scholarly journals Predictors of Social Physique Anxiety in Adolescent Swimmers with Physical Disabilities

1999 ◽  
Vol 16 (1) ◽  
pp. 75-85 ◽  
Author(s):  
Jeffrey J. Martin

The purpose was to examine predictors of social physique anxiety (SPA) in adolescent swimmers with physical disabilities. Participants were 57 swimmers (27 females, 30 males, ages 16-19, M = 16.2) with various physical disabilities. A three-way ANOVA revealed significant differences in SPA between countries and among disabilities but not gender. Stepwise multiple regression results indicated that self-esteem and the self-identity subscale of the Athletic Identity Measurement Scale (AIMS) were the best predictors of SPA but that gender, country, and type of disability were not significant.

2019 ◽  
Vol 7 (2) ◽  
pp. 1-14
Author(s):  
Bestina Nindy Virgiani

The self-concept of PLHIV is a decisive factor in interpersonal communication, because everyone behaves as much as possible according to his concept. The results of interviews with 10 PLWHA showed that the respondents still felt ashamed and felt that they were not useful for this life and felt excluded by their family and environment. The purpose of the study is to describe the concept of self (PLWHA). The design used in this study is quantitative with a descriptive approach. The sampling method uses accidental sampling as many as 188 respondents. The data collection tool uses a questionnaire. The results showed 113 respondents (60.1%) had a positive self-concept. 98 respondents (52.1%) had a positive body image, 116 respondents (61.7%) had an ideal positive self, 96 respondents (51.1%) had negative self-esteem, 167 respondents (83.5%) had an appearance negative role and 98 respondents (52.1%) had a positive self-identity. Conclusion in this study more than half the number of respondents have a positive self-concept, the respondent has accepted what happened to him and is ready to face life in the future and considers that life is a process of discovery. Keywords: PLWHA, self concept.


2018 ◽  
Vol 17 (2) ◽  
pp. 263-283
Author(s):  
Magdalena Gómez-Díaz ◽  
María Jiménez-García

Introducción: La Inteligencia emocional, resiliencia y autoestima son conceptos relacionados con el desarrollo personal. Las personas que presentan discapacidad física, la percepción de las diferentes situaciones a las que tienen que enfrentarse pueden influir en sus emociones y comportamiento.Objetivo: Analizar las diferencias o similitudes entre las personas con discapacidad y sin discapacidad en el ámbito de la inteligencia emocional, la resiliencia y la autoestima. Metodología: Estudio cuantitativo de tipo descriptivo, transversal, y prospectivo, utilizando las escalas de la Inteligencia emocional TMMS-24, la escala de la Resiliencia CD-RISC10 y la escala de la autoestima de Rosemberg, con un total de 100 participantes. Resultados: Las personas con discapacidad física presentan medias estadísticamente superiores en inteligencia emocional y resiliencia, aunque en autoestima las personas sin discapacidad presentan medias superiores. Discusión: Distintos autores ponen de manifiesto que las emociones juegan un papel fundamental en el bienestar de los individuos. En el caso de las enfermedades que implican discapacidad física, afectan a los diferentes aspectos de la vida de las personas, por lo tanto se hace más necesario aún el buen manejo emocional para evitar que la persona sufra mayores consecuencias físicas y/o emocionales. Conclusiones: Las personas con discapacidad física presentan unos niveles adecuados de inteligencia emocional en sus diferentes dimensiones, desarrollando estrategias de afrontamiento que les permiten hacer frente a dichas dificultades. La autoestima de las personas con discapacidad física, se ve mermada por la baja percepción de control independiente. Introduction: Emotional intelligence, resilience and self-esteem are concepts related to personal development. People who have physical disabilities, the perception of the different situations that have to face may influence emotions and behavior.Objective: Analyze the differences or similarities between people with disabilities and without disabilities in the field of emotional intelligence, resilience and self-esteem.Methodology: Type descriptive, transversal and prospective, quantitative study using the scales of the emotional intelligence TMMS-24, the scale of the Resilience CD-RISC10 and the scale of the Rosenberg self-esteem, with a total of 100 participants.Results: Persons with physical disabilities present mean statistically higher on emotional intelligence and resilience, although regarding self-esteem people without disabilities have an upper mean.Discussion: Different authors have shown that emotions play a fundamental role in the well-being of individuals. In the case of diseases that involve physical disability, affect different aspects of the life of people, therefore even good emotional management is necessary most to avoid that the person may suffer greater consequences physical and/or emotional.Findings: Persons with physical disability have adequate levels of emotional intelligence in its different dimensions, developing coping strategies that enable them to cope with such difficulties. The self-esteem of people with physical disabilities is weakened by the low perception of independent control.


1994 ◽  
Vol 75 (3) ◽  
pp. 1071-1074 ◽  
Author(s):  
Leah Thackston-Hawkins ◽  
William C. Compton ◽  
David B. Kelly

The relationships between hopelessness, as measured by Beck's Hopelessness Scale, and scales of the MMPI-2 were assessed. Hopelessness was correlated with scores that measured depression, low self-esteem, emotional or self-alienation, lack of ego mastery, and negative treatment indications. Stepwise multiple regression indicated that subjective depression and negative treatment indicators accounted for 41% of variance in hopelessness. Implications were discussed.


2000 ◽  
Vol 10 (2) ◽  
pp. 371-398 ◽  
Author(s):  
John Douglas Bishop

Abstract:Discussions of the ethics of advertising have been based on a general distinction between informative and persuasive advertising without looking at specific techniques of persuasion. Self-identity image ads persuade by presenting an image of an idealized person-type such as a “beautiful” woman (Chanel) or a sexy teen (Calvin Klein). The product becomes a symbol of the ideal, and target consumers are invited to use the product to project the self-image to themselves and others. This paper argues that image ads are not false or misleading, and that whether or not they advocate false values is a matter for subjective reflection. Image ads can undermine a consumer’s self-esteem by collectively omitting images authentic for that sort of person (such as large women), and by combining impossible images with implied gaze. Image ads generally do not undermine autonomy of choice, internal autonomy, or social autonomy. It is concluded that image advertising is a basically ethical technique, but several recommendations are given on how use of image advertising can avoid specific harms.


Author(s):  
Jeffrey J. Martin

Some of the first research in disability sport focused on athletic identity using the Athletic Identity Measurement Scale (AIMS). A large body of research has supported a robust finding that athletes with disabilities view themselves as legitimate athletes, whereas they believe that others (e.g., the able-bodied public) do not view them as athletes as strongly. This chapter examines descriptive and correlational research completed with the AIMS. Descriptive work indicates Paralympians relative to recreational athletes have stronger athletic identities. Correlational research indicates that athletes with strong athletic identities are more competitive and confident and have stronger sport intentions. At the same time, athletes with exclusive athletic identities may be at risk for experiencing negative affect when unable to play. Athletes may disinvest in sport and an athletic identity as their skills wane and they anticipate no longer participating in sport. While a disinvestment in athletic identity can be viewed as a self-esteem protective strategy it might also have negative performance ramifications.


2021 ◽  
Vol 9 (02) ◽  
pp. 421-435
Author(s):  
Julius M. Edrosolam ◽  
◽  
Luceno Laurena Denisse ◽  
De Guzman Aaron Christian ◽  
Vital Ian Ezekhiel ◽  
...  

Background: The study encourages important and essential information gathered from members who are comparative with the actual presentation. Self-identity is the motivation behind this investigation conceptualizes how being a fan recognizes the actual researchers. Distinguishing self-worth in an instruction encompassing is fundamental. Students should be engaged to prepare their entitlement to articulation following their creating limit building self-esteem and procure information and abilities required for contest reason, dynamic, correspondence, and life challenges. Methods: The Qualitative type of research design applied, which utilizes responses inquiring concerning experiences from the participants viewpoint. Findings: This study examines how self-worth affects student influencers by fandom online and offline communities. Which leads to our central question, What are the benefits of social media in identity for the self-worth of selected PSD influencers? The main themes were: Fame and Fortune, Influence, Genuine Enthusiasts, and Entertainment. Fame and Fortune is the idea that manages cooperation and openness of the student influencers subsequently, it is a condition known while Fortune relates to abundance. Influence has an impact and can muchly affect the impression of others on somebody. Influence can be seen anyplace, either in web-based media or anyplace in PSD. The individuals who have a sizable measure of Influence are called influencers. Influencers might be the scaffold to discovering somebodys worth or the other way around, as found in one of the numerous reactions which express. Genuine Enthusiasts allude to the motivation to fulfill such prerequisites and become more grounded the more expanded the range they are denied. Ultimately, Entertainment gives euphoria and fervor to the watchers. Conclusions: Students can struggle to find their self-worth because of the steady difference in their environmental factors. Students in Philippine School Doha are presented to various types of individuals affected by their activities, giving them trouble finding their self-worth in a school loaded with multiple understudies. Recommendations: The data and observations found in this study could show a more concrete answer if it utilized a more significant response. Analyze and identify the behavior in a more detailed and intricate way from which a more paradigm can form.


Author(s):  
Polina V. Tsygankova ◽  
◽  
Ekaterina Yu. Suvorova

The article deals with the functions of role-playing games of different types in adulthood in conjunction with the particularities of the players’ self-consciousness. Changes in the status of game in the sociocultural context of postmodern society are discussed. 45 respondents took part in the empirical study: 15 participants of live action role-playing games (8 women, average age 31.53 ± 6.48 years old, game experience 10.7 ± 5.9 years), 15 participants of the online role-playing game «Second Life» (8 women, average age 33.8 ± 5.62 years old, game experience 9.57 ± 4.33 years), and 15 people who are not keen on role-playing games (8 women, average age 30.33 ± 6.03 years old). In course of research were used the author’s questionnaire Self-Portrait of a Role-Playing Games Participant, a modification of Kuhn–McPartland’s Twenty Statements Test, Dembo–Rubinstein’s self-esteem measurement methods, and the Giessen Personality Questionnaire by D. Beckman. It has been found that while «players» and «non-players» lack differences in self-esteem, the participants in role-playing games rate the in-game-self higher in a number of parameters than the real-life-self. The characteristic features of self-consciousness of participants in role-playing games have been identified. For the participants in live action role-playing games, those include cognitive simplicity of the self-image and social orientation of the self-identity. For the «Second Life» players, over-differentiation of the self-image and egocentric orientation of the self-identity are common. The key functions of role-playing games have been identified based on the content analysis of the questionnaires. They are as follows: getting intense emotions and changing identities are the key functions in the group of live action role-playing games’ participants, while self-fulfillment and transgression are typical for the «Second Life» players. The results are discussed in the context of possible changes in modern criteria for distinguishing normal and pathological personality.


1997 ◽  
Vol 6 (1) ◽  
pp. 29-48 ◽  
Author(s):  
Jeffrey J. Martin ◽  
Hermann J. Engels ◽  
John C. Wirth ◽  
Kari L. Smith

The purpose of this study was to examine predictors of social physique anxiety (SPA). SPA, self-esteem, body-esteem, public body consciousness (PBC) and percent body fat (%BF) were assessed with elite female youth athletes (̲N=68) competing in either figure skating, soccer or gymnastics. Stepwise multiple regression analyses, controlling for BF%, accounted for 59% of the variance in SPA. Self-esteem entered first, after BF%, followed by body-esteem and PBC. The psychological variables accounted for 57% of the variance with self-esteem contributing the most (R square change = 45%). Contrary to previous research, BF% did not significantly contribute to SPA. Additionally, a MANOVA and follow-up ANOVA and Scheffe’s tests revealed significant sport differences among SPA, self-esteem, and body-esteem.


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