Dynamic Multi-Sensor Platform for Efficient Three-Dimensional-Digitalization of Cities

Author(s):  
Angel-Iván García-Moreno

Abstract Three-dimensional urban reconstruction requires the combination of data from different sensors, such as cameras, inertial systems, GPS, and laser sensors. In this technical report, a complete system for the generation of textured volumetric global maps (deep vision) is presented. Our acquisition platform is terrestrial and moves through different urban environments digitizing them. The report is focused on describing the three main problems identified in this type of works. (1) The acquisition of three-dimensional data with high precision, (2) the extraction of the texture and its correlation with the 3D data, and (3) the generation of the surfaces that describe the components of the urban environment. It also describes the methods implemented to extrinsically calibrate the acquisition platform, as well as the methods developed to eliminate the radial and tangential image distortion; and the subsequent generation of a panoramic image. Procedures are developed for the sampling of 3D data and its smoothing. Subsequently, the process to generate textured global maps with a negligible uncertainty is developed and the results are presented. Finally, the process of surface generation and the post-process of eliminating certain holes/occlusions in the meshes are reported. In each section, results obtained are shown. Using the methods presented here for geometric and photorealistic reconstruction of urban environments, high-quality 3D models are generated. The results achieved the following objectives: generate global textured models that preserve the geometry of the scanned scenes.

2016 ◽  
Vol 63 (4) ◽  
pp. 647-663
Author(s):  
Vimal Kumar Pathak ◽  
Chitresh Nayak ◽  
Amit Kumar Singh ◽  
Himanshu Chaudhary

Abstract Computer-aided tools help in shortening and eradicating numerous repetitive tasks that reduces the gap between digital model and actual product. Use of these tools assists in realizing free-form objects such as custom fit products as described by a stringent interaction with the human body. Development of such a model presents a challenging situation for reverse engineering (RE) which is not analogous with the requirement for generating simple geometric models. Hence, an alternating way of producing more accurate three-dimensional models is proposed. For creating accurate 3D models, point clouds are processed through filtering, segmentation, mesh smoothing and surface generation. These processes help in converting the initial unorganized point data into a 3D digital model and simultaneously influence the quality of model. This study provides an optimum balance for the best accuracy obtainable with maximum allowable deviation to lessen computer handling and processing time. A realistic non trivial case study of free-form prosthetic socket is considered. The accuracy obtained for the developed model is acceptable for the use in medical applications and FEM analysis.


2017 ◽  
Vol 8 (17) ◽  
pp. 1 ◽  
Author(s):  
Roberto Scopigno ◽  
Marco Callieri ◽  
Matteo Dellepiane ◽  
Federico Ponchio ◽  
Marco Potenziani

<p class="VARKeywords">Digital technologies are now mature for producing high quality digital replicas of Cultural Heritage (CH) assets. The research results produced in the last decade ignited an impressive evolution and consolidation of the technologies for acquiring high-quality digital three-dimensional (3D) models, encompassing both geometry and color. What remains still an open problem is how to deliver those data and related knowledge to our society. The web is nowadays the main channel for the dissemination of knowledge. Emerging commercial solutions for web-publishing of 3D data are consolidating and becoming a de-facto standard for many applications (e-commerce, industrial products, education, etc.). In this framework, CH is a very specific domain, requiring highly flexible solutions. Some recent experiences are presented, aimed at providing a support to the archival of archaeological 3D data, supporting web-based publishing of very high-resolution digitization results and finally enabling the documentation of complex restoration actions. All those examples have been recently implemented on the open-source 3D Heritage Online Presenter (3DHOP) platform, developed at CNR-ISTI.</p>


2020 ◽  
Vol 11 (22) ◽  
pp. 1 ◽  
Author(s):  
Leonarda Fazio ◽  
Mauro Lo Brutto

<p class="VARKeywords">In recent years, the use of three-dimensional (3D) models in cultural and archaeological heritage for documentation and dissemination purposes has increased. New geomatics technologies have significantly reduced the time spent on fieldwork surveys and data processing. The archaeological remains can be documented and reconstructed in a digital 3D environment thanks to the new 3D survey technologies. Furthermore, the products generated by modern surveying technologies can be reconstructed in a virtual environment on effective archaeological bases and hypotheses coming from a detailed 3D data analysis. However, the choice of technologies that should be used to get the best results for different archaeological remains and how to use 3D models to improve knowledge and dissemination to a wider audience are open questions.</p><p class="VARKeywords">This paper deals with the use of terrestrial laser scanners and photogrammetric surveys for the virtual reconstruction of an archaeological site. In particular, the work describes the study for the 3D documentation and virtual reconstruction of the “Sanctuary of Isis” in <em>Lilybaeum,</em> the ancient city of Marsala (southern Italy). The "Sanctuary of Isis" is the only Roman sacred building known in this archaeological area. Based on the survey data, it has been possible to recreate the original volumes of the ancient building and rebuild the two best-preserved floors –a geometric mosaic and an <em>opus spicatum</em>– for a first digital reconstruction of the archaeological complex in a 3D environment.</p>


2019 ◽  
Vol 8 (3) ◽  
pp. 124 ◽  
Author(s):  
Filiberto Chiabrando ◽  
Giulia Sammartano ◽  
Antonia Spanò ◽  
Alessandra Spreafico

This article proposes the use of a multiscale and multisensor approach to collect and model three-dimensional (3D) data concerning wide and complex areas to obtain a variety of metric information in the same 3D archive, which is based on a single coordinate system. The employment of these 3D georeferenced products is multifaceted and the fusion or integration among different sensors’ data, scales, and resolutions is promising, and it could be useful in the generation of a model that could be defined as a hybrid. The correct geometry, accuracy, radiometry, and weight of the data models are hereby evaluated when comparing integrated processes and results from Terrestrial Laser Scanner (TLS), Mobile Mapping System (MMS), Unmanned Aerial Vehicle (UAV), and terrestrial photogrammetry, while using Total Station (TS) and Global Navigation Satellite System (GNSS) for topographic surveys. The entire analysis underlines the potentiality of the integration and fusion of different solutions and it is a crucial part of the ‘Torino 1911’ project whose main purpose is mapping and virtually reconstructing the 1911 Great Exhibition settled in the Valentino Park in Turin (Italy).


2014 ◽  
Vol 1078 ◽  
pp. 341-344
Author(s):  
Ji Chang Long ◽  
Wei Hua Ma ◽  
Chun Lin Shen

Based on the technology of OpenGL and DirectX Wrapper, this paper designs and implements a new general method of data collection and display for the existing three-dimensional models using in multi-view 3D display system. Firstly, by using the technology of OpenGL/DirectX Wrapper, it obtains the application information such as the models, calls and associated data. Secondly, it sends the information to all rendering nodes. Then, according to the multi-view system projection array number and expected angle threshold parameter, each rendering node does the final adjustment and calibration on the obtained information sequentially for multi-view image rendering. Finally, each node transmits corresponding viewpoint image rendered by themselves to the projection equipment, and displays stereo images through 3D device synchronously. This method can be applied to all application programs based on OpenGL or DirectX Library. It is a general method for collecting and displaying multi-view 3D data sources. Experimental results show that this method is of high acquisition and rendering process, the image quality is the same as the source and stereoscopic displays strong. It has a wide range of applications and research value in the field of Engineering.


Author(s):  
J. Kaňuk ◽  
S. Zubal ◽  
J. Šupinský ◽  
J. Šašak ◽  
M. Bombara ◽  
...  

<p><strong>Abstract.</strong> High-resolution solar radiation modelling requires the three-dimensional geometric structure of the landscape to be respected. Currently, remote sensing methods such as laser scanning and close-range photogrammetry are most commonly used for detailed mapping. The output is detailed 3D models containing buildings, trees, relief and other landscape features. The raster approach allows modeling solar energy for relief, but it is unsuitable for landscape objects such as buildings and trees. The polygonal features vector approach is mainly designed for buildings. Our goal is to create a freely available tool for highly detailed solar radiation modelling for geometrically complex 3D landscape objects. In the paper, we present a prototype of the v3.sun module. We propose a solution of solar radiation modeling designed for all landscape features based on TIN data structure. In the paper, tests of the proposed algorithmic solution for various types of 3D data obtained from the above-mentioned collection methods are demonstrated.</p>


2020 ◽  
Vol 69 (1) ◽  
pp. 440-444
Author(s):  
A.R. Turganbayeva ◽  
◽  
F.K. Bolysbekova ◽  

This article describes in detail the capabilities of the Autodesk 3D Studio Max editor, which allows secondary school students to master three-dimensional computer modeling. To do this, we selected and studied modeling methods that allow us to create models of various complexity. The article provides modules and operators that can create part models and create real-world effects, create relationships between parts, and combine parts with each other and other objects. We studied the well-known visualization tools for working with three-dimensional graphics Autodesk 3D Studio Max. As a result of the experiment, it was proved that this platform is popular due to a wide range of features that facilitate the creation of complex 3D objects and scenes. It turned out that the Autodesk FBX cross-platform was designed to create 3D data and share it. It provides access to 3D models created in most third-party systems. Conclusions were made that it is available for high school students to master.


Land ◽  
2020 ◽  
Vol 9 (6) ◽  
pp. 179 ◽  
Author(s):  
Fatih Döner ◽  
Samet Şirin

With the widespread use of three-dimensional (3D) geographic information technologies, studies for 3D digital representation of property units in cadasters have increased in recent years. In Turkey, a project named 3D City Models and Cadasters was initiated by the General Directorate of Land Registries and Cadasters in 2018. With this project, which is planned to last four years, it aims to create 3D models of individual units (apartments) in buildings and provide visual representations of these individual units with legal information. Transition from the current 2D representation towards a 3D digital cadaster requires not only replacing analog drawings with 3D models but also examining the workflow for forming the property units. In this study, the process of registration of property rights for individual units is examined and possibilities and challenges for successful completion of the 3D cadaster project are evaluated from a legal, an organizational, and a technical point of view. Government plays a lead role by adopting the digital transformation as a state policy. However, new regulations and organizational settings may have to be introduced. Modeling and visualization alternatives for 3D data should be studied further.


Author(s):  
G. Tucci ◽  
V. Bonora ◽  
A. Conti ◽  
L. Fiorini

Cultural heritage digitization and 3D modelling processes are mainly based on laser scanning and digital photogrammetry techniques to produce complete, detailed and photorealistic three-dimensional surveys: geometric as well as chromatic aspects, in turn testimony of materials, work techniques, state of preservation, etc., are documented using digitization processes.<br><br> The paper explores the topic of 3D documentation for conservation purposes; it analyses how geomatics contributes in different steps of a restoration process and it presents an overview of different uses of 3D models for the conservation and enhancement of the cultural heritage. The paper reports on the project to digitize the earthenware frieze of the Ospedale del Ceppo in Pistoia (Italy) for 3D documentation, restoration work support, and digital and physical reconstruction and integration purposes. The intent to design an exhibition area suggests new ways to take advantage of 3D data originally acquired for documentation and scientific purposes.


2018 ◽  
Vol 12 (3) ◽  
pp. 166-173
Author(s):  
Robert Župan ◽  
Stanislav Frangeš

The problem of modelling, especially of large-scale virtual urban environments such as city areas is today very challenging for cartographers. Cities are difficult to model in detail because of their often complex geometries. This paper describes the applied and tested new procedures for the development of a test three-dimensional urban area model using the Esri CityEngine software, which is based on procedural modelling. This process involves three steps. The first step is to collect the available data, as well as the Digital Model Relief data. The second step is to create a Computer Generated Architecture (CGA) file that contains a set of rules used by the software for an automatic generation of the model. The third step is to create and visualize 3D models in the CityEngine software because it can be programmed, for example, according to the rules of cartographic visualization. The Level of Detail (LOD) 2 was reconstructed. Several potential uses of such 3D visualization are also described.


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