scholarly journals Social Value in Mobile Game

2021 ◽  
Vol 2 (2) ◽  
Author(s):  
Budi Sriherlambang ◽  
Liliek Adelina Suhardjono

As technology improves, more and more aspects of games move closer to the human life and activities, including the way people interact and socialize with each other within their community. Pokemon Go is one of those games that utilize the social aspect of its players. This paper aims to maintain that in the process of playing Pokemon Go, the player greatly involve in a social engaging experience, and it is all possible with the help from the visual aid from the visual communication design. 

2021 ◽  
Vol 55 (3) ◽  
Author(s):  
Ann Bessemans ◽  
María Pérez Mena

Researchers and/or designers in visual anthropology and visual communication share the visual aspect or visual study as a common interest. However, their views are different. Visual anthropologists consider the social impact and/or meaning of the visual communication within a culture. They are also interested in ways to present anthropological data by means of visual techniques. Visual communication design researchers create visual communication, and are interested in how participants respond to visual matter in order to enhance the human experience. In a way, they are (partly) producing the visual culture visual anthropologists are reflecting upon. In order to find out how and whether such disciplinary exploration might be fruitful, we were assigned three articles from Visual Anthropology Review within the category “Deaf Visual Culture.” As typographic legibility researchers within READSEARCH this felt familiar, since we have conducted several design studies (published and in preparation)—more specifically, practical legibility research—for the deaf and hard of hearing community. As design researchers in legibility studies, we do see possibilities to build bridges among the disciplines of visual anthropology and visual communication. A remarkable resemblance between the different fields of study within a deaf culture, in our eyes, is the approach of trying to capture legibility/illegibility within language (spoken, signed, and/or written) by means of visual properties. Therefore, we would like to highlight differences and similarities between anthropology versus visual communication, drawing conclusions about why both disciplines should keep a close eye on each other. Implementing insights into their research practices and/or visual communication design artifacts may open horizons within innovative or even collaborative research projects. Both fields, visual anthropology and visual communication, are trying to contribute to a specific common concern in deaf education—namely, the educational context of language practice.


2014 ◽  
Vol 687-691 ◽  
pp. 1950-1953
Author(s):  
Suo Li

With the rapid popularization of the Internet, great changes have taken place in human life. Network represents a new way of exchange of information, and network-based visual communication media is a form of media, it is the development of visual communication design that brings changes in the design process, affecting the design style, design thinking, showing magical personality style.


2017 ◽  
Vol 13 (2) ◽  
pp. 209
Author(s):  
Farid Abdullah ◽  
Bambang Triwardoyo

<p><strong><em>ABSTRACT</em></strong></p><p><em>This article examines the billboard phenomenon in Jakarta were confirmed by the Kompas survey (October 29 to 31, 2016) against the benefits of the billboard. Billboards conditions present (2017) is contrast to the 1990s. The development of digital technologies such as double-edged sword and can not be inevitable. On the one hand facilitate human life, but on the other hand lethal for those who are not ready for acceleration. Studies of this article is descriptive - quantitative expose people's satisfaction advertisement billboard in Jakarta. Also society will certainly be an important consideration in making decisions and determine the way forward. This feedback is also very important for the Visual Communication Design profession in monitoring the development of design in the future.</em></p><p><em><br /></em></p><p><strong>ABSTRAK</strong></p><p>Tulisan ini mengkaji fenomena <em>billboard </em>di Jakarta diperkuat dengan hasil survey harian Kompas (29-31 Oktober 2016) terhadap manfaat reklame. Kondisi reklame masa kini (2017) berbeda dengan masa 1990-an. Perkembangan teknologi digital seperti pisau bermata dua dan tidak dapat terelakkan. Di satu sisi memudahkan kehidupan manusia, namun di sisi lain mematikan bagi mereka yang tidak siap akselerasi. Kajian pada artikel ini secara deskriptif - kuantitatif memaparkan kepuasan masyarakat terhadap reklame <em>billboard</em> di Jakarta. Masukan masyarakat tentu menjadi pertimbangan penting dalam mengambil keputusan dan menentukan langkah ke depan.  Masukan ini juga sangat penting bagi profesi Desain Komunikasi Visual dalam mencermati perkembangan desain di masa mendatang.</p><p><em><br /></em></p><p><em> </em></p>


Humaniora ◽  
2010 ◽  
Vol 1 (2) ◽  
pp. 705
Author(s):  
Tunjung Riyadi

 A work of visual communication design which aired on the television screen has a different perspective in its interpretation in the eyes of the audience when compared to other media. By understanding the characteristics and nature of media, proper exploration of graphic design can easily be created. Through literature study, observations of the author as a practitioner of graphic design for television and comparisons with the print media will facilitate the understanding of this study. 


2021 ◽  
Vol 3 (3) ◽  
Author(s):  
Yosef Yulius

<p class="SammaryHeader" align="center"><strong><em>Abstract</em></strong></p><p><em>In the scientific field of visual communication design, the logo is one of the most frequently made designs and has a good market share. Along with the times, designing a logo work has undergone various forms and forms of transitions. The design process has also undergone innovation from various aspects ranging from concepts to the final results. The amount of market demand for a good logo makes the logo designers try to maximize the logo making process to match the expected results. One form of the logo-making process is by applying the golden ratio as a benchmark in determining the proportion and order of a harmonious and regular form to produce an aesthetic visual form. Understanding of the golden ratio is needed as a guide for graphic designers to be able to create a design work that has a basis for structured patterns and arrangements.</em></p><p><strong><em>Keywords </em></strong><em>: Logo, Graphic Design, Visual Communication Design, Golden Ratio, DKV</em></p><p><em> </em></p><p class="SammaryHeader" align="center"><strong><em>Abstrak</em></strong></p><p><em>Dalam bidang  desain komunikasi visual, logo merupakan salah satu karya desain yang paling sering dibuat dan memiliki pangsa pasar yang baik. Seiring dengan perkembangan jaman, perancangan sebuah karya logo telah mengalami berbagai macam transisi bentuk dan rupa. Proses perancangannya pun telah mengalami inovasi dari berbagai aspek mulai dari konsep hingga hasil akhirnya. Banyaknya permintaan pasar akan logo yang baik membuat para perancang logo berusaha memaksimalkan proses pembuatan logo agar sesuai dengan hasil yang diharapkan. Salah satu bentuk proses pembuatan logo adalah dengan cara mengaplikasikan golden ratio sebagai patokan dalam menentukan proporsi dan tatanan bentuk yang harmonis dan teratur untuk menghasilkan bentuk visual yang estetis. Pemahaman akan golden ratio dibutuhkan sebagai panduan para desainer grafis untuk dapat menciptakan suatu karya desain yang memiliki landasan akan pola dan tatanan yang terstruktur.</em></p><p><strong><em>Kata Kunci </em></strong><em>: Logo, Desain Grafis, Desain Komunikasi Visual, Golden Ratio, DKV</em></p>


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