Trends in Internet and Ubiquitous Cartography

2008 ◽  
pp. 36-49 ◽  
Author(s):  
Michael P. Peterson

The widespread distribution of maps through the Internet is a direct result of the introduction of the World Wide Web in the early 1990s. The mobile Web, enabled through cell phones, is now creating an even more ubiquitous map form. These methods of map distribution facilitate greater access to spatial information, increased levels of interactivity with maps, real-time locational information, and greater integration of multimedia content through pictures, sound, and video. While normally not networked, GPS navigation devices have also changed the map-use landscape. Examined here are the current trends in online- and cell-phone-delivered maps.

2008 ◽  
Vol 1 (3) ◽  
pp. 273-285 ◽  
Author(s):  
Yair Galily

From its explosive development in the last decade of the 20th century, the World Wide Web has become an ideal medium for dedicated sports fanatics and a useful resource for casual fans, as well. Its accessibility, interactivity, speed, and multimedia content have triggered a fundamental change in the delivery of mediated sports, a change for which no one can yet predict the outcome (Real, 2006). This commentary sheds light on a process in which the talk-back mechanism, which enables readers to comment on Web-published articles, is (re)shaping the sport realm in Israeli media. The study on which this commentary is based involved the comparative analysis of over 3,000 talk-backs from the sports sections of 3 daily Web news sites (Ynet, nrg, and Walla!). The argument is made that talkbacks serve not only as an extension of the journalistic sphere but also as a new source of information and debate.


Author(s):  
Anna Åkerberg ◽  
Maria Lindén ◽  
Mia Folke

A huge proportion of the world population is suffering from lifestyle related and preventable welfare diseases. Physical activity is one important means of achieving beneficial health impacts and of reducing the risk of chronic disease. Pedometers are often used to measure physical activity. Nowadays, cell phones are very common, and pedometer applications enable measurements to be made by a device that is already owned. This chapter presents a study of the measurement accuracy of pedometer cell phone applications. The results show that only one combination of pedometer application and cell phone provided high accuracy when tested by different test persons. In some cases, the measurements indicate that the orientation of the cell phone used during measurement might be relevant. In addition, it would be valuable to gain knowledge about the overall and everyday physical activity pattern, which would be very valuable in contributing to a healthier population.


Author(s):  
Zahra Bahramian ◽  
Rahim Ali Abbaspour ◽  
Christophe Claramunt

Tourism activities are highly dependent on spatial information. Finding the most interesting travel destinations and attractions and planning a trip are still open research issues to GIScience research applied to the tourism domain. Nowadays, huge amounts of information are available over the world wide web that may be useful in planning a visit to destinations and attractions. However, it is often time consuming for a user to select the most interesting destinations and attractions and plan a trip according to his own preferences. Tourism recommender systems (TRSs) can be used to overcome this information overload problem and to propose items taking into account the user preferences. This chapter reviews related topics in tourism recommender systems including different tourism recommendation approaches and user profile representation methods applied in the tourism domain. The authors illustrate the potential of tourism recommender systems as applied to the tourism domain by the implementation of an illustrative geospatial collaborative recommender system using the Foursquare dataset.


Author(s):  
Salvador Miranda Lima ◽  
José Moreira

The emergence of the World Wide Web made available massive amounts of data. This data, created and disseminated from many different sources, is prepared and linked in a way that is well-suited for display purposes, but automation, integration, interoperability or context-oriented search can hardly be implemented. Hence, the Semantic Web aims at promoting global information integration and semantic interoperability, through the use of metadata, ontologies and inference mechanisms. This chapter presents a Semantic Model for Tourism (SeMoT), designed for building Semantic Web enabled applications for the planning and management of touristic itineraries, taking into account the new requirements of more demanding and culturally evolved tourists. It includes an introduction to relevant tourism concepts, an overview of current trends in Web Semantics research and a presentation of the architecture, main features and a selection of representative ontologies that compose the SeMoT.


Author(s):  
Marsha Grace ◽  
Susan Elwood ◽  
Mary Beth Tierce

Imagine that you do not have access to your Blackberry, your cell phone, digital camera, laptop, or the World Wide Web. Imagine that this level of power and this level of language have all been denied to you. Finally, imagine that you are in a situation where information is filtered, withheld, distorted, or narrowed in the name of protecting your safety or even merely to control your thoughts and behaviors. Imagine those things; and you now have the intersection of critical literacy and technology.


Author(s):  
David Knight ◽  
Marios C. Angelides

The previous decade has witnessed a wealth of advancements and trends in the field of communications and subsequently, multimedia access. Four main developments from the last few years have opened up the prospect for ubiquitous multimedia consumption: wireless communications and mobility, standardised multimedia content, interactive versus passive consumption and the Internet and the World Wide Web. While individual and isolated developments have produced modest boosts to this existing state of affairs, their combination and cross-fertilisation have resulted in today’s complex but exciting landscape. In particular, we are beginning to see delivery of all types of data for all types of users in all types of conditions (Pereira & Burnett, 2003).


First Monday ◽  
2015 ◽  
Author(s):  
Gerard Goggin

As the World Wide Web turns 25, it is an appropriate time to ask: where are we are now with disability and the Internet? A good place to look is in the burgeoning area of Internet and mobile technology. Accordingly, this paper explores the issues and prospect for disability and mobile Internet. It provides a brief history of the entwined nature of the rise of disability and the Internet, discusses the emergence of mobile Internets, and then turns to a discussion of mobile Web accessibility. It concludes by noting the limits of mobile Web accessibility, for its struggle to adopt an expanded concept of disability — but also because of growing complexity of mobile Internets.


2012 ◽  
Vol 3 (2) ◽  
pp. 40-56 ◽  
Author(s):  
Kevin Curran ◽  
Aaron Bond ◽  
Gavin Fisher

Accessing the Web from mobile devices is a popular practice. Trends show that the mobile space is becoming the method through which many consumers access content – both through native and web applications. These applications have expanded the browsing experience, but have also complicated the development process. A need exists for a simple, uniform solution which HTML5 is attempting to address. HTML is a mark-up language, now on its fifth edition, used for structuring and presenting content on the World Wide Web. Because of the large increase in users of mobile devices, internet access on these devices is widely used. The creation of web sites, web documents, and applications are done with HTML5, as it is compatible with both PC and mobile device browsers. However, with its lengthy development process, it is not yet apparent if HTML5 can incorporate the demands of developers in a changing environment. This paper provides an overview of the use of HTML5 in structuring and presenting content on the World Wide Web and compatibility issues on mobile browsers, key features, tool’s, and the advantages and disadvantages on the mobile web devices as well as the state of the mobile web.


Author(s):  
Yukiko Inoue ◽  
Suzanne Bell

There was a time, not too many years ago, when word processing was the most popular computer activity among students. For most students, the computer was little more than a high-powered typewriter. Today, a PC can be a window into the global system of interconnected networks known as the Internet…. The World Wide Web makes the Internet accessible to people all over the planet. The Web is a huge portion of the Internet that includes a wealth of multimedia content accessible through simple point-and-click programs called Web browsers. Web browsers on PCs and other devices serve as windows into the Web’s richly diverse information space. (Beekman, 2005, pp. 16-17)


Author(s):  
Tobias Kollmann ◽  
Carina Lomberg

Both Web 1.0 and Web 2.0 were linked directly to new stages in the development of e-business. Whereas the distinction between Web 1.0 and Web 2.0 became widely accepted in literature and practice, we are merely at the beginning of the possibilities arising from current trends culminating in our information society. Information emerges increasingly as a major factor of production, allowing the activation of innovative business opportunities. However, over the past years, a sheer explosion of supplies has taken place. This development is both a blessing and a curse as it leads to an oversupply of information within the World Wide Web. Thus, the time needed for finding required information may take longer eventually. Therefore, a next generation technology is needed being capable to cope with these challenges. Due to the logic of this chain of ideas, Web 3.0 technologies are characterized particularly by demand-orientated systems, i.e. demand for objects and services are at the centre. Starting point are demand-driven registration and specification systems. The consumer is at the centre of these processes and will gain individual help, comparable to an information desk. Not only information but also individual products and services may be released (customized products). Against the background of an increasing information overload, the question to be asked is how technological and market-oriented future developments will cope with these challenges. This chapter aims at clarifying this overall development with the objective of giving impulses for the 3rd generation of e-business. For this purpose, the characteristics of each generation (Web 1.0, Web 2.0, and Web 3.0) are clearly highlighted.


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