Drawing the room | Drawing within the room

2020 ◽  
Vol 5 (2) ◽  
pp. 261-275
Author(s):  
Aaron Paterson ◽  
Sarosh Mulla ◽  
Marian Macken

This project report outlines ongoing collaborative design research that addresses aspects of architectural drawing, in particular scale and time. This project is discussed through the lens of the inhabitation of drawing: in both the making of, and encountering, drawing. ‘Drawing the Room | Drawing within the Room’ (2019) couples projective drawings with post factum documentation – or creative post-occupancy data – of built houses. Using motion capture technology, the movements of inhabitation are captured and translated to line work animations. The resulting drawings of inhabitation are projected full-scale, exhibited in the space of the architectural office, the site of conceiving and production of both drawings and architecture. Using the architectural office as the space of installation and exhibition presents a practice for acknowledging and engaging with these spaces of creativity, beyond casting the office as commercial space. The project explores contemporary performative drawing practices within architecture and considers the ways in which bodies and drawings interact. This work highlights the fundamental importance of lines within architecture, not as demarcation, divider or indexical references, but as temporal traces of bodily movement.

2020 ◽  
Vol 13 (2) ◽  
pp. 185-212
Author(s):  
Marie Davidova

The gigamaps relating full-scale prototypes series in this article are synthesising a work developed within the framework of Systemic Approach to Architectural Performance (SAAP) research by design field. Gigamapping serves as a tool for complexity co-designing through relations mapping and has no strict recipe (Sevaldson, 2018b). It is project and participation specific. The particularity of SAAP is that it develops theories and methods through experimental practice. SAAP involves Time-Based Eco-Systemic Co-Design that is performed by both living and non-living agents. Gigamapping is central to SAAP because it is a tool that relates the complexity within collaborative design-research processes and its co-performances. It maps and generates their relations, meaning environmental, societal and cultural aspects and processes across past, current and future habitats and edible landscapes of and across different species and other agencies involved. SAAP’s ambition is to co- and re- design these complexities. Thus, SAAP is based in full-scale prototyping related with gigamapping, both placed into ‘real life’ environments, the “real life co-design laboratories” (Author, Pánek, Pánková, 2018). SAAP is therefore considering gigamaps as well as the full-scale prototypes as ”prototypical urban interventions” that can drive extensive generative agencies across various communities (Doherty, 2005) and agents; and while doing that, across much larger systems, introducing the necessary shift towards Post-Anthropocene of bio-climatic layers of cultural landscapes, their territories and life-cycles.


2021 ◽  
Author(s):  
◽  
Jonathan Morrish

<p><b>The landscape concealed beneath the concrete surfaces of our cities is replete with heritage stories representing the transformative evolution of the land, our culture and our ever-evolving society. The architecture upon these urban landscapes, however, is often only challenged to represent an architectural style (aesthetic), function (programme) or a public mask (branding) of the building. As a result, architecture tends to neglect the evolving identity of its context, allowing the stories of the site’s heritage to become lost beneath the growing layers of urban development. This thesis asks:How can urban architecture help to reawaken the transformative heritage stories that form place identity, enabling architecture as well as its inhabitants to have a place to stand | tūrangawaewae?</b></p> <p>Place identity for Māori is embodied in the concept of tūrangawaewae––a place to stand. For Māori, the place where a person learns important life lessons and feels a connection with their ancestors is usually the marae. In this place they have earned the right to stand up and make their voices heard. In this place they are empowered and connected to both the land and to one another. Tūrangawaewae––a place to stand––embodies the fundamental concept of our connection to place (“Papatūānuku – the land”). The research site selected to explore this question is the urban area in and around Te Aro Park in central Wellington, which was once the site of Te Aro Pā. This site provides the thesis with a rich polyvalent layering of stories, interweaving landscape heritage, Māori heritage and colonial heritage within a single architectural context. This thesis is framed as an ‘allegorical architectural project’, which is defined by Penelope Haralambidou as a critical method for architectural design research that is often characterised by speculative architectural drawing. The allegorical architectural project integrates design and text to critically reflect on architecture in relation to topics such as art, science and politics (Haralambidou, “The Fall”, 225).</p> <p>The design-led research investigation explores how an allegorical architectural project can help to enable urban architecture to reawaken the transformative heritage stories that form place identity—utilising speculative architectural drawing as a fundamental tool for enabling architecture as well as its inhabitants to manifest a sense of belonging. The thesis proposes an allegorical architectural project as a research vehicle through which place identity can be challenged and fulfilled. By positioning an architectural intervention and its context within a dialectic confrontation, it examines how an allegorical architectural project can represent and communicate the temporal and multi-layered nature of place identity within a static architectural outcome.</p> <p>By reconnecting architecture with site, and interpreting this connection allegorically within the design process, this thesis investigates how architecture can allegorically become the living inhabitant of a site, where the site itself gives architecture its tūrangawaewae, a place to stand.</p>


Design Issues ◽  
2018 ◽  
Vol 34 (3) ◽  
pp. 42-58 ◽  
Author(s):  
Virve Hyysalo ◽  
Sampsa Hyysalo

We address the design issue of mundane and strategic work in collaborative design. We do so through an examination of a series of participatory design activities in building a flagship library of the future. Both strategic and mundane work are found to permeate the processes, results, and further uptake of collaborative design outcomes as internal issues of user involvement, and not just as external context or excludable routine execution, which has been the prevailing view to them in design research to date.


2021 ◽  
pp. 263497952110403
Author(s):  
Mark Paterson

How is the movement of bodies recorded, traced, captured? How is the perception of movement decomposed, analyzed, and then reconstructed through signs, lines, and diagrams? This article traces how, with the help of engineers and collaborators, Etienne-Jules Marey’s self-styled “graphic method” innovated upon existing instruments and photographic apparatuses in order to capture not just the movement of horses’ legs but something of the biomechanical essence of animal movement through the technique of “chronophotographie.” Although inspired by Edward Muybridge’s photographs of horses in motion, for Marey the photographs were not the end result. What he achieved were new ways of transcribing the phenomena of bodily motion. Unlike previous physiologists who thrived on vivisection in the laboratory, Marey took ever greater pains to examine the principles of animal movement in the wild, and built an open-air “station physiologique” in a Parisian park for this purpose. One legacy of Marey’s chronophotographic technique was in the documentation and dissection of human movement, and became acknowledged precursors of the wave of Taylorism which would sweep industrial research in the early 20th century. But another legacy is the capacity to transcribe the phenomena of movement into other forms, externalizing perception across other media.


2019 ◽  
Vol 18 (2) ◽  
pp. 187-200
Author(s):  
Harah Chon ◽  
Joselyn Sim

The process of design explicates the procedural knowledge of design activities, shifting theoretical conceptions across practical dimensions. Design thinking, as a creative and innovative methodology, has been established as a designerly process for non-designers to address complex problems. This article reviews the implications of introducing the design thinking methodology as a pedagogical approach in design education at LASALLE College of the Arts in Singapore, generating new knowledge to inform the research spaces of design practice and theory. Using the design thinking methodology as a sound framework to facilitate risk-taking decisions in design research and practice, students from the design specialisms of Design Communication, Product Design and Interior Design were inducted into an interdisciplinary project. The perspectives and insights arising from the collaborative, design thinking methodology are extracted, analysed and adapted to form a framework to illustrate the non-linear, circular structures of knowledge generation from theory (designerly knowing) to practice (design thinking) and research (design knowing).


Author(s):  
Sofia Scataglini ◽  
Daniele Busciantella-Ricci

AbstractThis paper draws a link between what happens in maker spaces and how these processes can be simulated in the mathematical collaborative model (co-model) of the research through collaborative design (co-design) process (RTC). The result is the ability to identify the main variables for simulating the “making” dynamics of the RTC model. This outcome is discussed with an emphasis on the “intangible” role of “making,” alongside the proposed concept of “fab the knowledge.” Speculative thinking is used here to link the innovative and theoretical aspects of design research to their application in and for innovative learning contexts. The RTC co-model can be used to compute, simulate and train a co-design process in intangible spaces, such as fab labs. In these spaces, multiple actors with different skills and backgrounds, who may or may not be experts in design, collaborate on setting a design question and identifying a shared design answer, in a process of RTC. A “network” of neural mechanisms operating and communicating between design experts and non-experts, like a computing system of a biological mechanism, can be used to train and simulate a research answer, thereby “fabricating” knowledge.


Author(s):  
Senthil Chandrasegaran ◽  
Sriram Karthik Badam ◽  
Zhenpeng Zhao ◽  
Niklas Elmqvist ◽  
Lorraine Kisselburgh ◽  
...  

Sketching for conceptual design has traditionally been performed on paper. Recent computational tools for conceptual design have leveraged the availability of hand-held computing devices and web-based collaborative platforms. Further, digital sketching interfaces have the added advantages of storage, duplication, and sharing on the web. We have developed skWiki, a tool that enables collaborative sketching on digital tablets using a web-based framework. We evaluate skWiki in two contexts, (a) as a collaborative ideation tool, and (b) as a design research tool. For this evaluation, we perform a longitudinal study of an undergraduate design team that used skWiki over the course of the concept generation and development phase of their course project. Our analysis of the team’s sketching activity indicated instances of lateral and vertical transformation between participants, indicating collaborative exploration of the breadth and depth of the design space. Using skWiki for this evaluation also demonstrated it to be an effective research tool to investigate such collaborative design processes.


2014 ◽  
Vol 919-921 ◽  
pp. 1626-1629
Author(s):  
Na Li ◽  
Yuan Ping Liu

According to the current situation of the development and characteristics of Jincheng business district, this article selects the Yihou commercial pedestrian street as a preliminary study, does deeper research of Huanghua street and Xinshi pedestrian street, etc. Their operation forms including brand shopping, electronic products, snacks and entertainments, multiple formats of mixed malls. Selected representative blocks can reflect the development characteristics and present conditions of commercial blocks in the city of Jincheng more comprehensively, with a comprehensive analysis and research on Jincheng commercial blocks, summed up their advantages and disadvantages on spatial distribution, then plays a guiding role on commercial block development in small and medium-sized cities.


Sign in / Sign up

Export Citation Format

Share Document