Being More Focused and Engaged in Firefighting Training: Applying User-Centered Design to VR System Development

Author(s):  
Seung-Gon Jeon ◽  
Jaeho Han ◽  
Yonggeol Jo ◽  
Kyungsik Han
2019 ◽  
Vol 5 (2) ◽  
pp. 71-75
Author(s):  
Irawan Afrianto ◽  
Sufa Atin

Journal as a medium to explain the results of research. It has developed in such a way especially because of the rapid support of information and communication technology today. Various models of online-based journaling management can be easily operated by journals managers as well as writers / researchers who will include research results in the journal. It's just that with the number of journals that exist today, causing difficulties for the manager of journals to be able to promote the journals he managed, in addition to the manager of the journal sometimes difficult to get a researcher who would put his paper into the journal he manages. Meanwhile, with the number of journals that have been online, researchers will find it difficult to get information from the journals. Researchers should open their journal entries, read their profiles and publications, until they are interested to include papers in the journal. This problem is the background of the development of online journals aggregator system, which with this system will facilitate the meeting between journals, journal managers and writers or researchers. In order to develop an online journal aggregator system, a software development method is needed that directly captures the needs of its users. User Centered Design (UCD) is a philosophy in software design that puts users as the center of system development. The UCD approach has been supported by various techniques, methods, tools, procedures, and processes that help design a more user-centered interactive system. With UCD it is expected that the online journals aggregator system can produce a design that will make it easier for its users, both in terms of functionality and from the side of the system interface.


2018 ◽  
Vol 3 (3) ◽  
pp. 85
Author(s):  
Fahrobby Adnan ◽  
Muhammad Huda Muttaqin ◽  
Tio Dharmawan

Aspects of usability or usability in the user's point of view when using and utilizing a product. The use of an inappropriate method in developing the design will increase the number of requests to improve the product after it is finished. Inappropriate method of selecting methods for design development Usually occurs in applications based on Graphical User Interface (GUI), e-commerce websites, cellular services, and also technology in the field of education called e-learning. E-learning is one technology that develops a distance learning system that provides a variety of solutions where the Internet is the medium. Supported by the development of technology supported by smartphones can also be used for the learning process. With the existence of smartphones, students will more easily access learning materials, and teachers will also be easier to share the material to be received. To support the effort to obtain the level of user satisfaction without leaving the specific purpose of making the application itself a user centered design (UCD) method can be applied. UCD is a method that helps users. With the application of this method users will be satisfied and comfortable when using with the system. Based on the concepts of the UCD method and the problems that occur in e-learning especially the University of Jember E-Learning application, it can be seen that the UCD method is suitable to be applied in the development of mobile-based Universitas Jember e-learning applications with the aim of making it easier students and lecturers in the learning process at the University of Jember. This research was conducted in 3 stages, namely data collection, analysis, and system development. The data collection phase consists of literature studies, and questionnaires. The analysis phase is done by processing the data from the questionnaire and conducting usability testing. The development phase is done by building a mobile-based e-learning application. The results of this study are the University of Jember M-Learning application.


2021 ◽  
Vol 5 (3) ◽  
pp. 838
Author(s):  
Mochammad Alif Kurniawan ◽  
Iskandar Fitri ◽  
Deny Hidayatullah

Thesis is the result of a scientific research paper written and adapted to the scientific rules that apply in writing and the process of working on a thesis, usually students are guided by two supervisors. Because during the pandemic and the difficulty of consulting with supervisors and the establishment of health protocols to avoid the impact of the spread of the COVID-19 virus, the author intends to build a Thesis Guidance Information System application that can be accessed online and based on a website and facilitates the thesis implementation process. Features contained in the system include students who can submit ideas and thesis titles and can see notifications of ideas and thesis titles being rejected or not. Students who carry out theses can be ensured that they are supervised by their supervisors, therefore supervisors can guide their students using the application and can carry out online sessions and seminars. The thesis guidance information system is designed using the Model View Controller architecture which separates the user interface, data and control. This object-oriented system development model uses the Unified Modeling Language model which aims to analyze and model applications designed using Model View Controller-based architecture. The software development method used in the development of this system is Rapid Application Development because it has relatively simple features. The User Centered Design approach is that users in every stage of system development are also involved, so that the system formed can be used according to system needs.


2018 ◽  
Vol 7 (2) ◽  
pp. 149
Author(s):  
Aysyah Rengganis ◽  
Sumitro Sarkum ◽  
Ibu Rasyid Munthe ◽  
Iwan Purnama

UCD (User Centered Design) is a design philosophy of putting users at the center of a system development process. The difficulties experienced by the tourists who visited West Sumatra during traveling is in communicating which can be helped by using UCD method. The approach using UCD method has been supported by various techniques, methods, tools, procedures and processes that help to design more user-centered applications. In the UCD method the user is at the level of design sophistication of all interfaces used based on the guide application. In making the application, the tool used in designing tourist guide application design is using Unified Modeling Language (UML). Data excavation is done by interview and observation to the end user, and library study. Tour guide application built using eclipse with SQLite database storage media. The result of this design is expected to provide convenience to the tourists in making tourism visits to West Sumatra.


2016 ◽  
Vol 3 (1) ◽  
pp. 62
Author(s):  
Rhomita Sari ◽  
Ema Utami ◽  
Armadyah Amborowati

Business Placement Center membantu mengelola website alumni dalam memenuhi kebutuhan alumni salah satunya memberikan informasi mengenai lowongan pekerjaan. Website Alumni Amikom sudah memberikan informasi mengenai lowongan pekerjaan. Namun website alumni masih perlu ditambahkan fitur-fitur menu penunjang dalam mempermudah pencarian informasi pekerjaan yang sesuai keinginan pengguna. Penggunaan metode User Centered Design untuk mempermudah pengguna dalam menggunakan fasilitas yang ada pada website ketika mencari informasi lowongan pekerjaan dan pengguna berperan penting dalam setiap proses UCD. Dengan pendekatan User Centered Design diharapkan dapat menghasilkan tampilan dan fungsionalitas yang maksimal pada rancangan sistem yang dibangun sehingga sesuai dengan kebutuhan pengguna. Metode penelitian yang dilakukan yaitu observasi, wawancara dan kuesioner untuk mengetahui kebutuhan pengguna. Analisis dan perancangan menggunakan pendekatan User Centered Design dan implementasi perancangan sistem. Hasil penelitiannya adalah pengguna merasa nyaman dengan tampilan antarmuka website yang sudah dibangun, informasi yang disajikan mudah dipahami dan fitur-fitur menu sudah berhasil berjalansesuai fungsi.Business Placement Center help manage the website for the needs of alumnus one of them is to provide information on a vacancy. The alumnus website’s provides information about job vacancy. The website still need the support to facilitate the searching all the features the work in accordance with what the use. The method of user centered design to make it easy for users in the use of the existing facilities at the website while searching for information a vacancy and users play an important role in any proses UCD. User Centered Design approach is expected to produce the interface and functionality maximal built in the system so that in accordance with the need of users. Research methodology was by observation, interviews and quesionnaires to find out the need of users. Analysis and design using UCD approach and implementation of the system. The results of research is users feel comfortable with a display interface of website which have been built, the information is easily understood and menu features has been successfully run a function.


2020 ◽  
Author(s):  
Iris A.G.M. Geerts ◽  
Liselore J.A.E Snaphaan ◽  
Inge M.B. Bongers

BACKGROUND Despite the potential value of assistive technology to support people with dementia (PWD) in everyday activities, use of these technologies is still limited. To ensure that assistive technologies better address the specific needs and daily context of PWD and their informal caregivers, it is particularly important to involve them in all different phases of assistive technology development. The literature rarely describes the involvement of PWD throughout the development process of assistive technologies, which makes it difficult to further reflect on and improve active involvement of PWD. OBJECTIVE This two-part study aimed to gather insights on the user-centered design (UCD) applied in the development process of the alpha prototype of the serious game PLAYTIME by describing the methods and procedures of the UCD as well as evaluating the UCD from the perspective of all involved stakeholders. METHODS The first three phases of the user-driven Living Lab of Innovate Dementia 2.0 were applied to directly involve PWD and their informal caregivers through qualitative research methods, including focus groups and a context-field study, in the development of the alpha prototype of PLAYTIME from exploration to design to testing. After the testing phase, a total number of 18 semi-structured interviews were conducted with PWD, their informal caregivers and the project members of PLAYTIME to evaluate the applied UCD from the perspective of all involved stakeholders. The interviews addressed five of the principles for successful UCD and the appropriateness of the different methods used in the focus groups and context-field study. RESULTS Results of the interviews focused, amongst others, on the level of involvement of PWD and their informal caregivers in the development process, the input provided by PWD and their informal caregivers, the value of early prototyping, continuous iterations of design solutions and in-context testing, the role of dementia care professionals in the multidisciplinary project team, and the appropriateness of open- and closed-ended questions for obtaining input from PWD and their informal caregivers. CONCLUSIONS The description and evaluation of the UCD applied in the development process of the alpha prototype of PLAYTIME resulted in several insights on the relevance of UCD for all involved stakeholders as well as how PWD can be involved in the subsequent phases of usable and meaningful assistive technology development.


2020 ◽  
Author(s):  
Kuntal Chowdhary ◽  
Daihua Xie Yu ◽  
Gede Pramana ◽  
Andrea Fairman ◽  
Brad Edward Dicianno ◽  
...  

BACKGROUND Mobile health (mHealth) systems have been shown to be useful in supporting self-management by promoting adherence to schedules and longitudinal health interventions, especially in people with disabilities (PwD). The Interactive Mobile Health and Rehabilitation (iMHere) System was developed to empower PwD and those with chronic conditions with supports needed for self-management and independent living. Since the first iteration of the iMHere 1.0 app, several studies have evaluated accessibility and usability of the system. Potential opportunities to improve and simplify the user interface (UI) were identified, and the iMHere modules were redesigned accordingly. OBJECTIVE The aim of this study was to evaluate the usability of the redesigned modules within iMHere 1.0. METHODS This study evaluated the original and redesigned MyMeds and SkinCare modules. To assess the participants’ dexterity levels, the Purdue Pegboard Test (PPBT) was administered. Participants were then asked to perform a set of tasks using both the original and redesigned MyMeds and SkinCare modules to assess efficiency and effectiveness. Usability was measured using the Telehealth Usability Questionnaire (TUQ) to evaluate 10 new accessibility features that were added to the redesigned app. Participants were also asked which version they preferred. RESULTS Twenty-four participants with disabilities and varied degrees of dexterity impairments completed the entire study protocol. Participants displayed improved efficiency and effectiveness of use when using the redesigned modules, as compared to the original modules. Participants also reported improved usability and preferred the redesigned modules. CONCLUSIONS This study demonstrated that the iMHere System became more efficient, effective, and usable for individuals with dexterity impairments after redesigning it according to user-centered principles.


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