scholarly journals MUSIK KLASIK DAN PENINGKATAN HASIL BELAJAR MATEMATIKA PADA SISWA KELAS TINGGI

2017 ◽  
Vol 2 (1) ◽  
pp. 45-50
Author(s):  
Jayanti Dwiputri Abdi ◽  
Irma Rosalinda

The purpose of this study was to determine the effect of classical music to improved Mathematics learning outcomes in high grade IV, V, and VI in Binakheir Islamic Elementary School, period 2011-2012. The method used in this study is a quasi experimental, using design one-group pretest-posttest design. With the amount of research samples as many as 90 students. Students' scores in mathematics problems is obtained through data analysis techniques used to test the hypothesis is to test-t, with alpha = 0,05. Based on data analysis using t-test with significance t (0,000) < alpha set (0,05), then Ho is rejected and Ha accepted. This study therefore concludes which is classical music has a significant impact on improved student learning outcomes in mathematics higher grade IV, V, and VI elementary school.

Author(s):  
Mentari Wulanmay

<p><em>The purpose of this research is to increase the creativity and learning outcomes of students in mathematics. To achieve the goal, the researcher used Classroom Action Research which was carried out in two cycles at Harapan Bangsa Elementary School. Data analysis techniques are qualitative and quantitative descriptions. The results of the research in the first cycle of creativity which was 4 were 11 students. In cycle II the average creativity increased, namely 30 students or 100% got an average of 4. Before being given the complete learning action, it was 46% or 14 students. After being given an action using the Problem Based Learning model assisted by a treasure map in the first cycle, the learning completeness increased to 77% or 23 students. In the second cycle, classical mastery of learning increased to 80% or 24 students. The increase in creativity and student learning outcomes is due to the teacher using the Problem Based Learning model well. Based on the results of the study, it is suggested to the principal to provide training in contemporary methods.</em></p>


2021 ◽  
Vol 9 (1) ◽  
pp. 12-21
Author(s):  
Lailli Rochmah ◽  
Murtono Murtono ◽  
Himmatul Ulya

This study aims to improve student mathematics learning outcomes by using the Auditory Intelectually Repetition (AIR) learning model approach. This research using a Kemmis and Taggart model design consisting of two cycles. The subject of the research is the 4th-grade student at Prambatan Kidul 1 Elementary School. Data analysis techniques through interviews, observation, and tests. The result of this study indicates that student learning outcomes using the AIR learning model assisted by magic circuit media have increased. This can be seen from the increase in the pre-cycle stage which shows the mathematical learning outcomes of a student by 37,03% with an average score of 62 experienced an increase in the first cycle of 59% with an average score of 66 and the second cycle also increased to 85% with a score an average of 77. Based on the result of the research that has been carried out by 4th-grade students at Prambatan Kidul Elementary School, can application Auditory Intelectually Repetition model assisted by magic circuit media can improve mathematics learning outcomes.


2020 ◽  
Vol 4 (2) ◽  
pp. 82-87
Author(s):  
Anas Taufiqurrahman ◽  
Andes Safarandes Asmara

This study aims to determine the effect of the Teams Games Tournament (TGT) type of cooperative learning methods on mathematics learning outcomes at Adiarsa Barat II Elementary School, West Karawang District, Karawang District. This research is a type of quantitative research. The population in this study were grade II students of Adiarsa Barat II Elementary School. The sample in this study amounted to 22. The technique of collecting data through filling tests with Mathematics subjects. Researchers use data analysis techniques, namely statistical calculations. The results of hypothesis testing, there are significant differences between the cooperative learning methods of Teams Games Tournament (TGT) and Mathematics learning outcomes. This was obtained (tcount = 5.813> t table = 2.085) with a significance of 0.05 and n = 22 indicating that the hypothesis was accepted. From the results of this study it can be said there are differences in learning outcomes in Mathematics with cooperative learning methods of the Teams Games Tournament (TGT) type


Author(s):  
Ali Rachmad Hasibuan

This study aims to Improve Student Learning Outcomes in Triangular Material and Quadrilateral Class IV 200503 Public Elementary School Education with 30 students. The findings of this study are as follows: (1) The average value of students' mathematics learning in Triangular and Quadrilateral material before the Learning Learning Cycle model is applied in Class IV 200503 Public Elementary School Education is 30%. Based on the average value, it can be said that the student learning outcomes before the application of the Learning Cycle learning model in class IV SD Negeri 200503 Pijorkoling is relatively low. After the Learning Cycle learning model was applied in the material Triangle and Quadrilateral, the percentage value of student learning completeness is 60% at the end of the cycle I.  At the end of the second cycle the average class value with the percentage of student mastery 93.33%, (2) Application of learning models Learning Cycle on Triangle and Quadrilateral methods can attract students' attention, (3) there is an increase in student learning outcomes after the application of Learning Cycle learning models in Triangle and Quadrangular material in class IV 200503 Public Elementary School, therefore learning Learning Cycle models can improve learning outcomes Specifically Mathematics in Triangle and Quadrilateral Material of students in Class IV SD Negeri 200503 Education.


2019 ◽  
Vol 9 (2) ◽  
pp. 85
Author(s):  
Ni Ketut Erawati ◽  
Ni Made Suwarnisi

The purpose of this study was to determine the effectiveness of the application of the STAD cooperative learning model combined with ice breaking in mathematics subjects on motivation and learning outcomes of student. This research is a quasi-experimental study using the non equivalent design group design. This design uses two sample groups selected with random sampling and randomized classes are already available. This research was conducted at SMK N 4 Denpasar with a population of 10th grade students consisting of 10 classes, then two classes were selected as samples.Data collection using questionnaires and essay test. Data analysis uses t-test for the first hypothesis and the second hypothesis while the third hypothesis analysis uses MANOVA. The results of the research show that the motivation and learning outcomes between the experimental group and the comparison group differed significantly, where better results were obtained in the experimental group ie the group that applied STAD cooperative learning with ice breaking. The results of this study indicate that cooperative learning innovations especially the STAD type combined with ice breaking as a game or pause in mathematics learning provide effective results in achieving student learning outcomes and motivation at a better level.


Author(s):  
Ismiyatin Ismiyatin

<p><em>The objective of this study was to improve student learning outcomes through the application of the Project Based Learning model. The type of research is classroom action research (CAR). The CAR model used was the C. Kemmis &amp; Mc Taggart spiral model which was carried out in 2 cycles. Data collection techniques are test techniques and non-test techniques. The research instrument using questions and observation sheets. The data analysis technique used is comparative descriptive. Based on the results of the study, it was shown that the cognitive domain of mathematics learning outcomes based on the percentage of completeness of pre-cycle, first and second cycle learning outcomes was 40.7%; 70.4%; 88.9%.</em></p>


Author(s):  
Husnul Khotimah ◽  
Sumiyati Sumiyati ◽  
Nurjannah Nurjannah

[Title: Effect of Listening Team Learning Techniques on Student Social Studies Learning Outcomes]. The purpose of this study was to determine the effect of the listening team learning techniques on students social studies learning outcomes of SMK Negeri 2 Dompu in the 2016/2017 learning year. This research is a quasi-experimental study with a quantitative approach. The study sample consisted of 89 students consisting of two classes namely the experimental class (47 students) and the control class (42 students). The multiple choice form test instrument consisting of 20 test questions is used to obtain student learning outcomes data. The effect of listening team techniques on learning outcomes was tested using the t test. The results showed that the use of listening team techniques had no significant effect on students learning outcomes in social studies subjects of SMK Negeri 2 Dompu. The results of data analysis using the t-test formula show the value of tcount <ttable (0.007059 < 2.000). Based on the results, it can be stated that there is no significant effect of listening team techniques on students social studies learning outcomes of SMK Negeri 2 Dompu in the 2016/2017 learning year.


2020 ◽  
Vol 3 (1) ◽  
pp. 49
Author(s):  
Ismearti Ismearti

This study aims to increase mathematics learning outcomes by using reality media for grade 1 students of SDN 005 Sunhai Alah, Kecamatan Hulu Kuantan in 2018/2019. Research is a class action research with three cycles, each cycle consisting of planning, implementation, evolution and reflection. Data collection techniques and tools in this study used descriptive analysis techniques for data that contained student work documents, a list of grades and an observation sheet. The results show what is meant by learning outcomes using reality media. Before the action, only 38% of students met the minimum completeness criteria. In cycle I Is an increase in student learning outcomes that is 53% of students reach the minimum completeness criteria. Furthermore, the second cycle of student learning outcomes increased to reach 74% of students achieving the minimum completeness criteria. Then cycle III 100% of students reach the minimum completeness criteria. Can be used to prove the use of reality media to improve student learning outcomes in mathematics learning at grade 1 SDN 005 Sunhai Alah, Kecamatan Hulu Kuantan.


MADRASAH ◽  
2018 ◽  
Vol 11 (1) ◽  
pp. 13
Author(s):  
Andi Kaharuddin

The purpose of this study was to determine the effectiveness of the model to Make a Match in mathematics learning 6<sup>th</sup>-grade students of Elementary School Marioriwawo Sub-District. This research is a quantitative experimental research. The population in the study were all 6<sup>th</sup>-grade students of Elementary School Marioriwawo Sub-District from 50 school. Determination of the sample was done by random sampling. Data analysis techniques used is descriptive statistics and inferential statistics using a single sample test. The results showed that the application of effective models in learning mathematics 6<sup>th</sup>-grade students of Elementary School Marioriwawo Sub-District in terms of the average learning outcomes 71.9, 80.4% activity and and the response to the application of the model 93.7%.


Sign in / Sign up

Export Citation Format

Share Document