mary Rauktis ◽  
Rachel Fusco

The transition to adulthood can be a difficult process for any youth. This paper explores an outcome-impact assessment of the Intensive Transitions Treatment (ITT) Program. This service system works with youth facing the challenges of mental illness, substance abuse, and involvement with CYS or Court Supervision Services, with little, if any, support for the transition to adulthood. The primary adult living domains of education, housing, and employment are examined both qualitatively and quantitatively at different points of program involvement. The findings indicate program achievements, opportunities for improvement, and the need for additional research regarding intensive services and relevant supports. Implications for comparable youth programs and resources, service staff, policymakers, and community members are discussed.


Author(s):  
Maiko Kondo ◽  
Matthew S. Simon ◽  
Lars F. Westblade ◽  
Stephen G. Jenkins ◽  
N. Esther Babady ◽  
...  

Abstract A survey of acute-care hospitals found that rapid molecular diagnostic tests (RMDTs) have been widely adopted. Although many hospitals use their antimicrobial stewardship team and/or guidelines to help clinicians interpret results and optimize treatment, opportunities to more fully achieve the potential benefits of RMDTs remain.


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