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Author(s):  
А.А. Коротышева ◽  
С.Н. Жуков

Отображение навигационной информации в виде проекции на лобовое стекло автомобиля или стекло мотошлема обеспечивает ее восприятие водителем без переключения внимания с дороги на приборную панель, тем самым повышая безопасность дорожного движения. Используемые в настоящее время технологии визуализации информации для навигационного оснащения автомобиля или мотоцикла достаточно дороги и мало распространены, поэтому создание простого и недорогого в разработке программного обеспечения с открытым кодом, повышающего эффективность обработки и отображения информации, представляется актуальным. Предложена архитектура построения подобной системы навигации с применением технологии подсказок водителю в виде объектов дополненной реальности и использованием открытых геоинформационных сервисов. Рассмотрены применяемые в технологии структуры и типы данных, а также возможный набор аппаратных средств визуализации навигационной информации. Алгоритмы визуализации динамических объектов дополненной реальности и обработки геоданных реализованы в программном коде на языке Python. Разработан интерактивный интерфейс, обладающий интегрированным эффектом от совмещения преимуществ навигационных систем и сервисов геоинформационных данных. Приведены результаты тестирования работы кода при визуализации направления движения по заданному маршруту в режиме реального времени Displaying navigation information in the form of a projection onto the windshield of a car or the glass of a motorcycle helmet ensures its perception by the driver without switching attention from the road to the dashboard, thereby increasing road safety. The currently used information visualization technologies for the navigation equipment of a car or motorcycle are quite expensive and not widely used, therefore, the creation of simple and inexpensive open-source software that increases the efficiency of information processing and display seems to be relevant. The article proposes an architecture for building such a navigation system using the technology of prompting the driver in the form of augmented reality objects and using open geoinformation services. We considered the structures and types of data used in technology, as well as a possible set of hardware for visualization of navigation information. We implemented algorithms for visualization of dynamic objects of augmented reality and processing of geodata in the program code in the Python language. We developed an interactive interface that has an integrated effect of combining the advantages of navigation systems and geoinformation data services. We give the results of testing the code when visualizing the direction of movement along a given route in real time


2021 ◽  
Vol 33 (6) ◽  
pp. 821-832
Author(s):  
Bálint Csendes ◽  
Gábor Albert ◽  
Norina Szander ◽  
András Munkácsy

Road transport plays an essential role in freight transport throughout Europe, therefore, conditions that may hinder seamless operations in this sector require thorough consideration for evidence-based action. Critical amongst these key conditions is how, when, and where truck drivers stop, as a common set of rules strictly regulates their driving times and rest periods, which causes mandatory interruptions in the supply chains. However, approximating reliable estimations of freight traffic flows and road infrastructure usage constitutes a considerable challenge for researchers. This paper presents a robust data processing approach to designate rest area stops and to calculate the pertaining driving and rest times. Drawing on the abundance of navigation information provided by private fleet toll registration services, a comprehensive spatial-temporal truck stop database on all major rest areas along the toll road network in Hungary has been compiled. Based on the assessment and comparison of driving and rest times, driving and parking times have been analysed, including micro-scale analysis of particular rest areas. Both the methods applied and the results achieved can be of strategic interest to better understand truck driving patterns, as well as to develop targeted and cost-effective measures to streamline freight transport operations in other contexts.


2021 ◽  
Vol 6 (166) ◽  
pp. 134-140
Author(s):  
Y. Svynarenko ◽  
O. Pomortseva

The article considers the current problem of tourism development in Ukraine and in a particular city Kharkiv. This problem is especially relevant today, due to the spread of COVID-19 pandemic. Nowadays, in order to correct the situation in this sector of the economy, it is advisable to use specialized information support. There are many different resources on the Internet, with which one can get help or mark out a route, depending on the selected points of interest. Some of them specialize in working with the map, in particular in marking out routes, finding and displaying places of tourist infrastructure on the map. Others display information about events taking place in these places without cartographic reference. But each of these resources has only a part of the needs of a tourist or resident who wants to plan their leisure time. The proposed application will fill all the flaws of existing resources. It will meet the needs of navigation, information and planning functions. In other words this application will be the first application that combines the functions of finding and providing information about places of tourist attraction, marking out routes between them and creating an optimal plan for visiting them. The geographic information system ArcGIS was chosen to solve this problem. It contains the necessary modules for working with vectorized maps, layers and provides programming. An intuitive application interface was created using VBA. It contains the necessary forms for routing between points of interest and time planning. The article demonstrated the capabilities of geographic information systems in tourism business sphere It demonstrated a solution that allows with maximum convenience and minimum time not only to obtain the necessary information, but also to plan their leisure. It will help even during lockdowns and other anti-epidemic measures to prevent decline of tourist infrastructure.


BUILDER ◽  
2021 ◽  
Vol 294 (1) ◽  
pp. 32-35
Author(s):  
Marek Pabich ◽  
Magda Gajowiak

The Universal Design aims to improve the functionality and accessibility of urbanized areas for all users, regardless of their physical, perceptual, or intellectual capability. This task is also a priority for the Polish government, however legislations do not provide clear solutions for supporting people with perceptual limitations. Contemporary technologies can support the spatial orientation of people with disabilities, allowing them to get around independently and safely. Bluetooth Low Energy (BLE) technology, unlike to the global positioning system (GPS), allows accurate indoor location and navigation. The purpose of this article is to discuss and benchmark two BLE-based navigation and information systems: The GuideBeacon supported by the IBeaconMap software and Totupoint. The result is a summary of the key functionality and limitations of both solutions and an indication of the prospects for further development.


2021 ◽  
Author(s):  
◽  
Henry Williams

<p>One of the biggest challenges facing robotics is the ability for a robot to autonomously navigate real-world unknown environments and is considered by many to be a key prerequisite of truly autonomous robots. Autonomous navigation is a complex problem that requires a robot to solve the three problems of navigation: localisation, goal recognition, and path-planning. Conventional approaches to these problems rely on computational techniques that are inherently rigid and brittle. That is, the underlying models cannot adapt to novel input, nor can they account for all potential external conditions, which could result in erroneous or misleading decision making.   In contrast, humans are capable of learning from their prior experiences and adapting to novel situations. Humans are also capable of sharing their experiences and knowledge with other humans to bootstrap their learning. This is widely thought to underlie the success of humanity by allowing high-fidelity transmission of information and skills between individuals, facilitating cumulative knowledge gain. Furthermore, human cognition is influenced by internal emotion states. Historically considered to be a detriment to a person's cognitive process, recent research is regarding emotions as a beneficial mechanism in the decision making process by facilitating the communication of simple, but high-impact information.   Human created control approaches are inherently rigid and cannot account for the complexity of behaviours required for autonomous navigation. The proposed thesis is that cognitive inspired mechanisms can address limitations in current robotic navigation techniques by allowing robots to autonomously learn beneficial behaviours from interacting with its environment. The first objective is to enable the sharing of navigation information between heterogeneous robotic platforms. The second objective is to add flexibility to rigid path-planning approaches by utilising emotions as low-level but high-impact behavioural responses.   Inspired by cognitive sciences, a novel cognitive mapping approach is presented that functions in conjunction with current localisation techniques. The cognitive mapping stage utilises an Anticipatory Classifier System (ACS) to learn the novel Cognitive Action Map (CAM) of decision points, areas in which a robot must determine its next action (direction of travel). These physical actions provide a shared means of understanding the environment to allow for communicating learned navigation information.  The presented cognitive mapping approach has been trained and evaluated on real-world robotic platforms. The results show the successful sharing of navigation information between two heterogeneous robotic platforms with different sensing capabilities. The results have also demonstrated the novel contribution of autonomously sharing navigation information between a range-based (GMapping) and vision-based (RatSLAM) localisation approach for the first time. The advantage of sharing information between localisation techniques allows an individual robotic platform to utilise the best fit localisation approach for its sensors while still being able to provide useful navigation information for robots with different sensor types.  Inspired by theories on natural emotions, this work presents a novel emotion model designed to improve a robot's navigation performance through learning to adapt a rigid path-planning approach. The model is based on the concept of a bow-tie structure, linking emotional reinforcers and behavioural modifiers through intermediary emotion states. An important function of the emotions in the model is to provide a compact set of high-impact behaviour adaptations, reducing an otherwise tangled web of stimulus-response patterns. Crucially, the system learns these emotional responses with no human pre-specifying the behaviour of the robot, hence avoiding human bias.  The results of training the emotion model demonstrate that it is capable of learning up to three emotion states for robotic navigation without human bias: fear, apprehension, and happiness. The fear and apprehension responses slow the robot's speed and drive the robot away from obstacles when the robot experiences pain, or is uncertain of its current position. The happiness response increases the speed of the robot and reduces the safety margins around obstacles when pain is absent, allowing the robot to drive closer to obstacles. These learned emotion responses have improved the navigation performance of the robot by reducing collisions and navigation times, in both simulated and real-world experiments. The two emotion model (fear and happiness) improved performance the most, indicating that a robot may only require two emotion states (fear and happiness) for navigation in common, static domains.</p>


2021 ◽  
Author(s):  
◽  
Henry Williams

<p>One of the biggest challenges facing robotics is the ability for a robot to autonomously navigate real-world unknown environments and is considered by many to be a key prerequisite of truly autonomous robots. Autonomous navigation is a complex problem that requires a robot to solve the three problems of navigation: localisation, goal recognition, and path-planning. Conventional approaches to these problems rely on computational techniques that are inherently rigid and brittle. That is, the underlying models cannot adapt to novel input, nor can they account for all potential external conditions, which could result in erroneous or misleading decision making.   In contrast, humans are capable of learning from their prior experiences and adapting to novel situations. Humans are also capable of sharing their experiences and knowledge with other humans to bootstrap their learning. This is widely thought to underlie the success of humanity by allowing high-fidelity transmission of information and skills between individuals, facilitating cumulative knowledge gain. Furthermore, human cognition is influenced by internal emotion states. Historically considered to be a detriment to a person's cognitive process, recent research is regarding emotions as a beneficial mechanism in the decision making process by facilitating the communication of simple, but high-impact information.   Human created control approaches are inherently rigid and cannot account for the complexity of behaviours required for autonomous navigation. The proposed thesis is that cognitive inspired mechanisms can address limitations in current robotic navigation techniques by allowing robots to autonomously learn beneficial behaviours from interacting with its environment. The first objective is to enable the sharing of navigation information between heterogeneous robotic platforms. The second objective is to add flexibility to rigid path-planning approaches by utilising emotions as low-level but high-impact behavioural responses.   Inspired by cognitive sciences, a novel cognitive mapping approach is presented that functions in conjunction with current localisation techniques. The cognitive mapping stage utilises an Anticipatory Classifier System (ACS) to learn the novel Cognitive Action Map (CAM) of decision points, areas in which a robot must determine its next action (direction of travel). These physical actions provide a shared means of understanding the environment to allow for communicating learned navigation information.  The presented cognitive mapping approach has been trained and evaluated on real-world robotic platforms. The results show the successful sharing of navigation information between two heterogeneous robotic platforms with different sensing capabilities. The results have also demonstrated the novel contribution of autonomously sharing navigation information between a range-based (GMapping) and vision-based (RatSLAM) localisation approach for the first time. The advantage of sharing information between localisation techniques allows an individual robotic platform to utilise the best fit localisation approach for its sensors while still being able to provide useful navigation information for robots with different sensor types.  Inspired by theories on natural emotions, this work presents a novel emotion model designed to improve a robot's navigation performance through learning to adapt a rigid path-planning approach. The model is based on the concept of a bow-tie structure, linking emotional reinforcers and behavioural modifiers through intermediary emotion states. An important function of the emotions in the model is to provide a compact set of high-impact behaviour adaptations, reducing an otherwise tangled web of stimulus-response patterns. Crucially, the system learns these emotional responses with no human pre-specifying the behaviour of the robot, hence avoiding human bias.  The results of training the emotion model demonstrate that it is capable of learning up to three emotion states for robotic navigation without human bias: fear, apprehension, and happiness. The fear and apprehension responses slow the robot's speed and drive the robot away from obstacles when the robot experiences pain, or is uncertain of its current position. The happiness response increases the speed of the robot and reduces the safety margins around obstacles when pain is absent, allowing the robot to drive closer to obstacles. These learned emotion responses have improved the navigation performance of the robot by reducing collisions and navigation times, in both simulated and real-world experiments. The two emotion model (fear and happiness) improved performance the most, indicating that a robot may only require two emotion states (fear and happiness) for navigation in common, static domains.</p>


2021 ◽  
Vol 2085 (1) ◽  
pp. 012018
Author(s):  
Peng Wu ◽  
Rongjun Mu ◽  
Bingli Liu

Abstract In the working process of the upper stage integrated navigation information fusion system, the multi-source navigation information fusion algorithm based on factor graph Bayesian estimation is used to fuse the information of inertial sensors, visual sensors and other sensors. The overall joint probability distribution of the system is described in the form of probability graph model with the dependence of local variables, so as to reduce the complexity of the system, adjust the data structure of information fusion to improve the efficiency of information fusion and smoothly switch the sensor configuration.


2021 ◽  
Vol 7 (3C) ◽  
pp. 634-646
Author(s):  
Viktoriia Kramarenko ◽  
Nataliia Goliardyk ◽  
Nataliia Makogonchuk ◽  
Svitlana Shumovetska ◽  
Oleksandr Didenko ◽  
...  

The article presents the results of experimental testing of pedagogical conditions for forming information competence of future specialists in navigation and ship handling. While teaching the disciplines «Ocean Routes of the World», «Navigation Bridge Resource Management», «Actions in Accidents, Search and Rescue at Sea», «Navigation Information Systems» it is suggested to use interactive methods to form the cadets’ ability to generalize, analyze and use information during professional interaction, develop the ability to spread information about vessel handling, workload management, to share their experience in navigation with other people, make requests, give suggestions on solving pressing problems. To develop cadets' skills in information support of navigation information systems, it is proposed to use electronic educational resources, including educational, information, scientific, reference materials presented in electronic form or stored in computer networks. The importance of modern technologies, including information resources of the Internet, such as blogs, web quests, blog quests, as well as simulation technologies with augmented and virtual reality has been highlighted.


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