Dialoguing the Web: Digital Technologies and Pedagogy

Author(s):  
Atanu Bhattacharya
Keyword(s):  
Author(s):  
Sunil M. E. ◽  
Vinay S.

Opinion mining, also known as sentimental analysis, is the analysis of sentiment (emotion, affection, experience) towards the target object. In the present era, everyone is interested to know the opinions of others before making a decision or performing a task. Hence, it is necessary to collect the information (features) from relatives, friends, or web. These opinions or feedbacks help them to decide their action. With the advent of social media and use of digital technologies, web is a huge resource for data. However, it is time-consuming to read the data collected from the web and analyze it to arrive at informed decisions. This chapter provides complete overview of tools to simplify the operations of opinion mining like data collection, data cleaning, and visualization of predicted sentiment.


Author(s):  
Evaristo Ovide

Internet and the technologies linked to it (ICTs) have greatly expanded the linguistic and cultural domains of the most widely spoken languages in our global world. At the same time, endangered languages that were already excluded from the traditional media have an even smaller presence in this larger world. However, the Web also offers a great opportunity for these languages to have a voice and a presence, as it would have not been possible before, though it is normally rather difficult for numerous reasons. This chapter seeks to create a theoretical and practical framework consisting of five steps: Documentation, Dissemination, Community, Education, and Monetization. Each of these steps considers traditional methods and tries to improve their efficiency and effectiveness by using ICTs in an interdisciplinary and holistic approach.


Author(s):  
M. Zuccarini

Information technologies (IT) and the new (virtual) space of dominion that they create can alter the order of the powers of the democratic states. This article will discuss the idea that the digital state is becoming a Virtual state with less power of control over its territory, because the historic power of the state is being restricted by the rise of governance beyond the state. The process of globalization, as well as the larger use of digital technologies, challenges the Westphalian nation-state, changing the state’s boundaries so that new forces and new actors acquire even larger space of dominion. We will explain that the information society challenges, but does not eliminate, the effectiveness of the state. The Web, with its open spaces, extends the state’s boundaries, creating new spaces of virtual dominion and changing governments structures: Actually, digital technologies affect functions of direction, control and organization of governments, and democracy quality, opening new areas of dominion for governments. Even if some of the functions of the states, like those related to economics, are diffuse under the new globalized and virtalized world, the states still preserve most of their political and military power. And more, the regulatory role of the state is considered pivotal: In the future, national governments need to define a new code of regulation of the Internet to defend citizens’ rights in the virtual space.


Author(s):  
Jessa Lingel

Whether by accidental keystroke or deliberate tinkering, technology is often used in ways that are unintended and unimagined by its designers and inventors. In this book, Jessa Lingel offers an account of digital technology use that looks beyond Silicon Valley and college dropouts-turned-entrepreneurs. Instead, Lingel tells stories from the margins of countercultural communities that have made the Internet meet their needs, subverting established norms of how digital technologies should be used. Lingel presents three case studies that contrast the imagined uses of the web to its lived and often messy practicalities. She examines a social media platform (developed long before Facebook) for body modification enthusiasts, with early web experiments in blogging, community, wikis, online dating, and podcasts; a network of communication technologies (both analog and digital) developed by a local community of punk rockers to manage information about underground shows; and the use of Facebook and Instagram for both promotional and community purposes by Brooklyn drag queens. Drawing on years of fieldwork, Lingel explores issues of alterity and community, inclusivity and exclusivity, secrecy and surveillance, and anonymity and self-promotion. By examining online life in terms of countercultural communities, Lingel argues that looking at outsider experiences helps us to imagine new uses and possibilities for the tools and platforms we use in everyday life.


2021 ◽  
Vol 16 (6) ◽  
pp. 202-210
Author(s):  
Yu. V. Gracheva ◽  
S. V. Malikov

The social network as one of the digital technologies has not only creates a platform for communications, especially relevant during a pandemic, but also provokes the emergence of various types of deviant behavior, primarily due to the fact that many communicate on the Internet under fictitious names; it liberates a person, creates a feeling of impunity, control over the situation, etc. Recently, trash streams have become popular on the Web, but not funny and silly, but associated with violence, insult, humiliation of human dignity, causing a feeling of disgust and contrary to public morality. In December 2020, during such a live broadcast, another victim died, which launched a process in society to discuss the need to introduce criminal liability for such acts. The paper assesses the draft criminal law, as well as initiatives to supplement the list of aggravating circumstances and some corpus delicti with an appropriate qualifying feature, and formulates the author’s draft criminal law on responsibility for organizing, conducting, facilitating and participating in direct air in trash streams.


Author(s):  
Emmanuel Mogaji

The growing interest in the internet and other digital technologies transforming the practice of education has led to the emergence of novel uses of new media for engaging with stakeholders. This study explored the web profile academic staff in Nigerian universities to understand how academic staff are using the platform to position their academic brand in this digital age. The ALARA model of information search was adopted taking on a qualitative approach in understanding how information are presented and accessed on websites. The analysis revealed that academic staff are not taking ownership and responsibility for their pages, and they are making little effort to develop their academic brand in this digital age. This study contributes to knowledge of academic branding with implications for university administrators working on creating a platform for academics branding. This study also contributes to the literature on the general guidelines on usability evaluations of websites to improve staff profile webpages.


Author(s):  
Vinesh Chandra ◽  
Darrell Fisher ◽  
Vanessa Chang

Classroom learning environments are rapidly changing as new digital technologies become more education-friendly. What are students’ perceptions of their technology-rich learning environments? This question is critical as it may have an impact on the effectiveness of the new technologies in classrooms. There are numerous reliable and valid learning environment instruments which have been used to ascertain students’ perceptions of their learning environments. This chapter focuses on one of these instruments, the Web-based Learning Environment Instrument (WEBLEI) (Chang & Fisher, 2003). Since its initial development, this instrument has been used to study a range of learning environments and this chapter presents the findings of two example case-studies that involve such environments.


2014 ◽  
pp. 408-427
Author(s):  
Evaristo Ovide

Internet and the technologies linked to it (ICTs) have greatly expanded the linguistic and cultural domains of the most widely spoken languages in our global world. At the same time, endangered languages that were already excluded from the traditional media have an even smaller presence in this larger world. However, the Web also offers a great opportunity for these languages to have a voice and a presence, as it would have not been possible before, though it is normally rather difficult for numerous reasons. This chapter seeks to create a theoretical and practical framework consisting of five steps: Documentation, Dissemination, Community, Education, and Monetization. Each of these steps considers traditional methods and tries to improve their efficiency and effectiveness by using ICTs in an interdisciplinary and holistic approach.


2020 ◽  
pp. 1-14
Author(s):  
Angèle Christin

This chapter examines how the multiplication of digital metrics, analytics, and algorithms is reconfiguring work practices and professional identities. It focuses on the case of journalism, a field that has been profoundly changed by digital technologies. It describes modern newsrooms that use digital tools in the gathering, production, and diffusion of information on the web, from group chats to social media platforms and content management systems. The chapter also introduces a new market that emerged for “web analytics” or software programs that track the behaviour and preferences of internet users. It describes how editors and journalists are provided with a constant stream of data about their audience, receiving increasingly detailed information in real time about the number of visitors, comments, likes, and tweets that their articles attract.


Author(s):  
Calin Gurau

Virtual reality represents one of the most promising digital technologies and offers significant benefits in various areas such as medicine, entertainment, training, teaching, and tourism. This study attempts to identify, analyse, and present the existing virtual reality applications in tourism, and to predict future possible developments. Based on an extensive literature review, as well as on the direct observation and use of virtual reality applications implemented on the Web, this chapter attempts a classification of the virtual reality applications in tourism, based on different phases of tourist experience. This classification can assist practitioners in developing more adapted virtual reality applications for tourist activities.


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