Originalism's Implementation Problem

2021 ◽  
Author(s):  
Michael L. Smith ◽  
Alexander Hiland
2015 ◽  
Vol 4 (2) ◽  
pp. 87
Author(s):  
Erlisnawati ' ◽  
Hendri Marhadi

The problem in this research was social studies student achievement in fourth grade (IV) SDN 169 Pekanbaru still low with average value 63.88 (with KKM 75). The purpose of this research was to improve the student achievement of the fourth grade (IV) SDN 169 Pekanbaru with the implementation of Problem Based Learning model. This research was classroom action research with two cycles in first semester 2015. Before implementation Problem Based Learning average 63.88, after implementation of Problem Based Learning, UH I was 71.25 that improve 11.54% from before exam with average 61.62. UH II was 80.38 that improve 25.83%. Teacher’s activities with the implementation of Problem Based Learning at first meeting of first cycle was 70% (good category), and second meeting was 80% (good category) that improve 10 point. At second cycle, teacher’s activitiesat first meeting was 90% (very good category) that improve 10 point from second meeting of first cycle. Second meeting of second cycle was 95% (very good category) which improve 5 point. Students activities at first meeting of first cycle was 65% (good category), and second meeting 75% (good category) that improve 10 point. At second cycle, student activities at first meeting was 80% (good category) that improve 5 point from second meeting of first cycle. Second meeting of second cycle was 85% (very good category) which improve 5 point. Implementation of Problem Based Learning model can improvedsocial studies student achievement of fourth grade (IV) SDN 169 Pekanbaru.Keywords: problems based learning, sosial studies student’s achievement


Author(s):  
Fitria Arifiyanti

The purpose of this research was to find out the effectiveness of the implementation of problem based learning model with multiple representations to reduce the percentage of students’ difficulty in XIth Science SMAN 1 Pontianak. The research design was one group pretest-posttest design, and the instrument used was an essay test. Test reliskill (0, 5) was classified as medium, and test validity (3,56) was classified as a medium. The effect size of this research (2,18) was classified high, but the reduction percentage of the student’s difficulty (41,33%) was classified as a medium. The percentage increase in the students’ skill in multiple representations (52,38%) was classified as a medium. The research doesn’t find a significant correlation between the posttest result of students’ difficulty and the posttest result of studentS’ skill in multiple representations (C = 0,935, p = 0.348). The research result was expected to the development of the implementation problem based learning model with multiple representations approach.Keywords: Implementation, Multiple representations, Problem Based Learning


Mathematics ◽  
2021 ◽  
Vol 9 (4) ◽  
pp. 328
Author(s):  
Mikulas Huba ◽  
Damir Vrancic

The paper investigates and explains a new simple analytical tuning of proportional-integrative-derivative (PID) controllers. In combination with nth order series binomial low-pass filters, they are to be applied to the double-integrator-plus-dead-time (DIPDT) plant models. With respect to the use of derivatives, it should be understood that the design of appropriate filters is not only an implementation problem. Rather, it is also critical for the resulting performance, robustness and noise attenuation. To simplify controller commissioning, integrated tuning procedures (ITPs) based on three different concepts of filter delay equivalences are presented. For simultaneous determination of controller + filter parameters, the design uses the multiple real dominant poles method. The excellent control loop performance in a noisy environment and the specific advantages and disadvantages of the resulting equivalences are discussed. The results show that none of them is globally optimal. Each of them is advantageous only for certain noise levels and the desired degree of their filtering.


2019 ◽  
Vol 2 (1) ◽  
pp. 19-43
Author(s):  
Syamsul Kurniawan

If we agreed that human beings and their thoughts are the products of an educational process that they obtain, it can be said that the nature and behavior of humans that damage the environment are caused by the education that they got less optimal in strengthenig environmental wisdom. Because of that the lesson of Islamic Education should be able to be optimally given early for children, such as children of primary school. Environmental-oriented of Islamic Education needs to be given to students such as teaching them about the importance of caring for and preserving the environment and its functions. The focus of this paper is conceptual discussion of environmental oriented Islamic education in elementary schools concerning the basis, significance and implementation. Problem that want to be revealed through this paper: First, in Islam, what underlies the importance of Islamic education with environmental wisdom given to elementary school students? Second, why does Islam strongly emphasize the importance of strengthening environmental wisdom through Islamic education? Third, how should Islamic education with environmental wisdom given to elementary school students?


2020 ◽  
Vol 51 (2) ◽  
pp. 212-242
Author(s):  
Toshiyuki Kaneda ◽  
Mingji Cui ◽  
Sofia Sahab ◽  
Ahmad Ramin Sadiq

Background. The rights conversion is an emerging approach on international cooperation that aims to solve the urban renewal problems in the 21st century. Previous research centred on the development of a rights-conversion-type urban redevelopment project game (URPG) for rights holders considering a project in Japan. Here, we focus on the application of URPG into Kabul City in Afghanistan, being presented with an opportunity for transfer by interuniversity collaboration. We introduce a gaming exercise herein as part of an action research to solve Kabul’s current urban renewal problems. Aim. Our paper is especially focused on the international transfer of the URPG. The content includes the background, process and formalisation of the rights conversion and reports on the outline of the two versions of URPG and a play content analysis of the Kabul version. It also mentions the implications of international differences in social systems highlighted from the episodes of the debriefing. Method. Our action research is evolved from the soft system approach by adding the gaming exercise, which is regarded as its main component. Results. The implications of the action research are summarised as follows: (1) URPG is a game that deals with the core mechanism of the rights conversion. Herein, we confirmed the basic performance of the Kabul version for undergraduate education in specialised courses. (2) Through a debriefing discussion, we revealed the cultural differences for rights notions on lands, which were subsequently taken into the legislative preparation of the rights conversion by the Afghanistan government. (3) Moreover, we revealed that URPG can deal with a project implementation problem in a given case, although the institutional design of the legislative project framework is a significant problem. Thus, a new gaming exercise based on these two-layered formulations is required.


Author(s):  
W.-N. Li ◽  
A. Lim ◽  
P. Agrawal ◽  
S. Sahni

Author(s):  
Ping Chong Chua ◽  
Seung Ki Moon ◽  
Yen Ting Ng

Abstract As additive manufacturing (AM) develops and matures over the years, it has reached a stage where implementation into a conventional production system becomes possible. With additive manufacturing currently suitable for product personalization/high customization yet small volume production, there are various ways of implementation in a conventional production line. This aim of this paper is to explore the implementation of additive manufacturing in a complementary manner to process internal job orders of large quantities in make-to-stock (MTS) production. Splitting of production orders is allowed and production can be carried out by both injection moulding and additive manufacturing processes simultaneously, with the latter being able to produce various MTS parts in a single build. NSGA-III together with scheduling and rule-based heuristic for allocation of parts on build plate of additive manufacturing process is used to solve the multi-objective implementation problem, with performance measures being cost, scheduling and sustainability. The algorithm will be incorporated with scheduling and rule-based heuristic for allocation of parts on build plate of additive manufacturing process. An experiment using an industry case study is conducted to compare the performance measures with and without implementing additive manufacturing.


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