A Risk-based Global Coordination System in a Distributed Product Development Environment for Collaborative Design, Part II, Application

2007 ◽  
Vol 15 (4) ◽  
pp. 369-380 ◽  
Author(s):  
Yuming Qiu ◽  
Ping Ge ◽  
Solomon C. Yim
2021 ◽  
Vol 1 ◽  
pp. 1897-1906
Author(s):  
Clemens Birk ◽  
Marc Zuefle ◽  
Albert Albers ◽  
Nikola Bursac ◽  
Dieter Krause

AbstractThis paper considers the orientation of product development structures towards interdisciplinary system architectures using the example of a tool machine manufacturer. Due to the change from simple mechanical products to extensively designed systems, whose successful development requires the integration of all disciplines involved, it is analyzed which requirements there are for these interdisciplinary system architectures in today's development environment. In addition, it is validated on the basis of the investigation environment that interdisciplinary system structures are necessary for the development on the different levels of the system view. In doing so, the investigation environment addresses the concept of extracting customer-relevant features (systems) from a physical-tailored modular system (supersystem) in order to develop and test them autonomously, as well as to transfer them to the entire product range in a standardized manner. The elaboration identifies basic requirements for the development of a knowledge base in interdisciplinary system structures and places them into the context of an agile modular kit development.


2004 ◽  
Author(s):  
Venkatesh Kannan ◽  
John Seifert ◽  
Tony Golletti ◽  
Dave Hanner

2005 ◽  
Author(s):  
Robert G. Keane ◽  
Howard Fireman ◽  
Daniel W. Billingsley

In October 1989, the Naval Sea Systems Command (NAVSEA) conducted the Ship Design for Producibility Workshop with broad participation from the Navy, Shipbuilders, Ship Design Agents and Academia. The Workshop was one of NAVSEA’s first Total Quality Leadership (TQL) initiatives and was subsequently expanded by NAVSEA’s Chief Engineer (CHENG) and the Deputy Assistant Secretary of the Navy (DASN) for Ships into the Ship Design, Acquisition, and Construction (DAC) Process Improvement Project. In addition, the National Shipbuilding Research Program (NSRP) initiated a number of thrusts in Concurrent Engineering and Increased Throughput. The authors describe one of these major process improvement initiatives, NAVSEA’s 3D “Product Model” Strategy to extend throughout the enterprise-wide process of warship development a primary focus on the bridge between ship design and shipbuilding. The Workshop and subsequent process improvement initiatives have had a profound impact on the Naval Ship Design Process. Yet, as reported to Congress in 2002 by the Secretary of the Navy, the unbudgeted cost growth and increased cycle times for Detail Design of new warships have “reached an untenable level”. This necessitated the October 2004 ASN (RDA) policy memorandum on Integrated Digital Data Environment (IDDE). To realize transformational innovations in our ship designs, as well as transformational innovations in the entire warship development process, the National Naval Responsibility in Naval Engineering (NNR-NE) was recently established by the Navy. To support NNR-NE the Office of Naval Research (ONR) and the Naval Sea Systems Command (NAVSEA) created the Center for Innovation in Ship Design (CISD). A summary of some recent CISD Innovation Cells and how CISD can contribute to breaking down the existing organizational cultures and institutionalizing a collaborative product development environment are also discussed. As we begin a new century, it is appropriate that our naval ship design and shipbuilding community review its progress, look at the cross-cut principles of leading change, determine what it takes to bring about dramatic cultural transformation, and discuss the critical need for Navy, Shipbuilder, Design Agent and Academia leadership to continue developing a new collaborative product development environment which fosters a sea change in the whole naval ship development process.


Author(s):  
Aybüke Aurum ◽  
Oya Demirbilek

As we enter the third millennium, many organizations are forced to constantly pursue new strategies to differentiate themselves from their competitors. Examples include offering customers streams of new products and services, as well as continuously seeking to improve productivity, services and the effectiveness of product design, development and manufacturing processes. Consequently, new concepts, approaches and tools are emerging quickly as the globalization trend expands across the world. Product complexity, pressures to reduce production cycle time, the need for stakeholders’ contributions and multinational company as well as consumer requirements create the demand for sophisticated multi-designer collaborative virtual environments where product design can be shared and acted upon (Kunz, Christiansen, Cohen, Jin, & Levitt, 1998; Ragusa & Bochanek, 2001; Anderson, Esser & Interrante, 2003). Thus, researchers and practitioners recognize that collaboration is an essential aspect of contemporary, professional product design and development activities. The design process is collaborative by nature. Collaborative design fosters participation of stakeholders in any form during the design process. The design of a successful product is dependent on integrating information and experiences from a number of different knowledge domains. These domains include consumer (end-user) requirements, industrial designers’ professional design skills as well as manufacturers’ needs. This results in a product that performs at a functional as well as aesthetic level and that can be manufactured by the right process at the right price. End-user involvement is essential to product design, since products that do not achieve consumer satisfaction or meet consumer needs are doomed to fail (Schultz, 2001). Accurate understanding of user needs is an essential aspect in developing commercially successful products (Achilladelis, 1971). Hence, it is very important for industrial designers to gather the end-users’ needs and incorporate them into their designs. The involvement of manufacturers in the initial stages of the domestic product design process can lead to a dramatic reduction in a product’s development lifecycle time, also facilitating the coordination of the purchasing and engineering functions (Bochanek & Ragusa, 2001; Demirbilek, 2001). The increasing complexity of artifacts and the globalization of product development are changing research methodologies and techniques. A prime example of this includes the application of a virtual collaborative design environment (VCDE) for product design and manufacturing. This article focuses on the concept of virtual collaborative design. It describes a research effort to investigate cross-cultural collaboration in product development using online applications for domestic product design. The aim of this research is to investigate issues related to the virtual collaborative design (VCD) process, and to bring an understanding of stakeholder needs during the collaborative design process as well as to improve the relationships between end-users, designers and manufacturers. The article presents findings based on a survey study conducted with four different potential stakeholders: representatives of consumers, software designers, industrial designers and manufacturers.


Author(s):  
Marco Gero Ferna´ndez ◽  
David W. Rosen ◽  
Janet K. Allen ◽  
Farrokh Mistree

In product development, the interfaces between distinct phases of a design process are not well defined and largely misunderstood. The same ambiguity holds true for interactions among distributed stakeholders engaged in shared, concurrent design tasks. Such vagueness fosters poor communication, problematic changeovers, and hard-to-manufacture designs. Resulting design processes tend to be iterative and not only increase product development costs and extend time-to-market, but also ultimately impede collaboration. What is needed is the ability to propagate decision-critical, up-to-date information alongside design knowledge for both sequential and concurrent design tasks. This is particularly important for dependent and interdependent decisions that cannot be made in isolation. To address this need, digital interfaces are being developed as key components to successful collaboration in distributed design and manufacture applications. Such digital interfaces will constitute a means of communicating critical information and will address the need for allocating responsibility for decisions. The potential implementation of a digital interface is illustrated in an example focusing on the production of a functional prototype of a disposable camera spool.


2016 ◽  
Vol 138 (6) ◽  
Author(s):  
Shun Takai

This paper investigates a multidisciplinary framework that simulates design decisions in a complex team-based product development in which engineers simultaneously work on a team project and individual projects. The proposed framework integrates collaborative design with (1) equilibrium analysis, (2) uncertainty modeling based on behavioral game-theory results, and (3) noncooperative decision making using decision analysis. In the proposed framework, noncooperative decision making is used to simulate engineers’ decisions about team-project commitment and to analyze potential free riding. Collaborative design is used to model design outcomes when engineers commit to the team project. Equilibrium analysis and behavioral game-theory results are used to infer uncertainty about other engineers’ decisions. Decision analysis is used to calculate expected values of decision alternatives. The proposed framework and the design decision making model are illustrated using a pressure vessel design as a team project conducted by two engineers: a design engineer and a materials engineer.


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