Creative Design, Issues and Strategies

Author(s):  
Zhi-Gang Xu

In this paper, three points are emphasized to cope with computational creative design, decomposition, mapping and reconstitution (D-M-R for short), which is proposed to cope with divergent exploration, automatic transformation and convergent exploitation. It could be concluded that, management of creative process is the key issue to develop creative computational design tools; and the modeling of design tools could facilitate the creative thought processes. Although creative work need the tension between building and breaking out of intellectual traditions, the creative activity in CAD systems need large knowledge base to support design activities and is capable of learning. The decomposition, mapping and reconstitution model could be a common exploration, transformation and exploitation procedure for management of computational design tools, therefore helpful for creative work; specifically packages of design tools have been developed to testify creativity in design practices, and the relationship between creativity and automation.

Author(s):  
Nina TERREY ◽  
Sabine JUNGINGER

The relationship that exists between design, policies and governance is quite complex and presents academic researchers continuously with new opportunities to engage and explore aspects relevant to design management. Over the past years, we have witnessed how the earlier focus on developing policies for design has shifted to an interest in understanding the ways in which design contributes to policy-making and policy implementation. Research into policies for design has produced insights into how policy-making decisions can advance professional impact and opportunities for designers and the creative industries. This research looked into how design researchers and design practitioners themselves can benefit from specific policies that support design activities and create the space for emerging design processes.


Author(s):  
Lawrence M. Zbikowski

This chapter explores the relationship between music and physical gesture, drawing on recent research on the spontaneous gestures that accompany speech. Such gestures appear to be motivated by thought processes that are independent from speech and that in many cases offer analogs for dynamic processes. The chapter outlines the infrastructure for human communication that supports language and gesture as well as music. This outline provides a framework for exploring how music and gesture are similar and for how they are different. These comparisons are made through analyses of the movements Fred Astaire makes while accompanying himself at the piano in the 1936 film Swing Time and those Charlie Chaplin makes to Brahms’s Hungarian Dance No. 5 in the 1941 film The Great Dictator. These analyses further explicate the role of syntactic processes and syntactic layers in musical grammar and introduce referential frameworks, which serve as perceptual anchors for syntactic processes.


Author(s):  
Luis A Leiva ◽  
Asutosh Hota ◽  
Antti Oulasvirta

Abstract Designers are increasingly using online resources for inspiration. How to best support design exploration without compromising creativity? We introduce and study Design Maps, a class of point-cloud visualizations that makes large user interface datasets explorable. Design Maps are computed using dimensionality reduction and clustering techniques, which we analyze thoroughly in this paper. We present concepts for integrating Design Maps into design tools, including interactive visualization, local neighborhood exploration and functionality to integrate existing solutions to the design at hand. These concepts were implemented in a wireframing tool for mobile apps, which was evaluated with actual designers performing realistic tasks. Overall, designers find Design Maps supporting their creativity (avg. CSI score of 74/100) and indicate that the maps producing consistent whitespacing within cloud points are the most informative ones.


Leonardo ◽  
2012 ◽  
Vol 45 (2) ◽  
pp. 106-112 ◽  
Author(s):  
Tom Davis

This article presents a reflection on a body of creative work carried out during four years of Ph.D. research that explored the relationship between complexity theory and music. The article highlights conceptual problems that arose during the creation of the work, especially those associated with the exploration of scientific models for the creation of art. The author does not attempt to offer any final solutions but rather presents the journey undertaken through the combined artistic and research practice as a way of documenting the strategies he developed during this period of creative practice.


Author(s):  
Cari R. Bryant ◽  
Matt Bohm ◽  
Robert B. Stone ◽  
Daniel A. McAdams

This paper builds on previous concept generation techniques explored at the University of Missouri - Rolla and presents an interactive concept generation tool aimed specifically at the early concept generation phase of the design process. Research into automated concept generation design theories led to the creation of two distinct design tools: an automated morphological search that presents a designer with a static matrix of solutions that solve the desired input functionality and a computational concept generation algorithm that presents a designer with a static list of compatible component chains that solve the desired input functionality. The merger of both the automated morphological matrix and concept generation algorithm yields an interactive concept generator that allows the user to select specific solution components while receiving instantaneous feedback on component compatibility. The research presented evaluates the conceptual results from the hybrid morphological matrix approach and compares interactively constructed solutions to those returned by the non-interactive automated morphological matrix generator using a dog food sample packet counter as a case study.


2019 ◽  
Author(s):  
Matthew Peacock ◽  
Gregory Tate ◽  
Rebecca Hoyle

This article explores how academics in different disciplines articulate the role creativity plays in their work. Instead of attempting to test a pre-existing theoretical model of creativity, 32 qualitative interviews and 4 focus groups were conducted in which 7 academics working in diverse fields were encouraged to explore creativity in their own terms and discuss the extent to which it was relevant in their disciplines. Thematic analysis of their data generated a number of themes; those presented here describe the relationship between creativity and disciplinarity. Participants in different fields shared a tendency to characterise creative work as drawing on ideas and practices commonly utilised in their particular discipline but also requiring methods and styles of thinking falling outside those norms. Creative work in academic disciplines, therefore, may require both a fluency in one’s own disciplinary ways of working and the capacity to transcend those conventions when required. Practitioners in different disciplines placed different degrees of emphasis on these two elements and drew upon different language when describing the relationship between them. This paper uses these points of comparison to investigate how ideas about creative working interact with and sometimes transcend disciplinary contexts.


2021 ◽  
Author(s):  
◽  
Courtney Wilson

<p>Pasifika literature is an expanding, dynamic field which, like other Pasifika creative productions, is often seen as representative of exciting new directions, and reflective of a nascent generation of young Pasifika who are firmly established in New Zealand. This thesis considers the relationship between Pasifika literature and Pasifika identity, tracing some ways that Pasifika literature articulates, references, and mediates Pasifika identity through the creative work of two prominent New Zealand-born Pacific scholar-poets: Karlo Mila (Tongan, Palangi, Samoan) and Selina Tusitala Marsh (Samoan, Tuvaluan, French, English). Both these women are highly acclaimed, award winning poets and academics who are well respected in their respective Pacific communities. Reading their creative works firstly as examples of a mixed-race Pasifika literature and then as Pasifika feminist texts offers compelling insights into their worlds as young ‘brown’ women in New Zealand. Their work makes a significant contribution to Pacific literature and New Zealand literature, and offers many points of entry for exploring what it might mean to be a Pasifika person in Aotearoa today. This work is furthered in a final chapter, which gestures towards a new generation of Pasifika writers. By referencing some of the new writing being produced by young Pasifika, in particular the work of Grace Taylor and Courtney Sina Meredith, I illustrate how Mila and Marsh’s writing has opened up necessary creative spaces for Pasifika voices to be heard and their senses of identity to be affirmed. Ultimately, the connections between Pasifika literature and Pasifika identities that have been explored in this thesis continue to be strengthened and developed by a new generation of young Pasifika writers, who continue to affirm identities that are fluid, open, and progressive.</p>


2021 ◽  
Author(s):  
Apurva Patel ◽  
Joshua D. Summers ◽  
Akash Patel ◽  
James L. Mathieson ◽  
Michael P. Sbarra ◽  
...  

Abstract While fundamentals of DFMA are widely accepted and used in the engineering design community, many CAD environments lack tools that address manufacturing concerns and provide rapid feedback to designers about manufacturing impacts of their design choices. This paper presents an experiment-based testing and validation of a rapid feedback tool that provides users a history-based prediction of manufacturing time based on the current state of the design. A between-subjects experiment is designed to evaluate the impact of the tool on design outcomes based on modeling time, part mass, and manufacturing time. Participants in the study included mechanical engineering graduate and undergraduate students with at least one semester of experience using SolidWorks. The experiment included three different design activities and three different conditions of the design tool. Participants completed up to three sessions with different experimental conditions. Analysis of the data collected shows that use of the design tool results in a small but nonsignificant increase in modeling time. Moreover, use of the tool results in reduced part mass on average, as well as in a within-subject comparison. Tool use reduced manufacturing time in open ended activities, but increased manufacturing time when activities focus more on mass-reduction. Participant feedback suggests that the tool helped guide their material removal actions by showing the impact on manufacturing time. Finally, potential improvements and future expansions of the tool are discussed.


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