scholarly journals Pengembangan Media Pembelajaran Terapi Masase Berbasis Aplikasi Articulate Storyline

2021 ◽  
Vol 3 (7) ◽  
pp. 533-542
Author(s):  
Muhammad Fahmi Amiruddin ◽  
Ari Wibowo Kurniawan

Abstract: This research and development aims to develop massage therapy learning media based on the articulate storyline application which can later be used in learning in the PJKR FIK UM department and can make it easier for students to understand massage therapy material. The method used is the Research and Development approach with a development research model with the steps (1) needs analysis, (2) doing product design (design), (3) product development (development), (4) implementation or (implementation), and (5) product evaluation (evaluation). The test results of the whole product involved 60 students of PJKR FIK UM. Based on the results of data analysis obtained from trials with aspects of ease, clarity, attractiveness, suitability, and usefulness, the average result is 95 percent in small group trials with 10 students as subjects and 90 percent in large group trials with 50 students as subjects. Based on the results of data analysis, it can be concluded that the product of developing massage therapy learning media based on the articulate storyline application can be said to be suitable for use as massage therapy learning media for students majoring in PJKR FIK UM. Abstrak: Penelitian dan pengembangan ini bertujuan untuk mengembangkan media pembelajaran terapi masase berbasis aplikasi articulate storyline yang nantinya dapat digunakan dalam pembelajaran di jurusan PJKR FIK UM dan dapat mempermudah mahasiswa dalam memahami materi terapi masase. Metode yang digunakan yaitu pendekatan Research and Development dengan model penelitian pengembangan dengan langkah-langkah (1) Analisis kebutuhan (analysis), (2) melakukan desain produk (design), (3) pengembangan produk (development), (4) pelaksanaan atau (implementation), dan (5) evaluasi produk (evaluation). Hasil uji coba keseluruhan produk melibatkan 60 mahasiswa PJKR FIK UM. Berdasarkan hasil analisis data yang diperoleh dari uji coba dengan aspek kemudahan, kejelasan, kemenarikan, kesesuaian, dan kegunaan mendapatkan hasil rata-rata sebesar 95 persen pada uji coba kelompok kecil dengan jumlah subjek 10 mahasiswa dan 90 persen pada uji coba kelompok besar dengan jumlah subjek 50 mahasiswa. Berdasarkan hasil analisis data dapat disimpulkan bahwa produk pengembangan media pembelajaran terapi masase berbasis aplikasi articulate storyline dapat dikatakan layak digunakan sebagai media pembelajaran terapi masase untuk mahasiswa jurusan PJKR FIK UM.

2021 ◽  
Vol 3 (7) ◽  
pp. 519-532
Author(s):  
Ari Hakiim Putra ◽  
Ari Wibowo Kurniawan ◽  
Mu’arifin Mu’arifin

Abstract: This research and development aims to develop application learning media about variations of volleyball games for the KKG PJOK Elementary Schools in Senduro District, Lumajang Regency. The method used is the Research and Development approach with a development research model with the steps (1) needs analysis, (2) doing product design (design), (3) product development (development), (4) implementation or (implementation), and (5) product evaluation (evaluation). The results of the whole product trial involved 22 teachers of KKG PJOK, Senduro District, Lumajang Regency. The results of the study showed the product was included in the very valid category with a percentage of 80.2 percent in small group trials with 8 activity participants and 80 percent in large group trials with 14 activity participants. So it is concluded that the product development of learning media variations of volleyball games based on the articulate storyline application has very valid criteria and is suitable for use in learning activities. Abstrak: Penelitian dan pengembangan ini bertujuan untuk mengembangkan media pembelajaran aplikasi tentang variasi permainan bola voli untuk KKG PJOK Sekolah Dasar di Kecamatan Senduro Kabupaten Lumajang. Metode yang digunakan yaitu pendekatan Research and Development dengan model penelitian pengembangan dengan langkah-langkah (1) Analisis kebutuhan (analysis), (2) melakukan desain produk (design), (3) pengembangan produk (development), (4) pelaksanaan atau (implementation), dan (5) evaluasi produk (evaluation). Hasil uji coba keseluruhan produk melibatkan 22 guru KKG PJOK Kecamatan Senduro Kabupaten Lumajang. Hasil dari penelitian menunjukan produk termasuk dalam kategori sangat valid dengan hasil persentase 80,2 persen pada uji coba kelompok kecil dengan jumlah 8 peserta kegiatan dan persentase 80 persen pada uji coba kelompok besar dengan jumlah 14 peserta kegiatan. Sehingga disimpulkan bahwa produk pengembangan media pembelajaran variasi permainan bola voli berbasis aplikasi articulate storyline memiliki kriteria sangat valid serta layak dipakai pada kegiatan pembelajaran.


2020 ◽  
Vol 4 (2) ◽  
pp. 31
Author(s):  
Syahrul Yanuar Ramadhan ◽  
Ari Wibowo Kurniawan ◽  
Dona Sandy Yudasmara ◽  
Mu'arifin Muarifin ◽  
Febrita Paulina Heynoek ◽  
...  

Tujuan penelitian pengembangan ini adalah mengembangkan dan menguji kelayakan produk perangkat pembelajaran berbasis model pembelajaran Project Based Learning dalam pembelajaran pendidikan jasmani, kesehatan dan rekreasi materi sepakbola di Sekolah Dasar Kabupaten Pasuruan. Dalam penelitian ini menggunakan metode Research and Development (R&D). Pengumpulan data menggunakan instrumen angket/kuesioner. Subjek uji coba kelompok kecil berjumlah 6 guru PJOK dan uji coba kelompok besar berjumlah 8 guru PJOK. Berdasarkan hasil  analisis data menunujukkan uji coba kelompok kecil dengan tingkat kelayakan 84%, uji coba kelompok besar dengan tingkat kelayakan 88%. Hasil dari penelitian dapat disimpulankan bahwa produk pengembangan perangkat pembelajaran layak digunakan. Abstract____________________________________________________________ The purpose of this development research is to develop and test the feasibility of learning products based on the Project Based Learning learning model in physical education, sports and health learning soccer motion material in Pasuruan Regency Elementary School. In this study using the method of Research and Development (R&D). Data collection using a questionnaire / questionnaire. Small group trial subjects were 6 PJOK teachers and large group trials were 8 PJOK teachers. Based on the results of data analysis, it shows a small group trial with a feasibility level of 84%, a large group trial with a feasibility level of 88%. The results of the study can be concluded that the product development of learning devices is feasible to use.


2020 ◽  
Vol 8 (1) ◽  
pp. 61-70
Author(s):  
Imelda Dian Pertiwi ◽  
Bambang Indiatmoko ◽  
Teguh Supriyanto

Understanding the contents of the exposition text about the traditional mantu is one of the basic competencies contained in the standard content of Javanese language subjects. Students are expected to fulfill completeness in learning traditional mantu ceremonies. This makes students feel bored and lack an understanding of the material well. The purpose of this study is 1) to find out the needs of students and teachers regarding the development of android-based mantu traditional ceremonial learning media, 2) to develop learning media for android-based mantu traditional ceremonies, and 3) to make prototypes for developing traditional ceremonies based on android. This research uses a development (Research and Development) approach. The procedure of this study is 1) analysis of potential and problems, 2) collecting data, 3) product design, 4) design validation/expert testing, and 5) revisions. Data obtained using 1) interview, and 2) questionnaire. The data analysis technique in this study used qualitative descriptive techniques. The results of the validation test for prototypes of traditional ceremonial learning based on Android are appropriate and appropriate for students and teachers. This media is packaged or printed in the form of an android application.  


Author(s):  
Ronaldo kresmito Pitoy ◽  
Herdy Liow ◽  
Jenly Manongo ◽  
Robert Munaisache

DEVELOPMENT OF CLASS XI LATHE E-HANDOUT IN SMK NEGERI 2 BITUNG   By: RONALDO KRESMITO PITOY 14212084   Supervisor : Dr. H. Dj. Liow, ST, M.Eng Ir. D. J. I. Manongko, M.Eng   ABSTRACT This research is motivated by the limited or incomplete handouts in school in terms of material explanation and the number of handouts, the lack of handouts available in schools causes students to be unable to learn independently. The purpose of this research is to produce lathe handout products for class XI. This research is a development research (Research and Development) using the ADDIE (Branch 2009) research model, namely (A) analysis, (D) esign, (D) development, (I) implementation, and (E) valuation. The sample taken was 5 people for the small group test. The data analysis technique was carried out descriptively. Students are given a questionnaire to see student responses to the lathe e-handout, the student responses are more in the 4.5 range and are in very good qualifications. Based on the results of the study, it can be concluded that the e-handout product for class XI has been produced with the appropriate qualifications for use.   Keywords: E-Handout, Research and Development, Lathe.


2020 ◽  
Vol 4 (2) ◽  
pp. 49
Author(s):  
Dzihan Khilmi Ayu Firdausi ◽  
Muhammad E. M. Simbolon

This research generally aims to develop a "sit and reach test" flexometer that can measure the flexibility of a person's body. Specifically, this research aims to: (1) replace conventional measurement of flexibility, because this measuring instrument will work electronically; (2) developing a flexometer that works electronically using infrared so that it is processed by a microcontroller so that the test results in the form of distance are automatically classified (3) developing a flexometer that is more modern, practical, effective and efficient. This research uses a product development (research & development) approach that is consists of several steps, namely observation, planning and design, experimentation and testing, and analysis. Products were tested for validity using the construct validity and product reliability methods with the retest method. Based on data analysis, the validity value of the flexometer auto compared to the conventional measurement of flexibility is 0.645098. Based on the analysis of the reliability test data obtained r11 = 0.988> rt = 0.312. It can be concluded that the automation felxometer uses valid and reliable infrared to be used in measuring the flexibility of the body in the sit and reach test.


2019 ◽  
Vol 2 (2) ◽  
pp. 194-203
Author(s):  
Yesi Andra Yuni ◽  
Zulhanan Zulhanan ◽  
Sodikin Sodikin

Abstract: This study aims to; 1) identifies the eligibility ladder snake game in Islamic learning IPA; 2) know the response of the students against Islamic ladder snake game in learning the IPA as a learning resource that will be developed. Methods in this study using the method of research and development (Research and Development) model Borg and Gall that have been developed through dimodifiksi; 1) potential and problems; 2) data collection; 3) product design; 4) validation of the design; 5) revision of the product; 6) free trial products; 7) revision of the product. Taken only up to seven steps because of the limitations. The research data was collected by using the sheet validation, the now and the response of the learners. The results of this research are; 1) game development ladder snake islami in IPA is well worth learning is used in learning based on the results of validation experts, namely 93.5% material experts, 80.5%, media expert and expert religion 100%; 2) on the response of the students performed at the three schools earn a percentage of the feasibility of an average of 93% with a very worthy category.Abstrak: Penelitianini bertujuan untuk; 1) mengidentifikasi kelayakan permainan ular tangga islami dalam pembelajaran IPA; 2) mengetahui respon peserta didik terhadap permainan ular tangga islami dalam pembelajaran IPA sebagai sumber belajar yang akan dikembangkan. Metode dalam penelitian ini menggunakan metode penelitian dan pengembangan (Research and Development) model Borg and Gall yang telahdimodifiksi yang dikembangkan melalui; 1) potensi dan masalah; 2) pengumpulan data; 3) desainproduk; 4) validasidesain; 5) revisiproduk; 6) ujicobaproduk; 7) revisiproduk. Langkah yang diambil hanya sampai dengan tujuh langkah karena keterbatasan. Data penelitian ini dikumpulkan dengan menggunakan lembar validasi, angket dan respon peserta didik. Hasil penelitian ini adalah; 1) pengembangan permainan ular tangga islami dalam pembelajaran IPA sangat layak digunakan dalam pembelajaran berdasarkan hasil validasi para ahli, yaitu ahli materi 93,5%, ahli media 80,5%, dan ahli agama 100%; 2) pada respon peserta didik yang dilakukan di tiga sekolah mendapatkan persentase kelayakan rata-rata sebesar 93% dengan kategori sangat layak.


2014 ◽  
Vol 548-549 ◽  
pp. 1901-1904
Author(s):  
Yusoff Way ◽  
M. Azrai ◽  
A. Hadi Mohamad

The aims of this research is to improve the design of IV cannula stopper or also known as heparin cap by utilizing the application of product design and development approach and employing Fused Deposition Modeling (FDM) machine. For this reason, the user requirements to identified target specifications and concept generation were proposed and the IV cannula stopper prototypes were fabricated using Rapid Prototyping technology (RP). This research would give an improvement over existing standard of IV cannula. The generated design from this research will improve the handling of IV cannula as well as ensuring its safety during the operation of IV cannula.


2020 ◽  
Vol 2 (1) ◽  
pp. 13
Author(s):  
Nur Cayo Hendro Wibowo ◽  
Khotibul Umam ◽  
Albadru Muh Izul Khaq ◽  
Favian Agung Rizki

<p align="center"><em>Cryptography is a branch of mathematics. Asymmetric algorithms such as RSA, including the type of cryptography that is more widely used to be implemented in everyday life because it has an algorithm that is not easy to be misused by others. However, the encryption and decryption process of RSA requires quite a long time. For this reason, RSA - CRT emerged. In this study a time comparison between the RSA algorithm and the RSA-CRT Base On Computer is done. The purpose of this study was to determine the execution time of the RSA-CRT algorithm using PHP.</em></p><p><em>This research uses the Research and Development or R&amp;D method, with the R&amp;D method created by the product development RSA-CRT algorithm application from UIN Walisongo Semarang based on computer. Based on the data analysis, the conclusion is that although the manual calculation of the RSA-CRT algorithm takes longer than the others in this case RSA. But have a faster time when using PHP.</em></p><p align="center"> </p>


2020 ◽  
Vol 7 (2) ◽  
pp. 28-33
Author(s):  
Vindi Putri Ardiyana

ABSTRAK Penelitian ini bertujuan untuk (1) mendeskripsikan karakteristik kebutuhan guru dan siswa terhadap buku cerita bergambar berbasis Serat Wulangreh Pupuh Pangkur untuk pembelajaran bahasa Jawa di SMP Kota Semarang,  (2) membuat prototipe buku cerita bergambar berbasis Serat Wulangreh Pupuh Pangkur, dan (3) mendeskripsikan hasil validasi ahli mengenai prototipe buku cerita bergambar berbasis Serat Wulangreh Pupuh Pangkur. Penelitian ini menggunakan metode penelitian pengembangan (Research and Development) dengan tahapan yaitu (1) potensi dan masalah, (2) pengumpulan data, (3) desain produk, (4) validasi desain, dan (5) revisi desain. Data pada penelitian ini adalah amanat dari Serat Wulangreh Pupuh Pangkur dan kebutuhan terhadap buku cerita bergambar berbasis Serat Wulangreh Pupuh Pangkur. Sumber data dari penelitian ini adalah Serat Wulangreh Pupuh Pangkur, guru dan siswa. Teknik pengumpulan data menggunakan wawancara dan penyebaran angket. Analisis data pada penelitian ini adalah deskriptif kualitatif. Penelitian ini menghasilkan buku cerita bergambar berjudul Sinau Wulangreh Pupuh Pangkur. Setelah buku tersebut disusun, selanjutnya dilakukan uji validasi oleh ahli materi dan ahli media untuk mendapatkan saran dan perbaikan buku. Saran dan perbaikan dari ahli mencakup aspek materi, penyajian dan kegrafikaan.  Kata Kunci : buku cerita bergambar, Serat Wulangreh Pupuh Pangkur, pengembangan.   ABSTRACK The aims of this research are to (1) describe the characteristics of teachers and students’ need to a picture book with Serat Wulangreh Pupuh Pangkur base for Javanese Language learning process in SMP Kota Semarang, (2) to make a picture book prototype with Serat Wulangreh Pupuh base, and (3) describe the expert validation outcome about a picture book prototype with Serat Wulangreh Pupuh Pangkur base. This research uses research and development. The research stages were potential and problems, data collection, product design, design validation and design revisions. The data in this study are mandated by Serat Wulangreh Pupuh Pangkur and the need for a picture book based on Serat Wulangreh Pupuh Pangkur. Sources of data from this study are Serat Wulangreh Pupuh Pangkur, teachers and students. The technique of collecting data uses interviews and questionnaires. Data analysis in this study is descriptive qualitative. This research produces a picture book entitled Sinau Wulangreh Pupuh Pangkur as teachers and students’ need. After this book is created, there would be a validity test by the material and media experts to have suggestion and revision. The scope of suggestion and revision by the experts are material, serving, and graphics. Keywords: a picture book, Serat Wulangreh Pupuh Pangkur, development.


2020 ◽  
Vol 5 (5) ◽  
pp. 677
Author(s):  
Muhammad Khalil ◽  
Mohamad Amin ◽  
Betty Lukiati

<p><strong>Abstract:</strong> The aims of this development research are to produce teaching materials in the form of bioinformatics module based on problem-based learning titled analysis of the potential of natural compounds <em>in silico</em> as drug candidates that meet the requirements for validity and practicality to be used in bioinformatics courses. The research method used is research and development method with ADDIE development model which consists of five stages. The validation test result by media experts, material experts, and field practitioners in sequentially obtained the percentage of 98.15%, 91.07%, and 95.97%. The practicality test results obtained a percentage of 87.46%. The conclusion of this development research is the bioinformatics module that has been developed has met the requirements of validity and practicality and can be used without revision.</p><strong>Abstrak:</strong><em> </em>Tujuan dari penelitian pengembangan ini adalah untuk menghasilkan bahan ajar berupa modul bioinformatika berbasis <em>problem-based learning</em> berjudul analisis potensi senyawa alami secara <em>in silico </em>sebagai kandidat obat yang memenuhi syarat kevalidan dan kepraktisan untuk dapat digunakan pada matakuliah bioinformatika. Metode penelitian yang digunakan berupa metode penelitian dan pengembangan (<em>research and development</em>) dengan model pengembangan ADDIE yang terdiri atas lima tahapan. Hasil uji validasi oleh ahli media, ahli materi dan praktisi lapangan secara berurutan diperoleh persentase 98.15%, 91.07%, dan 95.97%. Hasil uji kepraktisan diperoleh persentase 87.46%. Kesimpulan dari penelitian pengembangan ini adalah modul bioinformatika yang telah dikembangkan telah memenuhi syarat kevalidan dan kepraktisan serta dapat digunakan tanpa perlu revisi.


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