scholarly journals GAMIFICATION IN TEACHING THEORETICAL LINGUISTIC DISCIPLINES

Author(s):  
Leila Mirzoyeva

Gamification in the learning process is a well-known and, at the same time, an entirely new teaching tool. Today, a number of gaming techniques can be attributed not only in the real classroom, but also in the virtual learning environment. In both cases, games have significant motivating potential. On the other hand, prospects for the modern world development require getting both theoretical knowledge and practical skills, and games provide all the opportunities for getting them.Traditional team games, as well as contests between individuals, are widely used in learning process at universities Moreover, there are various types of up-to-date platforms for creating and introducing online games such as Kahoot!, Quizlet, Plickers, Classcraft, etc. However, it should be noted that all the listed platforms and techniques are used primarily in teaching practical disciplines (e.g. Practical English) while for theoretical courses, traditional teaching methods and teacher-centered approaches continue to prevail. We believe that various techniques of gamification (both real and virtual) will increase the level of students’ motivation while studying theoretical courses. Thus, such disciplines as Research Techniques in Linguistics, is a very complicated course for the 3rd year BA students; so in order to motivate them, different games were introduced. In our research, we used a questionnaire aimed at finding out how the introduction of games enhances students’ motivation to study this discipline.Also, the experiment which lasted for 1 semester with the students whose major is "Foreign Philology", showed that the application of different games a) motivated students and activated their schemata; b) facilitate mastering complicated theoretical concepts; so gamification should be considered as an effective tool in teaching theoretical disciplines.  

Author(s):  
Назым Кайрат

This article discusses the benefits of using game-based learning. The purpose of the article: to provide a method that would make it easier for students to understand and accept the new topics at school and to remember the learned materials for a long time.Increasing the interest and activity of schoolchildren is an important part of the learning process. Motivating students is one of the biggest challenges for teachers. It is quite possible that the use of traditional teaching methods alone will cause indifference in students. Therefore, it is better to use active learning methods so that the lesson is not boring. In this regard, the use of game-based learning technology can increase the motivation of students to learn.Based on the research materials, it can be concluded that the game-based learning method facilitates students' learning and motivates students, allows them to work with classmates, i.e. increases the ability to work in groups, helps to overcome indifference to mathematics, creates a fun learning environment.


2017 ◽  
Vol 2017 ◽  
pp. 1-8 ◽  
Author(s):  
M. Varoquier ◽  
C. P. Hoffmann ◽  
C. Perrenot ◽  
N. Tran ◽  
C. Parietti-Winkler

Objective. To assess the face, content, and construct validity of the Voxel-Man TempoSurg Virtual Reality simulator. Participants and Methods. 74 ear, nose, and throat (ENT) surgeons participated. They were assigned to one of two groups according to their level of expertise: the expert group (n=16) and the novice group (n=58). The participants performed four temporal bone dissection tasks on the simulator. Performances were assessed by a global score and then compared to assess the construct validity of the simulator. Finally, the expert group assessed the face and content validity by means of a five-point Likert-type scale. Results. experienced surgeons performed better (p<.01) and faster (p<.001) than the novices. However, the groups did not differ in terms of bone volume removed (p=.11) or number of injuries (p=.37). 93.7% of experienced surgeons stated they would recommend this simulator for anatomical learning. Most (87.5%) also thought that it could be integrated into surgical training. Conclusion. The Voxel-Man TempoSurg Virtual Reality simulator constitutes an interesting complementary tool to traditional teaching methods for training in otologic surgery.


2018 ◽  
Vol 8 (1) ◽  
pp. 55-74
Author(s):  
Helga Judit Feith ◽  
Ágnes Lukács J. ◽  
Edina Gradvohl ◽  
Rita Füzi ◽  
Sarolta Mészárosné Darvay ◽  
...  

Abstract Health-related attitudes can be modified and supported most effectively at young ages. Young generations require more interpersonal and interactive pedagogical methods in programs engaged in health promotion, as well. The aim of the authors was to get an insight into a relatively novel pedagogical method, called peer education. This multilateral activity is focusing the procedure on attitudes, experience, and motivation of youngsters in connection with health promotion programs and community service work. In this article, the authors describe 1) the theory, origin, and principal influences of peer education compared to traditional teaching methods and 2) the new, efficiency-oriented and science-based methodology of health education program.


2021 ◽  
Vol 9 (3) ◽  
pp. 149-154
Author(s):  
Sonali Bhandari Jain

In an age where everything has become more Visual and access to technology and its devices has increased significantly, there is a need to bring about a radical change in how education is imparted and delivered. Using modern age technology, we can not only save resources and time but also make learning more interactive and attractive. This research study was undertaken to ascertain which methodology of teaching works best in the modern-day scenario. Two studies were undertaken.In the first study, a test was conducted on a group of 40 students of the school who were experimented with by delivering lessons in both modern and traditional teaching methods. After analyzing the results, it was observed that the modern way of teaching is a better source of imparting knowledge as it engages the students and makes them want to learn more. In the second study, increased use of the internet and a subsequent rise in online education portals is observed, thereby proving that the modern way of teaching holds the key to a better future in the field of education.


2019 ◽  
Author(s):  
Anita Basso

Anxiety in pre-service elementary teachers (PSETs) often affects their views of mathematics as well as the practices and teaching methods they choose to use. Due to this, many PSETs often choose to use traditional teaching methods in the classroom which can have counteractive effects on their math anxiety (Harper &amp; Daane, 1998; Olson &amp; Stoehr, 2019; Tooke &amp; Lindstrom, 1998). The goal of this paper is to better comprehend and discover the ways in which math anxiety in PSETs impacts their teaching and whether there are ways to limit these negative emotions about mathematics. Much of the research on this topic look at either PSETs’ beliefs/views or their teaching practices. The focus of this paper will be to analyze the relationship between their beliefs/views and their teaching such to look at how one influences the other or if they have a symbiotic relationship as well as looking at how one’s individual psychology influences these beliefs/views. Using a symbolic interactionist lens, the arguments provide evidence from the literature that looks at the relationships between people and others. Moreover, in touching upon these relationships, this paper also delves into gender issues and stereotypes that have influenced these relationships. The implications of this paper deal primarily with the impact of gender stereotypes on teaching and anxiety as well as what teaching practices are most favourable when looking at reducing anxiety levels in PSETs.


2019 ◽  
Vol 4 (1) ◽  
Author(s):  
Ying Yang

English has been a subject in the university classroom since the 1980s. This subject helps produce more excellent talents in economics, politics, and culture who are proficient in English language in China, and enable our country to better integrate with the global economy. At the same time, the relationship between our country and the international community has become closer. However, the social environment is constantly developing and changing. The traditional teaching methods can be said to be ineffective and associated with many shortcomings. Traditional teaching methods were used in the English lessons. Under this teaching mode, students were the passive subjects on the receiving end of what have been taught. The teacher was always talking in the classroom and the students were listening. This teaching style also affects the effectiveness of learning. Compared with traditional teaching, interactive teaching method has its unique advantages. It is a new teaching mode and under this teaching mode, students can actively communicate with teachers in the classroom to complete learning tasks. The initiative to perform self-directed learning is also greatly improved, and the students’ English proficiency can be improved.


2020 ◽  
Vol 22 (2) ◽  
pp. 145-156 ◽  
Author(s):  
Ulf Olsson

AbstractThe conditions for higher education teachers operating in a technology-enhanced education setting and an open educational context – such as Massive Open Online Courses (MOOCs) – are different when compared to traditional teaching methods (e.g. in a lecture hall). This study investigates the grounds for 20 teachers at Swedish Higher education institutions to be involved in MOOC development projects. Six categories are found and described; including curiosity, merits, teaching development, flexibility, as well as the possibility to disseminate their research and expand their professional networks. Interviewees believed that the work was a viable way to strengthen their research portfolio, while also making a limited effort for teaching, enhancing the dissemination possibilities and strengthening their research networks.


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