scholarly journals Frequency-dependent variation in the two-dimensional beam pattern of an echolocating dolphin

2011 ◽  
Vol 7 (6) ◽  
pp. 836-839 ◽  
Author(s):  
Josefin Starkhammar ◽  
Patrick W. Moore ◽  
Lois Talmadge ◽  
Dorian S. Houser

Recent recordings of dolphin echolocation using a dense array of hydrophones suggest that the echolocation beam is dynamic and can at times consist of a single dominant peak, while at other times it consists of forward projected primary and secondary peaks with similar energy, partially overlapping in space and frequency bandwidth. The spatial separation of the peaks provides an area in front of the dolphin, where the spectral magnitude slopes drop off quickly for certain frequency bands. This region is potentially used to optimize prey localization by directing the maximum pressure slope of the echolocation beam at the target, rather than the maximum pressure peak. The dolphin was able to steer the beam horizontally to a greater extent than previously described. The complex and dynamic sound field generated by the echolocating dolphin may be due to the use of two sets of phonic lips as sound sources, or an unknown complexity in the sound propagation paths or acoustic properties of the forehead tissues of the dolphin.

2014 ◽  
Vol 899 ◽  
pp. 513-516
Author(s):  
Dušan Dlhý ◽  
Alena Pernišová

Methodology of the way of supposed sound levels calculations in closed objects areas from the sound sources is based on assumptions, that the propagation of sound is dominant. In many cases the acoustic properties of space of sound propagation have great importance. We have to take in the consideration - the size and cross-section areas of dispersion bodies, their sound absorption coefficient; - shape of area and boundary areas absorption; - position of concerning point in relation to the source position in space; - noise of technological equipment and relatively other coefficients that may effect the sound energy propagation.


1969 ◽  
Vol 12 (1) ◽  
pp. 5-38 ◽  
Author(s):  
Donald D. Dirks ◽  
Richard H. Wilson

A series of five experiments was conducted to investigate the effects of spatial separation of speakers on the intelligibility of spondaic and PB words in noise and the identification of synthetic sentences in noise and competing message. Conditions in which the spatial location of the speakers produced interaural time differences ranked highest in intelligibility. The rank order of other conditions was dependent on the S/N ratio at the monaural near ear. Separations of only 10° between the speech and noise sources resulted in measurable changes in intelligibility. The binaural intelligibility scores were enhanced substantially over the monaural near ear results during conditions where an interaural time difference was present. This result was observed more effectively when spondaic words or sentences were used rather than PB words. The implications of this result were related to the interaural time difference and the frequency range of the critical information in the primary message. Although the initial experiments were facilitated by recording through an artificial head, almost identical results were obtained in the final experiment when subjects were tested in the sound field.


Author(s):  
Jihun Park

This paper presents a method of simulating sound propagation and reconstruction for the virtual reality applications. The algorithm being developed in this paper is based on a ray sound theory. If we are given 3 dimensional geometry input as well as sound sources as inputs, we can compute sound effects over the entire boundary surfaces. In this paper, we present two approaches to compute sound field: The first approach, called forward tracing, traces sounds emanating from sound sources, while the second approach, called geometry based computation, computes possible propagation routes between sources and receivers. We compare two approaches and propose a geometry-based sound computation method for outdoor simulation. This approach is computationally more efficient than the forward sound tracing. The physical environment affects sound propagation simulation by impulse- response. When a sound source waveform and numerically computed impulse in time is convoluted, a synthetic sound is generated. This technique can be easily generalized to synthesize realistic stereo sounds for the virtual reality applications. At the same time, the simulation result can be visualized using VRML.


2018 ◽  
Vol 232 ◽  
pp. 04028
Author(s):  
Jing Zou ◽  
Lei Nie ◽  
Mengran Liu ◽  
Chuankai Jiang

Based on Hanbury Brown-Twiss (HBT) interference in the sound field, a space positioning method is presented to realize the long-distance and high-precision positioning of sound sources in media. Firstly, theoretical model of HBT interference positioning is established. Location of the sound source can be acquired by analyzing the correlation function of the output signals. Then, sound source localization under different signal-to-noise ratios (SNR) shows that by this method, the sound source can be accurately found with six sensors (two arrays) even the SNR is low to 0.04. Positioning experiment in air is carried out, and the experimental results show that the sound source can be accurately located at 42 meters, and the positioning error is low to 0.1 meters. Thus the validity and accuracy of the HBT interference space location principle is demonstrated. It provides new ideas for the research of long-range target location in sound propagation media (air, water, etc.).


Acoustics ◽  
2021 ◽  
Vol 3 (1) ◽  
pp. 78-96
Author(s):  
Javier Alayón ◽  
Sara Girón ◽  
José A. Romero-Odero ◽  
Francisco J. Nieves

In Hispania (present-day Spain and Portugal), there are 25 structures documented of classical Roman open-air theatres, of which 10 are in the south, in the Roman Baetica (Andalusia). The Baetica embraced the progress of urbanisation in the time of the Roman emperor Augustus, where theatres, built in stone, were the foci of entertainment, performance, and propaganda of the empire. The Roman theatre in Malaga presents the archaeological remains of the main vestige of the Roman Malaca. It is located in the historical centre of the city, at the foot of the hill of the Muslim Alcazaba and was discovered in 1952. It is a medium-sized theatre whose design corresponds to a mixed construction that combines making use of the hillside for the terraces, in the manner of Greek theatres, with a major construction where rock is non-existent, thereby creating the necessary space for the stands. In this paper, the production process, adjustment, and validation of the 3D model of the theatre are analysed for the creation of a numerical predictive model of its sound field. Acoustic properties of the venue are examined and the effect of the Muslim Alcazaba and the hillside on the various acoustic descriptors is analysed. The results highlight the influence of this large stone surface mainly on the time decay parameters.


1988 ◽  
Vol 110 (4) ◽  
pp. 545-551 ◽  
Author(s):  
A. Cummings ◽  
I.-J. Chang

A quasi one-dimensional analysis of sound transmission in a flow duct lined with an array of nonlinear resonators is described. The solution to the equations describing the sound field and the hydrodynamic flow in the neighborhood of the resonator orifices is performed numerically in the time domain, with the object of properly accounting for the nonlinear interaction between the acoustic field and the resonators. Experimental data are compared to numerical computations in the time domain and generally very good agreement is noted. The method described here may readily be extended for use in the design of exhaust mufflers for internal combustion engines.


Author(s):  
Kin’ya Takahashi ◽  
Masataka Miyamoto ◽  
Yasunori Ito ◽  
Toshiya Takami ◽  
Taizo Kobayashi ◽  
...  

The acoustic mechanisms of 2D and 3D edge tones and a 2D small air-reed instrument have been studied numerically with compressible Large Eddy Simulation (LES). Sound frequencies of the 2D and 3D edge tones obtained numerically change with the jet velocity well following Brown’s semi-empirical equation, while that of the 2D air-reed instrument behaves in a different manner and obeys the semi-empirical theory, so called Cremer-Ising-Coltman theory. We have also calculated aerodynamic sound sources for the 2D edge tone and the 2D air-reed instrument relying on Ligthhill’s acoustic analogy and have discussed similarities and differences between them. The sound source of the air-reed instrument is more localized around the open mouth compared with that of the edge tone due to the effect of the strong sound field excited in the resonator.


Author(s):  
Ralf Lucklum ◽  
Mikhail Zubtsov ◽  
Simon Villa Arango

We report on first steps towards a phononic crystal sensor for biomedical applications. Phononic crystals and metamaterials allow for unprecedented control of sound propagation. The classical ultrasonic sensors, acoustic microsensors and MEMS resonator sensors face severe limitations when applying them to small volume liquid analytes. Phononic crystal sensors are a new concept following the route of photonic crystal sensors. Basically, the material of interest, here a liquid analyte confined in a cavity of a phononic crystal having a solid matrix constitutes one component of the phononic crystal. In an application as chemical sensor the value of interest, let’s say the concentration of a toxic compound in liquid, is related to acoustic properties of the liquid in the cavity. A change in the concentration causes measurable changes in the properties of the phononic crystal. Transmission or reflection coefficients are appropriate parameters for measurement. Specifically, a resonance induced well separated transmission peak within the band gap is the most favorable feature. The sensor scheme therefore relies on the determination of the frequency of maximum transmission as measure of concentration. Promising applications like biomedical sensors, point-of-care diagnostics or fast screening introduce further engineering challenges, specifically when considering a disposable element containing the analyte. The three key challenges are the strong restriction coming from limitations to approved materials for the analyte container, geometric dimensions in the mm-range common in hospital or point-of-care environment and acoustic coupling between sensor platform and analyte container.


1999 ◽  
Vol 5 (2) ◽  
pp. 135-140
Author(s):  
Vytautas Stauskis

The paper deals with the differences between the energy created by four different pulsed sound sources, ie a sound gun, a start gun, a toy gun, and a hunting gun. A knowledge of the differences between the maximum energy and the minimum energy, or the signal-noise ratio, is necessary to correctly calculate the frequency dependence of reverberation time. It has been established by investigations that the maximum energy excited by the sound gun is within the frequency range of 250 to 2000 Hz. It decreases by about 28 dB at the low frequencies. The character of change in the energy created by the hunting gun differs from that of the sound gun. There is no change in the maximum energy within the frequency range of 63–100 Hz, whereas afterwards it increases with the increase in frequency but only to the limit of 2000 Hz. In the frequency range of 63–500 Hz, the energy excited by the hunting gun is lower by 15–30 dB than that of the sound gun. As frequency increases the difference is reduced and amounts to 5–10 dB. The maximum energy of the start gun is lower by 4–5 dB than that of the hunting gun in the frequency range of up to 1000 Hz, while afterwards the difference is insignificant. In the frequency range of 125–250 Hz, the maximum energy generated by the sound gun exceeds that generated by the hunting gun by 20 dB, that by the start gun by 25 dB, and that by the toy gun—by as much as 35 dB. The maximum energy emitted by it occupies a wide frequency range of 250 to 2000 Hz. Thus, the sound gun has an advantage over the other three sound sources from the point of view of maximum energy. Up until 500 Hz the character of change in the direct sound energy is similar for all types of sources. The maximum energy of direct sound is also created by the sound gun and it increases along with frequency, the maximum values being reached at 500 Hz and 1000 Hz. The maximum energy of the hunting gun in the frequency range of 125—500 Hz is lower by about 20 dB than that of the sound gun, while the maximum energy of the toy gun is lower by about 25 dB. The maximum of the direct sound energy generated by the hunting gun, the start gun and the toy gun is found at high frequencies, ie at 1000 Hz and 2000 Hz, while the sound gun generates the maximum energy at 500 Hz and 1000 Hz. Thus, the best results are obtained when the energy is emitted by the sound gun. When the sound field is generated by the sound gun, the difference between the maximum energy and the noise level is about 35 dB at 63 Hz, while the use of the hunting gun reduces the difference to about 20–22 dB. The start gun emits only small quantities of low frequencies and is not suitable for room's acoustical analysis at 63 Hz. At the frequency of 80 Hz, the difference between the maximum energy and the noise level makes up about 50 dB, when the sound field is generated by the sound gun, and about 27 dB, when it is generated by the hunting gun. When the start gun is used, the difference between the maximum signal and the noise level is as small as 20 dB, which is not sufficient to make a reverberation time analysis correctly. At the frequency of 100 Hz, the difference of about 55 dB between the maximum energy and the noise level is only achieved by the sound gun. The hunting gun, the start gun and the toy gun create the decrease of about 25 dB, which is not sufficient for the calculation of the reverberation time. At the frequency of 125 Hz, a sufficiently large difference in the sound field decay amounting to about 40 dB is created by the sound gun, the hunting gun and the start gun, though the character of the sound field curve decay of the latter is different from the former two. At 250 Hz, the sound gun produces a field decay difference of almost 60 dB, the hunting gun almost 50 dB, the start gun almost 40 dB, and the toy gun about 45 dB. At 500 Hz, the sound field decay is sufficient when any of the four sound sources is used. The energy difference created by the sound gun is as large as 70 dB, by the hunting gun 50 dB, by the start gun 52 dB, and by the toy gun 48 dB. Such energy differences are sufficient for the analysis of acoustic indicators. At the high frequencies of 1000 to 4000 Hz, all the four sound sources used, even the toy gun, produce a good difference of the sound field decay and in all cases it is possible to analyse the reverberation process at varied intervals of the sound level decay.


2021 ◽  
Vol 3 (397) ◽  
pp. 97-114
Author(s):  
A. Kleschev ◽  

Object and purpose of research. This paper obtains solutions and performs estimations of characteristics of sound reflection and scattering by ideal and elastic bodies of various shapes (analytical and non-analytical) near media interface, or underwater sonic channel, or in a planar waveguide with a solid elastic bottom. Materials and methods. The harmonic signals are investigated with the method of normal waves based on the phase velocity of signal propagation, and impulse signals related to the energy transfer are studied using the method of real and imaginary sources and scatterers based on the group velocity of propagation. Main results. The scattered sound field is calculated for ideal spheroids (elongated and compressed) at fluid – ideal medium interface. The spectrum of a scattered impulse signal is calculated for a body placed in a sonic channel. First reflected impulses are found for an ideal spheroid in a planar waveguide with anisotropic bottom. Conclusion. In the studies of diffraction characteristics of bodies at media interfaces it was found that the main contribution to scattered field is given by interference of scattered fields rather than interaction of scatterers (real or imaginary). It is shown that at long distances the spectral characteristics of the channel itself have a prevalent role. When impulse sound signals in the planar waveguide are used, it is necessary to apply the method of real and imaginary sources and scatterers based on the group velocity of sound propagation.


Sign in / Sign up

Export Citation Format

Share Document