SVM-based Models for Mobile Users' Initial Position Determination

2014 ◽  
Vol 67 (6) ◽  
pp. 950-966 ◽  
Author(s):  
Majda Petric ◽  
Aleksandar Neskovic ◽  
Natasa Neskovic ◽  
Milos Borenovic

A large interest in developing commercial Location-Based Services (LBS) and the necessity of implementing emergency call services, have led to the intensive development of techniques for mobile users' localisation. In this paper, a Public Land Mobile Networks (PLMN) -based technique for initial position determination is proposed as an alternative to satellite-based methods in environments with obstructed satellite signals. Two positioning models, based on handset available Received Signal Strength (RSS) measurements from Global System for Mobile Communications (GSM) base stations and the use of Support Vector Machine (SVM) algorithms, are proposed. Performances of proposed models are verified using field measurements, collected in a suburban environment. Models are analysed in terms of positioning accuracy, complexity and latency, and compared to some other promising PLMN-based techniques. Using proposed SVM-based positioning models a median error of 4·3 m–6·2 m and latency of less than a second can be achieved.

2019 ◽  
Vol 2019 (2) ◽  
pp. 24-30
Author(s):  
Василий Типаков ◽  
Vasily Sergeevich Tipakov ◽  
Тимур Яковлев ◽  
Timur Aleksandrovich Yakovlev

The article is focused on the problem of degrading the signals of broadband 3G / 4G mobile radio access systems in places of subscribers clustering and in so-called “dead zones”. The analysis of the actual principles of building mobile networks has been carried out, the main disadvantages of the approaches to the development of cellular networks have been identified. The current trend of building macro cells in the urban environment has lost its effectiveness due to the increasing frequencies used; it has to be replaced by a fundamentally new way of planning mobile networks. A new principle of providing access to mobile communications “from inside to outside” is proposed, which takes into account the needs of a large number of subscribers in the premises. It is based on setting the maximum number of internal base stations fully meeting the needs of internal network users. Such a distinction will positively affect all subscribers and improve the experience from using the high-quality services of the mobile operators, which will result in increasing the economic performance


2011 ◽  
Vol 36 (2) ◽  
Author(s):  
André Lemos

ABSTRACT  Pervasive computer games (PCGs) combine digital mobile technologies and location-based systems by creating an interface between electronic and physical spaces for playing. PCG is a general name for mobile games such as hybrid reality games (HRGs), location-based mobile games (LBMGs), and urban games. Our goal here is to show how these games, along with new digital mobile technologies, have the potential to produce “spatialization,” i.e., to socially produce the space in which they are embedded. I suggest that spatialization is achieved through the use of technology such as sensors and digital mobile networks (smartphones, PDAs, global positioning systems [GPSs], and augmented reality [AR] devices; radio frequency identification [RFID] tags and global system for mobile communications/general packet radio service [GSM/GPRS]; Wi-Fi and Bluetooth). The goal of this article is to examine the forms of spatialization created by the use of location-based services and location-based technologies.RÉSUMÉ : Les jeux mobiles géolocalisés combinent les technologies numériques mobiles avec les systèmes géolocalisés, créant ainsi pour le jeu une interface entre espace électronique et espace physique. Ces jeux comprennent tout jeu mobile tel que les jeux de réalité hybride et les jeux urbains. Mon but dans cet article est de montrer comment ces jeux, de concert avec les nouvelles technologies numériques mobiles, ont le potentiel de réaliser certains types de « spatialisation », c’est-à-dire de créer socialement l’espace dans lequel ils se trouvent. Je suggère que la spatialisation s’accomplit au moyen de technologies comme les capteurs et les réseaux numériques mobiles (téléphones intelligents, assistants numériques personnels, systèmes GPS et systèmes de réalité augmentée; étiquettes d’identification par radiofréquence, systèmes mondiaux de communication avec les mobiles et services généraux de radiocommunication par paquets; Wi-Fi et technologie Bluetooth). Le but de cet article est d’examiner les types de spatialisation créés au moyen de technologies et services géolocalisés.


Author(s):  
Xuegang Huang

Location-based services (LBSs) utilize consumer electronics, mobile communications, positioning technology, and traditional map information to provide mobile users with new kinds of online services. Examples include location-sensitive information services that identify points of interest that are in some sense nearest and of interest to their users and that offer travel directions to their users. Data management is a core aspect of the provisioning of LBSs. The diversity and complexity of LBSs demand novel and advanced data management techniques. The scenario of network-constrained movement is of particular interest to LBSs as a large amount of users of LBSs are car drivers and mobile users moving in vehicles. We term the transportation networks where LBS users are moving as spatial networks. The databases that manage the spatial network data as well as other relevant data are termed spatial network databases (SNDBs). Data management in SNDBs poses novel challenges to the database research community. Specifically, most existing discussions on spatial databases assume that objects can move arbitrarily in Euclidean space. The fundamental difference between network-constrained space and the Euclidean space is that the distance of two objects cannot be computed by their coordinates but by the shortest path on the network (Jensen, Kolár, Pedersen, & Timko, 2003). This makes it difficult to extend the existing data models, indexing structures, and query processing techniques from spatial databases to SNDBs.


Author(s):  
Naglaa Kamel Bahgaat ◽  
Nariman Abdel Salam ◽  
Monika Mady Roshdy ◽  
Sandy Abd Elrasheed Sakr

Rapid growth in mobile networks and the increase of the number of cellular base stations requires more energy sources, but the traditional sources of energy cause pollution and environmental problems. Therefore, modern facilities tend to use renewable energy sources instead of traditional sources. One renewable source is the photovoltaic panel, which made from semiconductor materials which absorb sunlight to generate electricity. This article discusses the importance of using solar panels to produce energy for mobile stations and also a solution to some environmental problems such as pollution. This article provides a design for a solar-power plant to feed the mobile station. Also, in this article is a prediction of all loads, the power consumed, the number of solar panels used, and solar batteries can be used to store electrical energy. Finally, an estimation of the costs of all components will be presented. Good discussion and conclusion will be presented about the results obtained. The results obtained are promising. In addition, a future plan is described to complete this important study.


2021 ◽  
Vol 2 (5) ◽  
pp. 5-11
Author(s):  
G. A. Tashpulatova ◽  
◽  
A. N. Krasavin

This article is about instrumental measurements of the FR EMR energy flux density. The measurement results were analyzed with the division of the data obtained by the purpose of buildings and the height of the antenna equipment placement, a hygienic assessment of the RF EMR levels created by the equipment of base stations of cellular communications, installed on the roofs of residential and public buildings and adjacent territories of Tashkent is given. A proposal is made on the rational placement of radio engineering facilities.Keywords:electromagnetic field; electromagnetic safety; base station for mobile communications; protection of public health; sanitary supervision


Author(s):  
Weiyan Chen ◽  
Fusang Zhang ◽  
Tao Gu ◽  
Kexing Zhou ◽  
Zixuan Huo ◽  
...  

Floor plan construction has been one of the key techniques in many important applications such as indoor navigation, location-based services, and emergency rescue. Existing floor plan construction methods require expensive dedicated hardware (e.g., Lidar or depth camera), and may not work in low-visibility environments (e.g., smoke, fog or dust). In this paper, we develop a low-cost Ultra Wideband (UWB)-based system (named UWBMap) that is mounted on a mobile robot platform to construct floor plan through smoke. UWBMap leverages on low-cost and off-the-shelf UWB radar, and it is able to construct an indoor map with an accuracy comparable to Lidar (i.e., the state-of-the-art). The underpinning technique is to take advantage of the mobility of radar to form virtual antennas and gather spatial information of a target. UWBMap also eliminates both robot motion noise and environmental noise to enhance weak reflection from small objects for the robust construction process. In addition, we overcome the limited view of single radar by combining multi-view from multiple radars. Extensive experiments in different indoor environments show that UWBMap achieves a map construction with a median error of 11 cm and a 90-percentile error of 26 cm, and it operates effectively in indoor scenarios with glass wall and dense smoke.


ETRI Journal ◽  
2003 ◽  
Vol 25 (1) ◽  
pp. 55-58 ◽  
Author(s):  
Bongsue Suh ◽  
Jin Seek Choi ◽  
Song-in Choi

2015 ◽  
Vol 8 (4) ◽  
pp. 93
Author(s):  
Muhammad Aqib ◽  
Jonathan Cazalas

With the advent in mobile and internet technologies, there is a significant increase in the number of users using smartphones and other internet based applications. There are a large number of applications available online that use the internet and provide useful information to the users. These include ones that provide location-based services e.g. google maps etc. These applications provide many facilities to the users who want information regarding a specific area or directions using an optimal path to a destination. Due to these reasons, the number of clients using these applications is increasing on a daily basis. Although these services are very useful and are making it easy for us to get information about our surroundings, some issues are also linked with the use of these applications and their services. One of the more significant issues of using these services is privacy with respect to sending personal location information to location-based services servers. Researchers have provided many solutions to solve these issues. One of the solutions is through caching and use of k-anonymity techniques. In this paper, we have proposed a method to solve the privacy issue that uses caching data approach to reduce the number of queries sent to the location-based services server. We also discuss the use of the concept of k-anonymity when no relevant data is available in cache, and queries are sent to the server.


Author(s):  
Sudip Pradhan ◽  
Birendra Bajracharya ◽  
Kiran Shakya ◽  
Bikram Shakya

AbstractOver the last few decades, the development of geospatial technologies has converged with a variety of formal information technology disciplines (Zwartjes in Eur J Geogr 9(4):138–151, 2018; Jackson and Schell in Directions Magazine, 2009). The rapidly growing location-based services seamlessly integrate data and technologies from Earth observation (EO), Geographic Information System (GIS), Geographic Position System (GPS), and wireless and mobile communications (Huang et al. in J Location Based Servi 12(2):63–93, 2018).


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