scholarly journals Penerapan Pembelajaran Kompetitif Guna Mengembangkan Karakter Siswa Dalam Pembelajaran Bola Voli

Author(s):  
Iyam Siti Maryamah ◽  
Suherman Slamet ◽  
Yeyet Hapsyah

Penelitian ini bertujuan untuk mengembangkan karakter siswa kelas IV SDN 3 Sukaluyu Bandung melalui penerapan pembelajaran kompetitif dalam pembelajaran bola voli. Penelitian ini menggunakan metode penelitian tindakan kelas (Classroom Action Research). Subjek penelitian merupakan siswa kelas IV yang berjumlah 35 Siswa dari 24 siswa laki-laki dan 10 siswa perempuan. Penelitian ini menggunakan model Kemmis dan Mc Taggart, penelitian ini dilaksanakan dalam dua siklus. Dengan menggunakan desain penelitian atau langkah-langkah penelitian tindakan yaitu, Perencanaan (planning), Tindakan (Action), Pengamatan (Observing), dan Refleksi (Reflecting). Aspek karakter pada penelitian ini meliputi tanggung jawab, sportivitas, dan kerjasama dinilai dengan menggunakan teknik observasi. hasil penelitian di dapat hasil proses pembelajaran siswa Pra siklus 28,82%, pada siklus I tindakan I (37,63%), siklus I tindakan II (43,92%), siklus II tindakan I (53,06%), dan siklus II tindakan II (63,43%). Dapat disimpulkan bahwa penerapan pembelajaran kompetitif dapat mengembangkan karakter siswa kelas IV SDN 3 sukaluyu Bandung dalam pembelajaran bola voli. AbstractThis study aims to develop the character of fourth grade students of SDN 3 Sukaluyu Bandung by using the application of competitive learning in volleyball learning. The methods used is classroom action research (Classroom Action Research). The subjects of the fourth grade study were 35 students from 24 male students and 10 female students. This research uses Kemmis and Mc Taggart model, this research is conducted in two cycles. By using research design or action research steps that is, planning (planning), Action (Action), Observation (Observing), and Reflection (Reflecting). Instruments in this study using student character observation sheets, field notes, documentation, and evaluation. Based on the results of the research in the results of the learning process of students Pre cycle 28.82%, in the first cycle action I (37.63%), cycle I action II (43.92%), cycle II action I (53.06%), and second cycle II action (63,43%). From the results of data processing and data analysis can be concluded that the application of competitive learning can develop the character of fourth grade students SDN 3 sukaluyu Bandung in learning volleyball. 

2020 ◽  
Vol 4 (3) ◽  
Author(s):  
Wawuk Eka Iriadi

This research was started by the low motivation of students in learning. This research was conducted at SMP Negeri 2 Sentajo Raya with a total of 24 students consisting of 13 male students and 11 female students. This type of research is a classroom action research applying group guidance services. The action research design in this study includes planning, action, observation, and reflection. The results showed that students who had very high intervals were only 4 (16.6%) people, after taking action in cycle I increased to 7 (29.2%) people, and in cycle II it increased again to 9 (37.5%) people. The interval of students categorized as high before the action was 6 (25%) people, in cycle I it increased to 9 (37.5%) people and cycle II to 12 (50%) people. The moderate interval before the Action was 8 (33.4%) people, in the first cycle it decreased to 5 (20.8%) people and in the second cycle it decreased again to 3 (12.5%) people. The interval of students in the low category before the Actions was 5 (20.8%) people, in cycle I it was reduced to 3 (12.5%) people and in cycle II there were no students in the low category. Student intervals in the very low category before the Actions were 1 (4.2%) people, and in cycles I and II there were none. It can be concluded that student motivation can be improved through group guidance services at SMP Negeri 2 Sentajo Raya.


2016 ◽  
Vol 6 (2) ◽  
Author(s):  
Wuryanto

Issues to be discussed include how to improve science learning achievement of material structureand function of plant parts in the fourth grade students of SDN Babadan Bonang District of Demakusing STAD method with the application of video media. The subjects were fourth grade students ofSDN Babadan Bonang District of Demak district by the number of students 23 students. This studyuses classroom action research design with two cycles. Each cycle consists of action planning,action, observation, and reflection. Results of preliminary tests before (prasiklus) the averagevalue reached 59.57. This value is still less so held the first cycle measures the average valueobtained was 68.70 dnn class has increased very significantly in the second cycle of 80.00


2021 ◽  
Vol 3 (2) ◽  
pp. 79
Author(s):  
Remon Syah ◽  
Rini Anita

This research is aimed at finding whether demonstration method could enhance students’ ability in conducting underhand services at mini volley ball and how it is viewed in gender differences. The research design was a classroom action research by using two cycles at the fourth grade of  SDN 20 Bungo Tanjung. The research result shows that there is an improvement on students’ underhand serves ability in applying demonstrastion method for about 23,8%. Cyle 1 is 66,7 % while at cycle 2 is 90,5%. Meanwhile for gender differences, male students are much better than female students in conducting underhand serves. In short, the use of demonstration method can enhance students’ ability in doing underhand serves.   


2021 ◽  
Vol 1 (2) ◽  
pp. 137-150
Author(s):  
Paizar Paizar

This study uses Classroom Action Research (CAR) in the form of implementing an e-learning model with video media to improve the learning outcomes of fourth-grade students at SD Negeri 3 Epil which consists of two cycles and each cycle consists of planning, implementing, observing, and reflecting. The research subjects were fourth-grade students of SD Negeri 3 Epil. The number of students is 29 students consisting of 10 male students and 19 female students. The results showed that the application of the e-learning model with video media could improve science learning outcomes in fourth-grade students of SD Negeri 3 Epil. Judging from the results of pre-cycle students who completed KBM only 14 students (48.3%) and 15 students (51.7%) had not. In the first cycle there are 24 students (82.8%) who have completed and 5 students (17.2%) have not completed, and in the second cycle, there are 26 students (89.7%) who have completed and there are 3 students (10.3 %) unfinished. From the increase in learning outcomes, this classroom action research was stopped in cycle II because it had reached the classical completeness criteria, namely 85% of the total number of students who had completed learning and were declared successful in improving science learning outcomes in Grade IV students of SD Negeri 3 Epil Academic Year 2020/ 2021.


Author(s):  
Meidian Kusumahati

<em>The purpose</em><em> of this Classroom Action Research is to improve learning outcomes of science lessons on the theme Caring for living things in fourth grade students of SD Negeri Karangbandung 02, Keanggungan District, Brebes Regency using the CTL model assisted by audiovisual media. In this model, classroom action research is carried out through four stages, namely planning, action implementation, observation, and reflection and is carried out in three cycles. From this classroom action research, the results obtained in the first cycle that the average student score was 70.13 with a completeness percentage of 54.17%. In the second cycle it increased to 79.15 with a completeness percentage of 65.7%. In the third cycle the average score of students became 87.08 with a completeness percentage of 91.6%. Based on the data obtained, it can be concluded that the use of the CTL model with the aid of audiovisual media can improve the learning outcomes of the science theme Caring for Living Creatures in fourth grade students of SD Negeri Karangbandung 02 Ketanggungan District, Brebes Regency</em>


PHEDHERAL ◽  
2018 ◽  
Vol 15 (1) ◽  
pp. 25
Author(s):  
Ahsan Hakim Fariza ◽  
Rony Syaifullah

<p align="center"><strong><em>ABSTRACT</em></strong></p><p><em>The purpose of this research is to improve the learning outcomes of the tonnis game in fourth grade students in SD Negeri Banyuanyar II Surakarta in academic year 2017/2018.</em></p><p><em>This research is a Classroom Action Research (PTK). This research was conducted in two cycles, each cycle consisting of four stages: planning, implementation, observation and reflection. Subjects in Classroom Action Research are fourth grade students of SD Negeri Banyuanyar II Surakarta, amounting to 36 students consisting of 21 male students and 15 female students. Sources of data in this study were obtained from students, researchers and teachers as collaborators. Data collection techniques use tests and observations. Data validity using data triangulation technique. Data analysis using qualitative descriptive technique based on qualitative analysis percentage.</em></p><p><em>The results of the research on prasiklus stage are only 12 students who completed with the percentage 33.33% and 24 students not complete with the percentage of 66.67%. First cycle obtained the results of student learning that has been completed as many as 25 students (69.44%) and 11 students are not complete (30.56%). The acquisition of affective averages (72.22%), psychomotor (58.33%) and cognitive (77.78%). Second cycle obtained the results of student learning that has been completed as many as 28 students (77.78%) and 8 students is not complete (22.22%). The acquisition of affective averages (100%), psychomotor (86.11%) and cognitive (77.78%). Based on the analysis results from cycle I and cycle II showed a significant increase and according to achievement targets. </em></p><p><em>Based on the research results obtained the conclusion that: Modification of learning media can improve the learning outcomes of basic motion of the game tonnis on the fourth grade students of SD Negeri Banyuanyar II Surakarta academic year 2017/2018.</em></p><em><br /> <br /> </em>


Author(s):  
Ita Fatmawati

Two stay two stray strategy is a fun learning activity because the strategy makes students motivated in learning to write report text. This research uses classroom action research to solve some problems at class IX SMP Al-muhajirin somengko in learning to write English. The problems are less interested in writing English, lack of ideas, grammar, and lack vocabulary. Based on the problems the writer tried to conduct classroom action research by applying two stay two stray strategy. The purpose of this research are: (1) To describe the implementation of two stay two stray strategy in teaching writing for nine grade students of SMP Al-Muhajirin Sumengko. (2) To describe the improvement of writing ability of nine grade students of SMP Al-Muhajirin Sumengko after implementing two stay two stray strategy. (3) To describe the student's response to the implementation of two stay two stray strategy. This study was conducted in 1 cycle of two meetings through four stages: planning, action, observation, and reflection. Data collected through observation checklist, field notes, and questionnaires. The result from data analysis found that students' ability improved after post-activity assignment. The evident is  from the results of tests showing the pre-activity assignment data is 13.6 with the category of students adequate to fair, after post activity assignment is 15.7 with category student ability good to adequate. It can be concluded that two stay two stray strategy is successfully implemented to improve the ability to write students.


2018 ◽  
Vol 3 (2) ◽  
pp. 123
Author(s):  
Wiharyanti Wiharyanti

<div><em>This study aims to obtain an overview or description of how the process of learning mathematics with the method of open questions, discovery, and discussion can develop the creativity of students of class 1 semester 1 of SMA N 1 Kasihan Bantul. This research is a classroom action research consisting of two cycles. Each cycle is carried out with steps of planning, action, observation and reflection. Data to describe how the process of learning mathematics by the method of open questions, discovery, and discussion can develop student’s creativity obtained from field notes and observations. Data from the student creativity questionnaire to strengthen the description. Tests at the end of each cycle are used to support the results of the study. The actions taken in both cycles have been able to develop students' creativity. This is reinforced by the results of the analysis of the questionnaire. The average level of student creativity has increased, before the action, the average total score of students' creativity 36.068 is included in the category enough, after cycle I the average total score of student creativity is 48.205 included in the good category, and at the end of cycle II on average the total score of 52.97 students' creativity is included in the good category.</em></div>


2019 ◽  
Vol 12 (1) ◽  
pp. 44-54
Author(s):  
Cita Hikmahyanti ◽  
Neisya Neisya

This study investigated the improvement of students literary analysis by using taxonomy Blooms critical thinking questions. Action research was conducted for this research to the sixth semester students of English literature study program at Universitas Bina Darma. They are 5 male students and 10 female students. The action research was conducted for 12 meetings. On the first cycle, it consisted planning, action, observation and reflection. The assesment for the success criteria scored from a literary analysis rubric with scale poor, fair and good. During this cycle, the students only achieved mostly to poor level of literary analysis in their writing. After doing some revision and evaluation on the second cycle, it also included, replanning, action, observation and the reflection. In this cycle, the result shows most students succeeded to improve their literary analysis to the fair level and 2 students were in good level with some notes. Although, some students perhaps need more time and practises to achieved a good skill.


2015 ◽  
Vol 4 (1) ◽  
pp. 21
Author(s):  
Zerri Rahman Hakim

The objectives of this research were to determine: 1) Students’ learning activities in social studies after using Question Student Have (QSH) in Cooperative Learning Model, 2) Students’ learning outcomes in social studies after using Question Student Have (QSH) in Cooperative Learning Model. The method used in this research is Classroom Action Research (CAR) with Stephen Kemmis and Mc. Taggart Model which consists of four stages, namely planning, implementation, observation and reflection. This study was conducted by the researcher in two cycles. Instruments used in this research are observational sheet, interview, and test in the last cycle. From the analysis of the data, the researcher found that there is an improvement in students’ learning outcomes. On the basic value, there was only 43,33% students who achieve the learning mastery. In the first cycle, the students who achieve the learning mastery were increased, it was about 30% from the basic value, it reached 73,33%. On the second cycle, the student who achieve the learning mastery were increased about 26,70% from the first cycle, become 100%. The same thing also happened to the students' learning activities. In the first cycle, students’ learning activities is 71,42% and on the second cycle, students’ learning activities were incrased about 21,43% from the first cycle, become 92,85%. Based on the analysis of data of this study it can be concluded that the use of Question Student Have (QSH) in Cooperative Learning Model can improve students’ learning outcomes and learning activities fourth grade students of SDN Saga V in social studies.Keywords: social studies learning outcomes, cooperative learning QSH type.


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