scholarly journals Analisis Learning Obstacle Pada Pembelajaran Nilai Tempat Siswa Kelas II SD [Learning Obstacle Analysis on Place Value Learning in Students Class II Elementary School]

2019 ◽  
Vol 8 (1) ◽  
pp. 61
Author(s):  
Ulsana Lestarai

The concept of place value is very important taught before student learned addition and subtraction.However, in reality student has learning obstacle when they learn place value. The aim of this research is to analize the student obstacles in 3 digit place value. This research is a qualitative research and involved 50 students of grade 2 elementary school. From the analysis of the data, i.e., student test results and student interview, the result is we found two obstacles, ie.,didactical and epistemological obstacle. Didacticalobstacleis caused by using horizontal representation strategy of place value in 2013 curriculum textbookdid not help student to interpret number from the point of view place value, so that when the student must sum the result of horizontal representation strategy, students only combine the number symbol instead of summing numbers. Another didacticalobstacleis examples and questions about place value in 2013 curriculum book are less varied that indirectly raises epistemological obstacle which lead to examples and questions are given by teacher are not varied.This finding needs to be followed up by conducting development research that can reduce learning obstacle that have been discovered

Author(s):  
Freddy Widya Ariesta ◽  
Erlina Novi Kusumayati

Based on the results of the analysis of the needs in elementary school at Kalimacan Sragen regency, it is found that the learning result of the students is still low, the learning media used has not cultivated the students' learning interest and the presentation of the less interesting IPS learning materials. This type of research is the Research and Development (R&D) by Borg & Gall. Product validation test conducted by a team of experts or an expert assessment, practicality test conducted by questionnaire response after learning of students and teachers, as well as the effectiveness of the test conducted pre-exsperimental design with one group pretest posttest study. The results of this development research that is produced product of comic based media problem that "Valid" with score 82,9%. The practicality of the product in learning is obtained from the result of questionnaire of student and teacher response with score respectively 84,4% and 86,9% in "Very Practical" criterion. Retrieved effectiveness of study of the test results is limited by the analysis of N-gain is an increase (gain) learning outcomes Elementary School fourth grade students Kalimacan amounted to 0.651 in the category "Medium". Based on the results of development research conducted, then the development of learning media Social science comic-based problem declared valid, practical and effective to improve student learning outcomes fourth grade elementary school.


2017 ◽  
Vol 1 (1) ◽  
pp. 91
Author(s):  
Hariris Nur Cahyo

Learning PAI (Islamic Education) seeks to increase the interest of students to develop the knowledge, skills and ability to think about nature and its contents are full of secrets endless. Based Permendiknas No. 23 of 2006, Standard Competency Education Unit (SKL-SP) SMP / MTS include: students can find and apply information from the environment and other sources logically, critically and creatively, and students can demonstrate the ability analyze and solve problems in everyday life. The purpose of development research are: 1) to describe the model of PAI that has been applied in SMP Negeri 1 Puri Mojokerto 2) Describe the product feasibility PAI learning for junior secondary students and secondary review of aspects of the model Student Facilitator and Explaining 3) Produce Learning PAI student Facilitator and explaining the model that corresponds to the culture and character of students in SMP Negeri 1 Puri Mojokerto Products PAI learning facilitator and explaining the model student has been accomplished based analysis of trial data. Based on the measures that have been implemented can be concluded as follows. 1). Products are revised based on theoretically and empirically test results are: Revised by students by questionnaire: Change to increase the attractiveness of the model 2) Products that are developed interesting for classical learning in the classroom and independently. 3) The product of these products can ease the burden of teachers in teaching. 4) The results of expert validation and testing, PAI Learning Facilitator and explaining the model student is fit for use for subjects of Natural Sciences (PAI). 5) Products that are developed can increase students' motivation, and motivation is one of the conditions of implementation of productive models.


2015 ◽  
Vol 812 ◽  
pp. 375-380 ◽  
Author(s):  
D. Pósalaky ◽  
János Lukács

The magnitude of different aluminium alloys, especially the ones with higher strength, are increasing in the structural engineering, not just the usual applications (like the aerospace industry) but more likely in the automotive industry. There are more assumptions of the effective use of aluminium; we should highlight two important factors, the technological and the applicability criterions. The technological criterion is the joining of structural elements, frequently with welding thus the technological criterion ultimately is the weldability. The assumption of applicability comes from the loading capability of these structures, which is typically cyclic loading so the key issue from the point of view of applicability is the resistance to fatigue. This article represents physical simulation and fatigue test results both on the base material and on the welded joints.


Author(s):  
Yanti Fitria

This study aimed to describe effecitivity of the learning outcome IPA using inquiry method. This type of research is the Classroom Action Research (CAR). Research procedures conducted through four stages, namely planning, implementation, observation, and reflection. The study uses a qualitative and quantitative approach. Subjects were teachers and students of fourth class in elementary school 08 Padang City. Data was obtained from the results of observations and test results of learning. The research was conducted by two cycles and each cycle consisting of two meetings. The results of the research that has been conducted every cycle seen an increasein the average value of student learning outcomes are: (a) the cognitive aspects of 75 to 93, (b) the affective aspects of 74 to 95, and (c) psychomotor aspects from 76 to 94. It can be concluded that the CAR using the inquiry method can improve learning outcomes of science fourth grade students of fourth class in the state elementary school 08 Padang City.Key words: Learning competency; science learning; inquiry method


Author(s):  
Chandra Chandra ◽  
Mayarnimar Mayarnimar ◽  
M Habibi

The purpose of the development research is to produce a textbook on the development of Beginning Reading and Writing skills by using the VARK (Visual, Auditory, Read-Write, Kinesthetic) model in the practical grade I class. The development is based on the 4D (Define, Design, Develop, and Disseminate) models that emphasize the contextual user needs (teachers and learners), resulting in a draft of the Beginning Reading and Writing skills development package using the VARK model in class I elementary school , which contains the identification of competency standards and basic competencies, identification of indicators, identification of learning objectives. The results of the trial of practicality demonstrate that the textbook of Reading and Writing Beginnings by using VARK model in class I elementary school is practical and feasible to be used by grade 1 elementary school teachers.  Keywords: Beginning Reading and Writing skills, VARK model, Elementary School


2020 ◽  
Vol 4 (1) ◽  
pp. 62
Author(s):  
Nur Atika ◽  
Yenita Roza ◽  
Atma Murni

This research was motivated by the lack of learning tools that can improve students' Mathematical Communication Skills (KKM). Activities that can encourage students to improve KKM have not been designed by the teacher in the learning device properly. This study aims to produce learning tools by applying Problem Based Learning models to improve KKM. This development research used the ADDIE development model with the stages of Analysis, Design, Development, Implementation, and Evaluation. The results of Syllabus, RPP, LKPD and KKM validation results showed highly valid criteria with percentages of 91.67%, 91.30%, 89.09%, and 87.15%, respectively. Practicality results indicate a very practical criterion with the percentage of small group trials at 95.57%, large group trials at 96.07%, and teacher responses at 96.25%. The effectiveness test results state that KKM of students who use learning tools with PBL models is better than KKM of students who use conventional learning.


2021 ◽  
Vol 4 (2) ◽  
pp. 275-285
Author(s):  
Amelia Anggraini ◽  
Otang Kurniaman ◽  
Munjiatun Munjiatun

This study aims to develop big book media for learning Indonesian in grade 3 elementary school and to determine the feasibility of big book learning media. This research uses research and development (R&D) methods using the FOUR-D (Define, Design, Develop and Disseminte) model. The data collection technique used is by using questionnaires and trials. The feasibility of big book learning media is obtained from the results of media validation and testing. Validation was carried out by material experts and learning media experts. The results of the research show that the validation of the material experts and the validation of the learning media experts are very valid. The trials used in this study were limited to 10 students and received a very good response. The results of this development research indicate that the big book media for learning Indonesian in grade 3 Elementary School is very suitable for use in learning in Elementary School. 


2020 ◽  
Vol 9 (1) ◽  
pp. 133
Author(s):  
Rachmawati Rachmawati ◽  
Rina Wijayanti ◽  
Era Dewi Kartika

The purpose of this study is to produce character building learning media based on m-learning mathematics with a contextual approach that is expected to provide convenience for students and teachers in supporting the revitalization of vocational education. This research is a development research. This research method refers to the 4D development model (Define, Design, Develop, and Disseminate). Development of Math-Cha applications with the help of Android Studio IDE software, and Fire Base. The result of the development in the form of a learning media product is the Math-Cha application which is installed on an Android device. The Math-Cha application consists of material and evaluation. The m-learning media on mathematics is given reinforcement by integrating character education and contextual presentation so that it supports the revitalization of vocational education. Content in the application begins by introducing character values into mathematical problems at the apperception, material and evaluation stages. Evaluation of validity aspects is based on the validation of media experts and material experts who are valid criteria with an average of 3.61. The evaluation of practicality aspects based on student response questionnaire was in the good criteria of 3.72 and the teacher's questionnaire in the criteria of good was 3.40. The assessment of effectiveness aspects based on student test results is in good criteria with an average of 86.6. Math-Cha supports learning, use easily, and it can be used anywhere and anytime. AbstrakTujuan penelitian ini untuk menghasilkan produk media pembelajaran matematika m-learning berbasis pendidikan karakter dengan pendekatan kontekstual yang diharapkan memberikan kemudahan siswa dan guru dalam menunjang revitalisasi pendidikan SMK. Penelitian ini merupakan penelitian pengembangan. Metode penelitian ini mengacu pada model pengembangan 4D (Define, Design, Develop, dan Disseminate). Pengembangan aplikasi Math-Cha dengan bantuan software Android Studio IDE, dan Fire Base. Hasil dari pengembangan berupa produk media pembelajaran yaitu aplikasi Math-Cha yang terinstall di perangkat Android. Aplikasi Math-Cha terdiri dari materi dan evaluasi. Media pembelajaran m-learning pada matematika diberikan penguatan dengan mengintegrasikan pendidikan karakter dan disajikan secara kontekstual sehingga mendukung revitalisasi pendidikan vokasi.  Konten dalam aplikasi dimulai dengan mengenalkan nilai-nilai karakter kedalam permasalahan matematika pada tahap apersepsi, materi  dan evaluasi. Penilaian aspek kevalidan berdasarkan penilaian validator ahli media dan ahli materi yang berada pada kriteria valid dengan rata-rata 3,61. Penilaian aspek kepraktisan berdasarkan angket respon siswa berada pada kriteria baik sebesar 3,72 dan angket respon guru yang berada dalam kriteria baik sebesar 3,40. Penilaian aspek keefektifan berdasarkan hasil tes siswa berada pada kriteria baik dengan rata-rata 86,6. Math-Cha mendukung dalam pembelajaran, tingkat penggunaannya relatif mudah, pembelajaran dapat digunakan dimana saja dan kapanpun.


2019 ◽  
Vol 4 (1) ◽  
pp. 55
Author(s):  
Kusen Kusen ◽  
Rahmad Hidayat

This study aims to develop contextual learning tools for Islamic Education through contextual learning that is valid, practical and effective. The subject of this study was students grade seven Junior High School on odd semester of Rejang Lebong. This research is a development research whose procedure consists of ten steps, namely: (1) problem identification, (2) information collection, (3) product design, (4) design validation, (5) design improvement, (6) product testing , (7) product revisions, (8) usage trials, (9) final product revisions, 10) mass production, so that the syllabus, teaching implementation plan, modules and worksheets are valid, practical and effective. Data collection techniques are carried out by observation, questionnaire, and test results. The data collected was analyzed by percentage. The results of this study are: syllabus, teaching implementation plan, modules and Student Worksheets that have been validated by the validator are valid. Then based on the response of students to the module and student worksheet grade seven Islamic Education in Rejang Lebong is practical. then the teaching implementation plan, modules and Student Worksheets provided in the learning process are effective.


2020 ◽  
Vol 5 (2) ◽  
pp. 311
Author(s):  
Baharuddin J.H. ◽  
Indri Astuti ◽  
Aloysius Mering

<p>This study aims to produce design, to know the profile and to determine the level of effectiveness of the Hypertext Preprocessor (PHP) based on Computer-Based Test (CBT) to Test of English For Academic Proficiency (TEAP) IKIP PGRI Pontianak. The development research method is the ADDIE development design model. The research subjects were students of the eighth semester English study program and the lecturers and staff who served at UPT Bahasa of IKIP PGRI Pontianak. Data collection tools used interviews and TEAP user questionnaires then analyzed with the formula from Khabibah. PHP-based CBT profile in the form of a web that can be accessed online and integrated with multiple-choice item analysis. This study found that TEAP requires a system that can automatically be correcting, storing test results, analysing test results and distributing test certificates. The results showed that the effectiveness level of the respondents' opinion of the test participants with a percentage score of 77% in good category and from the opinion of respondents who implement TEAP is very effective and can analyze the level of difficulty, difference power and distractor analysis properly and quickly. This illustrates that PHP-based CBT is suitable for the TEAP program.</p>


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