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Author(s):  
María de los Ángeles Ahumada-Cervantes / ◽  
Julia Patricia Melo-Morín ◽  
Eric Álvarez-Baltierra

This research provides a study of usability as a quality attribute of Web pages, using as a benchmark the requirements that must be followed under the International Organization for Standardization / International Electrotechnical Commission 25000. The methods used to carry out this process are studied, as well as the description of the aspects to be considered for evaluation thereof. It carried out a review of the literature on software tools for measuring the usability of Web pages and disadvantages. The methodology that can be used is determined to perform the corresponding evaluation process and the results are established using a practical case.


Author(s):  
Saida Charre-Ibarra ◽  
Thonatiuh Valdovinos-Jimenez ◽  
Janeth Alcalá-Rodríguez ◽  
Jorge Gudiño-Lau

The use of quadrotor helicopters has now increased, especially in civilian applications such as maintenance tasks related to power line or large construction status control, surveillance, crop control in agriculture, work processes in the logistics sector, among others. One of the main problems with some of the conventional designs is the lack of stability. This paper presents the design of a controller using an intelligent control technique to achieve the stability of a quadrotor, to experiment an open architecture quadcopter helicopter was developed, the controller was programmed using LabVIEW software and the data acquisition system is based on the NI PCI 6251 card.


Author(s):  
Verónica Martínez-Lazcano ◽  
María de los Ángeles Alonso-Lavernia ◽  
Yira Muñoz-Sánchez ◽  
Iliana Castillo-Pérez

Instructional Technologies and Educational Environments are tools that together improve academic performance and facilitate student learning, favorably impacting the ability to instruct without the presence of a teacher. However, these potentialities are not always taken advantage of maximum to achieve an effective learning process. In this article, a diagnostic evaluation of a Bachelor's educational program is presented, based on an evaluation instrument that was developed to evaluate the quality of an online educational program. The phenomenological method guided this research because it explored how teachers perceive the educational program in the aspects of instructional technology and learning environments. The purpose is to identify the strengths and weaknesses that the educational program shows because it is a program designed for face-to-face modality. Most of the findings found are weaknesses and it is attributed to the fact that the program was designed for face-to-face modality, which implies that work should be deal with the indicators that have been weak to improve their quality. The use of the results will be of great importance to make decisions and improve the quality of the program to be taught in virtual mode.


Author(s):  
Nadia Sarahi URIBE-OLIVARES ◽  
Paul Rafael SIORDIA-MEDINA ◽  
Aldo ZEA-VERDÍN

From the perspective of experts in instructional design, what pedagogical elements favor the construction of virtual learning environments? It is the question that guides the present investigation. Education has had significant changes in recent decades, so institutions would be expected to transform. The management of educational change must be carried out from within the institutions themselves, who, through the operability of their educational model, foster the learning of their students. The innovation elements of an institution involve the entire educational community. The pedagogical foundations must permeate the management team, teachers and administrative staff to achieve true educational quality in any educational modality. This research focuses on the particularities of the virtual modality. It aims to analyze the different perspectives of instructional designers of institutions of higher and higher education regarding what pedagogical elements are necessary in offering virtual education. It also analyzes the professional profile of those who exercise the role of instructional designer in the different institutions.


Author(s):  
Mayra URIBE-HERNÁNDEZ ◽  
Víctor LARIOS-OSORIO ◽  
Alexandro ESCUDERO-NAHÓN

Designing a mobile learning environment for mathematics education requires an understanding of how technology relates to various epistemological and pedagogical systems. The purpose of this study was to systematically analyze scientific literature on mobile learning in mathematics teaching through the axes of conceptual mapping within the framework of qualitative research. The analysis categories were: notion, categorization, characterization, differentiation, methodology and exemplification. The contribution of this work refers to the definition of mobile learning in the teaching of mathematics considering its characteristics, such as context creation, social interaction, multimedia content and usability. It was identified that mobile learning increases the possibilities of electronic learning and enables ubiquitous learning when the student is immersed in the learning context. The studies analyzed do not report a precise methodology that allows evaluating the relevance of the design of a mobile learning environment. However, it was identified that the choice of the pedagogical principles and the definition of a thematic axis are fundamental. In addition to the demand for teachers' theoretical, pedagogical and digital skills. This work provides elements that could guide further research and applications.


Author(s):  
Regis Daisy ESCAMILLA ◽  
Bahena Elizabeth MARTÍNEZ

Currently there are various teaching-learning strategies, which are useful and can be implemented according to the objective that is had with the group of students, it is there, where gamification is implemented, whose main objective is to influence behavior of people, since it can be a motivator to continue experimenting with new learnings, which lead the student to solve problems through games, having an assignment of points or feedback, as a result of it, and with it taking gamification as a basic tool in distance education. Objectives, methodology. Through this research, it is sought to demonstrate that within distance education there are various strategies that can be implemented in the material that makes up each subject, but this time we wanted to focus on gamification as a tool that can be implemented in the designs of Each of the materials of the distance subjects, so that, with this, it can be seen as another motivational alternative, so that the student becomes even more integrated in the training process of their learning. Contribution. This research aims to demonstrate that gamification tools can be basic in the teaching-learning process of distance education, since this is where it is required that the student be motivated and generate a greater commitment in the process of their learning. The results of implementing gamification in distance education subjects bring us beneficial results in the implementation, thus having significant changes for the students, thus better professionals.


Author(s):  
Karina Concepción González-Herrera

Learning through virtual scenarios is today the way in which education has to reach higher level students, however it contracts, multiple scenarios, which do not only integrate the teaching or guide of the current subject, it also encompasses the tasks , practices, exercises, among others, that could value learning, however, it is there where the student's perception becomes valuable when considering the aspects that strengthen knowledge, learning and skills, under the modality that the conditions of health allow, considering the presence of the pandemic derived from the SARS-CoV2 virus. The purpose of this document is to analyze the perception of the higher-level student regarding the guidance provided regarding the subjects taken in time of the COVID-19 pandemic as a result of the transition from face-to-face classes to online teaching, considering the learning achieved by the student. Among the results that were obtained, it can be mentioned that face-to-face learning is today the scenario that is longed for among students, however, it is the scenario that today cannot be accessed, being valued the level of learning, skills and knowledge acquired in person with a greater presence by more than 90% of the study subjects. Contrary to this, the orientation, and solution of doubts under the various virtual scenarios, the doubts generated and the clarification of the doubts present regarding the tasks, practices, among others, are correctly and positively perceived, that is, they were solved with an arithmetic mean between both aspects of 88%.


Author(s):  
Brenda Alvarado-Sánchez ◽  
Romina Sinahí Moreno-De-León ◽  
José Roberto Macías-Pérez ◽  
Abigail Reyes-Munguía

The life changes associated with the health emergency caused by the SARS-CoV2 epidemic have tested the adaptation skills of the population, and the education sector has been no exception. This study aims to have an approach to the real panorama that the students of the Biochemistry Degree of the Faculty of Professional Studies of the Huasteca Zone of the Autonomous University of San Luis Potosi live with respect to the conditions that they have with the new form of learning. An electronic survey was used, solved by 232 students (76%). Among the most important results, it was found that 85.7% of the students do not have an electronic device of exclusive use to carry out academic activities and that 10.8% do not have internet services at home, which can seriously affect their academic performance; situation that should be analyzed in due time.


Author(s):  
Alma Delia Nieto-Yañez ◽  
Irma Yazmín Hernández-Báez ◽  
Roberto Enrique López-Díaz ◽  
Daniel Rojas-Sandoval

Secretaría de Turismo in Mexico does not have enough information about regional tourism in the country, in comparation with data of international tourism, in which, a tourist profile is obtained to know purpose of the travel, stay, transportation used and another data to allow the identification of mechanisms to improve the tourist offer and, in this way, potentiate the arrival of tourist to the country. On the other hand, to national and regional tourism the profile is omitted, making it difficult to identify patterns of behavior, and is an area of opportunity to obtain them using cell phone networks. The purpose of the presented work is to identify patterns of behavior of national and regional tourism using data mining algorithms to analyze the data of connection of cell phones. The analysis of the information is achieved with KDD methodology in combination with K-means algorithm, first determining the place of residence of a person and next, detecting the connections outside this place. With the executed tests using several patterns of behavior, it was possible to determine if a person carried out national and regional tourism using measures of time and distance between their connections to cell network.


Author(s):  
Ricardo Pérez-Calderón ◽  
Martin Suarez-Jacobo

Today, the companies try to basic needs of their clients, the use of technology would help solve and have efficient communication in real time with them. Therefore, the objective of this project is to perform a disruptive technological tool, a chatbot, and make an analysis of your employment in uses a social network (Facebook), to break paradigms of behavior in a massive number of users and that maximizes the social The main subject is the commercial impact, complete credibility and satisfaction this tool in the user (around the company that apply chatbot). Nowadays, companies seek to satisfy most of their client's needs; that tool assistance to reduce the troubles between them and the company. Moreover it is well known that today's generations do not live without social networks interactions and even more so that they are buying products through the internet. Finally, there are companies that make use of this technology: Aero México, National Geographic, Starbucks, Next_u, etc.


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