scholarly journals Peningkatan Kemampuan Menulis Dasar Melalui Permainan Star Hidden Pada Kelompok A Muslimat NU 11 Kedungkandang Malang

Author(s):  
Dina Shofia Indana ◽  
Leni Gonadi

The observation result on group A RA Muslimat NU 11, Kedungkandang Malang showed that student developt language learning reseptif about basic writing was not optimal. This because the lowes student skill which implemented in class always monotone. No appropriate tools from 17 student in the class, almost 14 students. Was not categoriz it, but 3 of them included in that categorize. Thats why, star hidden game expected. Can increase student learning reseptif in class. And this is was one of many games which can implemented in class. This game was really fun, first, you pict are card in the box which provided before, and write it down on paper what words which teacher gived exemple before. Implemented star hidden game do take a turn with another students in class.this research was  use classroom action research (PTK). Analysis technique was use in this research was descriptif kualitatif and quantitative this research hold in two siklus and each of siklus had 2 meeting. The subjek in this research was students class group A RA Muslimat NU 11, Kedungkandang, Malang. The result of students abillity group A in star hidden games in the first was 35,29% and increaded in cycle II which is 82,35%. The research advice to the teacher, school, and another research in the future, can be increased wish star hidden games. Hasil observasi pada kelompok A di RA Muslimat NU 11 Kedungkandang Kota Malang diketahui bahwa perkembangan bahasa reseptif anak tentang menulis dasar belum berkembang secara optimal.  Penyebabnya  adalah pembelajaran yang diterapkan di kelas selalu monoton, keterbatasan alat peraga dan digunakan  secara berulang-ulang membuat anak merasa mudah bosan. Kemampuan menulis dasar anak masih tergolong rendah tampak dari  sebagian besar (82,35%)  anak  belum berkembang dan baru 17,65 %   anak yang sudah berkembang dengan sangat baik. Penelitian ini bertujuan mendeskripsikan peningkatan kemampuan menulis dasar anak melalui permainan star hidden.  Penelitian ini menggunakan desain   penelitian tindakan kelas (PTK). Teknik analisis data yang digunakan pada penelitian ini adalah deskriptif kualitatif dan kuantitatif. Penelitian ini dilaksanakan selama 2 siklus dan setiap siklusnya terdiri atas 2 pertemuan. Subjek pada penelitian ini adalah anak kelompok A di RA Muslimat NU 11 Kedungkandang Kota Malang. Hasil kemampuan menulis dasar melalui permainan star hidden pada siklus I mencapai   35,29% dan meningkat  pada siklus II menjadi 82,35%. Disimpulkan bahwa penggunaan permainan star hidden dapat meningkatkan kemampuan menulis dasar anak.  

2020 ◽  
Vol 6 (1) ◽  
Author(s):  
Nurul Alimah

Nurul Alimah 20036102710124, Application of Animated Video Learning Media to Improve Skills to Introduce Family Members in Learning Indonesian to Class I Students of SDI Al Fattah Surakarta. This research is a classroom action research which aims to determine whether the use of animated video learning media can improve the skills to introduce family members in Indonesian language learning to the students of Class IB SDI Al Fattah Surakarta. The change target variable is the result of students' skills, while the action variable is the animated video media. The classroom action research consisted of three cycles. Each cycle consists of 4 stages, namely: planning, implementing actions, observing, and reflecting. The research subjects were 20 students of class 1B. Data collection techniques using tests, observation, and documentation. The data analysis technique used a qualitative analysis model. Based on the results of the study, it can be concluded that there is an increase in the skills to introduce family members in Indonesian language learning after implementing class actions with the application of animated video media. This can be shown by increasing the skills of students from cycle I to cycle III. In the first cycle the percentage reached 65% KKM. In the second cycle the percentage of achieving KKM was 85%. In the third cycle the percentage reached 95% KKM.  Keywords: classroom action research, video animation media, skills, introducing family members


2017 ◽  
Vol 1 (2) ◽  
pp. 190-202
Author(s):  
Sumardi Sumardi ◽  
Taopik Rahman ◽  
Iis Syifa Gustini

This research aimed to improve the ability to recognize the symbol of number with playdough in Group A TK WijayaKusumah / Kartika XIX-26 Tawang District Tasikmalaya.This research was a classroom action research using Kemmis and Taggart model which was implemented in 3 cycles. The subjects of this study were 12 children of group A. Data collection techniques in this study were observation and documentation. Data analysis technique used was descriptive qualitative.The results showed that there was an increase in the ability to recognize the symbols of number through playdough media in the children of group A TK WijayaKusumah / Kartika XIX-26 Tawang Tasikmalaya. This was indicated by the increase of observation result of cycle I, cycle II, and cycle III. Prior to the implementation of the act, the child's ability to recognize the number symbol on the criteria developed very well is 3 children or with an average percentage of 27.8%. In the implementation of cycle I, the ability of children to recognize the symbol of numbers on the criteria developed very well increased to 4 children or with average percentage of 30.6%. In the implementation of cycle II, the ability of children to recognize the symbol of numbers on the criteria developed very well increased to 8 children or with an average percentage of 63.9%. In the implementation of cycle III, the ability of children to recognize the number symbol on the criteria developed very well increased significantly to 10 children or with an average percentage of 86.1%. Penilitian ini bertujuan untuk meningkatkan kemampuan mengenal lambang bilangan melalui media playdough pada anak kelompok A TK Wijaya Kusumah / Kartika XIX-26 Kecamatan Tawang Kota Tasikmalaya.Penelitian ini merupakan penelitian tindakan kelas  menggunakan model Kemmis dan Taggart yang dilaksanakan dalam 3  siklus. Subjek penelitian ini adalah anak kelompok A yang berjumlah 12 anak. Teknik pengumpulan data dalam penelitian ini yaitu observasi dan dokumentasi. Teknik analisis data menggunakan deskriptif kualitatif. Hasil penelitian menunjukkan adanya peningkatan kemampuan mengenal lambang bilangan melalui media playdough pada anak kelompok A TK Wijaya Kusumah / Kartika XIX-26 Kecamatan Tawang Kota Tasikmalaya. Hal ini ditunjukkan dengan adanya peningkatan hasil observasi siklus I, siklus II, dan siklus III. Sebelum dilaksanakan tindakan kemampuan anakmengenal lambing bilangan pada kriteria berkembang sangat baik rata-rata sebanyak 3 anak atau dengan rata-rata presentase 27,8%. Pada pelaksanaan siklus I, kemampuan anak mengenal lambing bilangan pada kriteria berkembang sangat baik meningkat menjadi 4 anakataudengan rata-rata presentase 30,6%. Pada pelaksanaansiklus II, kemampuan anak mengenal lambing bilangan pada kriteria berkembang sangat baik meningkat menjadi 8 anak atau dengan rata-rata presentase 63,9%. Pada pelaksanaan siklus III kemampuan anak mengenal lambing bilangan pada kriteria berkembang sangat baik meningkat signifikan menjadi 10 anak atau dengan rata-rata presentase 86,1%.


2018 ◽  
Vol 4 (1) ◽  
Author(s):  
Abdurrachman Abdurrachman Abdurrachman

This research aims to increase the activity and the results of students' mathematics learning on Vector material by using Jigsaw model in class XII IPA 1 MAN 3 Banjarmasin. Type of Research is Classroom Action Research. Data collection techniques using test techniques and non-test techniques. The analysis technique used is descriptive quantitative and qualitative descriptive. The result is student activity by using JIGSAW model activity enough 15 students (40,54%) and student activity good category 22 student (59,46%). Student Activity In Cycle II of 37 students who categorized good activity as much as 6 students (16.22%) and who categorized very good activity as much 31 students (83,78%). Student learning result with Vector Material materials using JIGSAW model Cycle I from 37 students who do not complete 15 students (40,54%) decreased to 5 students (13,51%) while 22 students complete (59,46%) on cycle I increased in cycle II of complete student as much as 32 student (86,49%).


Author(s):  
Mitsni Soifah

<p><em>This study entitled "Improving Indonesian Language Learning Outcomes through demonstration methods of vocabulary materials related to the unsanitary environment of Class II SDN 01 Pasir". The purpose of this research is to improve student learning outcomes in Indonesian lessons. The research conducted was classroom action research (PTK). The stages are planning, implementing, observing, and reflecting. As for the indicator of increasing the ability of class II SDN 01 Pasir students, it was shown the acquisition of scores in the pre-cycle with a percentage of 21.05% that had been completed. Then there was an improvement in learning cycle 1, it was shown that there was an increase with the percentage of 52.63% that had been completed, so the researcher carried out the second cycle by obtaining a significant increase with the percentage value of 97.3% that had been completed. The results show that the demonstration method can improve student learning outcomes, especially in class II Indonesian language lessons at SDN 01 Pasir.</em></p>


2017 ◽  
Vol 8 (2) ◽  
pp. 167
Author(s):  
Imam Wahyudi ◽  
Jimy Hariyanto

This study aims to find out the Iqro learning process using the Quantum Learning method and find out the effectiveness of the Quantum Learning method to improve the learning achievement of class V students of the PKK SLB Lampung Province. This research is a Classroom Action Research (CAR) or classroom action research conducted in the classroom when the learning process takes place, in the process of its application, this research consists of several cycles and stages. This study consisted of three cycles of 5 students, consisting of 2 female students and 3 students. Each cycle consists of four stages, namely plan (planning), act (action), observe (observation), and reflect (reflection). While data collection is done by observation, interviews, and documentation. Inductive, deductive, and TDF statistical analysis. The results of this study indicate: Iqro learning process using the Quantum Learning method can take place well in three cycles and is carried out in 6 stages, namely fostering student attitudes, getting used to reading, getting used to writing, structuring the learning environment, training children's memory, training children to learn creatively . From this stage, the aim is to invite students to learn actively, dynamically, communicatively and happily. So that the learning process is not felt as formal saturating space. In another aspect, the application of methods in presenting student learning evacuation as something that seems interesting and challenging. With the application of the Quantum Learning method can help teachers in fixing the weaknesses of teaching and student learning, namely simplification of theory into mind mapping (concept map ) so the learning material is easy to remember. Besides that, this method can also be applied to language learning and other subject areas.


2020 ◽  
Vol 10 (3) ◽  
pp. 238-246
Author(s):  
Rismawaty Tampubolon ◽  

The aim of this research is to improve learning result on Indonesian Language subject through brainstorming method. This classroom action research conducted by 2 cycles of the four phases: planning, implementation, observation, reflection. The subjects were students from grade V, SD Negeri 164319 Tebing Tinggi which amounted to 33 students. This study used a qualitative descriptive analysis technique. The results showed that the method of the brainstorming in Indonesian Language subject can improve student learning result characterized by increased mastery learning students, namely pre-cycle (69,7%), the first cycle (81,8%), cycle II (90,9 %) and complete learn the clasical equal to 90,9 %. Keywords: Brainstorming, Indonesian Language


2018 ◽  
Vol 2 (2) ◽  
pp. 257
Author(s):  
Zulparis Zulparis

This research is a classroom action research. The formulation of the problem in this research is whether theapplication of the firing line strategy can improve the learning outcomes of Islamic religious education materialnatural of jaiz for Allah SWT grade IV students SDN 005 Koto Perambahan Kecamatan Kampa KabupatenKampar? This research aims to increase learning outcomes Islamic religious education grade IV SDN 005 KotoPerambahan Kecamatan Kampa Kabupaten Kampar through the strategy of the firing line. The research wasconducted two cycles. The data outlined are prior to action, in cycle I and cycle II. Each cycle is done in twomeetings. As for the stages in each cycle, that is 1) action planning/ preparation, 2) action implementation, 3)observation, and 4) reflection. Based on the research result of the application of the firing line strategy on PAIsubjects, it is known that there is an increase in learning outcome test from before action, cycle I to cycle II.Before the students learning outcomes were medium by percentage with an average of 56.8%, there is anincrease in learning outcomes from cycle I to cycle II. In the cycle I, students learning outcomes were 72.2% inthe medium category. In the cycle II, students learning outcomes were 85,2% in the good category. From theabove data it is known that the results of student learning on the subjects of Islamic religious education on thematerial nature of jaiz for Allah SWT can be increased through the application of the strategy of the firing line.


2018 ◽  
Vol 2 (1) ◽  
pp. 1
Author(s):  
Salamiah Salamiah

The learning of listening to the story of the child has been given to the students of grade VI of SD Negeri 020Tembilahan Hilir. However, the existing picture shows that classically, the result only reaches an average of20% or is not satisfactory based on preliminary tests. This research is a classroom action research conducted byclass VI SD Negeri 020 Tembilahan Hilir with subject 20 people. Data collection techniques through tests andobservations. Then the analysis technique is done descriptively. The result of the research concludes that thestudents' learning achievement has increased. This is seen in the preliminary study of 20%, or only 4 studentsout of 20 students completed, in the first cycle increased to 50% because of 20 students 10 students, and in thesecond cycle increased by 85% of 20 students 17 students.


2019 ◽  
Vol 3 (1) ◽  
pp. 189
Author(s):  
Hasnawati Hasnawati

ABSTRAKPenelitian ini bertujuan untuk meningkatkan hasil belajar Ilmu Pengetahuan Alam (IPA) siswa dengan penerapan model pembelajaran picture and picture di kelas III Sekolah Dasar Negeri 004 Cendirejo Kecamatan Pasir Penyu. Penelitian ini merupakan penelitian tindakan kelas (Classroom Action Research) yang mencakup kegiatan perencanaan (planning), tindakan (action), observasi (observation), refleksi (reflection) atau evaluasi. Hasil penelitian menunjukkan, dilihat dari skor dasar siswa yang tuntas sebesar 13 orang dengan persentase 46%. Setelah dilakukan perbaikan pada siklus I, hasil belajar siswa meningkat, hal ini dibuktikan dengan siswa yang tuntas sebesar 20 orang atau 71%. Sedangkan pada siklus II, hasil belajar siswa kembali meningkat menjadi 28 orang siswa yang tuntas dengan persentase 100%. Dari analisis hasil penelitian ini dapat disimpulkan bahwa dengan menerapkan model pemebelajaran Picture and Picture dapat meningkatkan hasil belajar IPA siswa kelas II SDN 004 Cendirejo Kecamatan Pasir Penyu Kabupaten Indragiri Hulu.Kata kunci: model picture and picture, hasil belajar IPA. ABSTRACTThis study aims to improve student learning outcomes with the application of a picture and picture learning model in class III 004 Cendirejo Public Primary School Pasir Penyu District. This research is a classroom action research that includes planning, action, observation, reflection or evaluation activities. The results showed, seen from the basic score of students who completed at 13 people with a percentage of 46%. After making improvements in the first cycle, student learning outcomes increase, this is evidenced by students who complete by 20 people or 71%. While in the second cycle, student learning outcomes again increased to 28 students who completed a percentage of 100%. From the analysis of the results of this study it can be concluded that by applying the Picture and Picture learning model can improve the learning outcomes of Natural Sciences class II 004 Public Primary School Cendirejo Pasir Penyu District Indragiri Hulu.Keywords: model picture and picture, learning outcomes of Natural Sciences.


2020 ◽  
Vol 4 (2) ◽  
Author(s):  
Rizki Oktiana Sakti ◽  
Supri Hartanto

Abstrak Penelitian Tindakan Kelas ini bertujuan untuk mengetahui upaya meningkatkan prestasi belajar PPKn dengan menggunkan model Brain Based Learning Kelas VII B SMP Negeri 16 Rejang Lebong Bengkulu Tahun Ajaran 2019/2020. Penelitian dilakukan di Kabupaten Rejang Lebong Bengkulu pada tahun pelajaran 2019/2020 di Kelas VII B dengan jumlah 26 siswa (Laki-laki 11 dan Perempuan 15). Penelitian Tindakan Kelas ini menggunkan siklus model Kermmis dan Mc Taggart yaitu rencana, tindakan, pengamatan dan refleksi. Pengumpulan data dilakukan dengan observasi, tes evaluasi, wawancara, dokumentasi. Teknik Analisi Data menggunakan deskriptif kuantitatif yaitu terjadi peningkatan prestasi belajar dari pra siklus. Hasil penelitian menyimpulkan bahwa upaya untuk meningkatkan prestasi belajar siswa kelas VII B SMP Negeri 16 Rejang Lebong Bengkulu dengan menggunakan model Brain Based Learninghasil jumlah perhitungan pra siklus dengan persentase ketuntasan sebesar 50,00%, pada siklus I mengalami peningkatan tuntas dengan persentase 57,69%, dan pada siklus II mengalami kenaikan kembali dengan presentase 65,38%. Sesuai dengan KKM 70 dan Indikator keberhasilan 60% dengan hasil yang diperoleh di siklus II maka, Penelitian Tindakan Kelas ini dihentikan karena prestasi belajar siswa meningkat dan sudah mencapai indikator keberhasilan yang telah ditentukan. Kata Kunci : Prestasi Belajar, PPKn Brain Based Learning Abstract This Classroom Action Research aims to determine efforts to improve PPKn learning achievement by using the Class VII B Brain Based Learning model of SMP Negeri 16 Rejang Lebong Bengkulu for the 2019/2020 academic year. The research was conducted in Rejang Lebong Bengkulu Regency in the 2019/2020 school year in Class VII B with a total of 26 students (male 11 and female 15). This Classroom Action Research uses the Kermmis and Mc Taggart model cycle, namely planning, acting, observing and reflecting. Data collection was carried out by observation, evaluation tests, interviews, documentation. The data analysis technique used quantitative descriptive, namely an increase in learning achievement from the pre-cycle. The results of the study concluded that efforts to improve student achievement in class VII B SMP Negeri 16 Rejang Lebong Bengkulu using the Brain Based Learningmodel resulted in the number of pre-cycle calculations with a completeness percentage of 50.00%, in the first cycle experienced an increase in completeness with a percentage of 57.69% , and in the second cycle it increased again with a percentage of 65.38%. In accordance with KKM 70 and success indicators of 60% with the results obtained in cycle II, this Classroom Action Research was stopped because student learning achievement had increased and had reached predetermined success indicators. Keywords: Learning Achievement, PPKn Brain Based Learning


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