دراسة أهمية الإعلام في تعليم طلاب الدراسة الثانوية تلبية لاحتياجاتهم الدراسية = Study the Importance of the Media in Educating High School Students to Meet Their Academic Needs

2020 ◽  
pp. 161-168
Author(s):  
الوزان ، عبد الكريم عبد الجليل
Author(s):  
عبد الكريم عبد الجليل الوزان

Today, in light of the tremendous technological development, media has become a requirement of modern life, as it is considered a means of learning about other sciences and cultures. For this, it has become necessary to educate young people in secondary school as an intermediate stage, to study media in all its branches, by including it within the teaching curricula, provided that the scientific components, specialized cadres and necessary equipment are available and to proceed with all that, according to an accurate and organized approach, especially since major countries such as Britain And an Arab like Saudi Arabia has preceded us, albeit in a limited way. This expected step deters young people from media illiteracy, broadens their perceptions at this school stage, helps them to creativity, visualization, extrapolation, and criticism, as well as pushes them to understand what is going on around them in terms of events and facts in various fields, and helps them to shorten their scientific career, by reaching the best The paths of comprehension, understanding, and creativity.


2017 ◽  
Vol 1 (1) ◽  
pp. 1 ◽  
Author(s):  
Rifqa Gusmida ◽  
Nur Islami

For senior high school students, learning concepts in physics is increasingly more difficult when the topic is abstract and cannot be seen with the unaided eye. The research here utilized augmented reality technology and instructional design following the ADDIE model (analysis, design, development, implementation and evaluation) to develop learning media for physics, specifically the kinetic theory of gases. Preliminary analysis was conducted in a senior high school to evaluate the challenges students face when learning physics. The design of the media was based on addressing problems that the students were having. Augmented reality technology was then utilized and the implementation aimed to incorporate the physics concepts into the product. The media was evaluated by six experts. Finally, the learning media presented real-time 3D animation of gas kinetic theory with three basic competencies relevant to the topic. In the final validation, the results indicated that the developed learning media had a validity value of 3.55 out of four-point scale and good quality outcomes. As such, the developed media regarding the kinetic theory of gases is valid and effective for the process of learning and teaching. It is ready to be tested and used in actual learning environments.


Author(s):  
Eka Susanti ◽  
Siti Kumawati

Math learning is growing as the times evolve. More and more media is used to enhance student learning motivation. This assessment aims to create a math learning design that can increase the motivation of learning students through Math card matchmaking (Mak Karjo) in high school students. As for the use is a descriptive method and the post facto method ex. The descriptive method used is with the development of pre-existing research results. While the method ex post facto, that is to assess the use of Media card soul mate in improving the motivation to learn high school students. Mak Karjo is the length of mathematics with a matchcard, so the media used is the media of a soul mate filled with sin, cos, and tan. Results show that the application of Mak Karjo in trigonometric learning motivates students in learning because learning is designed in such a way that it can create a pleasant learning atmosphere.


2015 ◽  
Vol 7 (1) ◽  
Author(s):  
Kathyrn Jones

 This paper reflects upon taking up stories with high school students that are full of graphic images of war, genocide and ethnic cleansing. Young people today are bombarded with images of human suffering via the media; when teachers take up traumatic stories, they add to an already overwhelming tide. Narrative and critical analysis are woven together to explore students’ responses to such stories in Canadian schools in which productivity and performance are often used as indicators of student success. Instead, opportunities and possibilities to teach pedagogies of peace and possibility are imagined.


2011 ◽  
Vol 28 (1) ◽  
pp. 56-69 ◽  
Author(s):  
Fadime Kaya ◽  
Hulya Bilgin ◽  
Mark I. Singer

Violence among young people is an important public health topic as a universal problem. One of the recent issues concerning both the media and parents is the aggressive behavior among the high school students in Istanbul and the worldwide. The aim of this study was to investigate the types and rates of aggressive behavior and the contributing factors to this behavior among high school students. Sample was composed of 805 students of 14–18 ages attending five high schools in Istanbul. The most common aggressive behavior among the students was found to be “beating others,” 34.5% ( n = 278). Past experiences of violence of high school students (direct exposure to violence/witnessing violence/exposure to/witnessing attack with knife/gun) were determined as the most contributing factor to aggressive behavior. The present study investigated the nature of violent behaviors and associations between violent behaviors and contributing factors among high school students from Turkey.


2017 ◽  
Vol 51 (3) ◽  
pp. 737-745
Author(s):  
Karine Aillerie

Because they are ‘complex and fascinating’ (Boyd, 2014) and deeply heterogeneous, teenagers’ media and information uses are still the subject of much research. The complexity of these practices requires a relevant holistic approach, able to take into account the multiplicity of contexts of use, the multiplicity of interactions and media or tools used, and able to encompass both what is directly visible and what is implicit (Leander and McKim, 2003). Transliteracy, originally defined by Sue Thomas and colleagues as ‘the ability to read, write and interact across a range of platforms, tools and media from signing and orality through handwriting, print, TV, radio and films, to digital social networks’ (Thomas et al., 2007), seems interesting in this respect and is the basis of our investigation and analysis. The work described here proceeds from a programme funded by the French national research agency (ANR Translit 2013–2016) focusing on the possible faces of transliteracy in action, on how high-school students (15–16 years old) manage information individually and collectively, with all the media and tools available nowadays, and academic requirements and support. The ethnographic methodology included observations of learning situations carried out between November 2013 and March 2015 (two classes of around 30 pupils each and four teachers involved).


Author(s):  
Nailul Himmi ◽  
Lia Bidari Agustin Hatwin

Abstrak. Penelitian pengembangan ini bertujuan untuk membuat bahan ajar matematika berupa modul pada materi sistem pertidaksamaan dua variabel berbasis GeoGebra terhadap kemampuan visual thinking matematis siswa SMA kelas X, serta mengetahui kualitas bahan ajar ditinjau dari kevalidan, kepraktisan, dan keefektifan. Pengembangan modul dilakukan berdasarkan model ADDIE dengan tahapan analisis, desain, development, implementation, dan evaluation. Instrumen yang digunakan berupa lembar penilaian modul untuk ahli materi dan ahli media untuk mengukur kevalidan, angket respon siswa untuk mengukur kepraktisan, serta soal tes visual thinking untuk mengukur keefektifan media. Uji coba produk dilakukan sebanyak 3 kali di SMA Negeri 8 Batam pada kelas X MIPA 5 yang mengimplementasikan Kurikulum 2013. Hasil penelitian ini berupa modul sistem pertidaksamaan dua variabel berbasis GeoGebra terhadap kemampuan visual thinking matematis siswa SMA kelas X. Berdasarkan hasil penelitian diperoleh bahwa modul dikatakan sangat valid (3,46), praktis (3,04) dan efektif (89%), serta kemampuan visual thinking matematis siswa dengan rata-rata kelas 89,61. Kata Kunci: Modul, visual thinking, dan Geogebra Abstract. This development research aims to create mathematics teaching materials in the form of modules on the material of the system of inequality of two variables based on GeoGebra on mathematical visual thinking ability of high school students of class X, and to know the quality of teaching materials in terms of validity, practicality and effectiveness. The module development is based on the ADDIE model with the stages of analysis, design, development, implementation, and evaluation. Instruments used in the form of a module assessment sheet for material experts and media experts to measure validity, questionnaire responses to students to measure practicality, as well as visual thinking test to measure the effectiveness of the media. Trial of the product is done 3 times in SMA Negeri 8 Batam in class X MIPA 5 which implements Curriculum 2013. The result of this research is a modulation system of inequality of two variables based on GeoGebra to visual thinking ability mathematically high school students of class X. Based on the research results obtained that the module is said Excellent (3.46), practical (3.04) and effective (89%), as well as students mathematical visual thinking ability with grade average of 89,61. Keyword: Module, visual thinking, and GeoGebra.


2014 ◽  
Vol 7 (1) ◽  
Author(s):  
Febri Yanti ◽  
Fifi Yasmi ◽  
Jaenam Jaenam

Teachers in the learning process less variable in the use of learning strategies more frequently lectured for teachers in presenting the material and rarely use the media in the learning process much less instill character values. The use of media in teaching is expected to increase creativity, interest and motivation to study. The benefits of interactive learning media is expected to motivate students to learn independently, creatively, effectively and efficiently. The media is expected to be used by biology teachers in any school . This type of research is the development of research . Model and procedure development using 4 - D ( four- D - model ) consists of define, design, develop and disseminate. Stage do not disseminate. Further data collection is done with the validation and test media. Media validated by biology professors and lecturers Indonesian and high school biology teacher. Tests performed on high school students of class XI Earth 2 Padang to determine the practicalities of interactive media. The results of the validation are assessed by 3 people validator to interactive media produced show very valid interactive media with validation value 90.69 %. The results were given to the practicalities of 3 biology teacher and a class of students to the interactive media produced shows very practical interactive media with practicality value of 90.55 % and 86.07 %. From the results of the second assessment criteria states that researchers develop useful media in the learning process , both for teachers and for students.


2021 ◽  
Vol 2126 (1) ◽  
pp. 012012
Author(s):  
S Saehana ◽  
I K Werdhiana ◽  
N Tuljannah ◽  
A Izzah

Abstract The aim of this study is to produce Simple IPA KIT as science learning media for dynamic electricity material. This Simple IPA KIT contains several puzzle blocks that could be set into several electrical circuits. The type of the study was Research and Development, which refers to the model of Puslitjaknov (a team in the Center for Policy and Inovation Studies). The five-scales Likert questionnaire were used to obtain the data. The product was assessed by the media and material experts, physics teachers and high school students. The result of media experts showed a percentage value of 85%, in “Very Good” category, while it was 80% in “Good” category for material expert assessment. Meanwhile, the responses of teachers and students showed 95.6% and 84%, respectively, with “Very Good” category. It indicates that the Simple KIT media is suitable for learning media.


2020 ◽  
Vol 4 (2) ◽  
pp. 295-307
Author(s):  
Wahyu Budiyani ◽  
Sujarwo Sujarwo

This study was aimed at improving junior high school students’ vocabulary mastery. The subjects of this study were the students grade 7 of junior high school with a total number of 60 students. The method employed in this study was the Research and Development design. The development model used is the ADDIE modification development model. The steps in the ADDIE development consist of five stages; namely analyzing, design, development, implementation, and evaluation. Product trials are carried out in three stages, namely small group trials, operational trials, and large group trials.. The instruments used in development research were observation sheets, interviews, and assessment questionnaires. A t-test was used to analyze the effectiveness of media development. The media then were validated by the media experts, material experts, and teachers. The results shows that the media is feasible with an average score of 4.55. The findings also show that the Interactive Learning Multimedia effectively enhance students’ vocabulary mastery for junior high school students and able to be used as a catalyst or alternative media teaching vocabulary. 


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