scholarly journals Penerapan Pembelajaran Tematik Berbasis Problem-Based Learning untuk Meningkatkan Hasil Belajar dan Sikap Percaya Diri Siswa

2021 ◽  
Vol 1 (2) ◽  
pp. 98-107
Author(s):  
Felakhah Khasanah ◽  
Ratnasari Dyah Utami ◽  
Sri Hartati

AbstrakKeterlibatan siswa Sekolah Dasar di dalam proses pembelajaran masih menghadapi berbagai permasalahan. Salah satunya adalah karena guru masih cenderung menjadi pusat atau aktor utama. Penelitian tindakan kelas ini bertujuan untuk meningkatkan hasil belajar dan sikap percarya diri peserta didik pada pembelajaran tematik materi energi melalui penerapan strategi pembelajaran berbasis masalah. Partisipan penelitian ini berjumlah 17 siswa Sekolah Dasar yang terdiri dari 6 laki-laki dan 11 perempuan. Penelitian tindakan kelas ini dilaksanakan dalam dua siklus pembelajaran. Teknik pengumpulan data yang digunakan adalah observasi dan tes, dimana data yang diperoleh dianalisa secara kuantitatif dan kualitatif. Hasil penelitian ini menunjukkan bahwa pembelajaran berbasis masalah dapat meningkatkan hasil belajar siswa pada materi energi, sikap percaya diri dan aktif di dalam proses pembelajaran.AbstractThe involvement of elementary school students in the learning process still faces various problems. One of them is because the teacher still tends to be the center or the main actor. This classroom action research aims to improve learning outcomes and students' self-confidence in the thematic learning of energy materials through the application of problem-based learning strategies. The participants of this study were 17 elementary school students consisting of 6 boys and 11 girls. This classroom action research was carried out in two learning cycles. The data collection techniques used were observation and tests, where the data obtained were analyzed quantitatively and qualitatively. The results of this study indicate that problem-based learning can improve student learning outcomes in terms of energy, self-confidence and activeness in the learning process.

2021 ◽  
Vol 5 (5) ◽  
pp. 1260
Author(s):  
Yunita Cahyarini ◽  
Maria Melani Ika Susanti ◽  
Maria Indarti Rustamti

This classroom action research aimed to improve creative thinking skills and social studies learning outcomes by implementing problem-based learning model. This research was motivated by the low creative thinking and learning outcomes of the fifth grade elementary school students. Data on creative thinking and learning outcomes in this Classroom Action Research were collected through interviews, observations, and questionnaires. The subjects of this study were 46 students of grade V. This research was carried out in two cycles with the research procedures consisting of planning, implementation, observation, and reflection. The results showed that problem-based learning model improved the students’ creative thinking and learning outcomes for social studies material at grade V elementary school. This was showed in the increase of the creative thinking variable with an average initial condition value of 36.83 (creative enough), the first cycle of 43.04 (creative enough) and the second cycle of 45.07 (creative). The variable of students’ learning outcomes in the initial data showed an average value of 68.09, the first cycle was 70.33, and the second cycle was 78.59.


2017 ◽  
Vol 1 (1) ◽  
pp. 68-76
Author(s):  
Astriani Wangka ◽  
Mustahidang Usman

Penelitian ini menggunakan penelitian tindakan kelas atau classroom action research (CAR). Dalam  Penerapan strategi pembelajaran ( preview, question, read, reflect,recite, dan review) PQ4R  siswa dituntut untuk lebih kreatif dan aktif dalam membaca dan menyimak, menelaah materi yang disajikan, sehingga kepecayaan dirinya dapat muncul sehingga ia dapat lebih aktif  dalam kelas, dapat menumbuhkan rasa percaya diri siswa, sehingga dalam proses belajar mengajar siswa lebih menyenangkan dan lebih serius belajar.  Hasil penelitian membuktikan bahwa Penerapan strategi pembelajaran preview, question, read, reflect, recite, dan review (PQ4R) sangat berpengaruh dalam  meningkatkan prestasi belajar PAI siswa SMA Neg. 1 Anggeraja, yang ditandai dengan kian meningkatnya hasil belajar siswa dari siklus ke siklus yang lain yakni ketuntasan hasil belajar  pada pra siklus 37, 03 %, siklus 1 yakni  44,44 %, dan siklus 2 yakni 81,48%.Kata Kunci: Strategi Pembelajaran, PQ4R , Prestasi Belajar This study uses classroom action research or classroom action research (CAR). In the Application of instructional strategies (preview, question, read, reflect, Recite, and review) PQ4R students are required to be more creative and active in reading and listening, assessing the material presented, so trust he may appear so that he can be more active in the classroom, can foster self-confidence of students, so that students in the learning process more fun and more serious about learning,. Research shows that learning strategies Implementation preview, question, read, reflect, Recite, and review (PQ4R) is very influential in improving learning achievement of high school students PAI Neg. 1 Anggeraja, characterized by ever increasing student learning outcomes from cycle to another cycle that mastery learning outcomes in pre-cycle 37, 03%, ie 44.44% cycle 1 and cycle 2 which is 81.48%. Keyword: Learning Strategies, PQ4R, Achievement


2017 ◽  
Vol 6 (2) ◽  
pp. 389
Author(s):  
Otang Kurniaman ◽  
Eddy Noviana

Implementation of the 2013 curriculum is very different from the previous curriculum, there are still many obstacles that we know greatly affect the learning outcomes, both in terms of media used, the assessment in the 2013 curriculum is more complicated than the previous curriculum then the methods used to convey the learning materials that want to be taught not effective or even incompatible with the material to be conveyed. This research method is a classroom action research conducted in improving the learning process, with four meetings. The assessment taken in this study is an evaluation evaluation of each meeting in the form of attitudinal value, value of knowledge and skill value based on teacher's book on theme 4 "Healthy is Important" with sub theme 1 "Importance of Health and Environment". On the attitudes that appear attitude of self-confidence, curiosity and independence Already entrusted by 20.68% confidence, and curiosity while mandated 6.2% lower because students are still not familiar with the implementation of the curriculum 2013. Results of student knowledge seen the development in excellent value at the first meeting of 36.4%, at the second meeting decreased to 30.3%, while at the third meeting experienced a 52.25% increase again. While on the results of these students' skills on four meetings emerged every meeting with a very good category at the first meeting of 18.1%, at the second meeting increased to 27.3%, the third meeting decreased to 20.68%, while at the fourth meeting increased again by 65.62%.


2021 ◽  
Vol 3 (2) ◽  
pp. 119-126
Author(s):  
Arie Rijanti

Improving English Vocabulary Skills Through Storytelling Method With Mind Maps. The action research was conducted at SDN Tugu IX Cimanggis Depok, Thesis, Jakarta, PPS UNJ, 2011. The purpose of this study was to find out: how the learning process is to improve students' English vocabulary skills through the storytelling method with mind maps. This research was conducted at SDN Tugu IX Cimanggis Depok with research subjects as many as 38 second grade students. This research uses action research according to Kemmis and Mc Taggart. The results of the study show that through storytelling activities with mind maps in learning English can improve English vocabulary skills of second grade elementary school students.


Author(s):  
Nurul Istiqomah

<p><em>The aim is to improve learning outcomes of Indonesian language material listening to conversational texts related to culture, sorry. Problem based learning model for second grade elementary school students. This type of research is a class research group, the research subject of teachers and students. Sources of data used are: students, teachers, principals, notes/documents of observations, learning outcomes tests. Data collection techniques with observation (observation), documentation, and tests. The results of this study indicate an increase in Indonesian language learning outcomes. This can be seen from the average value of 76.9 in the first cycle, with a learning completeness percentage of 70% 16 students who completed their studies. Then there was an increase in the class average score of 82.2 in the second cycle, with a percentage of learning completeness 87%, students who finished learning asthma as many as 20 students. The conclusion is that the problem based learning model can improve learning outcomes of Indonesian language material. Listening to text conversations related to culture, apologize to second grade elementary school students.</em></p>


2020 ◽  
Vol 1 (2) ◽  
Author(s):  
Aji Heru Muslim

Abstract. This study aimed to improve the students confidence through ATONG learning strategies with Powtoon-based video as the media. The subjects were the students of class V of Primary School that consisted of 26 students, 13 female and 13 male students. It was a Classroom Action Research that conducted in 2 cycles. Each cycle consisted of one meeting with the allocation time of 6x35 minutes for each meeting. The procedure of each cycle consisted of planning, acting, observing, and reflecting. The data on the results of self-confidence were obtained by using questionnaires, observations, and documents. In cycle 1, based on the questionnaire, the students self-confidence in the learning process obtained 74.23 with good criteria and based on the observation, the students self-confidence in the learning process obtained 3.67 with good criteria. In cycle II, based on the questionnaire, it increased to 86 with very criteria, and based on the observation sheet, it increased to 3,992 with good criteria. Therefore, it can be concluded that ATONG learning strategy with the Powtoon-based video as the media is able to improve the students self-confidence in class V of Primary School. Abstrak. Penelitian ini bertujuan untuk meningkatkan sikap percaya diri siswa menggunakan strategi pembelajaran ATONG dengan bantuan media video berbasis powtoon. Subyek penelitian adalah siswa kelas V Sekolah Dasar dengan jumlah 26 yang terdiri dari 13 perempuan dan 13 laki-laki. Penelitian ini adalah Penelitian Tindakan Kelas dalam 2 siklus. Setiap siklus terdiri dari 1 pertemuan dengan masing-masing pertemuan terdiri dari 6x35 menit. Prosedur pelaksanaan setiap siklus terdiri dari perencanaan, pelaksanaan, tindakan, observasi dan refleksi. Data hasil sikap percaya diri siswa diperoleh dari angket, observasi dan dokumen. Pada siklus 1 hasil angket yang diperoleh siswa dalam proses pembelajaran yaitu 74,23 dengan kriteria baik dan hasil dari lembar observasi sikap percaya diri yang diperoleh siswa dalam proses pembelajaran yaitu 3,67 dengan kriteria baik, pada siklus II mengalami peningkatan menjadi 86 dengan kriteria baik sekali dan hasil dari lembar observasi sikap percaya diri mengalami peningkatan 3,99 dengan kriteria baik. Dengan demikian dapat disimpulkan bahwa strategi pembelajaran ATONG dengan bantuan media video berbasis powtoon dapat meningkatkan sikap percaya diri siswa kelas V Sekolah Dasar. 


2021 ◽  
Vol 5 (1) ◽  
Author(s):  
Oswaldayah Mertha Romadona

This research aims to examine whether Problem Based Learning approach is able to increase the creativity of fourth grade elementary school students.? (2) How to improve the process of student creativity through problem based learning in grade IV elementary school students?. This is a qualitative research in a Classroom Action Research (CAR) type. This research was conducted on the four grade learners at Public Elementary School Bogor city, West Java Province. The result shows that: First, learning outcomes or conceptual understanding on the use of natural resources in Indonesia, for Fourth grade, semester II before applying the Problem Based Learning (PBL) Learning Model in Social Science Subjects (IPS) is still low. Second, the application of the PBL Model in point one is carried out in two cycles. Third, Student learning outcomes in point one after implementing the Problem Based Learning (PBL) Learning Model were proven to increase the students’ creativity in social studies learning, for example in cycle I, the average student learning outcomes were 68, then in Cycle II it increased to 78. Keywords: improvement, student creativity, social Sciences, PBL.


2019 ◽  
Vol 19 (1) ◽  
pp. 113-120
Author(s):  
Ghenny Aosi

This article was based on the results of classroom action research of STEM approach in investigating pumpkins at first grade of SDN 02 Aur Kuning Kota Bukittinggi. The students learn to know deeply about pumpkins that easily found in their sorrounding by investigating and combining science, mathematic, enggineering, drawing, and art in their learning process. The subject of this project was the first grader of 02 Aur Kuning elementary school students in Kota Bukittinggi. The methode used classroom action research methode in two cycles with two meeting per each cylce. Indikator of critical thinking that used in this study were basic operations of reasoning and metacognitive knowledge. The results of this research showed that by applying STEM approach in investigating pumpkin improved the learning outcome and students creative thinking in learning science and mathematic at elementary school in Bukittinggi.


2020 ◽  
Vol 1 (1) ◽  
pp. 1-7
Author(s):  
Rinaldi Aditya ◽  
Filli Azandi ◽  
Benny Aprial M

In general, the purpose of this action research study is to improve learning outcomes of dribbling in a football game through a play approach to physical education. In addition, this study was conducted to obtain information about the application of the play approach for grade VI elementary school students and find out the effectiveness, efficiency and improvement of learning outcomes of dribbling in football games for physical education for 6th grade elementary school students. This action research research uses a qualitative approach. The subjects in this study were grade VI students of SD Negeri Janji, North Sumatra. To test the effectiveness of playing approach patterns can be seen from psychomotor data and results of dribbling tests in football games. In the results of the previous learning test (pre-test) obtained 30% of the expected criteria. While the level of effectiveness in the pre-test through the play approach was obtained 70% of the suggested criteria. Then proceed through the pattern of playing approaches in the game of football, the level of effectiveness in the post test obtained 86% of the expected criteria, meaning an increase of 66%. Based on the results of this study it can be concluded that: (1) with a play approach to physical education, students can learn more effectively and efficiently, and improve learning outcomes dribbling. (2) with a play approach pattern, students are more motivated and active in following the learning process.


2018 ◽  
Vol 1 (1) ◽  
pp. 65
Author(s):  
Kustiarini - Kustiarini ◽  
Pedi - Prasetyo

Abstrak. Tujuan Penelitian Ini adalah untuk meningkatkan hasil belajar matematika siswa kelas IV SD materi lambang bilangan romawi bagi siswa kelas IV semester 2 SDN Sumur 03 tahun 2016/2017 melalui model pembelajaran Role Playing. Penelitian ini merupakan penelitian tindakan kelas (PTK) yang terdiri dari 3 siklus.  Tiap siklus terdiri dari empat tahapan yaitu (1) Perencanaan (2) Tindakan, (3) Observasi  (4) Refleksi. Penelitian ini dilaksanakan selama 4 bulan yaitu Februari  sampai dengan Mei 2017 yang bertempat di SDN Sumur 03, Kecamatan Cluwak, Kabupaten Pati. Subyek penelitian ini  adalah siswa kelas IV semester 2 tahun  2016/2017 yang terdiri dari 13 siswa. Metode pengumpulan data melalui metode observasi, dokumentasi dan tes. Teknik analisis data yang digunakan adalah deskriptif komparatif yaitu dengan membandingkan hasil belajar matematika pra siklus dengan hasil belajar matematika setelah siklus. Kesimpulah hasil penelitian ialah setelah dilakukan penelitian tindakan kelas melalui model pembelajaran Role Playing, hasil belajar mata pelajaran Matematika materi lambang bilangan romawi bagi siswa kelas IV semester 2 SDN Sumur 03 mengalami peningkatan baik secara teoritik maupun empirik. Kata Kunci: Hasil Belajar Matematika, Bilangan Romawi, Role Playing  Abstract. The purpose of this research is to improve the mathematics learning outcomes of the fourth grade elementary school students the material of the Roman numerals for the fourth grade students of semester 2 of SDN Sumur 03 of 2016/2017 through the Role Playing learning model. This research is a classroom action research (CAR) which consists of 3 cycles. Each cycle consists of four stages, namely (1) Planning (2) Action, (3) Observation (4) Reflection. This research was conducted for 4 months, from February to May 2017 which was held at Sumur 03 Elementary School, Cluwak District, Pati Regency. The subjects of this study were fourth grade students in semester 2 of 2016/2017 consisting of 13 students. Data collection method through observation, documentation and test methods. The data analysis technique used was descriptive comparative by comparing the results of pre-cycle mathematics learning with the results of mathematics learning after the cycle. Conclusion the results of the study are after conducting classroom action research through the Role Playing learning model, the learning outcomes of Mathematics subject matter Roman numerals for fourth grade students in semester 2 of SDN Sumur 03 experienced an increase both theoretically and empirically. Keywords: Learning Outcomes of Mathematics, Roman Numbers, Role Playing   


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