Research on color coding of fighter jet head-up display key information elements in air–sea flight environment based on eye-tracking technology

Author(s):  
Yafeng Niu ◽  
Tianyu Zhou ◽  
Ling Bai

HUD is currently the main flight status display commonly used in modern fighter jets. Color coding is an important method in HUD visual information display. Different weather, terrain, climate, time, season, and other environmental phenomena will affect the HUD. The HUD’s multi-color display mode has become a key method to solve the overload display of dynamic and static information in complex flight environments. This paper discusses the use of eye-tracking equipment to record eye movement experimental data using different HUD color schemes, as well as the correct rate and response time to complete the task, in order to evaluate the color combinations of different characters in different high-altitude and sea flight background conditions. Cognitive status was obtained by seven key eye movement indicators (average fixation time, first fixation duration, fixation ratio, fixation time ratio, fixation track length and lookback times, and pupil diameter) designed by color-coded dimensions to evaluate the key element information of the HUD: discernibility, which is related to average fixation time, duration of first fixation, and pupil diameter; perceptibility, which is related to gaze ratio, fixation time ratio, and other indicators; and accessibility, which is related to fixation track length and number of lookbacks. At the same time, the background color brightness interval that affects color matching was obtained, and five key information colors (K1(0, 100, 100), K2(30, 100, 100), K3(300, 100, 100), K4(330, 100, 100), and K5(60, 100, 100)) were selected for experimental exploration to obtain the best matching scheme for color coding of key elements of the HUD against different lightness backgrounds. The results indicate that against a flight background with ocean brightness, ranges are [1–20], [21–40], [41–60], and [61–99] and colors with hues of 30, 300, 60, and 300 are selected for the key information. Finally, the results give an improvement and optimization plan for the HUD. The research conclusion provides some guidance for HUD design and improvement for different flight backgrounds, and a reference for improving pilots' cognitive performance.

2021 ◽  
Vol 12 ◽  
Author(s):  
Yang Liu ◽  
Weifeng Ma ◽  
Xiang Guo ◽  
Xuefen Lin ◽  
Chennan Wu ◽  
...  

In the present study, we tested the effectiveness of color coding on the programming learning of students who were learning from video lectures. Effectiveness was measured using multimodal physiological measures, combining eye tracking and electroencephalography (EEG). Using a between-subjects design, 42 university students were randomly assigned to two video lecture conditions (color-coded vs. grayscale). The participants’ eye tracking and EEG signals were recorded while watching the assigned video, and their learning performance was subsequently assessed. The results showed that the color-coded design was more beneficial than the grayscale design, as indicated by smaller pupil diameter, shorter fixation duration, higher EEG theta and alpha band power, lower EEG cognitive load, and better learning performance. The present findings have practical implications for designing slide-based programming learning video lectures; slides should highlight the format of the program code using color coding.


2021 ◽  
Vol 15 ◽  
Author(s):  
Qingshuo Meng ◽  
Xinrong Tan ◽  
Chengyong Jiang ◽  
Yanyu Xiong ◽  
Biao Yan ◽  
...  

Eye movement is not only for adjusting the visual field and maintaining the stability of visual information on the retina, but also provides an external manifestation of the cognitive status of the brain. Recent studies showed similarity in eye movement patterns between wakefulness and rapid eye movement (REM) sleep, indicating that the brain status of REM sleep likely resembles that of awake status. REM sleep in humans could be divided into phasic REM and tonic REM sleep according to the difference in eye movement frequencies. Mice are the most commonly used animal model for studying neuronal and molecular mechanisms underlying sleep. However, there was a lack of details for eye movement patterns during REM sleep, hence it remains unknown whether REM sleep can be further divided into different stages in mice. Here we developed a device combining electroencephalogram (EEG), electromyogram (EMG) as well as eye movements recording in mice to study the eye movement patterns during sleep. We implanted a magnet beneath the conjunctiva of eye and tracked eye movements using a magnetic sensor. The magnetic signals showed strong correlation with video-oculography in head-fixed mice, indicating that the magnetic signals reflect the direction and magnitude of eye movement. We also found that the magnet implanted beneath the conjunctiva exhibited good biocompatibility. Finally, we examined eye movement in sleep–wake cycle, and discriminated tonic REM and phasic REM according to the frequency of eye movements, finding that compared to tonic REM, phasic REM exhibited higher oscillation power at 0.50 Hz, and lower oscillation power at 1.50–7.25 Hz and 9.50–12.00 Hz. Our device allowed to simultaneously record EEG, EMG, and eye movements during sleep and wakefulness, providing a convenient and high temporal-spatial resolution tool for studying eye movements in sleep and other researches in mice.


2020 ◽  
Author(s):  
David Harris ◽  
Mark Wilson ◽  
Tim Holmes ◽  
Toby de Burgh ◽  
Samuel James Vine

Head-mounted eye tracking has been fundamental for developing an understanding of sporting expertise, as the way in which performers sample visual information from the environment is a major determinant of successful performance. There is, however, a long running tension between the desire to study realistic, in-situ gaze behaviour and the difficulties of acquiring accurate ocular measurements in dynamic and fast-moving sporting tasks. Here, we describe how immersive technologies, such as virtual reality, offer an increasingly compelling approach for conducting eye movement research in sport. The possibility of studying gaze behaviour in representative and realistic environments, but with high levels of experimental control, could enable significant strides forward for eye tracking in sport and improve understanding of how eye movements underpin sporting skills. By providing a rationale for virtual reality as an optimal environment for eye tracking research, as well as outlining practical considerations related to hardware, software and data analysis, we hope to guide researchers and practitioners in the use of this approach.


Healthcare ◽  
2020 ◽  
Vol 9 (1) ◽  
pp. 10
Author(s):  
Chong-Bin Tsai ◽  
Wei-Yu Hung ◽  
Wei-Yen Hsu

Optokinetic nystagmus (OKN) is an involuntary eye movement induced by motion of a large proportion of the visual field. It consists of a “slow phase (SP)” with eye movements in the same direction as the movement of the pattern and a “fast phase (FP)” with saccadic eye movements in the opposite direction. Study of OKN can reveal valuable information in ophthalmology, neurology and psychology. However, the current commercially available high-resolution and research-grade eye tracker is usually expensive. Methods & Results: We developed a novel fast and effective system combined with a low-cost eye tracking device to accurately quantitatively measure OKN eye movement. Conclusions: The experimental results indicate that the proposed method achieves fast and promising results in comparisons with several traditional approaches.


2017 ◽  
Vol 17 (3) ◽  
pp. 257-266 ◽  
Author(s):  
Azam Majooni ◽  
Mona Masood ◽  
Amir Akhavan

The basic premise of this research is investigating the effect of layout on the comprehension and cognitive load of the viewers in the information graphics. The term ‘Layout’ refers to the arrangement and organization of the visual and textual elements in a graphical design. The experiment conducted in this study is designed based on two stories and each one of these stories is presented with two different layouts. During the experiment, eye-tracking devices are applied to collect the gaze data including the eye movement data and pupil diameter fluctuation. In the research on the modification of the layouts, contents of each story are narrated using identical visual and textual elements. The analysis of eye-tracking data provides quantitative evidence concerning the change of layout in each story and its effect on the comprehension of participants and variation of their cognitive load. In conclusion, it can be claimed that the comprehension from the zigzag form of the layout was higher with a less imposed cognitive load.


2021 ◽  
Vol 168 ◽  
pp. S174
Author(s):  
Wuheng Zuo ◽  
Ziru Wu ◽  
Qing Liu ◽  
Huahe Jin ◽  
Dan Li

2021 ◽  
pp. 1-26
Author(s):  
Jan-Louis Kruger ◽  
Natalia Wisniewska ◽  
Sixin Liao

Abstract High subtitle speed undoubtedly impacts the viewer experience. However, little is known about how fast subtitles might impact the reading of individual words. This article presents new findings on the effect of subtitle speed on viewers’ reading behavior using word-based eye-tracking measures with specific attention to word skipping and rereading. In multimodal reading situations such as reading subtitles in video, rereading allows people to correct for oculomotor error or comprehension failure during linguistic processing or integrate words with elements of the image to build a situation model of the video. However, the opportunity to reread words, to read the majority of the words in the subtitle and to read subtitles to completion, is likely to be compromised when subtitles are too fast. Participants watched videos with subtitles at 12, 20, and 28 characters per second (cps) while their eye movements were recorded. It was found that comprehension declined as speed increased. Eye movement records also showed that faster subtitles resulted in more incomplete reading of subtitles. Furthermore, increased speed also caused fewer words to be reread following both horizontal eye movements (likely resulting in reduced lexical processing) and vertical eye movements (which would likely reduce higher-level comprehension and integration).


2015 ◽  
Vol 2015 ◽  
pp. 1-4
Author(s):  
Ming-Chung Ho ◽  
Jhih-Ming Chen ◽  
Ray-Ying Huang ◽  
Ming-Hsun Shen ◽  
Ming-Chi Lu ◽  
...  

Color preferences in engineering are very important, and there exists relationship between color preference and visual comfort. In this study, there are thirty university students who participated in the experiment, supplemented by pre- and posttest questionnaires, which lasted about an hour. The main purpose of this study is to explore the visual effects of different color assignment with subjective color preferences via eye tracking technology. Eye-movement data through a nonlinear analysis detect slight differences in color preferences and visual comfort, suggesting effective physiological indicators as extensive future research discussed. Results found that the average pupil size of eye-movement indicators can effectively reflect the differences of color preferences and visual comfort. This study more confirmed that the subjective feeling will make people have misjudgment.


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