Research of multimedia teaching strategy based on Internet virtual teaching platform

Author(s):  
Liu Hongmei
Author(s):  
Yongjiang Zhang

As an outcome of the further development of modern simulation technology, virtual technology has been widely used under the support of computer technology and multimedia technology and provides more interactivity and perceptibility. However, in the past, the design of virtual teaching system was mainly based on theoretical analysis, resulting in low practicability. The appearance of WebGL standard simplifies the procedure of developing web-specific rendering plug-ins, contributing to more seamless 3D scenes and models. This study constructed the theory from several aspects including multimedia teaching effect under cognitive theory, WebGL architecture, design of virtual teaching curriculum based on WebGL, and built a WebGL-based virtual teaching platform for mole design through designing the overall framework and constructing the three-dimensional teaching environment. Practice has proved that the platform makes it convenient for users to create teaching scenarios and engage in interactions, and strengthens students’ understanding of theoretical knowledge and skill practice.


Author(s):  
Xuhui Wang ◽  
Quan Zhang ◽  
Yanyi Chen ◽  
Shihao Liang

In recent years, 3D technology based on computer and internet has achieved high-speed development. People have realized direct and stereo observation of realistic world. Three-dimensional and visualized characteristics of the technology fit well with the teaching objective of college architecture specialized courses. Thus, 3D model has profound practical significance for its application in urban green space system and urban rural overall planning. With “urban-rural master plan” as experimental course, through design of “urban-rural master plan” multimedia teaching platform based on 3D technology and practice of the teaching platform in course teaching, this article has applied control experiment method and statistical method to make comparative analysis on the teaching effect difference of multimedia teaching platform based on 3D technology application in “urban-rural master plan” as experimental course so as to provide theoretical and data support for 3D technology application in “urban-rural master plan” and other college architecture major courses.


Author(s):  
Yucheng Shen ◽  
Wei Lu

With the rapid development of Internet technology in China, mechanical drawing plays a more and more important role in social development and practice. The main purpose is to use the course of mechanical drawing to accurately represent the appearance, size, principle and technology of the machine. It is often called the language of communication in the industry. In order to make mechanical drawing better applied and practiced, and to make maximum use of Internet technical resources, the establishment of multimedia courseware teaching mechanism is the development trend of mechanical drawing.In order to adapt to the trend of network information, based on the multimedia environment, this paper studies the application of animation technology in mechanical drawing teaching, and constructs a small multimedia teaching platform. Through the explanation of animation courseware, students can better understand the making and principle of mechanical drawing, and cultivate students' divergent thinking. The teaching platform combines teaching material knowledge with practice to deepen students' understanding of the basic content of mechanical drawing. Finally, the rationality and practicability of the system are analyzed by investigating the platform users. The results show that the application of animation technology in mechanical drawing teaching is reasonable and practical.


2021 ◽  
Author(s):  
Andrea Apicella ◽  
Pasquale Arpaia ◽  
Mirco Frosolone ◽  
Giovanni Improta ◽  
Nicola Moccaldi ◽  
...  

Abstract A wearable system for the personalized EEG-based detection of engagement in learning 4.0 is proposed. The system can be used to make an automated teaching platform adaptable to the cognitive and emotional conditions of the user. For example, the teaching strategy could be personalized by an automatic modulation of the proposed contents. The system is validated by an experimental case study on twenty-one students. The experimental task consisted in learning how a specific human-machine interface works. Both the cognitive and motor skills of participants were involved. De facto standard stimuli based on cognitive task and music background were employed to guarantee a metrologically founded reference. The proposed signal processing pipeline (Filter bank, Common Spatial Pattern, and Support Vector Machine), in within-subject approach, reaches almost 77 % average accuracy by a 3 s time window, in detecting both cognitive and emotional engagement.


Author(s):  
Yue Dai

In order to simulate students’ enthusiasm in English listening and to improve teachers’ teaching efficiency, application of computer multimedia technology in English listening teaching has been wildly used. The purpose of this paper is to study the practical application of multimedia technology in English listening teaching. This study also also aims to improve the cognition of multimedia-assisted technology by exploring actual teaching cases. It will eliminate existing misunderstanding of assisting English listening teaching and improve the teach-ing effect of English listening. In this study we first elaborated the theoretical ba-sis of computer-assisted English listening teaching, and then clarified the teaching requirements of multimedia-assisted English listening teaching through question-naires. Finally, the effect of computer-assisted multimedia was evaluated through teaching comparative experiments. This study has important guiding significance in promoting diversified development of college English listening teaching and in developing students’ English listening ability and improving teachers’ teaching skills.


Author(s):  
Zhengmei Jin ◽  
Youguo Shi

rapid development of multimedia teaching technology makes modern teaching forms more and more diversified. Especially in recent years, mutual integration of some new technologies and multimedia technology has improved diversity of multimedia teaching ecological system. Based on the above background, this paper designed a multimedia teaching system based on inductive technology. This system takes SCM, CAN bus and sensor technology as the core and forms a full set of intelligent and inductive multimedia teaching platform through construction of peripheral circuit. This paper adopted experiment teaching method to study the application of this system in the course of Introduction to Physical Education. The results verify that, this system has a significant effect on improving students’ learning interest, active thinking ability, generalization and summarization ability, and examination scores, so it can be further promoted in other courses of college PE specialty.


Sign in / Sign up

Export Citation Format

Share Document