scholarly journals Pengembangan Permainan Ular Tangga Bernuansa Islami Untuk Pembelajaran IPA

2019 ◽  
Vol 2 (2) ◽  
pp. 194-203
Author(s):  
Yesi Andra Yuni ◽  
Zulhanan Zulhanan ◽  
Sodikin Sodikin

Abstract: This study aims to; 1) identifies the eligibility ladder snake game in Islamic learning IPA; 2) know the response of the students against Islamic ladder snake game in learning the IPA as a learning resource that will be developed. Methods in this study using the method of research and development (Research and Development) model Borg and Gall that have been developed through dimodifiksi; 1) potential and problems; 2) data collection; 3) product design; 4) validation of the design; 5) revision of the product; 6) free trial products; 7) revision of the product. Taken only up to seven steps because of the limitations. The research data was collected by using the sheet validation, the now and the response of the learners. The results of this research are; 1) game development ladder snake islami in IPA is well worth learning is used in learning based on the results of validation experts, namely 93.5% material experts, 80.5%, media expert and expert religion 100%; 2) on the response of the students performed at the three schools earn a percentage of the feasibility of an average of 93% with a very worthy category.Abstrak: Penelitianini bertujuan untuk; 1) mengidentifikasi kelayakan permainan ular tangga islami dalam pembelajaran IPA; 2) mengetahui respon peserta didik terhadap permainan ular tangga islami dalam pembelajaran IPA sebagai sumber belajar yang akan dikembangkan. Metode dalam penelitian ini menggunakan metode penelitian dan pengembangan (Research and Development) model Borg and Gall yang telahdimodifiksi yang dikembangkan melalui; 1) potensi dan masalah; 2) pengumpulan data; 3) desainproduk; 4) validasidesain; 5) revisiproduk; 6) ujicobaproduk; 7) revisiproduk. Langkah yang diambil hanya sampai dengan tujuh langkah karena keterbatasan. Data penelitian ini dikumpulkan dengan menggunakan lembar validasi, angket dan respon peserta didik. Hasil penelitian ini adalah; 1) pengembangan permainan ular tangga islami dalam pembelajaran IPA sangat layak digunakan dalam pembelajaran berdasarkan hasil validasi para ahli, yaitu ahli materi 93,5%, ahli media 80,5%, dan ahli agama 100%; 2) pada respon peserta didik yang dilakukan di tiga sekolah mendapatkan persentase kelayakan rata-rata sebesar 93% dengan kategori sangat layak.

2020 ◽  
Vol 3 (2) ◽  
pp. 9-18
Author(s):  
Wahyuni Mariana ◽  
Benny Angga Permadi

The research aimed to compile HOTS textbooks based on Bloom's Taxonomy dimensions for grade 4 students at MI Dwi Dasa Warsa. The development of this book is limited to thematic subjects, namely the theme of 8 sub-themes 1 class 4. This research is a Research and Development research with a 4-D development model approach to the Thiagarajan Model which has 4 stages, namely Define, Design, and Develop ( Development) and Disseminate (Spread). This textbook was validated by 2 material experts (subject matter expert lecturers and subject teachers), 1 media expert and 24 students who were the research objects. Textbooks were tested on 24 grade 4 students of MI Dwi Dasa Warsa. Data collection used interview techniques to subject teachers and grade 4 students. The results showed that this textbook as a whole was suitable for use as teaching materials. This is indicated by the results of the validation by the material expert lecturer with a total score (X) greater than the total comparison score (138> 104.95) and is included in the category A value (very good) and the validation results by the subject teacher with a total score ( X) is greater than the total comparison score (167> 104.95) and is in the category A score or very good. Meanwhile, the results of the validation by media experts got a total score (X) greater than the total comparison score (106> 72) which was categorized as A or very good. Validation by students with the calculation of SPSS Person Correlation shows that all scores have reached more than 0.05 and can be said to be valid


2015 ◽  
Vol 1 (1) ◽  
pp. 45-51
Author(s):  
Vinna Apriola

Development model this folklore Iesson is background by writer desire which have profession as teacher to bear special Iesson model this subject and of a kind, bearing better Iesson condition in student easiness and class to fond of to read folklore.This research And development aim to give information about existence one of effective Iesson model in course of folklore Iesson to Indonesian teacher, and as positive input in development model folklore Iesson for the sake of furthermore. This Research type is research qualitative using method R&D (Research And Development). Research checking and developing folklore Iesson model in class.This Research instrument is interview do not the structure, and respon assessment enquette addressed to coleage and student as valid determinant of product, and also the field note hit things that happened in product test in class.This Research data is product in the form of substance teach to print containing of development execution guide model folklore Iesson of through copywriting which tried with instrument. Result obtained from research product test applied in class XI IPS 3 SMA Plus Negeri 7 Kota Bengkulu in teaching year 2012 on Wednesday, 16 May 2012 beating 08.45-10.15 WIB is effective, according to, and draw.


2021 ◽  
Vol 5 (5) ◽  
pp. 1369
Author(s):  
Dwi Indah Mulyani ◽  
Sri Utaminingsih ◽  
Slamet Utomo

The purpose of this study was to determine: 1) the development of a religious-based HOTS assessment book; 2) the effectiveness of the book to improve teachers’ competence in preparing religious-based HOTS assessments for grade 4 elementary school in science subject content. This research was a development research (RnD) adapted from Borg and Gall development model with the following procedures: 1) Identification of Potentials and Problems; 2) Data Collection; 3) Product Design; 4) Design Validation; 5) Product Revision I; 6) Product Trial; 7) Product Revision II; 8). Trial Use; 9) Revision of the End Product; and 10) Product Dissemination. The product of this research was religious based HOTS assessment book in science subject content for grade IV SD. The feasibility of the book was shown through validation (material and media testing) by two material and media experts, getting an average validation score of 80.49 with very good category. The effectiveness of using books was proven by the t test which obtained t count = -9.892 < t table = 1.72 so that Ha was accepted. The conclusion of this study was religious-based HOTS assessment book increased teachers’ competence in compiling HOTS assessments at elementary schools. Suggestions in this study included that teachers should use this HOTS-based assessment book to improve their competence in HOTS assessments.


2020 ◽  
Vol 3 (1) ◽  
pp. 35
Author(s):  
Moghfina - Fahmi ◽  
Zulhajji - ◽  
Jumadi -

This research is a research and development (Research and Development) with a prototype development model. The research objective is the development of the CIKUR application for blind students, knowing the appropriateness of the application, and knowing the user's response to the application development. Research data obtained from interviews, observations, and questionnaires by respondents. Application test results are obtained by analyzing aspects of functionality and usability based on ISO 25010 standards. The results of the CIKUR application development are in the form of two main components namely the scan menu and the about menu. From the results of testing the functionality obtained eligibility of applications with a percentage of 100% with a category acceptable. The usability test results obtained a percentage of 90% with a frequency of 18 and included in the category of strongly agree. Then the percentage of 10% with a frequency of 2 and included in the agreed category


Author(s):  
Indriah Hardianto ◽  
Iskandar Wiryokusumo ◽  
Djoko Adi Walujo

Early childhood cognitive development can be performed by developing the listening skill which begins with capturing information and knowledge. This research is intended to develop a non-fiction book about animal characteristics that can stimulate early childhood cognitive development. The development model used was Dick & Carey model that has been modified into seven steps. The data collection instruments used were questionnaires of experts, peer responses as well as observations and interviews on children. The data was analyzed by using Likert and Rating Scale. Research data was obtained from material experts, product design experts, peers responses and experiments on children. The results of the research indicate that non-fiction books about animal characteristics are included in criteria that are very feasible to be used to stimulate early childhood cognitive development.


Jurnal PenSil ◽  
2020 ◽  
Vol 9 (1) ◽  
pp. 54-60
Author(s):  
Hamdi Muhammad ◽  
R. Eka Murtinugraha ◽  
Sittati Musalamah

The aim of this research is to produce Moodle-based E-Learning learning media in the Research Methodology course with the help of Power Point Software, Google Slides and Moodle. This research is a type of Research and Development research using the 4D development model (Define, Design, Development and Dissemination). This study uses a non-test instrument data collection technique that is a questionnaire given to 2 material experts and 2 media experts. The results of the feasibility of learning media products, amounting to 11 learning materials using a Likert scale in the form of a score of 1-5 are as follows: a) The validation results by the material experts obtained a score of 81.54% which is included in the very feasible category; b) Results validation by media experts obtained a score of 78.4% which is included in the feasible category. Based on the results of the feasibility, it can be concluded that the learning media of E-Learning Moodle is appropriate to be used.


2021 ◽  
Vol 4 (2) ◽  
pp. 275-285
Author(s):  
Amelia Anggraini ◽  
Otang Kurniaman ◽  
Munjiatun Munjiatun

This study aims to develop big book media for learning Indonesian in grade 3 elementary school and to determine the feasibility of big book learning media. This research uses research and development (R&D) methods using the FOUR-D (Define, Design, Develop and Disseminte) model. The data collection technique used is by using questionnaires and trials. The feasibility of big book learning media is obtained from the results of media validation and testing. Validation was carried out by material experts and learning media experts. The results of the research show that the validation of the material experts and the validation of the learning media experts are very valid. The trials used in this study were limited to 10 students and received a very good response. The results of this development research indicate that the big book media for learning Indonesian in grade 3 Elementary School is very suitable for use in learning in Elementary School. 


2020 ◽  
Vol 10 (1) ◽  
pp. 73-84 ◽  
Author(s):  
Krisma Widi Wardani ◽  
Danang Setyadi

One of the computer-based mathematics learning media developed is Macromedia Flash-based learning media. Macromedia Flash-based learning media that have been available so far have not been students to be actively involved in using the media. This has encouraged researchers to develop new Macromedia Flash-based media. This research is development research. The development model used in 4D, namely Defines, Design, Develop and Disseminate. The subjects consisted of 60 students in grade 4 at SD Mardirahayu 01 and 02 Ungaran. The research instrument consisted of media validation sheets, material validation sheets, student response sheets, and motivation questionnaires. Research data were analyzed qualitatively and quantitatively. The results showed that the media developed were valid and could increase students' motivation in learning mathematics in a broad and mobile material.


2021 ◽  
Vol 4 (3) ◽  
pp. 617-628
Author(s):  
Melyani Sari Sitepu ◽  
Chairunnisa Amelia

This article aims to develop a Civics module with Islamic values ​​on the rights and obligations of high school students in elementary schools. This research is development research (R&D). This research uses a development research model. The steps in this research are: (1) potential and problems, (2) data collection, (3) product design, (4) module validation, (5) module design revision, (6) limited module trial, (7 ) Revision of modules, (8) The final product of the Civics module has Islamic values ​​that meet the valid and practical criteria. The development process includes product design and product validation. Data collection techniques used in this study were observation and questionnaires. The results of this study indicate that the PPKn module has Islamic value. The material of rights and obligations developed has met the very valid criteria. This is evidenced by the average results of expert validation of 96% and 90% with very valid criteria. The Civics module has Islamic values. The material of Rights and Obligations developed has met the practical criteria. This is evidenced by the results of the questionnaire from the small group trial. The score is 86.34% with very practical criteria. From the small group trial, it was concluded that the module developed was very valid and practical.


2018 ◽  
Vol 3 (2) ◽  
pp. 187 ◽  
Author(s):  
Novita Aryuntini ◽  
Indri Astuti ◽  
Yohanes Gatot Sutapa Yuliana

This study generally aims to develop VideoScribe-based learning media to improve the ability in writing descriptive text in English subjects. The development model used in this study is a combination of Borg and Gall development research steps, and the design of 4D-Thiagarajan  learning model includes initial research and information gathering, planning stages, design stages, development stages, revision, and final product stages. The techniques of data collection in this study were carried out through indirect communications and test. Data collection tools used was questionnaires, observation’s sheet, and performance tests. The results showed that the design of instructional media development in this study consisted of (1) The design of the development of learning media was conducted using the modified models Borg and Gall and 4D Thiagarajan. (2) The application of VideoScribe-based learning media through activity as follows a) preparation, b) introduction, d) Evaluation, e) closing. (3) After applying VideoScribe-based learning media to improve students’ ability on writing Descriptive Text in English subjects and conducted pretest and posttest, it can be concluded that there is an increase in students' ability in writing Descriptive Text before and after the use of learning media.


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