scholarly journals AN APPROACH TO ENHANCE PRODUCT UNIVERSALITY USING VAGUE NUMBERS DURING INITIAL DESIGN PHASE

2021 ◽  
Vol 1 ◽  
pp. 395-404
Author(s):  
Ravindra Singh ◽  
Puneet Tandon

AbstractUniversal design facilitates all user, a convenient interaction with the environment, product and services without the need for any adaptation and specialized designs. Recent studies have shown that designers and manufacturers are focusing only on a limited group of users during product development. Current design process or methodology cannot cater to all set of users i.e. Fully Abled People (FAP), Specially Abled People (SAP), and Differently Abled People (DAP) due to complexity in need interpretation. Identification and extraction of needs of diverse user set is a complex problem. Generally, information gathered from the users is linguistic in nature and comprises of uncertainties and ambiguities, which hamper conversion of users’ requirements into product attributes to deliver universal solutions. The aim of this work is to eliminate these uncertainties and extract the actual needs of all users. This work proposes the integration of Universal Product Design model with generic design process to improve universal product design practice. Linguistic preferences of the users are captured and converted into vague numbers to identify the important product attributes and provides a systematic framework of need prioritization.

2008 ◽  
Vol 392-394 ◽  
pp. 543-550 ◽  
Author(s):  
Hun Guo ◽  
Guo Xing Tang ◽  
Dun Wen Zuo ◽  
T.J. Liu ◽  
W.D. Jin

Design reuse is the application of past designs knowledge and successful experience to current design process and it is a significant method for rapid design. A knowledge-reuse-based rapid product design model is proposed and a three-factor product design iterative process model is studied. Finally, it is applied successfully in the rapid product design of construction machinery combining with the requirement of the construct machinery product design.


2021 ◽  
Author(s):  
Jayesh Parmar

Diagramming languages are heavily used in design and system analysis. Different languages have varying impacts on the effectiveness of designers. The author believes that there is no appropriate diagramming tool that is of substantial benefit to designers, especially in the early, pre-geometry stages of product development. A new tool, design schematics (DS), is introduced to fulfill this need. The general benefits of diagramming are outlined and the potential of diagramming tools is explored. Advantages and disadvantages of some existing diagramming methods are discussed. Analysis of diagramming methods motivates the development of DS. DS is consistent with the generic design process developed by Salustri. Several interrelated examples demonstrate how DS can capture important information during design stages. A detailed example of a coffee maker is carried out. It is executed as if the author were actually designing a coffee maker. Interrelated diagrams of the design highlight how DS helps in designing during the early stages. Computer support for development and full exploitation of DS is needed. The author believes that DS can be of great benefit to practising engineers. While there is not yet any quantitative data by which DS can be evaluated, there is anecdotal evidence suggesting that the tool has potential to be of benefit in design areas.


2021 ◽  
Author(s):  
Jayesh Parmar

Diagramming languages are heavily used in design and system analysis. Different languages have varying impacts on the effectiveness of designers. The author believes that there is no appropriate diagramming tool that is of substantial benefit to designers, especially in the early, pre-geometry stages of product development. A new tool, design schematics (DS), is introduced to fulfill this need. The general benefits of diagramming are outlined and the potential of diagramming tools is explored. Advantages and disadvantages of some existing diagramming methods are discussed. Analysis of diagramming methods motivates the development of DS. DS is consistent with the generic design process developed by Salustri. Several interrelated examples demonstrate how DS can capture important information during design stages. A detailed example of a coffee maker is carried out. It is executed as if the author were actually designing a coffee maker. Interrelated diagrams of the design highlight how DS helps in designing during the early stages. Computer support for development and full exploitation of DS is needed. The author believes that DS can be of great benefit to practising engineers. While there is not yet any quantitative data by which DS can be evaluated, there is anecdotal evidence suggesting that the tool has potential to be of benefit in design areas.


2020 ◽  
Vol 2020 ◽  
pp. 1-7
Author(s):  
Xi Wang ◽  
Yongyi Gu

In this paper, we have studied the design of Cantonese cultural and creative products. In the design process of the system, we use the Analytic Hierarchy Process to analyze the needs of users and apply the analysis results to the product design practice, so as to design Cantonese cultural and creative products more in line with the needs of tourists.


Author(s):  
Stefan Hrastinski

AbstractThis paper is a response and considers practical and design implications of the article, The process of designing for learning: understanding university teachers’ design work by Bennett et al. (Educ Technol Res Dev 65:125–145, 2017). Bennett et al. guide us in better understanding teachers’ design practices and in discussions on how such practices could be improved. A key contribution of the article is presenting a descriptive model of the design process. As such, the article is focused on teachers’ current design work, while giving more limited attention to how teachers’ design practice could be improved. When looking forward, this response emphasizes that teachers should be encouraged to inform their designs for learning and iteratively improve their designs based on reflection and evaluation. If teachers take time to look into what is known and deliberately learn more along the way through reflection and evaluation, they will improve their understanding of how to design for learning.


2021 ◽  
Vol 13 (18) ◽  
pp. 10152
Author(s):  
Jianfeng Wu ◽  
Chuchu Jin ◽  
Lekai Zhang ◽  
Li Zhang ◽  
Ming Li ◽  
...  

Emotionally sustainable design helps users to develop an emotional attachment to a product and motivates them to continue using it, thus extending the product lifecycle, minimizing the need for new products and achieving product sustainability. However, the existing relevant design principles are still very scattered, and they could not effectively guide the emotionally sustainable design practice in a systematic way. We proposed an emotionally sustainable design (ESD) toolbox for product design based on the literature review and expert argumentation. The toolbox consists of seven themes and 20 principles under the three levels of emotional design. The usability of the ESD toolbox was then validated through design practice for the teapot product. The result shows that the ESD toolbox improved the efficiency of the sustainable design process and was helpful to the product’s sustainability.


2015 ◽  
Vol 13 (4) ◽  
pp. 326 ◽  
Author(s):  
Erik Tempelman ◽  
Ingrid C. De Pauw ◽  
Bram Van der Grinten ◽  
Ernst Jan Mul ◽  
Karlijn Grevers

Author(s):  
Silas DENZ ◽  
Wouter EGGINK

Conventional design practices regard gender as a given precondition defined by femininity and masculinity. To shift these strategies to include non-heteronormative or queer users, queer theory served as a source of inspiration as well as user sensitive design techniques. As a result, a co-design workshop was developed and executed. Participants supported claims that gender scripts in designed artefacts uphold gender norms. The practice did not specify a definition of a queer design style. However, the co-design practice opened up the design process to non-normative gender scripts by unmasking binary gender dichotomies in industrial design.


2020 ◽  
Vol 15 ◽  
Author(s):  
Jin Li ◽  
Xingsheng Jiang ◽  
Jingye Li ◽  
Yadong Zhao ◽  
Xuexing Li

Background: In the whole design process of modular fuel tank, there are some unreasonable phenomena. As a result, there are some defects in the design of modular fuel tank, and the function does not meet the requirements in advance. This paper studies this problem. Objective: Through on-the-spot investigation of the factory, a mechanical design process model is designed. The model can provide reference for product design participants on product design time and design quality, and can effectively solve the problem of low product design quality caused by unreasonable product design time arrangement. Methods: After sorting out the data from the factory investigation, computer software is used to program, simulate the information input of mechanical design process, and the final reference value is got. Results: This mechanical design process model is used to guide the design and production of a new project, nearly 3 months ahead of the original project completion time. Conclusion: This mechanical design process model can effectively guide the product design process, which is of great significance to the whole mechanical design field.


2020 ◽  
Vol 33 (1) ◽  
Author(s):  
Qian Hui ◽  
Yan Li ◽  
Ye Tao ◽  
Hongwei Liu

AbstractA design problem with deficient information is generally described as wicked or ill-defined. The information insufficiency leaves designers with loose settings, free environments, and a lack of strict boundaries, which provides them with more opportunities to facilitate innovation. Therefore, to capture the opportunity behind the uncertainty of a design problem, this study models an innovative design as a composite solving process, where the problem is clarified and resolved from fuzziness to satisfying solutions by interplay among design problems, knowledge, and solutions. Additionally, a triple-helix structured model for the innovative product design process is proposed based on the co-evolution of the problem, solution, and knowledge spaces, to provide designers with a distinct design strategy and method for innovative design. The three spaces interact and co-evolve through iterative mappings, including problem structuring, knowledge expansion, and solution generation. The mappings carry the information processing and decision-making activities of the design, and create the path to satisfying solutions. Finally, a case study of a reactor coolant flow distribution device is presented to demonstrate the practicability of this model and the method for innovative product design.


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