scholarly journals Pengembangan Pembelajaran Berbasis Blended Learning Pada Mata Pelajaran Etimologi Multimedia

2018 ◽  
Vol 20 (2) ◽  
pp. 152-165
Author(s):  
Maria Dissriany Vista Banggur ◽  
Robinson Situmorang ◽  
Rusmono Rusmono

: The purpose of this study was to develop blended learning-based learning on multimedia etymology subjects. This research develops face-to-face learningcombined with online / offline learning and arranged using Edmodo platform. The method used is research and development, with a system approach referring to the Dick Carey and Carey model. The stage of product trials begins with material experts, media experts and learning design experts. Then the product was tested for XMM class students, namely one to one trials, small groups and large groups. The average score of the expert media was 3.52 or good, 4.00 material or very good and 3.73 learning design expert was good. In the testing phase for students the average score for one to one is 3.09, in the small group is 3.01 and in the large group is 3.40. The conclusion of the study is that blended learning-based learning in subjects of multimedia etymology is good and worthy of use.

2021 ◽  
Vol 5 (2) ◽  
pp. 202
Author(s):  
I Gusti Ayu Irma Dewi Jumaheni ◽  
Ni Wayan Rati ◽  
I Komang Sudarma

This research was conducted based on the lack of learning media that can be used through online and offline learning in the Covid-19 pandemic situation, limiting face-to-face learning. The main purpose of this study was to determine the development process and the validity of project-based learning-oriented animation videos on the theme of saving living things, especially on the topic of plant reproduction. The development of this animated video media used the ADDIE development model. The research subjects for developing project-based learning-oriented animation videos were two content experts, two learning design experts, two learning media experts, individual trials, and small group trials. The method of data collection was in the form of a questionnaire. The results of data analysis showed that the average score of material experts was 4.79 with very good qualifications, design experts 4.65 with very good qualifications, media experts at 4.62 with very good qualifications, individual tests of 4.8 with very good qualifications, and a small group test of 4.74 with very good qualifications. Thus, the overall validity of Project-Based Learning-oriented animation video media was in the range of 4.01 < X 5.01 with "very good" qualifications. So, Project-Based Learning-oriented animated video media on the theme of Save Living Creatures was feasible to use in learning.


2020 ◽  
Vol 4 (1) ◽  
pp. 10-19
Author(s):  
Dahlia Dahlia

The development of instructional especially media of a herbarium book is an innovation that aims to assist students in searching directly the object of leaf morphology studies. This development research starts from the needs analysis stage which is used to gather information, planning in media making, media design, media making, after that product validation by a team of media experts and material experts, then testing individual products, small groups and large groups. The subject of this product testing were students of the Biology Education Study Program at Pasir Pengaraian University. The results of the validation by the material experts showed that the quality of learning media using the herbarium book on leaf morphology material was included in the "very feasible" criteria, with an average score of 86.46%. The results of validation by media experts are included in the "very feasible" criteria, with an average score of 88.54%. Individual assessment obtained the criteria of "very feasible", with an average score of 84.16%. Judgement from small groups obtained a percentage of eligibility of 81.45% with very feasible criteria, and judgement from large groups of 83.95% with "very feasible" criteria. The results of the development of herbarium book media are very decent.


Author(s):  
Laia Albó ◽  
Davinia Hernández-Leo

This article reports on a study about how massive open online course (MOOC)-based blended learning designs can be visually represented to facilitate their comprehension and sharing. We carried out an iterative co-creation process with different stakeholders to conceptualise a visual learning design representation model within the context of blending MOOCs with face-to-face courses. The data analysed was derived from questionnaires and the generated representations. Results indicate that the representation enabled educators to easily visualise the overall structure of the learning designs and the relationships between the different design elements, providing a context for fostering reflection and decision-making during the planning of MOOC-based blended learning designs.


2014 ◽  
Vol 17 (2) ◽  
pp. 143-159
Author(s):  
Mikkel Godsk

Abstract This article presents the experiences and results of using a simple learning design for transforming a traditional, large-scale, face-to-face science module in calculus into blended learning where all face-to-face lectures were replaced by webcasts and online activities. The article presents the impact on teaching and learning in terms of how the teacher and the students used the materials and the impact on the students’ performance and satisfaction. The article concludes that replacing face-to-face lectures with webcasts and online activities has the potential to improve learning in terms of a better student performance, higher student satisfaction, and a higher degree of flexibility for the students. In addition, the article discusses implications of using learning design for educational development, how learning design may help breaking with the perception that facilitating blended learning is a daunting process, and, ultimately, its potential for addressing some of the grand challenges in science education and the political agenda of today


Studi Arab ◽  
2020 ◽  
Vol 11 (1) ◽  
pp. 27-36
Author(s):  
Mezan Kesuma ◽  
Reni Puspita Sari

The objectives of this study are: 1) Developing the sharaf modules with the deductive approach, 2) Knowing the feasibility of the sharaf module with a deductive approach and 3) Knowing the effectiveness of the sharaf module with the deductive approach of class X students in Pondok Modern Madinah Labuhan Maringgai, East Lampung. The development model used the Borg and Gall model with seven stages, namely: preliminary study, research planning, design development, limited trials, limited revision of trial results, wider product testing, and wider revision of trial results. Observing the above statement, the results of this study show that: development of sharaf module with deductive approach is very feasible to use, the results of the material expert validation are 89% and the learning design expert validation results are 86%, the average score of the student's pretest is 54.16 and the posttest value is 84.16. Based on the results of calculations using the SPSS application 24, it is known that the value of to = 15.288 and ttable 1.69913 at a significance level of 5%, so it can be concluded that there is a difference between the pretest value t and posttest grade X students, because t0 15.288> ttable 1.69913, Ha accepted and Ho rejected


2020 ◽  
Vol 3 (2) ◽  
pp. 113-122
Author(s):  
Alifuddin Imam ◽  
Cecep Kustandi ◽  
Retno Widyaningrum

Penelitian ini bertujuan untuk mengembangkan sebuah prototype blended learning    untuk mata kuliah Pengembangan Media Sederhana di Program Studi Teknologi Pendidikan, Universitas Negeri Jakarta. Pengembangan blended learning ini menggunakan model ILDF (Integrative Learning Design Framework) dengan melalui tiga tahapan yaitu eksplorasi, penyusunan dan evaluasi dengan responden yakni ahli materi 1 orang, ahli media 1 orang dan responden one-to-one 5 orang. Dalam penggunaan model ILDF ada 3 tahap yang dilakukan yaitu (1) tahap eksplorasi: menganalisis keadaan yang ada sehingga nantinya akan menjadi acuan dalam mengembangkan pembelajaran blended; (2) tahap penyusunan: melakukan penyusunan produk yang dikembangkan mengacu pada hasil dalam tahap eksplorasi berupa desain pembelajaran  berformat blended, prototype  media pembelajaran dan materi serta program blended learning secara keseluruhan; dan (3) tahap evaluasi: melakukan expert review dengan ahli materi yang menunjukkan hasil yang baik dengan presentase  79,25%, expert review ahli media yang menunjukkan hasil yang baik dengan presentase 85% dan hasil ujicoba responden one-to-one menunjukkan hasil yang baik dengan presentase 70,25%.


2019 ◽  
Vol 2 (1) ◽  
pp. 107-115
Author(s):  
Widya Wati ◽  
Chairul Amriyah ◽  
Trie Wydia Astuti

Abstract:The purpose of this study is to produce in the form of modules based on student learning barries in object elasticity and Hooke’s law is valid and interesting. This study uses a model (R & D) from Borg and Gall which consists of 10 steps and is limited to 7 steps. Based on the results of product validation, it can be concluded that the module based on student learningbarriesin object elasticity and Hooke's law is stated to be very valid and usable. Scores from material experts 95.83%, scores from media experts 82.96%, and scores from expert learning 80.00%. Then, the products were tested in small groups with an average score of 88.08% attractiveness. Furthermore, the trial of large groups in school I obtained a score of 88.92% and scores from school II 83.32%, the assessment of teacher’s responses scored 97.20%. Based on the results obtained, it can be concluded that the module based on student learning barriesin object elasticity and Hooke's law is very interesting and can be used as a learning resource. Abstrak: Tujuan dari penelitian ini yakni untuk menghasilkan produk berupa modul berdasarkan hambatan belajar siswa pada materi elastisitas benda dan hukum Hooke yang valid dan menarik. Penelitian ini menggunakan model (R&D) dari Borg and Gall yang terdiri dari 10 langkah dan dibatasi menjadi 7 langkah.Berdasarkan hasil validasi produk, dapat disimpulkan bahwa modul berdasarkan hambatan belajar siswa pada materi elastisitas benda dan hukum Hooke dinyatakan sangat valid dan dapat digunakan. Skor dari ahli materi 95,83%, skor dari ahli media 82,96%, dan skor dari ahli pembelajaran 80,00%. Kemudian, produk diuji cobakan dalam kelompok kecil dengan rata-rata skor kemenarikan 88,08%. Selanjutnya, uji coba kelompok besar di sekolah I memperoleh skor 88,92% dan skor dari sekolah II 83,32%, penilaian respon guru memperoleh skor 97,20%. Berdasarkan hasil yang diperoleh bahwa dapat disimpulkan bahwa modul berdasarkan hambatan belajar siswa pada materi elastisitas benda dan hukum Hooke sangat menarik dan dapat digunakan sebagai sumber belajar


2021 ◽  
Vol 8 (2) ◽  
pp. 197
Author(s):  
Handoko Handoko ◽  
Ayumi Ayumi

The article aims to describe the implementation blended learning environment in teaching writing skills. The research is based on the blended learning framework that integrates face-to-face methods and online learning methods. The face-to-face method is given to see students' activeness in delivering ideas and brainstorming before writing essays. The online learning method is used to see students' ability to elaborate ideas from drafting to become a complete essay. Thus, students can be effective in learning in class to discuss their draft an essay and not spend much time writing. The implementation of blended learning was distributed to three session: brainstorming, drafting, and final writing. The evaluation was done for each cycle. After the evaluation, students get feedback for their performance in the previous session. The result post-test shows that students in the experimental class have indicated a significant improvement in essay writing performance with significance 0,06>0,05 with an average score of 76,35. The result of the research is very important as a framework to develop learning models for teaching writing at universities.


2015 ◽  
Vol 1 (2) ◽  
pp. 175
Author(s):  
Hansi Effendi ◽  
Soenarto Soenarto ◽  
Herminarto Sofyan

The study was to test the effectiveness of the Web-Based Interactive Blended Learning Model (BLIBW) for subjects in the Department of Electrical Engineering, Padang State University. The design that the researcher employed was a quasi-experimental design with one group pretest-posttest, which was conducted on a group of students consisting of 30 people and the test was conducted for two times. The effectiveness of BLIBW Model was tested by comparing the average pretest scores and the average posttest scores both in the first trial and the second trial. The average prestest and posttest scores in the first trial were 14.13 and 33.80. The increase in the average score was significant at alpha 0.05. Then, the average pretest and posttest scores in the second trial were 18.67 and 47.03. The result was also significant at alpha 0.05. The effectiveness of BLIBW Model in the second trial was higher than in the first test. Those result were not entirely satisfactory and it might be caused several weaknesses in both tests such as: the number of sessions were limited, there was only one subject, and the number of students who were subjected too limited. However, the researcher would like to conclude that the BLIBW Model might be implemented as a replacement alternative for the face-to-face instruction.


2019 ◽  
Vol 5 (3) ◽  
pp. 277
Author(s):  
Muhammad Rais ◽  
Ratnawati Fadillah ◽  
Andi Alamsyah Rivai

The purpose of this study was to examine the effectiveness of learning strategies of blended and self-regulated learning and the effect of the interaction between them on media literacy skills. This study used a quasi-experimental design with a 2x2 factorial design. The research subjects consisted of 85 people (41 in control groups and 44 in experimental groups). Data were analyzed using two-way ANOVA. The results showed that (1) there were differences in media literacy abilities between groups of students who were taught using blended learning strategies and groups of students who were taught using face to face learning strategies (F = 26,034; p = 0,000), (2) there were differences in media literacy abilities between groups of students who have high self-regulated learning and low self-regulated learning, (F = 7,446; p = 0.008), and (3) there was no interaction between learning methods and self-regulated learning (high and low) on literacy skills Student media (F = 0.238; p = 0.627). Descriptive statistical results indicated that the use of blended learning strategies has a better effect with an average score of 37.66 compared to face-to-face learning strategies that have a relatively smaller average score of 34.02.


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