scholarly journals Model Mind Mapping Berbantuan Media Roda Putar Untuk Meningkatkan Berpikir Kreatif Siswa Sekolah Dasar

2020 ◽  
Vol 2 (1) ◽  
pp. 1-10
Author(s):  
Nova Amalia Ulfa ◽  
Fina Fakhriyah ◽  
Much Arsyad Fardhani

The purpose of this study is to find out the application of Mind Mapping learning model assisted by the rotary wheel media to improve the creative thinking of fourth grade students of elementary schools. The research was conducted in the classroom action research with research subjects of fourth grade students with total of 15 students. This classroom action research would take place in two cycles, namely cycle 1 and cycle 2 in the theme 6 of My Ideals. The dependent variable in this study is students’ creative thinking, while the independent variables are the Mind Mapping learning model with the rotary wheel media.  The data collection techniques of this study were test and non-test. Data analysis techniques used qualitative and quantitative data analiysis. The result of this study showed the improvement in students’ creative thinking skill. This is evidenced by the average percentage at the pre-cycle stage, a percentage of 40% was obtained with uncreative criteria, then increase in the first cycle increased to 73.33% with quite creative criteria and in the second cycle increased to 86.67% with creative criteria. Based on the result, it concluded that the application of Mind Mapping learning models can improve fourth grade students’ creative thinking.

2021 ◽  
Vol 5 (1) ◽  
pp. 72-79
Author(s):  
Nourma Oktaviarini

The purpose of this research is to describe the application of the talking stick learning model and the improvement of writing skills. The type of research used is Classroom Action Research (PTK). The research subjects were fourth grade students of SDN Tegalasri 4, Wlingi District, Blitar Regency. The results of the research cycle I meeting 1 an average of 66 with a percentage of 45% completeness of the 29 students, meeting 2 an average of 67 with a percentage of 52% completeness. Cycle II meeting 1 total 2218 average 76 69%, Meeting 2 average 82 with percentage completeness 83%. The conclusion is that the talking stick learning model is able to improve the writing skills of a hero character description while also motivating students to learn to write and can stimulate students' creativity in expressing ideas.


2021 ◽  
Vol 2 (2) ◽  
pp. 68-73
Author(s):  
Runita Firdayanti ◽  
Nur Fajrie ◽  
Sumarwiyah Sumarwiyah

This study aims to describe the improvement of fourth grade students' learning outcomes at SD 2 Bae on Citizenship Education (Civics) subjects through the application of the Numbered Heads Together learning model with illustrations.This research is a classroom action research that uses Kemmis and Mc Tanggart's research design which is carried out in 2 cycles. Each cycle consists of 4 stages, namely planning, implementation, observation and reflection. The research subjects consisted of 15 students in grade IV SD 2 Bae. The independent variable in this study is the Numbered Head Together learning model assisted by illustrations, while the dependent variable is the learning outcomes of fourth grade students of SD 2 Bae. Data collection techniques in this study used observation, interviews, tests, and documentation. The data analysis technique used is quantitative data analysis which is strengthened by qualitative data.The results of classroom action research showed an increase in student learning outcomes in the cognitive domain from 71% in the first cycle to 82.33% in the second cycle. In the affective domain, it increased by a percentage of 72.67% in the first cycle to 81.83% in the second cycle. The psychomotor domain experienced an increase in the percentage from 74.33% in the first cycle to 82.5% in the second cycle. The application of the Numbered Heads Together learning model with the help of illustrations can improve Civics learning outcomes on the subject of globalization in the cognitive, affective, and psychomotor domains.


2021 ◽  
Vol 1 (2) ◽  
pp. 137-150
Author(s):  
Paizar Paizar

This study uses Classroom Action Research (CAR) in the form of implementing an e-learning model with video media to improve the learning outcomes of fourth-grade students at SD Negeri 3 Epil which consists of two cycles and each cycle consists of planning, implementing, observing, and reflecting. The research subjects were fourth-grade students of SD Negeri 3 Epil. The number of students is 29 students consisting of 10 male students and 19 female students. The results showed that the application of the e-learning model with video media could improve science learning outcomes in fourth-grade students of SD Negeri 3 Epil. Judging from the results of pre-cycle students who completed KBM only 14 students (48.3%) and 15 students (51.7%) had not. In the first cycle there are 24 students (82.8%) who have completed and 5 students (17.2%) have not completed, and in the second cycle, there are 26 students (89.7%) who have completed and there are 3 students (10.3 %) unfinished. From the increase in learning outcomes, this classroom action research was stopped in cycle II because it had reached the classical completeness criteria, namely 85% of the total number of students who had completed learning and were declared successful in improving science learning outcomes in Grade IV students of SD Negeri 3 Epil Academic Year 2020/ 2021.


2015 ◽  
Vol 4 (1) ◽  
pp. 21
Author(s):  
Zerri Rahman Hakim

The objectives of this research were to determine: 1) Students’ learning activities in social studies after using Question Student Have (QSH) in Cooperative Learning Model, 2) Students’ learning outcomes in social studies after using Question Student Have (QSH) in Cooperative Learning Model. The method used in this research is Classroom Action Research (CAR) with Stephen Kemmis and Mc. Taggart Model which consists of four stages, namely planning, implementation, observation and reflection. This study was conducted by the researcher in two cycles. Instruments used in this research are observational sheet, interview, and test in the last cycle. From the analysis of the data, the researcher found that there is an improvement in students’ learning outcomes. On the basic value, there was only 43,33% students who achieve the learning mastery. In the first cycle, the students who achieve the learning mastery were increased, it was about 30% from the basic value, it reached 73,33%. On the second cycle, the student who achieve the learning mastery were increased about 26,70% from the first cycle, become 100%. The same thing also happened to the students' learning activities. In the first cycle, students’ learning activities is 71,42% and on the second cycle, students’ learning activities were incrased about 21,43% from the first cycle, become 92,85%. Based on the analysis of data of this study it can be concluded that the use of Question Student Have (QSH) in Cooperative Learning Model can improve students’ learning outcomes and learning activities fourth grade students of SDN Saga V in social studies.Keywords: social studies learning outcomes, cooperative learning QSH type.


2019 ◽  
Vol 2 (2) ◽  
pp. 192
Author(s):  
Chamsriana Chamsriana

This study aims to look at the attitude of creative appreciation of students in studying literature to improve students' psychiatric responses to literature in Indonesian students. The design of this study is classroom action research with three cycles. The research subjects are fourth grade students with a total of 25 people. The results showed the attitude of students' creative appreciation in interpreting behavior, the nature of sensitivity and capturing ideas of literary works can be raised in students slowly during the learning process and increase every cycle. Then the students' psychological responses in interpreting behavior, the nature of sensitivity and capturing ideas of literary work can motivate students both internally and externally so that results are improved.


2020 ◽  
Vol 9 (2) ◽  
pp. 60-65
Author(s):  
Rafika Damayanti

Tujuan penelitian ini adalah untuk menguji keefektifan model Pembelajaran Mind Mapping berbantuan Media Display terhadap hasil belajar siswa kelas IV SD N Gugus KH.Samanhudi Kendal.Penelitian ini menggunakan Metode Kuantitatif dan jenis penelitian quasi eksperimen. Sampel dalam penelitian ini adalah kelas IV SD N Sendangdawuhan 02 sebanyak 26 siswa sebagai kelas eksperimen, kelas IV SD N Bulak 02 sebanyak 28 siswa.Data hasil belajar dianalisis dengan menggunakan uji-t untuk menguji perbedaan rata-rata kelas kontrol dan kelas eksperimen. Hasil perhitungan menggunakan Independent Sample T-Test menujukan jika nilai (2-tailed) < 0,05 ,karena hasil penelitian menunjukan bahwa kolom (2- tailed) yaitu sebesar 0,000 yang berarti lebih kecil dari 0.05. Simpulannya bahwa model pembelajaran Mind Mapping  berbantuan media display efektif digunakan dalam pembelajaran IPS . Saran guru dan siswa diharapkan untuk menerapkan model pembelajaran Mind Mapping berbantuan media display dalam pembelajaran di kelas dan untuk model mencatat sehari-hari agar dapat meningkatkan hasil belajar siswa sehingga mutu sekolah dapat meningkat. The purpose of this study was to test the effectiveness of the Mind Mapping Learning Model assisted by Display Media in the fourth grade students' learning outcomes at KH. Samanhudi Cluster Elementary School, Kendal Regency. This study used a quantitative method and quasi-experimental type of research. The samples in this study were the fourth grade students at Sendangdawuhan 02 Elementary School in the number of 26 students as the experimental class, the fourth grade students at Bulak 02 Elementary School in the number of 28 students. The learning outcomes were analyzed using t-test to test the average difference of the control class and the experimental class. The result of calculations using the Independent Sample T-Test addressed if the value (2-tailed) <0.05, because the results of the study showed that the column (2- tailed) was equal to 0,000 which means it was smaller than 0.05. The conclusion was the Mind Mapping learning model assisted by display media was effectively used in social studies learning. It was suggested for the teachers and the students to apply Mind Mapping learning model assisted by display media in the classroom and for note-writing in order to improve students' learning outcomes so that the school quality could also improve.


2021 ◽  
Vol 5 (2) ◽  
pp. 226
Author(s):  
Budaya Budaya

The research objective was to describe the application of the Mind Mapping model to improve students' creative thinking skills in Civics subjects at SMA Muhammadiyah Kalosi, Enrekang Regency. This type of research is a classroom action research using qualitative descriptive methods. The results showed that the increase in students 'creative thinking skills was marked by the increase in the average score of students' creative thinking abilities, namely from Cycle I of 51.60% (sufficient category) to Cycle II to 70.65% (Good category). It can be concluded that the application of the Mind Mapping model can improve students' creative thinking skills in Civics subjects at SMA Muhammaduiyah Kalosi, Kabupaten Enrekang.


2017 ◽  
Vol 5 (3) ◽  
pp. 88
Author(s):  
Siti Maryam

Classroom action research was motivated by the phenomena that show low student learningoutcomes, among which are 1) most of the students can not complete the task and Homework(PR), 2) some students can not answer the post test, 3) Average daily values pupils is low iebelow the minimum completeness criteria (KKM) is 70. Therefore, researchers appliedlearning model Think-Pair-Square (TPS), which aims to improve student learning outcomesIPS. The problems of this study is whether the learning model Think-Pair-Square (TPS) toimprove learning outcomes for Social Sciences in the material type and distribution of naturalresources in the fourth grade SDN 04 Bukit Harapan Kecamatan Kerinci Kanan KabupatenSiak?. The object of this study is the use of learning model Think-Pair-Square (TPS), whilethe subject of this study is all fourth grade students of SDN 04 Bukit Harapan KecamatanKerinci Kanan Kabupaten Siak, the academic year 2015/2016 the number of students as manyas 22 people. This research was conducted in two cycles, each cycle is done in three sessions,To study this class action work well without barriers obstructing the smooth running of thestudy, researchers compiled stages are passed in classroom action research, namely: 1)planning/ preparatory actions 2) Implementation of the action, 3) observation, and 4)reflection. Based on the results of preliminary observations, student learning outcomesobtained in classical completeness percentage is 41%, this figure has not reached the successthat has been established in this study. Then based on the results of tests on the first cycleshowed that the level of student learning outcomes achieve classical completeness percentageis 64%, this figure has not reached the success that has been established in this study is 75%,therefore the next cycle continued. While on the second cycle increased achieve learningoutcomes of students gaining the percentage of classical completeness is 100%, meaning thatthis figure has exceeded the success rate has been established in this study and theachievement of 100% value in the classical completeness, this research was successful.


2018 ◽  
Vol 1 (1) ◽  
pp. 65
Author(s):  
Kustiarini - Kustiarini ◽  
Pedi - Prasetyo

Abstrak. Tujuan Penelitian Ini adalah untuk meningkatkan hasil belajar matematika siswa kelas IV SD materi lambang bilangan romawi bagi siswa kelas IV semester 2 SDN Sumur 03 tahun 2016/2017 melalui model pembelajaran Role Playing. Penelitian ini merupakan penelitian tindakan kelas (PTK) yang terdiri dari 3 siklus.  Tiap siklus terdiri dari empat tahapan yaitu (1) Perencanaan (2) Tindakan, (3) Observasi  (4) Refleksi. Penelitian ini dilaksanakan selama 4 bulan yaitu Februari  sampai dengan Mei 2017 yang bertempat di SDN Sumur 03, Kecamatan Cluwak, Kabupaten Pati. Subyek penelitian ini  adalah siswa kelas IV semester 2 tahun  2016/2017 yang terdiri dari 13 siswa. Metode pengumpulan data melalui metode observasi, dokumentasi dan tes. Teknik analisis data yang digunakan adalah deskriptif komparatif yaitu dengan membandingkan hasil belajar matematika pra siklus dengan hasil belajar matematika setelah siklus. Kesimpulah hasil penelitian ialah setelah dilakukan penelitian tindakan kelas melalui model pembelajaran Role Playing, hasil belajar mata pelajaran Matematika materi lambang bilangan romawi bagi siswa kelas IV semester 2 SDN Sumur 03 mengalami peningkatan baik secara teoritik maupun empirik. Kata Kunci: Hasil Belajar Matematika, Bilangan Romawi, Role Playing  Abstract. The purpose of this research is to improve the mathematics learning outcomes of the fourth grade elementary school students the material of the Roman numerals for the fourth grade students of semester 2 of SDN Sumur 03 of 2016/2017 through the Role Playing learning model. This research is a classroom action research (CAR) which consists of 3 cycles. Each cycle consists of four stages, namely (1) Planning (2) Action, (3) Observation (4) Reflection. This research was conducted for 4 months, from February to May 2017 which was held at Sumur 03 Elementary School, Cluwak District, Pati Regency. The subjects of this study were fourth grade students in semester 2 of 2016/2017 consisting of 13 students. Data collection method through observation, documentation and test methods. The data analysis technique used was descriptive comparative by comparing the results of pre-cycle mathematics learning with the results of mathematics learning after the cycle. Conclusion the results of the study are after conducting classroom action research through the Role Playing learning model, the learning outcomes of Mathematics subject matter Roman numerals for fourth grade students in semester 2 of SDN Sumur 03 experienced an increase both theoretically and empirically. Keywords: Learning Outcomes of Mathematics, Roman Numbers, Role Playing   


2020 ◽  
Vol 5 (1) ◽  
pp. 39
Author(s):  
Friska Ayu Lia Yulanda ◽  
Heri Suwignyo ◽  
Supriyono Koeshandayanto

<p><strong>Abstract: </strong>This study aims to describe the improvement of interviewing skill by Think, Pair, Share learning model in fourth grade students of SDN Dukuharum Jombang. This Classroom Action Research consists of 2 cycles which is each cycle consisting of 4 meetings. The subjects of this study were 15 fourth grade students of SDN Dukuharum Jombang. The analysis technique uses descriptive analysis. Data were collected by observation, interview and documentation. Through this study, the students improvement of interviewing skills in the first cycle achieve 70.5% in average and the second cycle is 77.2% in average. The results prove that Think, Pair, Share learning model can improve the student’s interviewing skill.</p><strong>Abstrak: </strong>Penelitian ini bermanfaat untuk mengetahui peningkatan keterampilan berwawancara dengan menggunakan model pembelajaran <em>Think, Pair, Share</em> pada siswa kelas IV SDN Dukuharum Jombang. Jenis penelitian ini adalah PTK yang terdiri dari dua siklus dengan rincian tiap siklus terdiri dari empat pertemuan. Subjek penelitian ini adalah siswa kelas IV SDN Dukuharum Jombang. Teknik analisis menggunakan analisis deskriptif. Pengumpulan data menggunakan observasi, wawancara, dokumentasi. Hasil penelitian ini terdapat peningkatan keterampilan berwawancara siswa rata-rata pada siklus I sebesar 70,5% pada siklus II mencapai 77,2%. Dengan demikian, hasil penelitian ini menunjukkan bahwa melalui model pembelajaran <em>Think, Pair, Share</em> dapat meningkatkan keterampilan berwawancara siswa.


Sign in / Sign up

Export Citation Format

Share Document