scholarly journals Penggunaan Design Thinking pada perusahaan Sampul Kreatif Teknologi: Studi pembuatan aplikasi Psikolingua

2021 ◽  
Vol 5 (1) ◽  
pp. 70-84
Author(s):  
Hasan Farisi ◽  
Anang Muftiadi ◽  
Iwan Sukoco

The existence of a design thinking methodology that focuses on users/clients as objects of attention in product creation has an important role in the Sampul Kreatif company. Design thinking is applied as a method to solve user/client problems from the user's perspective (human centered), if it is associated with the service business run by Sampul Kreatif then this is an advantage. The purpose of this study is to describe the use of design thinking in software development service companies Sampul Kreatif when implementing it in making a software application called Psikolingua. Using literature studies to collect data and interviews with competent sources to validate research findings. The results obtained show that design thinking is an effective tool in creating a software application called Psikolingua that is needed by clients at the Sampul Kreatif company

Sensors ◽  
2021 ◽  
Vol 21 (10) ◽  
pp. 3480
Author(s):  
Walter Takashi Nakamura ◽  
Iftekhar Ahmed ◽  
David Redmiles ◽  
Edson Oliveira ◽  
David Fernandes ◽  
...  

The success of a software application is related to users’ willingness to keep using it. In this sense, evaluating User eXperience (UX) became an important part of the software development process. Researchers have been carrying out studies by employing various methods to evaluate the UX of software products. Some studies reported varied and even contradictory results when applying different UX evaluation methods, making it difficult for practitioners to identify which results to rely upon. However, these works did not evaluate the developers’ perspectives and their impacts on the decision process. Moreover, such studies focused on one-shot evaluations, which cannot assess whether the methods provide the same big picture of the experience (i.e., deteriorating, improving, or stable). This paper presents a longitudinal study in which 68 students evaluated the UX of an online judge system by employing AttrakDiff, UEQ, and Sentence Completion methods at three moments along a semester. This study reveals contrasting results between the methods, which affected developers’ decisions and interpretations. With this work, we intend to draw the HCI community’s attention to the contrast between different UX evaluation methods and the impact of their outcomes in the software development process.


Author(s):  
Luis Manfron ◽  
Cleverson Mello ◽  
Luciane Scheuer ◽  
Matheus Barcelos

This study aimed to investigate the consequences of the (in)existence of emergency reserve for small non-essential service business in the city of Paranaguá, PR./Brazil. The survey was submitted to the managers of companies with more than 03 (three) years in the market, taking into account 02 (two) categories of analysis: emergency financial reserve and impacts of the Covid 19 pandemic. For data analysis, Bardin content analysis technique was used. The study revealed that during the pandemic period, companies had to adapt their way of working because of the crisis. In addition, the importance of using controls and financial indicators to better manage the business and the use of the emergency financial reserve as a survival strategy was highlighted.


Author(s):  
Todd Cochrane ◽  
Niki E. Davis ◽  
Julie Mackey

An innovative approach to effective design, development and testing of Multi-User Virtual Environments (MUVE) in vocational education is provided. It blends Agile software development with design based research (DBR), seeded with educational frameworks and theories relevant to vocational education. Legitimate peripheral participation was used as a filter to inform design thinking for authentic vocational contexts because moving towards being work ready increases the student's legitimate practices particular to a vocation. Technological Pedagogical Content Knowledge TPACK (Mishra & Koehler 2006) provided a framework to link content and pedagogy with the MUVE technology. Software development techniques for MUVEs are shown to have characteristics compatible with design based research. A design based methodological process that introduces software development within phases is described. The approach is illustrated in the design of two MUVE to simulate (1) the hazardous situation of temporary traffic management and (2) communication on a maritime ship's bridge.


Author(s):  
Cristina Calvo-Porral

This research aims to examine whether different user groups exist in the mobile services industry and to profile and characterize them in order to provide management recommendations for mobile service companies. To examine the users' behavior in the mobile services sector, customer segmentation by means of factor analysis and k-means cluster analysis is developed with data from 443 mobile service users. Further, a Manova test is conducted to confirm differences among the obtained user segments. Mobile service customers cannot be seen as a homogenous group, since different customer profiles coexist in the mobile service industry. More specifically, four user clusters emerge from the research findings, namely “pragmatic uninvolved,” “satisfied savers,” “prone-to-switch” users, and “service mavens,” the “service mavens” being the most attractive segment for mobile service companies. A behavioral-based segmentation is developed to extend the understanding of customer behavior in the mobile services field.


Author(s):  
Todd Cochrane ◽  
Niki E. Davis ◽  
Julie Mackey

An innovative approach to effective design, development and testing of Multi-User Virtual Environments (MUVE) in vocational education is provided. It blends Agile software development with design based research (DBR), seeded with educational frameworks and theories relevant to vocational education. Legitimate peripheral participation was used as a filter to inform design thinking for authentic vocational contexts because moving towards being work ready increases the student's legitimate practices particular to a vocation. Technological Pedagogical Content Knowledge TPACK (Mishra & Koehler 2006) provided a framework to link content and pedagogy with the MUVE technology. Software development techniques for MUVEs are shown to have characteristics compatible with design based research. A design based methodological process that introduces software development within phases is described. The approach is illustrated in the design of two MUVE to simulate (1) the hazardous situation of temporary traffic management and (2) communication on a maritime ship's bridge.


2011 ◽  
pp. 1917-1925
Author(s):  
Seung Youn (Yonnie) Chung

Distance learning is often referred to as taking training or education courses that are either synchronously or asynchronously delivered via various media such as audio, video, or computer, especially Internet technologies in recent years. The number of corporate training programs delivered via Internet technologies (a.k.a., e-learning) has dramatically increased over the last several years. According to ASTD reports (2002, 2003), the percentage of e-learning programs delivered in the Benchmark Service companies in the U.S. increased from 8.8% of total training hours in 2000 to 10.5% in 2001. The number of distance programs offered at degree-granting educational institutions in the U.S. has also gradually increased each year. According to the National Center for Education Statistics (2003), 56% of two-year or four-year degree-granting educational institutions offered distance education (DE) courses during the 12-month 2000-2001 academic year, and during the time period, about 2.8 million students were enrolled in college-level credit-granting DE courses, the majority of which were Internet-based courses. Internet-delivered instruction has gained credibility during recent years as well. Research has shown that there seems to be no significant difference in terms of the effectiveness of instruction delivered in traditional classroom settings and the effectiveness of instruction delivered via the Internet (van Schaik, Barker & Beckstrand, 2003). Such research findings, coupled with potential benefits such as cost-effectiveness and convenience, have likely contributed to the increasing popularity of Internet-delivered distance learning programs.


Author(s):  
Kelly A. Burke ◽  
David J. Wing

NASA has been developing and testing the Traffic Aware Strategic Aircrew Requests (TASAR) concept for aircraft operations featuring a NASA-developed cockpit automation tool, the Traffic Aware Planner (TAP), which computes traffic/hazard-compatible route changes to improve flight efficiency. The TAP technology is anticipated to save fuel and flight time and thereby provide immediate and pervasive benefits to the aircraft operator, as well as improving flight schedule compliance, passenger comfort, and pilot and controller work-load. Previous work has indicated the potential for significant benefits for TASAR-equipped aircraft, and a flight trial of the TAP software application in the National Airspace System has demonstrated its technical viability. As part of ongoing software research, development, and testing of the TAP software, we developed the capability to run the current build of the TAP software using the NASA Airspace and Traffic Operations Simulator (ATOS) with preloaded flight scenarios. Our demonstration is fully interactive and will allow participants to operate the TAP software on an iPad Air themselves, or observe the demonstrators operating it. The purpose of developing this capability is not only to assist with testing during software development, but also to acquaint researchers and potential stakeholders with the TAP human machine interface and the functionality and capabilities of the software itself.


2017 ◽  
Vol 10 (1) ◽  
pp. 59-84
Author(s):  
Varun Gupta ◽  
Raj Kumar Chopra ◽  
Durg Singh Chauhan

Non-functional requirements determine the acceptance of the software application amongst its stakeholders apart from the desired functionality yet they are mostly neglected by the software development organizations. Efforts are made to enhance the success rate of the mobile app product; however, there is a lack of empirical studies available for analyzing the contribution of nonfunctional requirements towards the product success. In order to suggest mechanisms for improving product success rates, it is important to undertake the empirical study through surveys and case studies in industrial settings to analyze the software development practices focused on non-functional requirements. The analysis of data collected through empirical methods suggests that non-functional requirements are handled in the rough adhoc fashion and the number of implemented non-functional requirements is less with respect to number of implemented functional requirements. The contribution of non-functional requirements to overall development cost and time is lesser due to lesser number of requirements that undergo implementation but will grow to higher extend as their number will increase. The impact of non-functional requirements on product success rates, failure rates, overall cost and development time varies with type of development, size of organization and complexity of the undertaken mobile app projects.


Author(s):  
Pranava Bhat

The architectural style of developing a software application using loosely coupled and highly cohesive services can be termed as microservices architecture. The microservices allow agile software development and enable businesses to build and deliver applications quickly. To achieve the benefits of microservices, an underlying infrastructure that supports them must exist. This includes CI/CD pipelines, execution environments like virtual machines and containers, logging and monitoring, communication mechanisms, and so on. Containers are lightweight, enable multiple execution environments to exist on a single operating system instance, and provide isolation. Container Orchestration Engines such as Docker swarm or Kubernetes automate deployment, scaling, fault tolerance, and container networking. Many organizations use containers to spawn resources in public or private clouds. Different engineering teams perform various kinds of tests by bundling the test code and dependencies into containers. However, cleaning up these containers is necessary for the efficient utilization of hardware resources. This paper discusses the need and benefits of a centralized cleanup service for Kubernetes and cloud resources. It analyzes the value additions this service can bring to the software development process of large organizations.


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