Understanding the ways in which design features of educational websites impact upon student learning outcomes in blended learning environments

2010 ◽  
Vol 55 (3) ◽  
pp. 1183-1192 ◽  
Author(s):  
David Kember ◽  
Carmel McNaught ◽  
Fanny C.Y. Chong ◽  
Paul Lam ◽  
K.F. Cheng
Author(s):  
Mira Juwita Eva Distyasa ◽  
Elizabeth Titiek Winanti ◽  
I G P Asto Buditjahjanto ◽  
Tri Rijanto

The main problem in education today is the lack of effectiveness in the learning process. This can be seen from the average student learning outcomes which are always still low. Especially for vocational high school students who emphasize learning skills in order to produce work-ready graduates, but it is inversely proportional to the facts in the field. Low learning outcomes are indicated because the learning conditions are still conventional (lectures, practicum, and discussions) where teachers are still a source of learning (teacher centered). This study aims to determine the effect of the project based blended learning model on learning outcomes of vocational high school students. This research was conducted through a literature review and relevant research results and was continued through a Focus Group Discussion (FGD). From the research it was found that there was a significant positive influence between the variable model of project based blended learning and student learning outcomes, which means that student learning outcomes can be improved through the application of a project based blended learning model.


2021 ◽  
pp. 228-239
Author(s):  
Ayuda Nia Agustina

The COVID-19 pandemic has affected various aspects of life, one of which is education. Direct face-to-face contact needs to be reduced to prevent transmission of COVID-19, while educational institutions must continue to organize learning courses. This study identifies the effect of the blended learning model on learning outcomes of level II students in child-nursing courses during the COVID-19 pandemic. This study used a pre-experiment, one-group pre-test post-test, the sample was selected using the cluster random sampling method involving 105 students of level II of the Fatmawati Academy of Nursing. Data were analyzed using SPSS-24 software with the Wilcoxon test. The instrument used was a written test consisting of a pre-test and a post-test, a child-nursing procedure skills test. The results showed pre-test mean value is 74.74 and post-test mean value is 80,133. From these results, it can be concluded that there is the use of the blended learning model improved the learning outcomes of child nursing in Fatmawati Nursing Academy students during the COVID-19 pandemic. This can be seen from the average post-test result value, which is higher than the pre-test result value (p = 0.000).   Keywords: Blended learning, COVID-19, student learning outcomes, pandemic, learning


2016 ◽  
Vol 4 (2) ◽  
pp. 111
Author(s):  
Uliya Ulil Arham ◽  
Kusumawati Dwiningsih

This study aims to determine the effectiveness of interactive multimedia-based blended learning developed in the subject matter of chemical elements. The effectiveness in terms of improving student learning outcomes by comparing the value pretest and post-test then measured with N-gain. This type of research is developmental research. The procedures in this study refers to Research & Development (R & D) design that carried out only restricted to preliminary field test. The results showed student learning out-comes that used interactive multimedia blended learning as learning media increased with N-gain in the moderate category and in the high category. The conclusions obtained by the interactive multimedia blended learning based on the subject matter chemical element was declared effective used as a medium of learning in terms of student learning outcomes. AbstrakPenelitian ini bertujuan untuk mengetahui keefektifan multimedia interaktif berbasis blended learning yang dikembangkan pada materi pokok kimia unsur. Keefektifan tersebut ditinjau dari peningkatan hasil belajar siswa dengan membandingkan nilai pretest dan posttest kemudian diukur dengan N-gain. Jenis penelitian yang digunakan merupakan penelitian pengembangan (developmental research). Prosedur pada penelitian ini mengacu pada desain Research& Development (R&D) yang dilakukan hanya sebatas pada uji coba awal. Hasil penelitian menunjukkan bahwa hasil belajar siswa yang menggunakan multimedia interaktif berbasis blended learning sebagai media pembelajaran me- ngalami peningkatan, dengan N-gain pada kategori sedang dan kategori tinggi. Simpulan yang diperoleh yaitu multimedia interaktif berbasis blended learning pada materi pokok kimia unsur dinyatakan efektif digunakan sebagai media pembelajaran ditinjau dari hasil belajar siswa.


2021 ◽  
Vol 5 (2) ◽  
pp. 79-86
Author(s):  
Lilis Suryani ◽  
Tri Susilawati ◽  
Harjito

This study aims to: (1) find out how big the relationship between the application of blended learning innovations with project based learning methods on student learning motivation (2) find out how big the relationship between the application of blended learning innovations with project based learning methods on student learning outcomes (3) Knowing how big the relationship between the application of blended learning innovation and project based learning method on students' interest in learning (4) Knowing how big the relationship between the application of blended learning innovation and project based learning method on students' interest and motivation. This research is a quantitative research with a quasi-experimental type of research. The results showed that: (1) there was no significant relationship between the learning outcomes of blended learning and project based learning methods on students' learning motivation; (2) there is no significant relationship between the learning outcomes of blended learning and project based learning methods on interest in learning; (3) there is no relationship between blended learning learning outcomes and project based learning methods on interest and motivation; (4) There is a significant effect between blended learning and project based learning methods on student learning outcomes.


Author(s):  
Lena Paulo Kushnir ◽  
Kenneth Berry

Students often complain of overload in online learning environments. Discussions here consider online design and organization factors that might contribute to students’ reports of overload. This study explored predictions that 1) students’ past online experience, 2) the organization of online environments and relevance of online material with which students work, and 3) the level of task difficulty impact (a) student learning outcomes, (b) students’ reports of overload, and (c) students’ perceptions of having enough time to complete assigned course work. A total of 346 participants were tested in two experiments that manipulated the organization of the online environment and the material that students had to learn. Experiment 1 tested how the organization of the online environment impacted learning outcomes. Findings suggested that online environments that are overly busy and that contain irrelevant information (i.e., stimulus-rich or “stimulus-noisy” online environments) had a negative impact on experienced, savvy online learners, but no impact on students less experienced with online learning environments. Surprisingly, results here suggest that overload affected only experienced students. Experiment 2 tested how the organization of the online material (that students had to learn) impacted learning outcomes. Findings suggested that online learning environments that used hypertext to organize material had a negative impact on student learning outcomes, misconceptions of information, and perceived overload. This chapter examines literature that considers design and organization factors that can impact online learning, and considers design strategies for online teaching environments and strategies for avoiding factors that can leave students feeling overloaded.


2020 ◽  
Vol 7 (9) ◽  
pp. 435-450
Author(s):  
A.A. Ketut Budiastra

Learning resources are an essential factor that determines learning outcomes, especially elementary school teacher education program students in distance education. This study aims to compare the effectiveness of blended learning and printed learning resources in improving science learning outcomes for distance education students. This study is a true experiment conducted at the Universitas Terbuka (UT) regional office of Jember, as a representation of the East Java region. Respondents of the study were 56 students using blended learning resources and 60 students using printed learning resources. The data were collected using a test of student learning outcomes and analyzed using t-test and N-gain. The results show that both blended learning and printed learning resources significantly improved learning outcomes at α = 5%, each with an average N-gain having relatively the same products at moderate levels. This study also raises information that blended learning resources are more effective than printed learning resources. This study implies that blended learning resources can be used as an innovative solution to improve student learning outcomes in distance education systems.


2020 ◽  
Vol 5 (2) ◽  
pp. 133-142
Author(s):  
Nicky Dwi Puspaningtyas ◽  
Marchamah Ulfa

This quantitative study aims to determine the improvement of student learning outcomes in blended learning through the use of animated videos. The study was conducted on 35 students of Universitas Teknokrat Indonesia in the Business Mathematics course. Pretest and posttest are given to subjects to determine learning outcomes before and after treatment. Obtained the average pretest and posttest amounted to 29.4 and 80.4, respectively. Based on the results of Man-Whitney tests, it can be concluded that the mean pretest and posttest scores differ significantly. This means that the use of animated videos in learning Business Mathematics can improve student learning outcomes.


2021 ◽  
Vol 8 (1) ◽  
Author(s):  
Arinta Mega Fap ◽  
Agustina Tyas Asri Hardini

Penelitian ini bertujuan untuk mengetahui peningkatan hasil belajar serta motivasi belajar siswa. Penelitian ini merupakan penelitian tindakan kelas dengan dua siklus di SD Negeri Banyuurip, Boyolali. Subjek penelitian ini adalah siswa kelas dua serta materi yang digunakan adalah tema enam, yaitu merawat hewan dan tumbuhan. Instrumen yang digunakan adalah tes hasil belajar secara kognitif pada tiap siklus serta wawancara motivasi belajar siswa. Teknik analisis data yang digunakan adalah analisis deskriptif, uji ketuntasan rata-rata, uji ketuntasan proporsi, serta uji n-Gain. Hasil peneltian menunjukan bahawa penggunaan blended learning pada prasiklus sampai siklus kedua mengalami peningkatan. Nilai rata-rata hasil belajar siswa yang diajar menggunakan blended learning secara statistik signifikan karena t-hitung melebihi t-tabel (5,41 > 1,82). Poporsi ketuntasan siswa yang diajar menggunakan blended learning melebihi 75% dengan Z tabel (1,64) < Z hitung (182). Terdapat peningkatan hasil belajar siswa setelah diuji menggunakan n-gain berada pada kategori tinggi. Pada hasil wawancara motivasi belajar, siswa lebih menyukai pembelajaran blended learning, sehingga motivasi belajar siswa menjadi lebih tinggi dari pada sebelumnya karena kesesuaian media yang diberikan.Blended learning to improve learning outcomes and study motivation in the pandemic Covid-19AbstractThis research aims to determine the increase in learning outcomes and student learning motivation. This research is a classroom action research with two cycles at SD Negeri Banyuurip, Boyolali. The subjects of this study were students in grade two, and the material used was theme six, namely caring for animals and plants. The instrument used was a test of learning outcomes in each cycle and an interview of student learning motivation. The data analysis technique used is descriptive analysis, average completeness test, proportion completeness test, and n-Gain test. This study indicates that the use of blended learning in the pre-cycle until the second cycle has increased. The average value of student learning outcomes taught using blended learning is statistically significant because the t-count exceeds the t-table (5.41> 1.82). The proportion of completeness of students taught using blended learning exceeds 75% with Z table (1.64) <Z count (182). And there is an increase in student learning outcomes after being tested using n-gain is in the high category. In the learning motivation interview results, students prefer blended learning so that the student's learning motivation is higher than before because of the suitability of the media given.


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