High-fidelity consumption and the claustropolitan structure of feeling

2021 ◽  
pp. 147059312110626
Author(s):  
Quynh Hoang ◽  
James Cronin ◽  
Alex Skandalis

This paper invokes Redhead’s concept of claustropolitanism to critically explore the affective reality for consumers in today’s digital age. In the context of surveillance capitalism, we argue that consumer subjectivity revolves around the experience of fidelity rather than agency. Instead of experiencing genuine autonomy in their digital lives, consumers are confronted with a sense of confinement that reflects their tacit conformity to the behavioural predictions of surveillant market actors. By exploring how that confinement is lived and felt, we theorise the collective affects that constitute a claustropolitan structure of feeling: incompletion, saturation and alienation. These affective contours trace an oppressive atmosphere that infuses consumers’ lives as they attempt to seek fulfilment through digital market-located behaviours that are largely anticipated and coordinated by surveillant actors. Rather than motivate resistance, these affects ironically work to perpetuate consumers’ commitment to the digital world and their ongoing participation in the surveillant marketplace. Our theorisation continues the critical project of re-assessing the consumer subject by showing how subjectivity is produced at the point of intersection between ideological imperatives and affective consequences.

Author(s):  
Salih UÇAK ◽  
Zübeyir Gökhan DOĞAN

The school defines a system that is too complex to be reduced to functions and practices. Humanity saw the school as a ‘multi-dimensional structure’ in its development adventure; ıts necessity was generally considered to be ‘vital’. Until the last century, there was hardly any serious criticism that the school was unnecessary. Especially the differences such as the innovations of the new century, the monist perspective, the possibilities of the digital world gave the opportunity to discuss the role of the school and its current role was frequently brought up. Even though the evaluations made over the school with the works of thinkers such as Gatto and Illich have a fair share, it will be seen that these are criticisms developed on the basis of ‘negative examples’. In the digital age where the vehicle is rich and purpose is impoverished, the school must be reconstructed as a challenging metaphor. There is a need for a vision of a school that prioritizes the human with wisdom without blessing the machine. In this context, our study regards the school of the future as the most critical institutional phenomenon for human rejuvenation ‘despite all’. School as a natural system is considered to be the strongest structure to rebuild the future against actual and popular ‘negativities’.


2021 ◽  
Author(s):  
Emma Whyte

This thesis investigates the policy discourse shifts in Canadian broadcasting that occurred between 2003 and 2017 by examining two government consultation processes about Canadian broadcasting in the digital age: the 2003 “Our Cultural Sovereignty: The Second Century of Canadian Broadcasting” report, and the 2017 Canadian Content in a Digital World consultations. These two consultation processes are compared through a policy document analysis, analyzing government policy documents and stakeholders’ submissions to the consultations. Through this analysis, it was found that, although both reports stressed the necessity of policy reform, three key shifts in the policy discourse were identified: a shift from distinctly Canadian to internationally viable, a shift from cultural good to economic good, and a shift from public interest to creators’ interest. Because of these shifts, although these reports addressed similar problems about broadcasting in the digital age, the reports had considerably different outcomes regarding their policy recommendations


Author(s):  
Maristela Petrovic-Dzerdz ◽  
Anne Trépanier

Learning through a collective experience by taking part in group activities, such as hunting, gathering, and sharing, has always been a natural, “organic,” and “experiential” process where new skills and knowledge, if benefitting the whole group, are accepted, shared, and propagated. Nevertheless, in industrialized societies where specific knowledge and skills are an economical and societal necessity, the learning economy has largely moved to a model where the teachers “harvest” selected knowledge and “put it in a basket” from which students are expected to take from and learn. This learning model has permeated the 21st century digital world, where the main promoted advantage of these new learning environments is still the “individualization of learning,” which can result in a very solitary and isolated endeavor; however, it doesn’t have to be the case. An example of a successful online university course suggests that carefully crafted online instructional design strategies can contribute to a flexible and rich experiential learning environment. Although they might be physically disconnected, it is possible for learners and a teacher to remain closely interconnected, engaged, and accountable for both individual and group success in knowledge "hunting, gathering, and sharing" activities in a digital age.


2019 ◽  
Vol 40 (6) ◽  
pp. 49-54
Author(s):  
Allison Clair ◽  
Jim Mandler

Purpose What industry has not changed in the past quarter century because of The Digital Age? The purpose of this paper is to discuss the effect of the digital age on media. Design/methodology/approach This paper takes the design of an author viewpoint. Findings The Digital Age has affected practically everything that makes up our professional and personal lives – how we learn, how we inform, how we sustain and, certainly, how we interact. Originality/value Even industries that previously had no connection to the digital world cannot function.


Author(s):  
Myongho Yi

Enhanced information organization is more critical than ever in the digital world where ill-structured information is increasing because of the rapid growth of intranets, the Internet, and user-created content. This chapter discusses limitations of current information organization approaches in the digital age and incorporating ontology into information organizations, thus enhancing collaboration possibilities. This chapter compares the two ontology languages, RDF and Topic Maps, addresses the selection guidelines between the two ontology languages, and then presents user performance using a Topic Maps-based ontology.


Author(s):  
Ozlem Geylani

The digital world currently presents many learning tools and knowledge sources about business literacy. Considering today's learners, digital improvements suggest time-saving learning tools and processes for individual or mass learning activities. Since the industrial age and through the knowledge age, we still use and improve network elements in the digital age. Computers, tablets, televisions, cell phones are instantly becoming the distributors of knowledge in or out of spaces. However, learners in the digital age by the freedom of internet connection points may easily reach to videos, podcasts, or especially, to games that are based on individual learning activities. In respect to the aim of this chapter, an overview is targeted about the understanding of business literacy in the digital age, and it also mentions financial literacy as a supporting literature review. The research finally proposes a realization on the dilemma of the abundance of the knowledge in business and financial literacy leaving out the scarcity of digital tools and sources.


2022 ◽  
pp. 95-113
Author(s):  
Seven Erdoğan

With the advances in technology, the online aspects of life have been enhanced significantly in the digital age. Online opportunities have equipped people with many new opportunities, but they have also brought about many new challenges difficult to overcome, especially with the emergence of online versions of the widespread offline problems. This chapter elaborates on the online violence against women as one of the challenges of the digital world. In this scope, online violence against women is examined both as a concept and as a phenomenon. In addition, the European Union is covered in the study as an actor coping with the violence against women with all of its versions with a special emphasis over the online forms getting more common. The study argues that as the level of digitalization increases, it will be more likely to meet with the unwanted consequences of the advanced technologies, like the online violence against women.


First Monday ◽  
2008 ◽  
Author(s):  
Bruce Cole

Bruce Cole, Chairman of the National Endowment for the Humanities, delivered welcoming remarks to participants at the 2008 WebWise Conference on Libraries and Museums in the Digital World in Miami Beach, Florida on March 6, 2008. In his remarks, he discussed the effect that digital technology is having on humanities scholarship and access, and described the Endowment’s efforts in the realm of the “digital humanities.”


Author(s):  
Evgeniya V. Listvina ◽  
◽  
Svetlana M. Frolova ◽  

The article deals with the problem of interaction between generations in the emerging digital age. With the introduction of digital technologies into everyday life, qualitatively new conditions for the existence of society are formed, what affects the interaction of generations. Based on the following classification of generations – the “book” generation, the “TV” generation, the “Internet” generation – which have different value attitudes, specific ways of organizing work, communication, forming value ideas and priorities, different ways of experiencing life in general, the authors explore the characteristic features of a new generation. These include the problem of freedom and transparency of existence in the world of gadgets. The article also discusses the problem of communication in the presence of an intermediary – a gadget that sets its own rules of social interaction, including short communications aimed at achieving fractional, rapid goals, what leads to the situativeness of human existence in the digital world. The next problem that follows from the previous one is the problem of personality and its self-determination, which is expressed in the presence of polyidentities. The fourth characteristic feature is a specific way of getting information. The turn-of-the-century generation is also characterized by the absence of a “big hero” and the absence of a “big goal” that people of previous generations aspired to. As a way to achieve intergenerational consensus, we propose the formation of a multi-figurative culture in which all the generations which we have identified participate equally.


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