scholarly journals Blended learning untuk meningkatkan hasil belajar dan motivasi belajar di masa pandemI Covid-19

2021 ◽  
Vol 8 (1) ◽  
Author(s):  
Arinta Mega Fap ◽  
Agustina Tyas Asri Hardini

Penelitian ini bertujuan untuk mengetahui peningkatan hasil belajar serta motivasi belajar siswa. Penelitian ini merupakan penelitian tindakan kelas dengan dua siklus di SD Negeri Banyuurip, Boyolali. Subjek penelitian ini adalah siswa kelas dua serta materi yang digunakan adalah tema enam, yaitu merawat hewan dan tumbuhan. Instrumen yang digunakan adalah tes hasil belajar secara kognitif pada tiap siklus serta wawancara motivasi belajar siswa. Teknik analisis data yang digunakan adalah analisis deskriptif, uji ketuntasan rata-rata, uji ketuntasan proporsi, serta uji n-Gain. Hasil peneltian menunjukan bahawa penggunaan blended learning pada prasiklus sampai siklus kedua mengalami peningkatan. Nilai rata-rata hasil belajar siswa yang diajar menggunakan blended learning secara statistik signifikan karena t-hitung melebihi t-tabel (5,41 > 1,82). Poporsi ketuntasan siswa yang diajar menggunakan blended learning melebihi 75% dengan Z tabel (1,64) < Z hitung (182). Terdapat peningkatan hasil belajar siswa setelah diuji menggunakan n-gain berada pada kategori tinggi. Pada hasil wawancara motivasi belajar, siswa lebih menyukai pembelajaran blended learning, sehingga motivasi belajar siswa menjadi lebih tinggi dari pada sebelumnya karena kesesuaian media yang diberikan.Blended learning to improve learning outcomes and study motivation in the pandemic Covid-19AbstractThis research aims to determine the increase in learning outcomes and student learning motivation. This research is a classroom action research with two cycles at SD Negeri Banyuurip, Boyolali. The subjects of this study were students in grade two, and the material used was theme six, namely caring for animals and plants. The instrument used was a test of learning outcomes in each cycle and an interview of student learning motivation. The data analysis technique used is descriptive analysis, average completeness test, proportion completeness test, and n-Gain test. This study indicates that the use of blended learning in the pre-cycle until the second cycle has increased. The average value of student learning outcomes taught using blended learning is statistically significant because the t-count exceeds the t-table (5.41> 1.82). The proportion of completeness of students taught using blended learning exceeds 75% with Z table (1.64) <Z count (182). And there is an increase in student learning outcomes after being tested using n-gain is in the high category. In the learning motivation interview results, students prefer blended learning so that the student's learning motivation is higher than before because of the suitability of the media given.

2021 ◽  
Vol 2 (1) ◽  
pp. 90-101
Author(s):  
Wulan Rahayu Syachtiyani ◽  
Novi Trisnawati

The covid-19 pandemic has shifted the learning system in Indonesia to distance learning, or better known as online learning. Various education units carry out online learning, this can bring about changes in learning activities. Whether it’s from students, teachers and the learning environment. From the existing phenomena, the researcher wants to conduct an analysis related to learning motivation and student learning outcomes during the covid-19 pandemic. This study aims (1) to find out how student motivation during the covid-19 pandemic and (2) to find out how student learning outcomes during the covid-19 pandemic. This research is qualitative descriptive study using a qualitative approach. The research subjects were students of X OTKP class, vocational high school 1 Ngawi while the value of student learning outcomes was taken in the General Administration subject. Data collection techniques using interviews, observation, and documentation. While the data analysis technique uses percentages. From the research conducted, it was found that the six indicators of learning motivation got an average of 84,28%, which means that student learning motivation falls into the high motivation category. While the average value of student learning outcomes got a percentage of 82,64%. Which means that student learning the category of good learning outcomes.


2020 ◽  
Vol 13 (01) ◽  
pp. 12-26
Author(s):  
Ana Theriana

The problem in this research was whether there is the effect of the Probing Prompting Learning model on student learning outcomes in the10thgradersof SMANurulAmal Palembang. The purpose of this study was to determine the influence of the Probing Prompting Learning model on student learning outcomes at SMA NurulAmal Palembang. The method used in this study was the experimental method using two classes, namely the experimental class, and the control class. Meanwhile, the data collection technique was done by tests, and documentation techniques, then the data were analyzed by the data analysis technique using t-test analysis. The results showed that the average value of the experimental class was more than 80.24 compared to the control class of 63.6 and the calculations resulted tcountedtableie, 7.02 ≥ 1.667 then Ho was rejected and Ha was accepted. In other words, there was the influence of the Probing Prompting Learning model on learning outcomes.


2021 ◽  
Vol 8 (4) ◽  
pp. 529
Author(s):  
Ni Ketut Sariani

The purpose of this study was to describe the implementation of peer tutoring learning models in small groups to improve student learning outcomes in solving story problems. This research method uses classroom action research which is carried out in three cycles. Each cycle has four stages, namely planning, implementation, observation and reflection. The subjects of the research were the sixth graders of SD Negeri 37 Ampenan which consisted of l9 students. The instruments used are observation and tests, while the data analysis technique uses descriptive analysis. The result of this research is through peer tutor learning model in small groups, students' skills in solving story problems show good progress which has an impact on increasing student learning outcomes. Based on this study, the learning outcomes obtained by students on the subject of reading pictures or scaled plans increased the average value to around 8.11.


2021 ◽  
Vol 4 (2) ◽  
pp. 197-203
Author(s):  
Valensia Ose ◽  
Natalia Peni ◽  
Maria Fatima Mei

The purpose of this study was to determine student activities, teacher activities, and learning outcomes through problem-solving learning on the relationship material of class VIII SMPN 2 Adonara Barat. This research is classroom action research. The research subjects were students of class VIII SMPN 2 Adonara Barat, totalling 16 people. Data collection is done by observation, tests, and documentation. The data analysis technique used is quantitative data analysis. The results showed that learning mathematics using problem-solving can improve student and teacher activities and student learning outcomes. Based on the results of data analysis, the level of implementation of teacher activities in the first cycle was 75% with good criteria, in the second cycle, it was 93,1% with very good criteria. For student activities in the first cycle of 65% with sufficient criteria and the second cycle of 84% with good criteria. Student learning outcomes have increased learning mastery with a pre-action percentage of 6.25%, the first cycle of 31.25%, and the second cycle of 100% learning outcomes. The increase in the average value of the pre-test results was 42.25%, the first cycle was 65% and the second cycle was 82.25%.


BIO-PEDAGOGI ◽  
2018 ◽  
Vol 7 (2) ◽  
pp. 50
Author(s):  
Mariana Wasti Enggelina Banu ◽  
Lilik Mawartiningsih

<p class="5abstrak">Education is the most important in human life especially with the development of science and technology as a supporter in education. The main problem faced by the world of education is the low level of student learning outcomes. Based on the results of field observations obtained data, that the average score achieved in grade VIII students less than KKM. So need to do research by using blended learning model. This study aims to determine the effect of blended learning model of learning outcomes of students of SMP Negeri I Brondong academic year 2017/2018. This research belongs to Quasi experimental research by using pretest-post test. The instruments used in this study are pretest and posttest test. The data obtained from this research is then analyzed using t-test. Based on the results of research on the effect of learning model of blended learning through the media of image on the students of class VIII SMPN I Brondong Lamongan Year 2017/2018 that is the influence of learning model blended learning through the media images of student learning outcomes on the subject of excretory system. The result of the research shows that there are significant differences in the results of the class biology study which are studied using the conventional model and the class that is taught using the blended learning model through the media of the picture in the VIII students of SMP Negeri I Brondong. The result of data analysis of student learning result showed that the average value of cognitive domain of experimental class is 76.2 while control class is 72,4%. From the analysis of data can be concluded the average value of the experimental class is higher than the control class. It is there influence the learning model blended learning through the media images of student learning outcomes.</p><p class="5abstrak"> </p>


Author(s):  
Moh. Aniq Kh.B, Ian Bagus Koko Darminto

Use appropriate media often affect the level of motivation and the level of student learning outcomes. Teachers who rarely use the media in the learning process of students' learning motivation and result in low student learning outcomes. The purpose of this study was to determine the increase in learning motivation and learning outcomes through the use of media in a clever snakes and ladders games or thematic integrative learning. Subjects were fourth grade students of SD Negeri 2 Kronggen, totaling 18 students, which consisted of eight male students and 10 female students. The result showed that the students' motivation has increased from 61.11% to pre cycles, 72.22% in the first cycle, while the cycle I 72.22% to 94.44% in the second cycle. Then the student learning outcomes on cognitive aspects showed an increase in pre-cycle condition of the average value of student learning outcomes 68.34 and 61.12% of students learning completeness. While in the first cycle, the average value of student learning outcomes increased to 72.78% and 77.78% mastery learning students. While in the second cycle the average value of student learning outcomes increased to 93.34% and 100% complete learn student. Based on the analysis of research data, it can be concluded that the use of snakes and ladders games or smart media can enhance learning motivation and learning outcomes thematic integrative Elementary School fourth grade students 2 Kronggen


2020 ◽  
Vol 7 (4) ◽  
pp. 353
Author(s):  
Sahari Sahari

The purpose of this study was to improve student learning outcomes through the implementation of teacher strategies using Mastery Learning in learning akidah akhlak at MTs. Hidayaturrahman NW Menggala. The method used in this research is classroom action research which consists of 2 cycles. The subjects of this study were students of class VII-A MTs Hidayaturrahman NW Menggala. The data collection techniques used were observation, interviews and tests. While the data analysis technique used is descriptive qualitative and quantitative. The results of this study indicate that the percentage results of each cycle are: (1) Pre-Cycle, the average value of student learning outcomes is 62.71%; (2) Cycle I, the resulting average value is 71.337%; and (3) Cycle II, the resulting average value is 83.33%. So based on these results it can be concluded that student learning outcomes increase with the application of the mastery learning learning model.


Author(s):  
Yunita Yunita ◽  
Hidayat Hidayat ◽  
Harun Sitompul

This study aims to: (1) investigate the effect of Jigsaw cooperative learning on students learning outcomes; (2) find the difference in learning outcomes between high and low learning motivation and (3) find the interaction between learning approaches and learning motivation towards learning outcomes. The population of the study is students of grade IVa, IVb, IVc at SD Kasih Ibu Patumbak and the sample in this study is grade IVa with 35 students and grade IVb with 35 students. The results show that: (1) the average student learning outcomes of jigsaw cooperative learning is 28.40 while conventional is 24.14. Thus, students learning outcomes that get cooperative learning of jigsaw type are higher than conventional learning, (2) Students who have high motivation get an average value = 30.74, while low motivation is 22.72. Thus, it can be concluded that there are differences in student learning outcomes having high learning motivation and low learning motivation, and (3) students learning outcomes  taught by jigsaw cooperative learning are high learning motivation groups (32.94), and low learning motivation groups (24.58), while students taught with conventional learning are high learning motivation groups (28.40 ), and low motivation groups (20,95). Thus, there is no interaction between learning approaches and learning motivation towards learning outcomes.


2019 ◽  
Vol 2 (1) ◽  
Author(s):  
Arpina Saleha ◽  
Raden Roro Ariessanty Alicia Kusuma Wardhani ◽  
Okviyoandra Akhyar

Penelitian ini bertujuan untuk mengetahui ada atau tidaknya pengaruh media permainan ular tangga senyawa terhadap hasil belajar siswa.Penelitian ini menggunakan nonequivalentcontrolgroupdesign. Populasi dalam penelitian ini adalah seluruh siswa kelas X MIA, sedangkan sampel penelitian yang digunakan yaitu X MIA 2 dan X MIA 3.Pada penelitian ini kedua kelas diberikan perlakuan yang berbeda,kelas X MIA 2 dibelajarkan tanpa menggunakan permainan media ular tangga senyawa, sedangkan kelas X MIA 3 dibelajarkan menggunakan media permainan ular tangga senyawa.Teknik pengumpulan data yang digunakan adalah soal tes pilihan  ganda.  Data  yang diperoleh dianalisis  menggunakan  uji mann whitney u.Data hasil penelitian menunjukkan bahwa nilai rata-rata post-test kelas kontrol lebih rendah daripadanilai rata-rata kelas eksperimen.Sehingga dapat disimpulkan bahwa terdapat pengaruh media permainan ular tangga senyawa pada materi tata nama senyawa terhadap hasil belajar siswa di SMA Negeri 1 AlalakThis study aimed to determine whether or not the influence of snake and compound compound media play on student learning outcomes. This study used nonequivalent control group design. The population in this study were all students of class X MIA, while the research samples used were X MIA 2 and X MIA 3. In this study both classes were given different treatments, class X MIA 2 was taught without using snake ladder compound media games, while classes X MIA 3 was taught using the media game snake ladder compound. Data collection techniques usedwere multiple choice test questions. The data obtained were analyzed using the Mann Whitney test. The data of the research showed that the average value of the control class post-test is lower than the average value of the experimental class.  So  it  can  be  concluded  that  there  were  the influence  of  snake  ladder compound  media  on  compound  nomenclature material  on  student  learning outcomes in SMA Negeri 1 Alalak.


2020 ◽  
Vol 1 (2) ◽  
pp. 75-82
Author(s):  
Salmun K. Nasib ◽  
Abas Kaluku ◽  
Abdul Wahab Abdullah

This article discusses the use of PowerPoint animation in learning with the aim of knowing the differences in learning outcomes of students whose learning uses power points and without using power points in three-dimensional topics. The method used is an experimental design with a True Experimental Design, namely Posttest-Only Design. The sampling technique used cluster random sampling. Student learning outcomes data were obtained through the learning outcome test instrument in the form of essays. Data analysis using descriptive analysis techniques and inferential data analysis. Hypothesis testing using a parametric analysis t-test. The results of the analysis show that the average learning outcomes of students who are taught using power points are higher than those of students taught conventionally. One of the factors that support the improvement of student learning outcomes is a learning approach to geometric shapes that involves interesting visualization. Interesting visualization makes students not just imagine something abstract but can directly observe the object being studied.


Sign in / Sign up

Export Citation Format

Share Document