FEATURES OF PREPARING 3D OBJECTS MODELED IN BLENDER FOR IMPORT INTO UNITY 3D

2020 ◽  
Vol 52 (4) ◽  
pp. 66-74
Author(s):  
ENZHE R. GARAYEVA ◽  
◽  
ILSIYAR I. BIKMULLINA ◽  
IGOR A. BARKOV ◽  
◽  
...  

When developing a game in Unity using 3D models, it became necessary to create your own 3D models, so Unity's own capabilities were analyzed for creating 3D models. Since Unity's capabilities as a 3D modeling environment are limited, third-party software products designed to model 3D objects were considered. As a result of the analysis, the 3D blender editor was chosen for the development of objects, and therefore there was a need to study the features of importing finished objects from Blender to Unity. Unity's decision to use 3D models created in Blender is based on Unity's limited 3D modeling capabilities. Because of this, a guide was formulated, which describes what you need to pay attention to in order to prepare objects from Blender to Unity. This article provides a brief description of the professional tool for developing 3D models and game engine, which is supposed to export the resulting 3D models, including a brief historical background about them, their main features, features, thanks to which they win among other software products designed for 3D modeling and game creation, as well as information about what areas and how widely these products are used. The main errors that occur when importing ready-made objects are considered, as well as the features of preparing ready-made models from Blender to Unity are described. In addition, the reasons why it is necessary to use several software products to create a full-fledged product are considered. The description of the export process in the considered tool is presented. The step-by-step process of preparing an object for export to Blender is analyzed in detail. The order and features of preparation for exporting objects from Blender to Unity are considered on the example of preparation and export of a model of a toy bear modeled in Blender. For this purpose, a detailed analysis of the subject area was carried out, the results of which are presented in this article in the form of a step-by-step description of the process of preparing the object for export.

Author(s):  
Edwin Dado ◽  
Reza Beheshti ◽  
Martinus van de Ruitenbeek

This chapter provides an overview of product modelling in the Building and Construction (BC) industry based on authors’ experiences gained from various conducted research projects and also taking into account results of other research projects. This chapter starts with an introduction and background of the subject area in terms of motivation, industrial needs and requirements. This is followed by an overview of a historical background of the subject area. In this historical background we distinguish five generations of product modelling developments. The first generation of product modelling developments is characterized by the influence of previous expert and database developments and by the constituting high-level constructs (e.g. EDM, BSM, RATAS and GARM). The second generation of product modelling developments can be characterized by the development of detailed aspect systems and supporting frameworks for data exchange and integration (e.g. IRMA, ATLAS, COMBINE, PISA and IMPPACT). The third generation product modelling developments can be characterized by its focus on collaborative engineering support by means of the application of middleware and client/server technology (e.g. SPACE, CONCUR, BCCM, VEGA and ToCEE) and the development of the IFC. The fourth generation of product modelling developments is heavily influenced by the Internet and Web Services standards such as XML, SOAP and UDDI and related business models such as eBusiness and eWork (e.g. bcXML, ifcXML and eConstruct). The next (fifth) generation of product modelling developments will be based on the emerging semantic web standards such as OWL and RDF, and based on the concepts of ontology internationmodelling as experienced in ongoing (European) projects such as SWOP. After this historical overview, an analysis of the characteristics of interesting conceptual product approaches is presented. Here we discuss the Standardisation, Minimal Model, Core Model, NOT, Vocabulary and Ontology product modelling approaches. Followed by an analysis of a number of specific conceptual product models and how the basic product modelling constructs (i.e. semantics, lifecycle modifiers and multiple project views) are implemented. This chapter ends with a discussion about some ongoing projects (COINS, CHEOPS and SWOP) in the context of future trends.


Author(s):  
Benyamin Jago Belalawe ◽  
Mateus Mas Belalawe

Current technological developments, especially in the 3D field experienced a lot of progress. 3D Modeling is the process of creating 3D objects that want to be expressed in a real visual form, both in the shape, texture and size of the object. Making 3D models of objects or objects using a computer to make objects look more alive and in accordance with the original object. The method applied in PC assembly animation is the Modeling Box and Contoring Model using 3DSMax. The results of this study can provide a picture for beginners in assembling a PC.


Author(s):  
L. V. Rudikova ◽  
V. V. Danilchik

Nowadays, it is considerable to develop a general concept and implement a system for storing and analyzing data related to socio-economic displacements of people. The population movement, related to long-term and short-term migrations, has an increasing nature, which directly affects the various fields of activity in a single country and the world community as a whole. The proposed article describes the subject area associated with socio-economic displacements of people, the key features of internal and external migrations are noted. Based on the subject area, the general architecture of the universal system of data storage and processing is proposed, which is based on the client-server architecture. A fragment of the data model, associated with the accumulation of data from external sources, is provided. General approaches of algorithms and data structures usage are proposed. The system architecture is described with the possibility of scaling both vertical and horizontal.The proposed system organizes the process of searching for data and filling the database from third-party sources. To do this, a module for collecting and converting information from third-party Internet sources and sending them to the database has developed. In the paper is noted the feature of the client application, which provides a convenient interface for analyzing data in the form of diagrams, graphs, maps, etc. The system is intended for various users interested in analyzing economic and social transfers, for example, to tourist organizations wishing to obtain statistics for a certain time, to airlines which could plan flights in one direction or another, as well as for state structures with the purpose of analyzing the migration flows of the population and developing appropriate strategy for their regulation.


2020 ◽  
Vol 69 (1) ◽  
pp. 440-444
Author(s):  
A.R. Turganbayeva ◽  
◽  
F.K. Bolysbekova ◽  

This article describes in detail the capabilities of the Autodesk 3D Studio Max editor, which allows secondary school students to master three-dimensional computer modeling. To do this, we selected and studied modeling methods that allow us to create models of various complexity. The article provides modules and operators that can create part models and create real-world effects, create relationships between parts, and combine parts with each other and other objects. We studied the well-known visualization tools for working with three-dimensional graphics Autodesk 3D Studio Max. As a result of the experiment, it was proved that this platform is popular due to a wide range of features that facilitate the creation of complex 3D objects and scenes. It turned out that the Autodesk FBX cross-platform was designed to create 3D data and share it. It provides access to 3D models created in most third-party systems. Conclusions were made that it is available for high school students to master.


Author(s):  
S. A. Bratchikov ◽  
E. A. Abramova

Objective. The objective of the study is to consider the application field of modern device development and design methods using the means of 3D modeling and simulation of physical processes. The validity of the application and criteria for the reliability of the results obtained in the sequential design of the mechanical part of the electric drive and the control system are investigated.Methods. Methods of model representation of 3D objects in computer-aided design systems are considered, as well as methods for solving problems of determining strain under the applied load. Using the example of an elementary joint, the obtained results of the dynamic characteristic of an elastic shaft in a computer-aided design system are compared with those calculated analytically.Results. The article defines the basic principles and relations applicable to describing the shape of 3D models. Methods are shown by which it is possible to obtain information about the mass-centering model characteristics. The relations that form the basis of numerical methods for solving problems of determining elastic deformations of bodies are also given. The error that can occur when using insufficiently small elementary volumes in solving the problem of determining elastic deformation is shown.Conclusion. The use of 3D modeling in the design of complex technical systems is justified and speeds up production processes. However, numerical methods cannot always give an accurate result leading to the need to either increase the complexity of calculations or additionally adjust some designed device parameters.


2020 ◽  
Vol 10 (1) ◽  
pp. 27-30
Author(s):  
G.V. Herman ◽  
T. Caciora ◽  
Dorina Camelia Ilies ◽  
A. Ilies ◽  
Anca Deac ◽  
...  

AbstractRomania, due to its historical background, has many vestigial belongings to the cultural heritage, out of which the most noticeable (by number, age, architecture, symbolism and representation) are the wooden churches. Under these circumstances the role of the current study is to emphasize certain practical aspects (focused on the need to assess, preserve, restore and valorize) regarding the use of modern technology based on photogrammetry and 3D scanning. The case study was represented by the “Saint Martyrs Constantin Brȃncoveanu and His Sons” wooden church from Oradea Municipality, Bihor County, Romania; the edifice being included on the list of historical monuments ever since 2010. The final goal being to create 3D models for both the exterior and interior of the monument for research, restoration in case of need, sharing for education, entertainment, tourism purposes etc.


2016 ◽  
Vol 1 (1) ◽  
pp. 51-58 ◽  
Author(s):  
Jean François Uhl ◽  
Maxime Chahim ◽  
François Cros ◽  
Amina Ouchene ◽  
◽  
...  

The 3D modeling of the vascular system could be achieved in different ways: In the venous location, the morphological modeling by MSCT venography is used to image the venous system: this morphological modeling tool accurately investigates the 3D morphology of the venous network of our patients with chronic venous disease. It is also a fine educational tool for students who learn venous anatomy, the most complex of the human body. Another kind of modeling (mathematical modeling) is used to simulate the venous functions, and virtually tests the efficacy of any proposed treatments. To image the arterial system, the aim of 3D modeling is to precisely assess and quantify the arterial morphology. The use of augmented reality before an endovascular procedure allows pre-treatment simulation, assisting in pre-operative planning as well as surgical training. In the special field of liver surgery, several 3D modeling software products are available for computer simulations and training purposes and augmented reality.


Cultura ◽  
2019 ◽  
Vol 16 (1) ◽  
pp. 165-174
Author(s):  
Iryna MELNYCHUK ◽  
Nadiya FEDCHYSHYN ◽  
Oleg PYLYPYSHYN ◽  
Anatolii VYKHRUSHCH

The article analyzes the philosophical and cultural view of “doctor’s professional culture” as a result of centuries-old practice of human relations, which is characterized by constancy and passed from generation to generation. Medicine is a complex system in which an important role is played by: philosophical outlook of a doctor, philosophical culture, ecological culture, moral culture, aesthetic culture, artistic culture. We have found that within the system “doctor-patient” the degree of cultural proximity becomes a factor that influences the health or life of a patient. Thus, the following factors are important here: 1) communication that suppresses a sick person; 2) the balance of cultural and intellectual levels; 3) the cultural environment of a patient which has much more powerful impact on a patient than the medical one.At the present stage, the interdependence of professional and humanitarian training of future specialists is predominant, as a highly skilled specialist can not but become a subject of philosophizing. We outlined the sphere where the doctors present a genre variety of philosophizing (philosophical novels, apologies, dialogues, diaries, aphorisms, confessions, essays, etc.). This tradition represents the original variations in the formation of future doctor’s communicative competences, which are formed in the process of medical students’ professional training.A survey conducted among medical students made it possible to establish their professional values, which are indicators of the formation of philosophical and culturological competence. It was found out that 92% of respondents believed that a doctor should demonstrate a high level of health culture (avoid drinking and smoking habits, etc.)99% of respondents favoured a high level of personal qualities of a doctor which would allow methods and forms of medical practice to assert higher human ideals of truth, goodness and beauty that are the subject area of cultural studies and philosophy.


2020 ◽  
Vol 2 (3) ◽  
pp. 12-32
Author(s):  
E. V. Burdina ◽  

Introduction. The article is devoted to the problems of the essence and content of judicial ethics in the new conditions of the technical revolution and with other social needs for legal regulation. Theoretical Basis. Methods. The work used a systematic, activity-personal approach to the study of moral and ethical standards of the conduct of judges. This made it possible to reveal a new and broader view on judicial ethics, which is not simply a set of moral restrictions and obligations imposed on a judge. Results. The work has identified and analysed the signs of judicial ethics at the current stage of development. It is argued that ethical regulation is precautionary in relation to the legal regulation of the independence of judges, for they complement ethical rules and reinforce legal norms. The ethical conduct of judges is an instrument guaranteeing judicial independence in all of its manifestations, including in organisational and judicial relations. The new realities of our time recognise the expansion of boundaries and the subject area itself of ethical regulation. A broader view on judicial ethics, which differs from the traditional one, is hereby justified. The latter is defined in two ways – namely both as a system of professional values, as well as a means of judicial administration based on the principle of self-regulation. By its very nature, judicial ethics is the result (and the way) of judicial self-governance, developed on the basis of the experience of functioning bodies of the judicial community. Discussion and Conclusion. Conclusions are drawn on both the instrumental and the managerial impact of the categories of ethics. The subject of judicial ethics has been defined, which constitutes the rules of conduct of judges in the performance of their professional duties and beyond – namely the set of general principles of work of a judge, as well as the personal qualities of a judge personifying the judicial power. Proposals on the optimisation of the mechanism of ethical influence, differentiation of ethical and disciplinary norms have also been substantiated.


Author(s):  
Sailendra Bhuyan ◽  
Punita Borpuzari Deori

Achievement test is of very important assessment tool to evaluate the student’s current level of knowledge and skill acquired from classroom instruction. This test is designed to evaluate the student’s level of achievement in a particular subject for a particular class prescribed under the board or the university. In other words, to assess how much the pupils have achieved the educational objectives in teaching learning process at the end of the course and if achieved then to what extent, it has been achieved. Achievement tests are proved to be very helpful in various ways to the people who are involved in the field of education such as the teachers, the administrators, the planners, to the parents as well as for the students. The teacher very carefully develops and conduct achievement test in the class which enable the teacher to get an overall idea of the progress or the level of achievement of his students in the subject area. The teacher can determine the pupil’s strength and weakness in the subject area. So, based on this the teacher can take necessary remedial instructional strategies for the betterment of the pupil’s progress. In the same time, it also provides feedback for the teaching efficiency of the teacher.As with the time changes there have been many educational reforms taken place and in between syllabus had also been changed under different Boards of Studies. In order to maintain uniform standard of education the Government has formulated a policy to implement NCERT syllabus common to all School Boards throughout the country and accordingly the State Board of Secondary Education, Assam (SEBA) follow NCERT syllabus and to evaluate students’ achievement in terms of the policy formulated by the Board. Till now, no any standardized achievement test has been conducted for the secondary school students of Assam. Therefore, the investigators felt to construct and standardize an achievement test in the subject General Science which will definitely help in educational research.


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