scholarly journals Design and implementation of a container-based virtual client architecture for interactive digital signage systems

2017 ◽  
Vol 13 (7) ◽  
pp. 155014771771786 ◽  
Author(s):  
Youngki Park ◽  
Hyunsik Yang ◽  
Thanh Dinh ◽  
Younghan Kim

Interactive digital signage is an important Internet of things application and has been becoming a common type of human–machine interface for multiple users. By integrating with wireless sensor networks, a digital signage system can provide smart features and on-demand contents to users. However, the performance of current interactive digital signage systems depends heavily on the server. An increasingly high number of digital signage clients and sensor devices attached to the system generating a huge amount of traffic flowed to the server may create bottleneck, management and scalability issues at the server, especially in large-scale digital signage systems. In addition, the current system requires application installation and configuration at the client side, thus leading to a high cost and complexity of deployment as well as management. This article proposes and implements a container-based distributed virtual client architecture for interactive digital signage to solve the above issues. In the proposed architecture, a number of digital signage clients and Internet of things devices are virtualized and managed by a container-based middleware. Each container-based middleware is responsible to manage and process data for a cluster of digital signage clients and corresponding Internet of things devices to (1) reduce load to server and improve the service performance and (2) enable lightweight clients to reduce cost and complexity in deployment as well as management. Implementation and obtained analysis results show the advantages of the proposed architecture.

In Japan, regional shopping districts are on the decline because residents prefer suburban-type large-scale shopping stores. Such issues can be addressed in the context of the “Smart City”, of which functions depend on the information and communication technology (ICT). We established the “KIT Digital Signage Project,” which aims to help the regional stores around the Kanazawa Institute of Technology (KIT). In our project, we developed a digital signage system that is low-cost and easy to introduce in small stores. We conducted an experiment to evaluate the effect of our system. During the experiment, store-advertising movies were shown on digital signage terminals, which were placed in each store. The total average watching time and audience rate of our system were 24 s and 50%, respectively. In addition, we investigated the educational aspects of our project. The students in our project could master movie production in a shorter time when compared against learning it as an ordinary classroom subject. The future plans of our project are also discussed.


2021 ◽  
Vol 9 (1) ◽  
Author(s):  
Yang Jiang ◽  
Tao Gong ◽  
Luis E. Saldivia ◽  
Gabrielle Cayton-Hodges ◽  
Christopher Agard

AbstractIn 2017, the mathematics assessments that are part of the National Assessment of Educational Progress (NAEP) program underwent a transformation shifting the administration from paper-and-pencil formats to digitally-based assessments (DBA). This shift introduced new interactive item types that bring rich process data and tremendous opportunities to study the cognitive and behavioral processes that underlie test-takers’ performances in ways that are not otherwise possible with the response data alone. In this exploratory study, we investigated the problem-solving processes and strategies applied by the nation’s fourth and eighth graders by analyzing the process data collected during their interactions with two technology-enhanced drag-and-drop items (one item for each grade) included in the first digital operational administration of the NAEP’s mathematics assessments. Results from this research revealed how test-takers who achieved different levels of accuracy on the items engaged in various cognitive and metacognitive processes (e.g., in terms of their time allocation, answer change behaviors, and problem-solving strategies), providing insights into the common mathematical misconceptions that fourth- and eighth-grade students held and the steps where they may have struggled during their solution process. Implications of the findings for educational assessment design and limitations of this research are also discussed.


2021 ◽  
Vol 13 (7) ◽  
pp. 1367
Author(s):  
Yuanzhi Cai ◽  
Hong Huang ◽  
Kaiyang Wang ◽  
Cheng Zhang ◽  
Lei Fan ◽  
...  

Over the last decade, a 3D reconstruction technique has been developed to present the latest as-is information for various objects and build the city information models. Meanwhile, deep learning based approaches are employed to add semantic information to the models. Studies have proved that the accuracy of the model could be improved by combining multiple data channels (e.g., XYZ, Intensity, D, and RGB). Nevertheless, the redundant data channels in large-scale datasets may cause high computation cost and time during data processing. Few researchers have addressed the question of which combination of channels is optimal in terms of overall accuracy (OA) and mean intersection over union (mIoU). Therefore, a framework is proposed to explore an efficient data fusion approach for semantic segmentation by selecting an optimal combination of data channels. In the framework, a total of 13 channel combinations are investigated to pre-process data and the encoder-to-decoder structure is utilized for network permutations. A case study is carried out to investigate the efficiency of the proposed approach by adopting a city-level benchmark dataset and applying nine networks. It is found that the combination of IRGB channels provide the best OA performance, while IRGBD channels provide the best mIoU performance.


2018 ◽  
Vol 7 (3.12) ◽  
pp. 545
Author(s):  
Risabh Mishra ◽  
M Safa ◽  
Aditya Anand

Recent advances in wireless communication technologies and automobile industry have triggered a significant research interest in the field of Internet of Vehicles over the past few years.The advanced period of the Internet of Things is guiding the development of conventional Vehicular Networks to the Internet of Vehicles.In the days of Internet connectivity there is need to be in safe and problem-free environment.The Internet of Vehicles (IoV) is normally a mixing of three networks: an inter-vehicleNetwork, an intra-vehicle network, and a vehicle to vehicle network.Based on  idea of three networks combining into one, we define  Internet of Vehicles as a large-scale distributed system to wireless communication and information exchange between vehicle2X (X: vehicle, road, human and internet).It is a combined   network for supporting intelligent traffic management, intelligent dynamic information service, and intelligent vehicle control, representation of an application of the Internet of Things (IoT) technology for intelligent transportation system (ITS).  


2014 ◽  
Vol 2014 ◽  
pp. 1-15 ◽  
Author(s):  
Kwang-il Hwang ◽  
Sung-wook Nam

In order to construct a successful Internet of things (IoT), reliable network construction and maintenance in a sensor domain should be supported. However, IEEE 802.15.4, which is the most representative wireless standard for IoT, still has problems in constructing a large-scale sensor network, such as beacon collision. To overcome some problems in IEEE 802.15.4, the 15.4e task group proposed various different modes of operation. Particularly, the IEEE 802.15.4e deterministic and synchronous multichannel extension (DSME) mode presents a novel scheduling model to solve beacon collision problems. However, the DSME model specified in the 15.4e draft does not present a concrete design model but a conceptual abstract model. Therefore, in this paper we introduce a DSME beacon scheduling model and present a concrete design model. Furthermore, validity and performance of DSME are evaluated through experiments. Based on experiment results, we analyze the problems and limitations of DSME, present solutions step by step, and finally propose an enhanced DSME beacon scheduling model. Through additional experiments, we prove the performance superiority of enhanced DSME.


2012 ◽  
Vol 2012 ◽  
pp. 1-11 ◽  
Author(s):  
Federica Paganelli ◽  
David Parlanti

Current trends towards the Future Internet are envisaging the conception of novel services endowed with context-aware and autonomic capabilities to improve end users’ quality of life. The Internet of Things paradigm is expected to contribute towards this ambitious vision by proposing models and mechanisms enabling the creation of networks of “smart things” on a large scale. It is widely recognized that efficient mechanisms for discovering available resources and capabilities are required to realize such vision. The contribution of this work consists in a novel discovery service for the Internet of Things. The proposed solution adopts a peer-to-peer approach for guaranteeing scalability, robustness, and easy maintenance of the overall system. While most existing peer-to-peer discovery services proposed for the IoT support solely exact match queries on a single attribute (i.e., the object identifier), our solution can handle multiattribute and range queries. We defined a layered approach by distinguishing three main aspects: multiattribute indexing, range query support, peer-to-peer routing. We chose to adopt an over-DHT indexing scheme to guarantee ease of design and implementation principles. We report on the implementation of a Proof of Concept in a dangerous goods monitoring scenario, and, finally, we discuss test results for structural properties and query performance evaluation.


Author(s):  
Ari Kettunen ◽  
Timo Hyppa¨nen ◽  
Ari-Pekka Kirkinen ◽  
Esa Maikkola

The main objective of this study was to investigate the load change capability and effect of the individual control variables, such as fuel, primary air and secondary air flow rates, on the dynamics of large-scale CFB boilers. The dynamics of the CFB process were examined by dynamic process tests and by simulation studies. A multi-faceted set of transient process tests were performed at a commercial 235 MWe CFB unit. Fuel reactivity and interaction between gas flow rates, solid concentration profiles and heat transfer were studied by step changes of the following controllable variables: fuel feed rate, primary air flow rate, secondary air flow rate and primary to secondary air flow ratio. Load change performance was tested using two different types of tests: open and closed loop load changes. A tailored dynamic simulator for the CFB boiler was built and fine-tuned by determining the model parameters and by validating the models of each process component against measured process data of the transient test program. The know-how about the boiler dynamics obtained from the model analysis and the developed CFB simulator were utilized in designing the control systems of three new 262 MWe CFB units, which are now under construction. Further, the simulator was applied for the control system development and transient analysis of the supercritical OTU CFB boiler.


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