scholarly journals ANALISIS KEMAMPUAN PEMECAHAN MASALAH BERDASARKAN MINAT BELAJAR MATEMATIKA SISWA SMA PEKANBARU PADA MATERI SPLTV

2019 ◽  
Vol 16 (2) ◽  
pp. 226
Author(s):  
Lusi Wira Aftriyati ◽  
Yenita Roza ◽  
Maimunah Maimunah

The problem solving abilities of students in learning mathematics are still not well trained, and there are varying degrees of difficulty experienced by students in learning mathematics. Factors that influence the ability to solve problems include interest in learning. This study aims to analyze the ability of problem solving based on students' interest in learning mathematics. This type of research is a descriptive qualitative study, which was conducted at Babussalam Pekanbaru High School with research subjects coming from Class X MIPA 1 selected based on the level of problem solving skills and student interest in learning. Problem solving abilities consist of categories: high, medium, low. Learning interest is categorized as positive and negative interests. Data collection techniques are written tests and non-tests in the form of questionnaire interest in learning and interviews. Based on the research results, the problem solving ability of high category students with positive learning interest is able to meet all indicators of problem solving ability. The problem solving ability of the medium category students with positive learning interest is able to meet the indicators of planning for solving, solving problems, and checking. The problem solving ability of low category students with positive learning interest is only able to meet the indicators of planning a solution, and solving a problem. The ability of problem solving students in the moderate category with negative learning interest is able to meet the indicators of planning for solving, solving problems, and checking.

2017 ◽  
Vol 2 (1) ◽  
pp. 92
Author(s):  
Joni Muis

The purpose of this research is to improve the physical education learning interest and analyze the response of students during the learning process using animation-based media gift. The products of this research are 1) report on the use of media-based learning animation and problem solving theory, research subjects students UPP Parepare third semester of the academic year 2016/2017 Prodi PGSD FIP UNM totaling 25 people. The procedure of this study include 1) the manufacture of lattice questionnaire interest in learning, 2) preparation of data collection equipment, 3) triangulation and verification of data, 4) data collection, data analysis and processing. Based on the results and discussion, it was concluded that the use of an animated picture media can increase student interest in understanding the material of PE, the results of the questionnaire statement showed 85.71% or higher qualification.


MaPan ◽  
2021 ◽  
Vol 9 (1) ◽  
pp. 27
Author(s):  
Andi Aras ◽  
Fawziah Zahrawati

Interest in learning is one important factor that determines student success in learning. Low student interest in learning is associated with their ability to master the concept of summing whole numbers. This study aims to foster students' interest in learning mathematics through makkudendeng traditional game. The research method is design research starting from the preliminary design, design experiment, and retrospective analysis. The research subjects were students in grade II primary school. The results of this study conclude that the makkudendeng traditional game, which is used as a learning resource in learning the addition of whole numbers, has relevance to the indicators of learning interest, which include: pleasure in learning, interest in learning, attention, and involvement in learning. It is because students learn while playing. So, the makkudendeng traditional game can be a solution to foster students' interest in learning mathematics.


2021 ◽  
Vol 10 (1) ◽  
Author(s):  
Riyadhotus Sholihah

<p>Analogical reasoning is the ability to solve problems by finding similarities between two objects, namely source and target objects. The purpose of this study was to determine the analogical reasoning profile of students at SMA N 16 Semarang. This study is included in a qualitative study with data collection techniques used in surveys by working on analogical reasoning problems. The research subjects were 100 students of class X. The results found in this study were the category of analogical reasoning ability of students of SMA N 16 Semarang low with a frequency of 74 and a percentage of 73.6%. The low ability of analogical reasoning students is influenced by the lack of learning methods that encourage students in problem-solving using analogies, besides analogies have two sides if understood will facilitate students' understanding of concepts, but if it cannot be understood misconceptions occur so teachers rarely use analogous reasoning in explaining material abstract. Therefore it is necessary to have an understanding and experience of the teacher to build this ability by using learning methods that support analogical reasoning abilities.</p>


2018 ◽  
Vol 3 (2) ◽  
pp. 161-172
Author(s):  
Rosdiana Kaka ◽  
Anton Prayitno ◽  
Abdul Hamid

This research was aimed to elaborate on the form of scaffolding given by learners on algebra problem-solving. The approach used is descriptive qualitative. The study conducted in a junior high school in Malang Regency with 25 students and only two students were selected as research subjects to be given scaffolding level 2. Data collection method begins by requiring learners to solve algebra and next identify the pattern of mistakes or mistakes. Learners who have wrong answers, used as research samples. The results prove the form of scaffolding given the subject. If the subject experiences an error in understanding the problem, the scaffolding is given asking the subject to re-read the problem properly and carefully and give direction questions. However, if the subject has difficulty in making the planning of the settlement, the scaffolding given is giving the subject the opportunity to rearrange the design of the right answer. If the subject experiences an error in carrying out the planning, the scaffolding given is asking the subject to pay attention to the mathematical concept and to be careful in operating algebra.


2019 ◽  
Vol 2 (2) ◽  
pp. 242
Author(s):  
Warsito Warsito

This aimed research to increased interest in learning mathematics with kite media. This research was classroom action research. The subjects of this study were IVC grade students of MI Negeri 6 Sukoharjo in the Academic Year 2019/2020 with a total of 30 students. Data collection techniques were by distributing  questionnaire of interest in learning and observation to get valid data. The analysis technique used was a quantitative descriptive. Data management on mathematics learning interests by collecting scores from the learning interest scale, then converting. the results of research concluded that the use of kite media can increased interest in learning mathematics in class IVC MI N 6 Sukoharjo. This can be seen from the results of filling out the questionnaire starting from pre-cycle with a minimum category of enough 15 students then increasing to 23 students in the first cycle, then in the second cycle can be increased again to 30 students. From the direct teacher's observationed of the learning process also proved four indicators of student interest have emerged / appeared.


2017 ◽  
Vol 10 (2) ◽  
pp. 158-168
Author(s):  
John F. Sanford ◽  
Jaideep T. Naidu

The paper argues that mathematical modeling is the essence of computational thinking. Learning a computer language is a valuable assistance in learning logical thinking but of less assistance when learning problem-solving skills. The paper is third in a series and presents some examples of mathematical modeling using spreadsheets at an advanced level such as high school or early college.


Author(s):  
Ferry Kurnia Putra ◽  
Hobri Hobri ◽  
Susi Setiawani

This research aims to describe about the profile of climber students’ self efficacy to the problem solving skills of high level mathematics problems. It is including form of descriptive research with qualitative approach. The research subjects are 13 climber students in class XI MIPA 8 of SMA Negeri 1 Jember, were tested by Adversity Response Profile (ARP) questionnaire. The method of data collection use a test of problem solving skills of high level mathematics problems, adversity response profile (ARP) questionnaire and interviews. The results of this research showed that the climber students are tend to have high  self efficacy and  able to by every Polya’s stages.


EDUSAINS ◽  
2020 ◽  
Vol 12 (2) ◽  
pp. 188-195
Author(s):  
Mardiana Nata Ruron ◽  
Risya Pramana Situmorang ◽  
Susanti Pudji Hastuti

PENGEMBANGAN MEDIA GAME CROSSWORD PADA VIRUS MATERIALAbstractCrossword game media was a learning tool that serves features to understand the concept and solve a problem. The media provides many features that facilitate students to learn enjoyably. This study aims to develop a viable and effective product to improve students' problem-solving skills and conceptual understanding. The ADDIE model is used as a type of research and development. The subjects were students of X-grade senior high school in Salatiga. Data collection was carried out through observation, questionnaires, and tests. Media experts and material experts carried out the validation of products. Teachers were involved in giving feedback about the practicality of the media. The validation concluded that the product was feasibly based on the media aspect= 85,5% (feasible) and the material aspect = 81,25% (feasible). The product's development has improved problem-solving skills and conceptual understanding effectively that the t-test showed a significant value with acquisition sig. 2 tailed < 0,05. The results indicate that the crossword game was feasible and effective in improving problem-solving skills and conceptual understanding.AbstrakMedia crossword game merupakan salah satu media belajar siswa, menyediakan fitur untuk menjadikan siswa dapat memahami konsep dan memecahkan masalah. Crossword game menyediakan banyak fitur yang memudahkan siswa untuk belajar dengan menyenangkan. Penelitian ini bertujuan untuk mengembangkan produk yang layak dan efektif untuk meningkatkan keterampilan pemecahan masalah dan pemahaman konseptual siswa. Model ADDIE digunakan sebagai penelitian dan pengembangan. Subjek penelitian adalah siswa SMA kelas X di Salatiga. Pengumpulan data dilakukan melalui observasi, kuesioner, dan tes. Validasi produk melibatkan ahli media dan materi. Guru dilibatkan untuk memberikan umpan balik tentang kepraktisan media. Berdasarkan validasi, disimpulkan bahwa produk layak berdasarkan aspek media = 85,5% (layak) dan aspek material = 81,25% (layak). Pengembangan dari produk telah meningkatkan keterampilan pemecahan masalah dan pemahaman konseptual secara efektif sehingga berdasarkan uji-t menunjukkan nilai yang signifikan dengan perolehan sig. 2 tailed <0,05. Hasil menunjukkan bahwa media crossword game layak dan efektif dalam meningkatkan keterampilan pemecahan masalah dan pemahaman konseptual.  


2019 ◽  
Vol 6 (2) ◽  
pp. 33
Author(s):  
Dyan Falasifa Tsani

<p>The process of reasoning has a very strong connection with mathematic world, especially on problem solving skills. But in real life, teachers usually use textbook to measure how much do their students understand materials taught by the teachers. Hence, it is necessary to understand completely do the widely used mathematic textbook has led students to increase their mathematic reasoning skills. The method used were descriptive qualitative, with Competency Test’s problems in 2013 Curriculum text book revised in 2014 for 1 th grade used for research subjects. Documentation method was used as data collection method. Problems analysis guide was based on mathematic reasoning skills indicator according to NCTM. The analysis result tells that from 225 problems analyzed there were 76 problems fulfilled the indicator 1, 110 problems fulfilled the indicator 2, 30 problems fulfilled the indicator 3 and 183 problems fulfilled the indicator 4. Analysis also shows that based on mathematic reasoning skills, from 225 problems there were only 8 problems haven’t fulfilled the mathematic reasoning skills with 3,56% presentation number. While the rest there were 217 problems have fulfilled the mathematic reasoning skills with 96,45% presentation number with 49 problems with 21,78% presentation number have a good criteria, 80 problems with 35,56% have an average criteria and 88 problems or 39,11% have a low criteria.</p>


2021 ◽  
Vol 5 (2) ◽  
pp. 258
Author(s):  
Nadia Rahmah ◽  
Darsikin Darsikin

This study explores students' problem-solving skills in thermodynamics at Grade XI Science Senior High School 1 Dampelas. This research is a qualitative descriptive study.  The research subjects consisted of 6 students was conducted in a high school in Dampelas. The research instrument used was a test of student’s problem-solving skills on thermodynamic based on Polya's problem-solving. Respondents consist of various cognitive abilities (high, medium, and low). They were also willing to do an interview. This study indicated that students' problem-solving skills on thermodynamic materials based on Polya's problem-solving steps in the "problem understanding stage" indicator are in the moderate category. Similarly, the "planning stage" indicator is categorized in the moderate category, whereas the "implementation stage" indicator. The "revisiting stage" falls into the moderate medium category with an average percentage of 66.66 %. This research implies that it is hoped that the teacher can use the Polya stages in giving practice questions or homework to students to solve physics problems.


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